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extends Control
var in_p : Vector2
var out_p : Vector2
var width : float
@export var weight : float
# Called when the node enters the scene tree for the first time.
func _ready():
in_p = $"../in".position
out_p = $"../out".position
width = $TextureRect.texture.get_size().x
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight)
pass