parent
630670d5b1
commit
bde3cc5976
@ -1,11 +1,16 @@
|
||||
[gd_scene format=3 uid="uid://bc3i3udumnh3r"]
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[gd_scene load_steps=2 format=3 uid="uid://bc3i3udumnh3r"]
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||||
|
||||
[node name="Main" type="Node"]
|
||||
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_wd8h7"]
|
||||
|
||||
[node name="Game" type="CanvasLayer" parent="."]
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource("1_wd8h7")
|
||||
|
||||
[node name="Game" type="Node2D" parent="."]
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Splash" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Curtains" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Post" type="CanvasLayer" parent="."]
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||||
|
||||
@ -0,0 +1,164 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://cqa6qtn1lj53m"]
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||||
|
||||
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_str71"]
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[ext_resource type="AudioStream" uid="uid://cuyel4kvgrcov" path="res://audio/jump.wav" id="2_w5kyr"]
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||||
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||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3db0b"]
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||||
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[sub_resource type="Animation" id="Animation_qv6th"]
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length = 0.001
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||||
tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CollisionShape2D:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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||||
}
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||||
tracks/1/type = "value"
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/path = NodePath("CollisionShape2D:position")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_37igj"]
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resource_name = "jump"
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||||
length = 0.5
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||||
step = 0.05
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("CollisionShape2D:scale")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.05, 0.15),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1.5, 0.5), Vector2(0.6, 1.4)]
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||||
}
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||||
tracks/1/type = "value"
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/path = NodePath("CollisionShape2D:position")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0, 0.05, 0.15),
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||||
"transitions": PackedFloat32Array(1, 1, 1),
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||||
"update": 0,
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||||
"values": [Vector2(0, 0), Vector2(0, 4), Vector2(0, -4)]
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}
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[sub_resource type="Animation" id="Animation_caret"]
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resource_name = "land"
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CollisionShape2D:scale")
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||||
tracks/0/interp = 1
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tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.15),
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||||
"transitions": PackedFloat32Array(1, 1, 1),
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||||
"update": 0,
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||||
"values": [Vector2(0.6, 1.4), Vector2(1.5, 0.5), Vector2(1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape2D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.15),
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||||
"transitions": PackedFloat32Array(1, 1, 1),
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||||
"update": 0,
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||||
"values": [Vector2(0, -4), Vector2(0, 4), Vector2(0, 0)]
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||||
}
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||||
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||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_x6ekt"]
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_data = {
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"RESET": SubResource("Animation_qv6th"),
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"jump": SubResource("Animation_37igj"),
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"land": SubResource("Animation_caret")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_pnajy"]
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radius = 4.0
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height = 16.0
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_oeovl"]
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[sub_resource type="Curve" id="Curve_v0kkc"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.14486, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_k65h6"]
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curve = SubResource("Curve_v0kkc")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fswit"]
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particle_flag_disable_z = true
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gravity = Vector3(0, 98, 0)
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scale_min = 4.0
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scale_max = 4.0
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alpha_curve = SubResource("CurveTexture_k65h6")
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turbulence_noise_strength = 10.49
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turbulence_noise_scale = 50.0
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sub_emitter_keep_velocity = true
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[sub_resource type="PrismMesh" id="PrismMesh_43iim"]
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lightmap_size_hint = Vector2i(14, 21)
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size = Vector3(2, 2, 0)
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[node name="Player" type="CharacterBody2D"]
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material = SubResource("ShaderMaterial_3db0b")
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collision_layer = 3
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collision_mask = 3
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script = ExtResource("1_str71")
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metadata/_edit_group_ = true
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metadata/_edit_horizontal_guides_ = [8.0]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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deterministic = true
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libraries = {
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"": SubResource("AnimationLibrary_x6ekt")
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}
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_w5kyr")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_pnajy")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="CollisionShape2D"]
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material = SubResource("CanvasItemMaterial_oeovl")
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position = Vector2(0, -4)
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process_material = SubResource("ParticleProcessMaterial_fswit")
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lifetime = 0.5
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trail_lifetime = 3.78
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trail_sections = 48
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trail_section_subdivisions = 1
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[node name="MeshInstance2D" type="MeshInstance2D" parent="CollisionShape2D"]
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rotation = -3.14159
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scale = Vector2(8, 8)
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mesh = SubResource("PrismMesh_43iim")
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[node name="Camera2D" type="Camera2D" parent="."]
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limit_smoothed = true
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position_smoothing_enabled = true
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rotation_smoothing_enabled = true
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@ -0,0 +1,10 @@
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extends Node2D
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@export var dir: int
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,11 +0,0 @@
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[gd_scene format=3 uid="uid://bc3i3udumnh3r"]
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[node name="Main" type="Node"]
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[node name="Game" type="CanvasLayer" parent="."]
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="Curtains" type="CanvasLayer" parent="."]
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[node name="Post" type="CanvasLayer" parent="."]
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@ -0,0 +1,116 @@
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[gd_scene load_steps=9 format=3 uid="uid://dvt585i7m0286"]
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[ext_resource type="Script" path="res://scripts/tools/between2.gd" id="1_o5ti7"]
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[ext_resource type="Script" path="res://scripts/Splash.gd" id="1_tnoah"]
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[ext_resource type="PackedScene" uid="uid://bc3i3udumnh3r" path="res://scenes/Main.tscn" id="2_dq85p"]
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[ext_resource type="Texture2D" uid="uid://cihjayxr028j3" path="res://icon.svg" id="2_fpfqa"]
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[ext_resource type="PackedScene" uid="uid://dfqspackuotur" path="res://scenes/ui/fade.tscn" id="4_hn3xu"]
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[sub_resource type="Animation" id="Animation_sdvqp"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Logo:weight")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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||||
tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Black:color")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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||||
"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0, 0, 0, 1)]
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}
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||||
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[sub_resource type="Animation" id="Animation_2v5v3"]
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resource_name = "animation"
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||||
length = 3.0
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||||
tracks/0/type = "bezier"
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||||
tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Logo:weight")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"handle_modes": PackedInt32Array(0, 0, 0, 0),
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||||
"points": PackedFloat32Array(0, -0.25, 0, 0.0947368, 0.323529, 0.5, -0.366629, 0.00130719, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 1, -0.105263, -0.344444, 0.25, 0),
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||||
"times": PackedFloat32Array(0.5, 1, 2, 2.5)
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||||
}
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||||
tracks/1/type = "value"
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/path = NodePath("Black:color")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0, 0.5, 2.5, 3),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||
"update": 0,
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||||
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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||||
}
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||||
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"]
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_data = {
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||||
"RESET": SubResource("Animation_sdvqp"),
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"animation": SubResource("Animation_2v5v3")
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}
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||||
[node name="Main" type="CanvasLayer"]
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follow_viewport_enabled = true
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script = ExtResource("1_tnoah")
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res = ExtResource("2_dq85p")
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metadata/_edit_use_anchors_ = true
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||||
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||||
[node name="in" type="Control" parent="."]
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||||
layout_mode = 3
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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||||
grow_vertical = 2
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||||
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||||
[node name="out" type="Control" parent="."]
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||||
layout_mode = 3
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||||
anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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grow_horizontal = 0
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="Logo" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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grow_horizontal = 2
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grow_vertical = 2
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rotation = -6.28318
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script = ExtResource("1_o5ti7")
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weight = 0.5
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[node name="TextureRect" type="TextureRect" parent="Logo"]
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layout_mode = 0
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offset_left = -96.0
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offset_top = -96.0
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offset_right = 96.0
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offset_bottom = 96.0
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texture = ExtResource("2_fpfqa")
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[node name="Black" parent="." instance=ExtResource("4_hn3xu")]
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script = null
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||||
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||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_sansa")
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}
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autoplay = "animation"
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@ -0,0 +1,81 @@
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[gd_scene load_steps=6 format=3 uid="uid://dfqspackuotur"]
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[ext_resource type="Script" path="res://scripts/tools/fade.gd" id="1_i8eyl"]
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[sub_resource type="Animation" id="Animation_7acmb"]
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length = 0.001
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||||
tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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tracks/0/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_iqj70"]
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resource_name = "fade_in"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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||||
tracks/0/path = NodePath(".:modulate")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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||||
}
|
||||
tracks/1/type = "method"
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||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(),
|
||||
"transitions": PackedFloat32Array(),
|
||||
"values": []
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_x5jw3"]
|
||||
resource_name = "fade_out"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ejj8p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_7acmb"),
|
||||
"fade_in": SubResource("Animation_iqj70"),
|
||||
"fade_out": SubResource("Animation_x5jw3")
|
||||
}
|
||||
|
||||
[node name="Black" type="ColorRect"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
script = ExtResource("1_i8eyl")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ejj8p")
|
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}
|
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@ -0,0 +1,38 @@
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extends Node2D
|
||||
|
||||
var G: Node2D
|
||||
var L: Node2D
|
||||
var P: CharacterBody2D
|
||||
|
||||
var curr_lives: int = PDash.STARTING_LIVES
|
||||
var curr_lvl: int = 1
|
||||
|
||||
func load_lvl( lvl_index: int ):
|
||||
var lvl_path = PDash.lvl_paths[ lvl_index-1 ]
|
||||
var lvl: Node = load( lvl_path ).instantiate()
|
||||
G.add_child( lvl )
|
||||
L = $Game/Level
|
||||
|
||||
func load_plyr():
|
||||
var plyr = load("res://scenes/Player.tscn").instantiate()
|
||||
G.add_child( plyr )
|
||||
P = $Game/Player
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||||
|
||||
func init_plyr():
|
||||
P.set_gravity_vector( Vector2(0,1) )
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
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||||
G = $Game
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||||
|
||||
PDash.fade( "in" , 1 )
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||||
|
||||
load_lvl(curr_lvl)
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||||
load_plyr()
|
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init_plyr()
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||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
@ -0,0 +1,30 @@
|
||||
extends Node
|
||||
|
||||
var game_name: String = "pDash"
|
||||
var game_version: float = 0.1
|
||||
|
||||
## Resources
|
||||
var lvl_paths: Array[String] = [
|
||||
"res://scenes/levels/level_0.tscn",
|
||||
"res://scenes/levels/level_1.tscn"
|
||||
]
|
||||
|
||||
## Variables
|
||||
const STARTING_LIVES: int = 3
|
||||
|
||||
## Preferences
|
||||
var show_splash: bool = false
|
||||
|
||||
func fade( type: String , t: float ):
|
||||
var fade = load("res://scenes/ui/fade.tscn").instantiate();
|
||||
if type == "in":
|
||||
fade.type = 0
|
||||
elif type == "out":
|
||||
fade.type = 1
|
||||
fade.speed = 1/t
|
||||
get_node("/root/Main/Curtains").add_child( fade )
|
||||
|
||||
func splash():
|
||||
var splash = load("res://scenes/ui/Splash.tscn").instantiate();
|
||||
get_node("/root/Main/Splash").add_child( splash )
|
||||
await splash.get_node("AnimationPlayer").animation_finished
|
||||
@ -0,0 +1,89 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
const SPEED = 300
|
||||
const JUMP_VELOCITY = -400.0
|
||||
const ANGULAR_ACCELERATION = 7.5;
|
||||
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
var gravity_vector: Vector2
|
||||
var direction: int = 1
|
||||
var World: Node2D
|
||||
var ap: AnimationPlayer
|
||||
var asp: AudioStreamPlayer
|
||||
var cam: Camera2D
|
||||
|
||||
var jumping: bool = false
|
||||
var lives: int = 3
|
||||
|
||||
var jump_sound = preload("res://audio/jump.wav")
|
||||
var land_sound = preload("res://audio/land.wav")
|
||||
var fall_sound = preload("res://audio/fall.wav")
|
||||
var switch_direction_sound = preload("res://audio/switch_direction.wav")
|
||||
|
||||
|
||||
func switch_direction():
|
||||
velocity.x *= -1
|
||||
set_direction( direction * -1 )
|
||||
asp.stream = switch_direction_sound
|
||||
asp.play()
|
||||
|
||||
func _ready():
|
||||
ap = $AnimationPlayer;
|
||||
asp = $AudioStreamPlayer;
|
||||
|
||||
|
||||
## Setters
|
||||
func set_direction( d: int ):
|
||||
direction = d
|
||||
|
||||
func set_gravity_vector( gv: Vector2 ):
|
||||
gravity_vector = gv
|
||||
|
||||
func _physics_process(delta):
|
||||
|
||||
if Input.is_action_just_pressed("debug"):
|
||||
switch_direction()
|
||||
#if direction != World.direction:
|
||||
#swap_direction()
|
||||
|
||||
# Add the gravity.
|
||||
self.up_direction = -gravity_vector;
|
||||
$CollisionShape2D.skew = lerp( $CollisionShape2D.skew, (.001) * self.velocity.x * sin(gravity_vector.angle()) , delta * ANGULAR_ACCELERATION )
|
||||
self.rotation = lerp( self.rotation , -gravity_vector.angle() + (.5*PI) , delta * ANGULAR_ACCELERATION ) ;
|
||||
|
||||
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * (sin(gravity_vector.angle())) * delta
|
||||
velocity.x += gravity * (cos(gravity_vector.angle())) * delta
|
||||
else:
|
||||
# Handle jump.
|
||||
|
||||
if jumping:
|
||||
jumping = false
|
||||
ap.play("land")
|
||||
asp.stream = land_sound
|
||||
asp.play()
|
||||
|
||||
|
||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||
#velocity.x = JUMP_VELOCITY * cos(jump_vector.angle())
|
||||
jumping = true
|
||||
ap.play("jump")
|
||||
asp.stream = jump_sound
|
||||
asp.play()
|
||||
|
||||
velocity.y = JUMP_VELOCITY * sin(gravity_vector.angle())
|
||||
|
||||
if direction != 0:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
|
||||
func _on_activate_camera():
|
||||
cam.make_current()
|
||||
|
||||
func _on_fall():
|
||||
asp.stream = fall_sound
|
||||
asp.play()
|
||||
@ -0,0 +1,12 @@
|
||||
extends CanvasLayer
|
||||
@export var res: Resource
|
||||
|
||||
func _ready():
|
||||
if PDash.show_splash:
|
||||
await $AnimationPlayer.animation_finished
|
||||
get_tree().change_scene_to_packed( res )
|
||||
#queue_free()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
@ -0,0 +1,17 @@
|
||||
extends Control
|
||||
var in_p : Vector2
|
||||
var out_p : Vector2
|
||||
var width : float
|
||||
@export var weight : float
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
in_p = $"../in".position
|
||||
out_p = $"../out".position
|
||||
width = $TextureRect.texture.get_size().x
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight)
|
||||
pass
|
||||
@ -0,0 +1,19 @@
|
||||
extends ColorRect
|
||||
@export var type: int = 0
|
||||
@export var speed: float = 1
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
func _ready():
|
||||
if type == 0:
|
||||
$AnimationPlayer.play("fade_in")
|
||||
elif type == 1:
|
||||
$AnimationPlayer.play("fade_out")
|
||||
|
||||
$AnimationPlayer.speed_scale = speed
|
||||
await $AnimationPlayer.animation_finished
|
||||
queue_free()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
Loading…
Reference in new issue