Compare commits
6 Commits
| Author | SHA1 | Date |
|---|---|---|
|
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d12ca7d2bd | 2 years ago |
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88968b3871 | 2 years ago |
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d4e97136b3 | 2 years ago |
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bde3cc5976 | 2 years ago |
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630670d5b1 | 2 years ago |
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88f1cec190 | 2 years ago |
@ -1 +0,0 @@
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|||||||
audiost
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||||||
@ -1,4 +0,0 @@
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|||||||
#!/bin/sh
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echo -ne '\033c\033]0;pDash\a'
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base_path="$(dirname "$(realpath "$0")")"
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||||||
"$base_path/pDash.x86_64" "$@"
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Binary file not shown.
@ -1,15 +0,0 @@
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|||||||
[gd_resource type="AudioBusLayout" format=3 uid="uid://bnfly6iu8nvfp"]
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||||||
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||||||
[resource]
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||||||
bus/1/name = &"SFX"
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||||||
bus/1/solo = false
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||||||
bus/1/mute = false
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||||||
bus/1/bypass_fx = false
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||||||
bus/1/volume_db = 0.0
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||||||
bus/1/send = &"Master"
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||||||
bus/2/name = &"Music"
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||||||
bus/2/solo = false
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||||||
bus/2/mute = false
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||||||
bus/2/bypass_fx = false
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||||||
bus/2/volume_db = 0.0
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||||||
bus/2/send = &"Master"
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||||||
@ -1,39 +0,0 @@
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|||||||
[preset.0]
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||||||
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||||||
name="Linux/X11"
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||||||
platform="Linux/X11"
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||||||
runnable=true
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||||||
dedicated_server=false
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||||||
custom_features=""
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||||||
export_filter="all_resources"
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||||||
include_filter=""
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||||||
exclude_filter=""
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||||||
export_path="../../../../../../../run/user/1016/gvfs/smb-share:server=canaima.casa.vm,share=turpial/00_casavm/12_pDasher/builds/pDash_v0.1.x86_64"
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||||||
encryption_include_filters=""
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||||||
encryption_exclude_filters=""
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||||||
encrypt_pck=false
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||||||
encrypt_directory=false
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||||||
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||||||
[preset.0.options]
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||||||
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||||||
custom_template/debug=""
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||||||
custom_template/release=""
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||||||
debug/export_console_wrapper=1
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||||||
binary_format/embed_pck=false
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||||||
texture_format/bptc=true
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||||||
texture_format/s3tc=true
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||||||
texture_format/etc=false
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||||||
texture_format/etc2=false
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||||||
binary_format/architecture="x86_64"
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||||||
ssh_remote_deploy/enabled=false
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||||||
ssh_remote_deploy/host="user@host_ip"
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||||||
ssh_remote_deploy/port="22"
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||||||
ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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||||||
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Before Width: | Height: | Size: 202 B |
@ -1,34 +0,0 @@
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|||||||
[remap]
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://h6nywllbx7in"
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||||||
path="res://.godot/imported/gravity_switch.png-4c9bdc1ecc3cdc6d786578b3cfafa968.ctex"
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||||||
metadata={
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||||||
"vram_texture": false
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|
||||||
}
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||||||
|
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||||||
[deps]
|
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||||||
|
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||||||
source_file="res://icons/gravity_switch.png"
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||||||
dest_files=["res://.godot/imported/gravity_switch.png-4c9bdc1ecc3cdc6d786578b3cfafa968.ctex"]
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||||||
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||||||
[params]
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||||||
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|
||||||
compress/mode=0
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|
||||||
compress/high_quality=false
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|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
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|
||||||
compress/normal_map=0
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|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
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|
||||||
detect_3d/compress_to=1
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|
||||||
|
Before Width: | Height: | Size: 825 B |
@ -1,34 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
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|
||||||
type="CompressedTexture2D"
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|
||||||
uid="uid://bdshi27v4osg2"
|
|
||||||
path="res://.godot/imported/yorchnet_pixel_64.png-72f4e78a0b6ea5c7ddb078ba06cc8c02.ctex"
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|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://icons/yorchnet_pixel_64.png"
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|
||||||
dest_files=["res://.godot/imported/yorchnet_pixel_64.png-72f4e78a0b6ea5c7ddb078ba06cc8c02.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
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|
||||||
detect_3d/compress_to=1
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|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bc3i3udumnh3r"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_wd8h7"]
|
||||||
|
|
||||||
|
[node name="Main" type="Node2D"]
|
||||||
|
script = ExtResource("1_wd8h7")
|
||||||
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|
||||||
|
[node name="Game" type="Node2D" parent="."]
|
||||||
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|
||||||
|
[node name="UI" type="CanvasLayer" parent="."]
|
||||||
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|
||||||
|
[node name="Splash" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="Curtains" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="Post" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
@ -1,31 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://8rtse17u7bqg"]
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|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/End.gd" id="1_0587q"]
|
|
||||||
|
|
||||||
[node name="End" type="CanvasLayer"]
|
|
||||||
script = ExtResource("1_0587q")
|
|
||||||
metadata/_edit_use_anchors_ = true
|
|
||||||
|
|
||||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_vertical = 1
|
|
||||||
theme_override_font_sizes/font_size = 72
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|
||||||
text = "Game Over!"
|
|
||||||
horizontal_alignment = 1
|
|
||||||
|
|
||||||
[node name="Label2" type="Button" parent="CenterContainer/VBoxContainer"]
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|
||||||
layout_mode = 2
|
|
||||||
text = "Try again
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|
||||||
"
|
|
||||||
|
|
||||||
[connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_play"]
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|
||||||
@ -1,75 +0,0 @@
|
|||||||
[gd_scene load_steps=7 format=3 uid="uid://dvt585i7m0286"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Splash.gd" id="1_3yqra"]
|
|
||||||
[ext_resource type="Shader" path="res://shaders/Splash.gdshader" id="2_5fbyd"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bdshi27v4osg2" path="res://icons/yorchnet_pixel_64.png" id="2_fpfqa"]
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ijjp2"]
|
|
||||||
shader = ExtResource("2_5fbyd")
|
|
||||||
shader_parameter/flap_speed = 4.0
|
|
||||||
shader_parameter/scale = 4.0
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_2v5v3"]
|
|
||||||
resource_name = "animation"
|
|
||||||
length = 3.0
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("ColorRect:self_modulate")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0.1, 0.5, 2.5, 3),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Color(1, 1, 1, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(1, 1, 1, 1)]
|
|
||||||
}
|
|
||||||
tracks/1/type = "method"
|
|
||||||
tracks/1/imported = false
|
|
||||||
tracks/1/enabled = true
|
|
||||||
tracks/1/path = NodePath(".")
|
|
||||||
tracks/1/interp = 1
|
|
||||||
tracks/1/loop_wrap = true
|
|
||||||
tracks/1/keys = {
|
|
||||||
"times": PackedFloat32Array(3),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"values": [{
|
|
||||||
"args": [],
|
|
||||||
"method": &"load_start_menu"
|
|
||||||
}]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"]
|
|
||||||
_data = {
|
|
||||||
"animation": SubResource("Animation_2v5v3")
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="Splash" type="CanvasLayer"]
|
|
||||||
script = ExtResource("1_3yqra")
|
|
||||||
metadata/_edit_use_anchors_ = true
|
|
||||||
|
|
||||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
|
|
||||||
material = SubResource("ShaderMaterial_ijjp2")
|
|
||||||
layout_mode = 2
|
|
||||||
texture = ExtResource("2_fpfqa")
|
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="."]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
color = Color(0, 0, 0, 1)
|
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
||||||
libraries = {
|
|
||||||
"": SubResource("AnimationLibrary_sansa")
|
|
||||||
}
|
|
||||||
autoplay = "animation"
|
|
||||||
@ -1,81 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://o0c5ir7543g1"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/End.gd" id="1_jfc42"]
|
|
||||||
|
|
||||||
[node name="MainMenu" type="CanvasLayer"]
|
|
||||||
script = ExtResource("1_jfc42")
|
|
||||||
metadata/_edit_use_anchors_ = true
|
|
||||||
|
|
||||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_vertical = 1
|
|
||||||
theme_override_font_sizes/font_size = 72
|
|
||||||
text = "Welcome to pDash"
|
|
||||||
horizontal_alignment = 1
|
|
||||||
|
|
||||||
[node name="Button01" type="Button" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
focus_neighbor_left = NodePath("../Button05")
|
|
||||||
focus_neighbor_top = NodePath("../Button05")
|
|
||||||
focus_neighbor_right = NodePath("../Button02")
|
|
||||||
focus_neighbor_bottom = NodePath("../Button02")
|
|
||||||
focus_next = NodePath("../Button02")
|
|
||||||
focus_previous = NodePath("../Button05")
|
|
||||||
text = "Play Level 1"
|
|
||||||
|
|
||||||
[node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
focus_neighbor_left = NodePath("../Button01")
|
|
||||||
focus_neighbor_top = NodePath("../Button01")
|
|
||||||
focus_neighbor_right = NodePath("../Button03")
|
|
||||||
focus_neighbor_bottom = NodePath("../Button03")
|
|
||||||
focus_next = NodePath("../Button03")
|
|
||||||
focus_previous = NodePath("../Button01")
|
|
||||||
text = "Play Level 2"
|
|
||||||
|
|
||||||
[node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
focus_neighbor_left = NodePath("../Button02")
|
|
||||||
focus_neighbor_top = NodePath("../Button02")
|
|
||||||
focus_neighbor_right = NodePath("../Button04")
|
|
||||||
focus_neighbor_bottom = NodePath("../Button04")
|
|
||||||
focus_next = NodePath("../Button04")
|
|
||||||
focus_previous = NodePath("../Button02")
|
|
||||||
disabled = true
|
|
||||||
text = "Options"
|
|
||||||
|
|
||||||
[node name="Button04" type="Button" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
focus_neighbor_left = NodePath("../Button03")
|
|
||||||
focus_neighbor_top = NodePath("../Button03")
|
|
||||||
focus_neighbor_right = NodePath("../Button05")
|
|
||||||
focus_neighbor_bottom = NodePath("../Button05")
|
|
||||||
focus_next = NodePath("../Button05")
|
|
||||||
focus_previous = NodePath(".")
|
|
||||||
disabled = true
|
|
||||||
text = "Credits"
|
|
||||||
|
|
||||||
[node name="Button05" type="Button" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
focus_neighbor_left = NodePath("../Button04")
|
|
||||||
focus_neighbor_top = NodePath("../Button04")
|
|
||||||
focus_neighbor_right = NodePath("../Button01")
|
|
||||||
focus_neighbor_bottom = NodePath("../Button01")
|
|
||||||
focus_next = NodePath("../Button01")
|
|
||||||
focus_previous = NodePath("../Button04")
|
|
||||||
text = "Quit
|
|
||||||
"
|
|
||||||
|
|
||||||
[connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play_lv0"]
|
|
||||||
[connection signal="button_up" from="CenterContainer/VBoxContainer/Button02" to="." method="_on_play_lv1"]
|
|
||||||
[connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"]
|
|
||||||
@ -1,30 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Win.gd" id="1_wgn5v"]
|
|
||||||
|
|
||||||
[node name="End" type="CanvasLayer"]
|
|
||||||
script = ExtResource("1_wgn5v")
|
|
||||||
metadata/_edit_use_anchors_ = true
|
|
||||||
|
|
||||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_vertical = 1
|
|
||||||
theme_override_font_sizes/font_size = 72
|
|
||||||
text = "You Win!"
|
|
||||||
horizontal_alignment = 1
|
|
||||||
|
|
||||||
[node name="Label2" type="Button" parent="CenterContainer/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
text = "Play Again?"
|
|
||||||
|
|
||||||
[connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_label_2_button_up"]
|
|
||||||
@ -1,110 +0,0 @@
|
|||||||
[gd_scene load_steps=12 format=3 uid="uid://cjpwcih4ro8gu"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/switch.gd" id="1_523fa"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://h6nywllbx7in" path="res://icons/gravity_switch.png" id="2_wf4my"]
|
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_wyj6h"]
|
|
||||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.133178, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
|
||||||
point_count = 3
|
|
||||||
|
|
||||||
[sub_resource type="CurveTexture" id="CurveTexture_silse"]
|
|
||||||
curve = SubResource("Curve_wyj6h")
|
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_vvvck"]
|
|
||||||
min_value = -200.0
|
|
||||||
max_value = 200.0
|
|
||||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.05, 32), 0.0, 0.0, 0, 0, Vector2(0.2, -5), 0.0, 0.0, 0, 0]
|
|
||||||
point_count = 3
|
|
||||||
|
|
||||||
[sub_resource type="CurveTexture" id="CurveTexture_qurcg"]
|
|
||||||
curve = SubResource("Curve_vvvck")
|
|
||||||
|
|
||||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_axyq0"]
|
|
||||||
particle_flag_disable_z = true
|
|
||||||
inherit_velocity_ratio = -0.51
|
|
||||||
spread = 180.0
|
|
||||||
initial_velocity_min = 80.0
|
|
||||||
initial_velocity_max = 160.0
|
|
||||||
gravity = Vector3(0, 0, 0)
|
|
||||||
linear_accel_max = 45.0
|
|
||||||
linear_accel_curve = SubResource("CurveTexture_qurcg")
|
|
||||||
scale_min = 8.0
|
|
||||||
scale_max = 8.0
|
|
||||||
alpha_curve = SubResource("CurveTexture_silse")
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_yx6cf"]
|
|
||||||
radius = 15.0
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_fvmq8"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("CollisionShape2D/TextureRect:rotation")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [0.0]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_a34jr"]
|
|
||||||
resource_name = "spin"
|
|
||||||
length = 5.0
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("CollisionShape2D:rotation")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 5),
|
|
||||||
"transitions": PackedFloat32Array(0.0853777, 0.0877996),
|
|
||||||
"update": 0,
|
|
||||||
"values": [0.0, 12.5664]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0riwv"]
|
|
||||||
_data = {
|
|
||||||
"RESET": SubResource("Animation_fvmq8"),
|
|
||||||
"spin": SubResource("Animation_a34jr")
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="GravitySwitch01" type="Area2D"]
|
|
||||||
position = Vector2(361, 15)
|
|
||||||
collision_layer = 0
|
|
||||||
linear_damp = 1.02
|
|
||||||
angular_damp = 1.205
|
|
||||||
script = ExtResource("1_523fa")
|
|
||||||
type = "gravity"
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
|
|
||||||
process_material = SubResource("ParticleProcessMaterial_axyq0")
|
|
||||||
randomness = 1.0
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
scale = Vector2(4, 4)
|
|
||||||
shape = SubResource("CircleShape2D_yx6cf")
|
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="CollisionShape2D"]
|
|
||||||
modulate = Color(1, 1, 1, 0.196078)
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
offset_left = -8.0
|
|
||||||
offset_top = -8.0
|
|
||||||
offset_right = 8.0
|
|
||||||
offset_bottom = 8.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
texture = ExtResource("2_wf4my")
|
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
||||||
libraries = {
|
|
||||||
"": SubResource("AnimationLibrary_0riwv")
|
|
||||||
}
|
|
||||||
@ -1,12 +1,15 @@
|
|||||||
extends Area2D
|
extends Node2D
|
||||||
|
|
||||||
|
@export var ini_dir: int
|
||||||
|
@export var ini_grav_vec: Vector2
|
||||||
|
#var asp : AudioStreamPlayer
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
#$pDasher.body_entered.connect(OnBodyEntered)
|
#asp = $AudioStreamPlayer
|
||||||
pass # Replace with function body.
|
pass
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@ -1,95 +1,99 @@
|
|||||||
[gd_scene load_steps=6 format=3 uid="uid://bhoqj8b4oxyks"]
|
[gd_scene load_steps=7 format=3 uid="uid://bhoqj8b4oxyks"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/platform_01.tscn" id="1_kka3y"]
|
[ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/modules/platform_02.tscn" id="1_cbvrq"]
|
||||||
[ext_resource type="Script" path="res://scripts/checkpoint.gd" id="2_0yetm"]
|
[ext_resource type="Script" path="res://scenes/levels/Level.gd" id="1_qbkcb"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/platform_00.tscn" id="4_wje6l"]
|
[ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/modules/platform_00.tscn" id="2_jkfr1"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/switch.gd" id="4_0mgws"]
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0f50m"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0f50m"]
|
||||||
size = Vector2(7318, 557)
|
size = Vector2(7318, 557)
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
|
||||||
|
|
||||||
[node name="Level" type="Node2D"]
|
[node name="Level" type="Node2D"]
|
||||||
position = Vector2(0, 96)
|
position = Vector2(0, 96)
|
||||||
|
script = ExtResource("1_qbkcb")
|
||||||
|
ini_dir = 1
|
||||||
|
ini_grav_vec = Vector2(0, 1)
|
||||||
|
metadata/_edit_horizontal_guides_ = [-298.0, 601.0, -324.0]
|
||||||
|
|
||||||
[node name="SpawnPoint" type="Node2D" parent="."]
|
[node name="SpawnPoint" type="Node2D" parent="."]
|
||||||
|
position = Vector2(0, -100)
|
||||||
|
|
||||||
[node name="Platforms" type="CanvasGroup" parent="."]
|
[node name="Platforms" type="CanvasGroup" parent="."]
|
||||||
|
|
||||||
[node name="Platform_26" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_26" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
position = Vector2(28, 60)
|
position = Vector2(28, 60)
|
||||||
|
|
||||||
[node name="Platform_27" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_27" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
position = Vector2(328, 60)
|
position = Vector2(328, 60)
|
||||||
|
|
||||||
[node name="Platform_28" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_28" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
position = Vector2(674, 60)
|
position = Vector2(674, 60)
|
||||||
|
|
||||||
[node name="Platform_29" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_29" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
position = Vector2(1079, 139)
|
position = Vector2(1079, 139)
|
||||||
|
|
||||||
[node name="Platform_31" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_31" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
position = Vector2(1629, 139)
|
position = Vector2(1629, 139)
|
||||||
|
|
||||||
[node name="Platform_30" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_30" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
position = Vector2(2870, 59)
|
position = Vector2(2870, 59)
|
||||||
|
|
||||||
[node name="Platform_25" parent="Platforms" instance=ExtResource("1_kka3y")]
|
[node name="Platform_25" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
modulate = Color(0.00784314, 0.490196, 0, 1)
|
modulate = Color(0.00784314, 0.490196, 0, 1)
|
||||||
position = Vector2(3755, 149)
|
position = Vector2(3755, 149)
|
||||||
|
|
||||||
[node name="Platform_00" parent="Platforms" instance=ExtResource("4_wje6l")]
|
[node name="Platform_00" parent="Platforms" instance=ExtResource("2_jkfr1")]
|
||||||
position = Vector2(1079, 60)
|
position = Vector2(1079, 60)
|
||||||
|
|
||||||
[node name="Platform_09" parent="Platforms" instance=ExtResource("4_wje6l")]
|
[node name="Platform_09" parent="Platforms" instance=ExtResource("2_jkfr1")]
|
||||||
position = Vector2(1629, 60)
|
position = Vector2(1629, 60)
|
||||||
|
|
||||||
[node name="Platform_10" parent="Platforms" instance=ExtResource("4_wje6l")]
|
[node name="Platform_10" parent="Platforms" instance=ExtResource("2_jkfr1")]
|
||||||
position = Vector2(1904, 60)
|
position = Vector2(1904, 60)
|
||||||
|
|
||||||
[node name="Platform_01" parent="Platforms" instance=ExtResource("4_wje6l")]
|
[node name="Platform_01" parent="Platforms" instance=ExtResource("2_jkfr1")]
|
||||||
position = Vector2(1354, 60)
|
position = Vector2(1354, 60)
|
||||||
|
|
||||||
[node name="Platform_06" parent="Platforms" instance=ExtResource("4_wje6l")]
|
[node name="Platform_06" parent="Platforms" instance=ExtResource("2_jkfr1")]
|
||||||
position = Vector2(2217, 59)
|
position = Vector2(2217, 59)
|
||||||
|
|
||||||
[node name="Platform_07" parent="Platforms" instance=ExtResource("4_wje6l")]
|
[node name="Platform_07" parent="Platforms" instance=ExtResource("2_jkfr1")]
|
||||||
position = Vector2(2492, 59)
|
position = Vector2(2492, 59)
|
||||||
|
|
||||||
[node name="Checkpoints" type="CanvasGroup" parent="."]
|
[node name="Platform_32" parent="Platforms" instance=ExtResource("1_cbvrq")]
|
||||||
|
position = Vector2(3287, 59)
|
||||||
[node name="End" type="Area2D" parent="Checkpoints"]
|
|
||||||
position = Vector2(3755, 128)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
script = ExtResource("2_0yetm")
|
|
||||||
type = "end"
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"]
|
|
||||||
shape = SubResource("RectangleShape2D_7hfyn")
|
|
||||||
|
|
||||||
[node name="Abysses" type="CanvasGroup" parent="."]
|
[node name="Switches" type="CanvasGroup" parent="."]
|
||||||
|
|
||||||
[node name="Abyss" type="Area2D" parent="Abysses"]
|
[node name="Abyss" type="Area2D" parent="Switches"]
|
||||||
|
position = Vector2(28, -394)
|
||||||
|
script = ExtResource("4_0mgws")
|
||||||
|
type = 1
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Abyss"]
|
||||||
position = Vector2(951, 1182)
|
position = Vector2(951, 1182)
|
||||||
shape = SubResource("RectangleShape2D_0f50m")
|
shape = SubResource("RectangleShape2D_0f50m")
|
||||||
|
|
||||||
[node name="Abyss2" type="Area2D" parent="Abysses"]
|
[node name="Abyss2" type="Area2D" parent="Switches"]
|
||||||
position = Vector2(0, -2964)
|
position = Vector2(0, -1885)
|
||||||
|
script = ExtResource("4_0mgws")
|
||||||
|
type = 1
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss2"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Abyss2"]
|
||||||
position = Vector2(951, 1182)
|
position = Vector2(951, 1182)
|
||||||
shape = SubResource("RectangleShape2D_0f50m")
|
shape = SubResource("RectangleShape2D_0f50m")
|
||||||
|
|
||||||
[node name="Switches" type="CanvasGroup" parent="."]
|
[node name="End" type="Area2D" parent="Switches"]
|
||||||
|
position = Vector2(3755, 128)
|
||||||
[node name="Direction" type="Node2D" parent="Switches"]
|
scale = Vector2(16.672, 1)
|
||||||
|
script = ExtResource("4_0mgws")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="Gravity" type="Node2D" parent="Switches"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/End"]
|
||||||
|
shape = SubResource("RectangleShape2D_7hfyn")
|
||||||
|
|
||||||
[node name="Platform_30" parent="." instance=ExtResource("1_kka3y")]
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
position = Vector2(3287, 59)
|
|
||||||
|
|||||||
@ -1,181 +0,0 @@
|
|||||||
[gd_scene load_steps=8 format=3 uid="uid://ctnhjgpqxjrw0"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/platform_01.tscn" id="1_30vdq"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/checkpoint.gd" id="2_v00sg"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cjpwcih4ro8gu" path="res://scenes/gravity_switch.tscn" id="3_fjevk"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/switch.gd" id="4_64uew"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0f50m"]
|
|
||||||
size = Vector2(7318, 557)
|
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id="QuadMesh_qcjog"]
|
|
||||||
|
|
||||||
[node name="Level" type="Node2D"]
|
|
||||||
|
|
||||||
[node name="Platforms" type="CanvasGroup" parent="."]
|
|
||||||
|
|
||||||
[node name="Platform_01" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
|
|
||||||
[node name="Platform_14" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(2986, 91)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
|
|
||||||
[node name="Platform_15" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(1483, -696)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
|
|
||||||
[node name="Platform_16" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(1595, 188)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
|
|
||||||
[node name="Platform_17" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(2068, 161)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
|
|
||||||
[node name="Platform_18" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(1019, -452)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
|
|
||||||
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|
|
||||||
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|
|
||||||
rotation = 1.5708
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|
||||||
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|
|
||||||
|
|
||||||
[node name="Platform_20" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(2338, 297)
|
|
||||||
rotation = 1.5708
|
|
||||||
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|
|
||||||
|
|
||||||
[node name="Platform_21" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(607, -296)
|
|
||||||
scale = Vector2(16.672, 1)
|
|
||||||
|
|
||||||
[node name="Platform_22" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(1052, -220)
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|
||||||
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|
||||||
|
|
||||||
[node name="Platform_23" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
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|
||||||
scale = Vector2(16.672, 1)
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|
||||||
|
|
||||||
[node name="Platform_24" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
position = Vector2(3363, 53)
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|
||||||
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|
|
||||||
|
|
||||||
[node name="Platform_25" parent="Platforms" instance=ExtResource("1_30vdq")]
|
|
||||||
modulate = Color(0.00784314, 0.490196, 0, 1)
|
|
||||||
position = Vector2(3880, 153)
|
|
||||||
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|
|
||||||
|
|
||||||
[node name="Checkpoints" type="CanvasGroup" parent="."]
|
|
||||||
|
|
||||||
[node name="End" type="Area2D" parent="Checkpoints"]
|
|
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position = Vector2(3880, 133)
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"]
|
|
||||||
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|
|
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|
|
||||||
[node name="Abysses" type="CanvasGroup" parent="."]
|
|
||||||
|
|
||||||
[node name="Abyss" type="Area2D" parent="Abysses"]
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss"]
|
|
||||||
position = Vector2(951, 1182)
|
|
||||||
shape = SubResource("RectangleShape2D_0f50m")
|
|
||||||
|
|
||||||
[node name="Abyss2" type="Area2D" parent="Abysses"]
|
|
||||||
position = Vector2(0, -2964)
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss2"]
|
|
||||||
position = Vector2(951, 1182)
|
|
||||||
shape = SubResource("RectangleShape2D_0f50m")
|
|
||||||
|
|
||||||
[node name="Switches" type="CanvasGroup" parent="."]
|
|
||||||
|
|
||||||
[node name="Gravity" type="Node2D" parent="Switches"]
|
|
||||||
|
|
||||||
[node name="GravitySwitch01" parent="Switches/Gravity" instance=ExtResource("3_fjevk")]
|
|
||||||
|
|
||||||
[node name="GravitySwitch02" parent="Switches/Gravity" instance=ExtResource("3_fjevk")]
|
|
||||||
position = Vector2(1344, -102)
|
|
||||||
|
|
||||||
[node name="GravitySwitch03" parent="Switches/Gravity" instance=ExtResource("3_fjevk")]
|
|
||||||
position = Vector2(1743, -586)
|
|
||||||
|
|
||||||
[node name="Direction" type="Node2D" parent="Switches"]
|
|
||||||
|
|
||||||
[node name="DirectionSwitch01" type="Area2D" parent="Switches/Direction"]
|
|
||||||
self_modulate = Color(0, 0.737255, 0.745098, 0.423529)
|
|
||||||
position = Vector2(1017, -416)
|
|
||||||
collision_layer = 0
|
|
||||||
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|
|
||||||
type = "gravity"
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch01"]
|
|
||||||
scale = Vector2(2, 2)
|
|
||||||
shape = SubResource("RectangleShape2D_7hfyn")
|
|
||||||
|
|
||||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch01"]
|
|
||||||
self_modulate = Color(1, 1, 1, 0.0980392)
|
|
||||||
scale = Vector2(48, 48)
|
|
||||||
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|
|
||||||
|
|
||||||
[node name="DirectionSwitch02" type="Area2D" parent="Switches/Direction"]
|
|
||||||
self_modulate = Color(0, 0.737255, 0.745098, 0.423529)
|
|
||||||
position = Vector2(703, -262)
|
|
||||||
collision_layer = 0
|
|
||||||
script = ExtResource("4_64uew")
|
|
||||||
type = "gravity"
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch02"]
|
|
||||||
scale = Vector2(2, 2)
|
|
||||||
shape = SubResource("RectangleShape2D_7hfyn")
|
|
||||||
|
|
||||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch02"]
|
|
||||||
self_modulate = Color(1, 1, 1, 0.0980392)
|
|
||||||
scale = Vector2(48, 48)
|
|
||||||
mesh = SubResource("QuadMesh_qcjog")
|
|
||||||
|
|
||||||
[node name="DirectionSwitch03" type="Area2D" parent="Switches/Direction"]
|
|
||||||
self_modulate = Color(0, 0.737255, 0.745098, 0.423529)
|
|
||||||
position = Vector2(1642, 153)
|
|
||||||
collision_layer = 0
|
|
||||||
script = ExtResource("4_64uew")
|
|
||||||
type = "gravity"
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch03"]
|
|
||||||
scale = Vector2(2, 2)
|
|
||||||
shape = SubResource("RectangleShape2D_7hfyn")
|
|
||||||
|
|
||||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch03"]
|
|
||||||
self_modulate = Color(1, 1, 1, 0.0980392)
|
|
||||||
scale = Vector2(48, 48)
|
|
||||||
mesh = SubResource("QuadMesh_qcjog")
|
|
||||||
|
|
||||||
[node name="DirectionSwitch04" type="Area2D" parent="Switches/Direction"]
|
|
||||||
self_modulate = Color(0, 0.737255, 0.745098, 0.423529)
|
|
||||||
position = Vector2(2339, 104)
|
|
||||||
collision_layer = 0
|
|
||||||
script = ExtResource("4_64uew")
|
|
||||||
type = "gravity"
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch04"]
|
|
||||||
scale = Vector2(2, 2)
|
|
||||||
shape = SubResource("RectangleShape2D_7hfyn")
|
|
||||||
|
|
||||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch04"]
|
|
||||||
self_modulate = Color(1, 1, 1, 0.0980392)
|
|
||||||
scale = Vector2(48, 48)
|
|
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mesh = SubResource("QuadMesh_qcjog")
|
|
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@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://b8xj2c2pml2p6"]
|
|
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|
|
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[node name="Loader" type="Node"]
|
|
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@ -1,19 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://dsqm17w8hg428"]
|
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|
|
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[ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"]
|
|
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[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"]
|
|
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[ext_resource type="PackedScene" uid="uid://bhoqj8b4oxyks" path="res://scenes/levels/level_0.tscn" id="3_wx6ne"]
|
|
||||||
|
|
||||||
[node name="World" type="Node2D"]
|
|
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script = ExtResource("1_131aq")
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|
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|
|
||||||
[node name="Timer" type="Timer" parent="."]
|
|
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one_shot = true
|
|
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|
|
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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|
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|
|
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[node name="Level" parent="." instance=ExtResource("3_wx6ne")]
|
|
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|
|
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[node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")]
|
|
||||||
|
|
||||||
[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
|
|
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@ -1,19 +0,0 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://cokjt1a3cdywh"]
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|
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|
|
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[ext_resource type="Script" path="res://scripts/World.gd" id="1_3g8ek"]
|
|
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[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_onw3m"]
|
|
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[ext_resource type="PackedScene" uid="uid://duai0nkslx7o8" path="res://scenes/levels/level_1.tscn" id="2_xjpi1"]
|
|
||||||
|
|
||||||
[node name="World" type="Node2D"]
|
|
||||||
script = ExtResource("1_3g8ek")
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="."]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
|
||||||
|
|
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[node name="Level" parent="." instance=ExtResource("2_xjpi1")]
|
|
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|
|
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[node name="CRT_Overlay" parent="." instance=ExtResource("2_onw3m")]
|
|
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|
|
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[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
|
|
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@ -0,0 +1,17 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://bfanvsl6qnd7g"]
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|
|
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|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
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|
size = Vector2(224, 32)
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|
|
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|
[sub_resource type="QuadMesh" id="QuadMesh_qcjog"]
|
||||||
|
size = Vector2(192, 32)
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|
|
||||||
|
[node name="Platform_01" type="StaticBody2D"]
|
||||||
|
collision_layer = 2
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_7hfyn")
|
||||||
|
|
||||||
|
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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||||||
|
mesh = SubResource("QuadMesh_qcjog")
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@ -1,18 +1,17 @@
|
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[gd_scene load_steps=3 format=3 uid="uid://dn0lboldm331y"]
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[gd_scene load_steps=3 format=3 uid="uid://dn0lboldm331y"]
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|
|
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
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|
size = Vector2(352, 32)
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|
|
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[sub_resource type="QuadMesh" id="QuadMesh_qcjog"]
|
[sub_resource type="QuadMesh" id="QuadMesh_qcjog"]
|
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|
size = Vector2(320, 32)
|
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|
|
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[node name="Platform_01" type="StaticBody2D"]
|
[node name="Platform_02" type="StaticBody2D"]
|
||||||
collision_layer = 2
|
collision_layer = 2
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
scale = Vector2(16, 1)
|
|
||||||
shape = SubResource("RectangleShape2D_7hfyn")
|
shape = SubResource("RectangleShape2D_7hfyn")
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|
|
||||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
|
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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position = Vector2(0.0224935, -0.125005)
|
|
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scale = Vector2(300, 20)
|
|
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mesh = SubResource("QuadMesh_qcjog")
|
mesh = SubResource("QuadMesh_qcjog")
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@ -1,40 +0,0 @@
|
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[gd_scene load_steps=3 format=3 uid="uid://cnp8h65468543"]
|
|
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|
|
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[ext_resource type="Shader" path="res://shaders/pend00-crt-vhs.gdshader" id="1_hco18"]
|
|
||||||
|
|
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vmiki"]
|
|
||||||
shader = ExtResource("1_hco18")
|
|
||||||
shader_parameter/overlay = true
|
|
||||||
shader_parameter/scanlines_opacity = 0.062
|
|
||||||
shader_parameter/scanlines_width = 0.062
|
|
||||||
shader_parameter/grille_opacity = 0.062
|
|
||||||
shader_parameter/resolution = Vector2(640, 320)
|
|
||||||
shader_parameter/pixelate = false
|
|
||||||
shader_parameter/roll = true
|
|
||||||
shader_parameter/roll_speed = 1.0
|
|
||||||
shader_parameter/roll_size = 0.8
|
|
||||||
shader_parameter/roll_variation = 2.574
|
|
||||||
shader_parameter/distort_intensity = 0.0
|
|
||||||
shader_parameter/noise_opacity = 0.05
|
|
||||||
shader_parameter/noise_speed = 5.0
|
|
||||||
shader_parameter/static_noise_intensity = 0.06
|
|
||||||
shader_parameter/aberration = 0.00500005
|
|
||||||
shader_parameter/brightness = 1.4
|
|
||||||
shader_parameter/discolor = true
|
|
||||||
shader_parameter/warp_amount = 0.0
|
|
||||||
shader_parameter/clip_warp = false
|
|
||||||
shader_parameter/vignette_intensity = 0.1
|
|
||||||
shader_parameter/vignette_opacity = 0.5
|
|
||||||
|
|
||||||
[node name="CRT_Overlay" type="CanvasLayer"]
|
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="."]
|
|
||||||
light_mask = 0
|
|
||||||
z_as_relative = false
|
|
||||||
material = SubResource("ShaderMaterial_vmiki")
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
mouse_filter = 2
|
|
||||||
@ -0,0 +1,116 @@
|
|||||||
|
[gd_scene load_steps=9 format=3 uid="uid://dvt585i7m0286"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/tools/between2.gd" id="1_o5ti7"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/Splash.gd" id="1_tnoah"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bc3i3udumnh3r" path="res://scenes/Main.tscn" id="2_dq85p"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cihjayxr028j3" path="res://icon.svg" id="2_fpfqa"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dfqspackuotur" path="res://scenes/ui/fade.tscn" id="4_hn3xu"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_sdvqp"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "bezier"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Logo:weight")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"handle_modes": PackedInt32Array(0),
|
||||||
|
"points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0),
|
||||||
|
"times": PackedFloat32Array(0)
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Black:color")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Color(0, 0, 0, 1)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_2v5v3"]
|
||||||
|
resource_name = "animation"
|
||||||
|
length = 3.0
|
||||||
|
tracks/0/type = "bezier"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Logo:weight")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"handle_modes": PackedInt32Array(0, 0, 0, 0),
|
||||||
|
"points": PackedFloat32Array(0, -0.25, 0, 0.0947368, 0.323529, 0.5, -0.366629, 0.00130719, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 1, -0.105263, -0.344444, 0.25, 0),
|
||||||
|
"times": PackedFloat32Array(0.5, 1, 2, 2.5)
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Black:color")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 2.5, 3),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"]
|
||||||
|
_data = {
|
||||||
|
"RESET": SubResource("Animation_sdvqp"),
|
||||||
|
"animation": SubResource("Animation_2v5v3")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Main" type="CanvasLayer"]
|
||||||
|
follow_viewport_enabled = true
|
||||||
|
script = ExtResource("1_tnoah")
|
||||||
|
res = ExtResource("2_dq85p")
|
||||||
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
|
[node name="in" type="Control" parent="."]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 4
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="out" type="Control" parent="."]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 6
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 2
|
||||||
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
|
[node name="Logo" type="Control" parent="."]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
rotation = -6.28318
|
||||||
|
script = ExtResource("1_o5ti7")
|
||||||
|
weight = 0.5
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="Logo"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = -96.0
|
||||||
|
offset_top = -96.0
|
||||||
|
offset_right = 96.0
|
||||||
|
offset_bottom = 96.0
|
||||||
|
texture = ExtResource("2_fpfqa")
|
||||||
|
|
||||||
|
[node name="Black" parent="." instance=ExtResource("4_hn3xu")]
|
||||||
|
script = null
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_sansa")
|
||||||
|
}
|
||||||
|
autoplay = "animation"
|
||||||
@ -0,0 +1,81 @@
|
|||||||
|
[gd_scene load_steps=6 format=3 uid="uid://dfqspackuotur"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/tools/fade.gd" id="1_i8eyl"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_7acmb"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:modulate")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Color(1, 1, 1, 1)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_iqj70"]
|
||||||
|
resource_name = "fade_in"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:modulate")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "method"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath(".")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(),
|
||||||
|
"transitions": PackedFloat32Array(),
|
||||||
|
"values": []
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_x5jw3"]
|
||||||
|
resource_name = "fade_out"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:modulate")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ejj8p"]
|
||||||
|
_data = {
|
||||||
|
"RESET": SubResource("Animation_7acmb"),
|
||||||
|
"fade_in": SubResource("Animation_iqj70"),
|
||||||
|
"fade_out": SubResource("Animation_x5jw3")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Black" type="ColorRect"]
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
mouse_filter = 2
|
||||||
|
color = Color(0, 0, 0, 1)
|
||||||
|
script = ExtResource("1_i8eyl")
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_ejj8p")
|
||||||
|
}
|
||||||
@ -1,19 +0,0 @@
|
|||||||
extends CanvasLayer
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
_draw()
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _draw():
|
|
||||||
var width = 5
|
|
||||||
var color = Color(0, 1, 0)
|
|
||||||
var start = Vector2(0,0)
|
|
||||||
var end = Vector2(100,100)
|
|
||||||
$Line2D.draw_line(start, end, color, width)
|
|
||||||
@ -1,31 +0,0 @@
|
|||||||
extends CanvasLayer
|
|
||||||
var mainScene
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
|
|
||||||
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _on_quit():
|
|
||||||
get_tree().quit()
|
|
||||||
|
|
||||||
func _on_play_lv0():
|
|
||||||
get_tree().change_scene_to_file( "res://scenes/main.tscn" )
|
|
||||||
func _on_play_lv1():
|
|
||||||
get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
|
|
||||||
#$".".hide()
|
|
||||||
#var w = get_node("/root/World");
|
|
||||||
#
|
|
||||||
#if !w:
|
|
||||||
#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
|
|
||||||
#else:
|
|
||||||
#w.load_level()
|
|
||||||
#w.player_spawn()
|
|
||||||
#w.show()
|
|
||||||
|
|
||||||
@ -0,0 +1,57 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
var G: Node2D
|
||||||
|
var L: Node2D
|
||||||
|
var P: CharacterBody2D
|
||||||
|
|
||||||
|
var curr_lives: int = PDash.STARTING_LIVES
|
||||||
|
var curr_lvl: int = 1
|
||||||
|
|
||||||
|
func load_lvl( lvl_index: int ):
|
||||||
|
var lvl_path = PDash.lvl_paths[ lvl_index-1 ]
|
||||||
|
var lvl: Node = load( lvl_path ).instantiate()
|
||||||
|
G.add_child( lvl )
|
||||||
|
L = $Game/Level
|
||||||
|
init_lvl()
|
||||||
|
|
||||||
|
func load_plyr():
|
||||||
|
var plyr = load("res://scenes/Player.tscn").instantiate()
|
||||||
|
G.add_child( plyr )
|
||||||
|
P = $Game/Player
|
||||||
|
init_plyr()
|
||||||
|
|
||||||
|
func init_lvl():
|
||||||
|
#connect signals
|
||||||
|
var switches = $Game/Level/Switches.get_children()
|
||||||
|
for s in switches:
|
||||||
|
s.body_entered.connect( _on_switch_body_entered.bind(s.type))
|
||||||
|
# $player.combat_trigger.connect(start_combat)
|
||||||
|
|
||||||
|
pass
|
||||||
|
|
||||||
|
func init_plyr():
|
||||||
|
#P.init()
|
||||||
|
P.set_direction( L.ini_dir )
|
||||||
|
P.set_gravity_vector( L.ini_grav_vec )
|
||||||
|
P.position = L.get_node("SpawnPoint").position
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
G = $Game
|
||||||
|
|
||||||
|
PDash.fade( "in" , 1 )
|
||||||
|
|
||||||
|
load_lvl(curr_lvl)
|
||||||
|
load_plyr()
|
||||||
|
|
||||||
|
func _on_switch_body_entered(body,type):
|
||||||
|
if type == 0: #end switch
|
||||||
|
pass
|
||||||
|
elif type == 1: #abyss switch
|
||||||
|
P.fall()
|
||||||
|
elif type == 2: #gravity switch
|
||||||
|
pass
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
@ -1,31 +0,0 @@
|
|||||||
extends CanvasLayer
|
|
||||||
var mainScene
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
|
|
||||||
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _on_quit():
|
|
||||||
get_tree().quit()
|
|
||||||
|
|
||||||
func _on_play_lv0():
|
|
||||||
get_tree().change_scene_to_file( "res://scenes/main.tscn" )
|
|
||||||
func _on_play_lv1():
|
|
||||||
get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
|
|
||||||
#$".".hide()
|
|
||||||
#var w = get_node("/root/World");
|
|
||||||
#
|
|
||||||
#if !w:
|
|
||||||
#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
|
|
||||||
#else:
|
|
||||||
#w.load_level()
|
|
||||||
#w.player_spawn()
|
|
||||||
#w.show()
|
|
||||||
|
|
||||||
@ -0,0 +1,30 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
var game_name: String = "pDash"
|
||||||
|
var game_version: float = 0.1
|
||||||
|
|
||||||
|
## Resources
|
||||||
|
var lvl_paths: Array[String] = [
|
||||||
|
"res://scenes/levels/level_0.tscn",
|
||||||
|
"res://scenes/levels/level_1.tscn"
|
||||||
|
]
|
||||||
|
|
||||||
|
## Variables
|
||||||
|
const STARTING_LIVES: int = 3
|
||||||
|
|
||||||
|
## Preferences
|
||||||
|
var show_splash: bool = false
|
||||||
|
|
||||||
|
func fade( type: String , t: float ):
|
||||||
|
var fade = load("res://scenes/ui/fade.tscn").instantiate();
|
||||||
|
if type == "in":
|
||||||
|
fade.type = 0
|
||||||
|
elif type == "out":
|
||||||
|
fade.type = 1
|
||||||
|
fade.speed = 1/t
|
||||||
|
get_node("/root/Main/Curtains").add_child( fade )
|
||||||
|
|
||||||
|
func splash():
|
||||||
|
var splash = load("res://scenes/ui/Splash.tscn").instantiate();
|
||||||
|
get_node("/root/Main/Splash").add_child( splash )
|
||||||
|
await splash.get_node("AnimationPlayer").animation_finished
|
||||||
@ -1,31 +0,0 @@
|
|||||||
extends CanvasLayer
|
|
||||||
var mainScene
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
|
|
||||||
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _on_quit():
|
|
||||||
get_tree().quit()
|
|
||||||
|
|
||||||
func _on_play():
|
|
||||||
#$".".hide()
|
|
||||||
#var w = get_node("/root/World");
|
|
||||||
#
|
|
||||||
#if !w:
|
|
||||||
get_tree().change_scene_to_file( "res://scenes/Start.tscn" )
|
|
||||||
#else:
|
|
||||||
#w.player_spawn()
|
|
||||||
#w.show()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _on_label_2_button_up():
|
|
||||||
get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
|
|
||||||
@ -1,103 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
|
||||||
var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector")
|
|
||||||
var player = load("res://scenes/pDasher.tscn")
|
|
||||||
#var level
|
|
||||||
var direction: int = 1
|
|
||||||
var paused: bool = false
|
|
||||||
var asp: AudioStreamPlayer
|
|
||||||
var switch_gravity_sound = preload("res://audio/switch_gravity.wav")
|
|
||||||
var win = preload("res://scenes/UI/Win.tscn").instantiate()
|
|
||||||
var end = preload("res://scenes/UI/End.tscn").instantiate()
|
|
||||||
#var level_n: int = 1
|
|
||||||
var pDasher
|
|
||||||
|
|
||||||
|
|
||||||
## WORLD METHODS
|
|
||||||
func switch_gravity():
|
|
||||||
gravity_vector = gravity_vector.rotated(deg_to_rad(180))
|
|
||||||
|
|
||||||
func switch_direction():
|
|
||||||
print("changing")
|
|
||||||
direction *= -1
|
|
||||||
|
|
||||||
## NAVIGATION
|
|
||||||
func player_fail():
|
|
||||||
get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
|
|
||||||
|
|
||||||
func player_win():
|
|
||||||
#level_n += 1
|
|
||||||
#load_level()
|
|
||||||
#$"." .hide()
|
|
||||||
#get_tree().get_root().add_child( win )
|
|
||||||
get_tree().change_scene_to_file("res://scenes/UI/Win.tscn")
|
|
||||||
|
|
||||||
func player_spawn():
|
|
||||||
pDasher.position = Vector2(0,0 )
|
|
||||||
|
|
||||||
#func load_level():
|
|
||||||
##if level_n == null:
|
|
||||||
##level_n = 0
|
|
||||||
#level = Levels[level_n]
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
|
|
||||||
#load_level()
|
|
||||||
|
|
||||||
asp = $AudioStreamPlayer
|
|
||||||
|
|
||||||
#load player and level
|
|
||||||
get_node("/root/World").add_child( player.instantiate() )
|
|
||||||
#get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to.
|
|
||||||
|
|
||||||
# manage signals connections
|
|
||||||
var abysses = $Level/Abysses.get_children()
|
|
||||||
for abyss in abysses:
|
|
||||||
abyss.body_entered.connect( _on_abyss_body_entered )
|
|
||||||
|
|
||||||
var gravity_switches = $Level/Switches/Gravity.get_children()
|
|
||||||
for gswitch in gravity_switches:
|
|
||||||
gswitch.body_entered.connect( _on_gswitch_body_entered )
|
|
||||||
|
|
||||||
var direction_switches = $Level/Switches/Direction.get_children()
|
|
||||||
for dswitch in direction_switches:
|
|
||||||
dswitch.body_entered.connect( _on_dswitch_body_entered )
|
|
||||||
|
|
||||||
|
|
||||||
var checkpoints = $Level/Checkpoints.get_children()
|
|
||||||
for checkpoint in checkpoints:
|
|
||||||
#print( checkpoint )
|
|
||||||
checkpoint.body_entered.connect( _on_checkpoint_body_entered )
|
|
||||||
|
|
||||||
pDasher = get_node("/root/World/pDasher")
|
|
||||||
player_spawn()
|
|
||||||
## MAIN
|
|
||||||
#func _process(delta):
|
|
||||||
#pass
|
|
||||||
|
|
||||||
##SIGNAL HANDLING
|
|
||||||
func _on_abyss_body_entered(body):
|
|
||||||
#check that body is player
|
|
||||||
player_fail()
|
|
||||||
#print( str(body) + " se fue pal hoyo" )
|
|
||||||
|
|
||||||
func _on_gswitch_body_entered(body):
|
|
||||||
#check type of switch
|
|
||||||
#body.get_node("AnimationPlayer").spin()
|
|
||||||
asp.stream = switch_gravity_sound
|
|
||||||
asp.play()
|
|
||||||
switch_gravity()
|
|
||||||
|
|
||||||
func _on_dswitch_body_entered(body):
|
|
||||||
pDasher
|
|
||||||
pDasher.switch_direction()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _on_checkpoint_body_entered(body):
|
|
||||||
body.direction = 0;
|
|
||||||
$Timer.start()
|
|
||||||
|
|
||||||
func _on_timeout():
|
|
||||||
player_win()
|
|
||||||
@ -1,9 +1,8 @@
|
|||||||
extends Area2D
|
extends Node
|
||||||
@export var type: String
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
pass
|
pass # Replace with function body.
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
@ -0,0 +1,17 @@
|
|||||||
|
extends Control
|
||||||
|
var in_p : Vector2
|
||||||
|
var out_p : Vector2
|
||||||
|
var width : float
|
||||||
|
@export var weight : float
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
in_p = $"../in".position
|
||||||
|
out_p = $"../out".position
|
||||||
|
width = $TextureRect.texture.get_size().x
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight)
|
||||||
|
pass
|
||||||
@ -0,0 +1,19 @@
|
|||||||
|
extends ColorRect
|
||||||
|
@export var type: int = 0
|
||||||
|
@export var speed: float = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
if type == 0:
|
||||||
|
$AnimationPlayer.play("fade_in")
|
||||||
|
elif type == 1:
|
||||||
|
$AnimationPlayer.play("fade_out")
|
||||||
|
|
||||||
|
$AnimationPlayer.speed_scale = speed
|
||||||
|
await $AnimationPlayer.animation_finished
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
@ -1,9 +0,0 @@
|
|||||||
shader_type canvas_item;
|
|
||||||
uniform float flap_speed = 4.0;
|
|
||||||
uniform float scale = 4;
|
|
||||||
|
|
||||||
void vertex() {
|
|
||||||
VERTEX.y = VERTEX.y * scale - (64.0*scale/2.0);
|
|
||||||
VERTEX.x = VERTEX.x * scale - (64.0*scale/2.0);
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,231 +0,0 @@
|
|||||||
/*
|
|
||||||
Shader from Godot Shaders - the free shader library.
|
|
||||||
godotshaders.com/shader/VHS-and-CRT-monitor-effect
|
|
||||||
|
|
||||||
This shader is under CC0 license. Feel free to use, improve and
|
|
||||||
change this shader according to your needs and consider sharing
|
|
||||||
the modified result to godotshaders.com.
|
|
||||||
*/
|
|
||||||
|
|
||||||
shader_type canvas_item;
|
|
||||||
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
|
|
||||||
|
|
||||||
//*** IMPORTANT! ***/
|
|
||||||
// - If you are using this shader to affect the node it is applied to set 'overlay' to false (unchecked in the instepctor).
|
|
||||||
// - If you are using this shader as an overlay, and want the shader to affect the nodes below in the Scene hierarchy,
|
|
||||||
// set 'overlay' to true (checked in the inspector).
|
|
||||||
// On Mac there is potentially a bug causing this to not work properly. If that is the case and you want to use the shader as an overlay
|
|
||||||
// change all "overlay ? SCREEN_TEXTURE : TEXTURE" to only "SCREEN_TEXTURE" on lines 129-140, and "vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);"
|
|
||||||
// to "vec2 uv = warp(SCREEN_UV);" on line 98.
|
|
||||||
uniform bool overlay = false;
|
|
||||||
|
|
||||||
uniform float scanlines_opacity : hint_range(0.0, 1.0) = 0.4;
|
|
||||||
uniform float scanlines_width : hint_range(0.0, 0.5) = 0.25;
|
|
||||||
uniform float grille_opacity : hint_range(0.0, 1.0) = 0.3;
|
|
||||||
uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based on these values
|
|
||||||
|
|
||||||
uniform bool pixelate = true; // Fill each square ("pixel") with a sampled color, creating a pixel look and a more accurate representation of how a CRT monitor would work.
|
|
||||||
|
|
||||||
uniform bool roll = true;
|
|
||||||
uniform float roll_speed = 8.0; // Positive values are down, negative are up
|
|
||||||
uniform float roll_size : hint_range(0.0, 100.0) = 15.0;
|
|
||||||
uniform float roll_variation : hint_range(0.1, 5.0) = 1.8; // This valie is not an exact science. You have to play around with the value to find a look you like. How this works is explained in the code below.
|
|
||||||
uniform float distort_intensity : hint_range(0.0, 0.2) = 0.05; // The distortion created by the rolling effect.
|
|
||||||
|
|
||||||
uniform float noise_opacity : hint_range(0.0, 1.0) = 0.4;
|
|
||||||
uniform float noise_speed = 5.0; // There is a movement in the noise pattern that can be hard to see first. This sets the speed of that movement.
|
|
||||||
|
|
||||||
uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06;
|
|
||||||
|
|
||||||
uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion on each color channel.
|
|
||||||
uniform float brightness = 1.4; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that.
|
|
||||||
uniform bool discolor = true; // Add a discolor effect simulating a VHS
|
|
||||||
|
|
||||||
uniform float warp_amount :hint_range(0.0, 5.0) = 1.0; // Warp the texture edges simulating the curved glass of a CRT monitor or old TV.
|
|
||||||
uniform bool clip_warp = false;
|
|
||||||
|
|
||||||
uniform float vignette_intensity = 0.4; // Size of the vignette, how far towards the middle it should go.
|
|
||||||
uniform float vignette_opacity : hint_range(0.0, 1.0) = 0.5;
|
|
||||||
|
|
||||||
// Used by the noise functin to generate a pseudo random value between 0.0 and 1.0
|
|
||||||
vec2 random(vec2 uv){
|
|
||||||
uv = vec2( dot(uv, vec2(127.1,311.7) ),
|
|
||||||
dot(uv, vec2(269.5,183.3) ) );
|
|
||||||
return -1.0 + 2.0 * fract(sin(uv) * 43758.5453123);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Generate a Perlin noise used by the distortion effects
|
|
||||||
float noise(vec2 uv) {
|
|
||||||
vec2 uv_index = floor(uv);
|
|
||||||
vec2 uv_fract = fract(uv);
|
|
||||||
|
|
||||||
vec2 blur = smoothstep(0.0, 1.0, uv_fract);
|
|
||||||
|
|
||||||
return mix( mix( dot( random(uv_index + vec2(0.0,0.0) ), uv_fract - vec2(0.0,0.0) ),
|
|
||||||
dot( random(uv_index + vec2(1.0,0.0) ), uv_fract - vec2(1.0,0.0) ), blur.x),
|
|
||||||
mix( dot( random(uv_index + vec2(0.0,1.0) ), uv_fract - vec2(0.0,1.0) ),
|
|
||||||
dot( random(uv_index + vec2(1.0,1.0) ), uv_fract - vec2(1.0,1.0) ), blur.x), blur.y) * 0.5 + 0.5;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Takes in the UV and warps the edges, creating the spherized effect
|
|
||||||
vec2 warp(vec2 uv){
|
|
||||||
vec2 delta = uv - 0.5;
|
|
||||||
float delta2 = dot(delta.xy, delta.xy);
|
|
||||||
float delta4 = delta2 * delta2;
|
|
||||||
float delta_offset = delta4 * warp_amount;
|
|
||||||
|
|
||||||
return uv + delta * delta_offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adds a black border to hide stretched pixel created by the warp effect
|
|
||||||
float border (vec2 uv){
|
|
||||||
float radius = min(warp_amount, 0.08);
|
|
||||||
radius = max(min(min(abs(radius * 2.0), abs(1.0)), abs(1.0)), 1e-5);
|
|
||||||
vec2 abs_uv = abs(uv * 2.0 - 1.0) - vec2(1.0, 1.0) + radius;
|
|
||||||
float dist = length(max(vec2(0.0), abs_uv)) / radius;
|
|
||||||
float square = smoothstep(0.96, 1.0, dist);
|
|
||||||
return clamp(1.0 - square, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adds a vignette shadow to the edges of the image
|
|
||||||
float vignette(vec2 uv){
|
|
||||||
uv *= 1.0 - uv.xy;
|
|
||||||
float vignette = uv.x * uv.y * 15.0;
|
|
||||||
return pow(vignette, vignette_intensity * vignette_opacity);
|
|
||||||
}
|
|
||||||
|
|
||||||
void fragment()
|
|
||||||
{
|
|
||||||
vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV); // Warp the uv. uv will be used in most cases instead of UV to keep the warping
|
|
||||||
vec2 text_uv = uv;
|
|
||||||
vec2 roll_uv = vec2(0.0);
|
|
||||||
float time = roll ? TIME : 0.0;
|
|
||||||
|
|
||||||
|
|
||||||
// Pixelate the texture based on the given resolution.
|
|
||||||
if (pixelate)
|
|
||||||
{
|
|
||||||
text_uv = ceil(uv * resolution) / resolution;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the rolling effect. We need roll_line a bit later to make the noise effect.
|
|
||||||
// That is why this runs if roll is true OR noise_opacity is over 0.
|
|
||||||
float roll_line = 0.0;
|
|
||||||
if (roll || noise_opacity > 0.0)
|
|
||||||
{
|
|
||||||
// Create the areas/lines where the texture will be distorted.
|
|
||||||
roll_line = smoothstep(0.3, 0.9, sin(uv.y * roll_size - (time * roll_speed) ) );
|
|
||||||
// Create more lines of a different size and apply to the first set of lines. This creates a bit of variation.
|
|
||||||
roll_line *= roll_line * smoothstep(0.3, 0.9, sin(uv.y * roll_size * roll_variation - (time * roll_speed * roll_variation) ) );
|
|
||||||
// Distort the UV where where the lines are
|
|
||||||
roll_uv = vec2(( roll_line * distort_intensity * (1.-UV.x)), 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 text;
|
|
||||||
if (roll)
|
|
||||||
{
|
|
||||||
// If roll is true distort the texture with roll_uv. The texture is split up into RGB to
|
|
||||||
// make some chromatic aberration. We apply the aberration to the red and green channels accorging to the aberration parameter
|
|
||||||
// and intensify it a bit in the roll distortion.
|
|
||||||
text.r = texture(SCREEN_TEXTURE, text_uv + roll_uv * 0.8 + vec2(aberration, 0.0) * .1).r;
|
|
||||||
text.g = texture(SCREEN_TEXTURE, text_uv + roll_uv * 1.2 - vec2(aberration, 0.0) * .1 ).g;
|
|
||||||
text.b = texture(SCREEN_TEXTURE, text_uv + roll_uv).b;
|
|
||||||
text.a = 1.0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If roll is false only apply the aberration without any distorion. The aberration values are very small so the .1 is only
|
|
||||||
// to make the slider in the Inspector less sensitive.
|
|
||||||
text.r = texture(SCREEN_TEXTURE, text_uv + vec2(aberration, 0.0) * .1).r;
|
|
||||||
text.g = texture(SCREEN_TEXTURE, text_uv - vec2(aberration, 0.0) * .1).g;
|
|
||||||
text.b = texture(SCREEN_TEXTURE, text_uv).b;
|
|
||||||
text.a = 1.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
float r = text.r;
|
|
||||||
float g = text.g;
|
|
||||||
float b = text.b;
|
|
||||||
|
|
||||||
uv = warp(UV);
|
|
||||||
|
|
||||||
// CRT monitors don't have pixels but groups of red, green and blue dots or lines, called grille. We isolate the texture's color channels
|
|
||||||
// and divide it up in 3 offsetted lines to show the red, green and blue colors next to each other, with a small black gap between.
|
|
||||||
if (grille_opacity > 0.0){
|
|
||||||
|
|
||||||
float g_r = smoothstep(0.85, 0.95, abs(sin(uv.x * (resolution.x * 3.14159265))));
|
|
||||||
r = mix(r, r * g_r, grille_opacity);
|
|
||||||
|
|
||||||
float g_g = smoothstep(0.85, 0.95, abs(sin(1.05 + uv.x * (resolution.x * 3.14159265))));
|
|
||||||
g = mix(g, g * g_g, grille_opacity);
|
|
||||||
|
|
||||||
float b_b = smoothstep(0.85, 0.95, abs(sin(2.1 + uv.x * (resolution.x * 3.14159265))));
|
|
||||||
b = mix(b, b * b_b, grille_opacity);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply the grille to the texture's color channels and apply Brightness. Since the grille and the scanlines (below) make the image very dark you
|
|
||||||
// can compensate by increasing the brightness.
|
|
||||||
text.r = clamp(r * brightness, 0.0, 1.0);
|
|
||||||
text.g = clamp(g * brightness, 0.0, 1.0);
|
|
||||||
text.b = clamp(b * brightness, 0.0, 1.0);
|
|
||||||
|
|
||||||
// Scanlines are the horizontal lines that make up the image on a CRT monitor.
|
|
||||||
// Here we are actual setting the black gap between each line, which I guess is not the right definition of the word, but you get the idea
|
|
||||||
float scanlines = 0.5;
|
|
||||||
if (scanlines_opacity > 0.0)
|
|
||||||
{
|
|
||||||
// Same technique as above, create lines with sine and applying it to the texture. Smoothstep to allow setting the line size.
|
|
||||||
scanlines = smoothstep(scanlines_width, scanlines_width + 0.5, abs(sin(uv.y * (resolution.y * 3.14159265))));
|
|
||||||
text.rgb = mix(text.rgb, text.rgb * vec3(scanlines), scanlines_opacity);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply the banded noise.
|
|
||||||
if (noise_opacity > 0.0)
|
|
||||||
{
|
|
||||||
// Generate a noise pattern that is very stretched horizontally, and animate it with noise_speed
|
|
||||||
float noise = smoothstep(0.4, 0.5, noise(uv * vec2(2.0, 200.0) + vec2(10.0, (TIME * (noise_speed))) ) );
|
|
||||||
|
|
||||||
// We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts off all black parts).
|
|
||||||
// We also add in some basic noise with random() to break up the noise pattern above. The noise is sized according to
|
|
||||||
// the resolution value set in the inspector. If you don't like this look you can
|
|
||||||
// change "ceil(uv * resolution) / resolution" to only "uv" to make it less pixelated. Or multiply resolution with som value
|
|
||||||
// greater than 1.0 to make them smaller.
|
|
||||||
roll_line *= noise * scanlines * clamp(random((ceil(uv * resolution) / resolution) + vec2(TIME * 0.8, 0.0)).x + 0.8, 0.0, 1.0);
|
|
||||||
// Add it to the texture based on noise_opacity
|
|
||||||
text.rgb = clamp(mix(text.rgb, text.rgb + roll_line, noise_opacity), vec3(0.0), vec3(1.0));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply static noise by generating it over the whole screen in the same way as above
|
|
||||||
if (static_noise_intensity > 0.0)
|
|
||||||
{
|
|
||||||
text.rgb += clamp(random((ceil(uv * resolution) / resolution) + fract(TIME)).x, 0.0, 1.0) * static_noise_intensity;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply a black border to hide imperfections caused by the warping.
|
|
||||||
// Also apply the vignette
|
|
||||||
text.rgb *= border(uv);
|
|
||||||
text.rgb *= vignette(uv);
|
|
||||||
// Hides the black border and make that area transparent. Good if you want to add the the texture on top an image of a TV or monitor.
|
|
||||||
if (clip_warp)
|
|
||||||
{
|
|
||||||
text.a = border(uv);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply discoloration to get a VHS look (lower saturation and higher contrast)
|
|
||||||
// You can play with the values below or expose them in the Inspector.
|
|
||||||
float saturation = 0.5;
|
|
||||||
float contrast = 1.2;
|
|
||||||
if (discolor)
|
|
||||||
{
|
|
||||||
// Saturation
|
|
||||||
vec3 greyscale = vec3(text.r + text.g + text.b) / 3.;
|
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||||||
text.rgb = mix(text.rgb, greyscale, saturation);
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|
||||||
|
|
||||||
// Contrast
|
|
||||||
float midpoint = pow(0.5, 2.2);
|
|
||||||
text.rgb = (text.rgb - vec3(midpoint)) * contrast + midpoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
COLOR = text;
|
|
||||||
}
|
|
||||||
|
|
||||||
Loading…
Reference in new issue