Changed the way the fades work, and brought back in the Player

recode0.2
Jorge Vásquez Pérez 2 years ago
parent 630670d5b1
commit bde3cc5976

@ -11,11 +11,28 @@ config_version=5
[application]
config/name="pDash v0.2"
run/main_scene="res://scenes/Main.tscn"
run/main_scene="res://scenes/ui/Splash.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
PDash="*res://scripts/PDash.gd"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
debug={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":126,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

@ -1,11 +1,16 @@
[gd_scene format=3 uid="uid://bc3i3udumnh3r"]
[gd_scene load_steps=2 format=3 uid="uid://bc3i3udumnh3r"]
[node name="Main" type="Node"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_wd8h7"]
[node name="Game" type="CanvasLayer" parent="."]
[node name="Main" type="Node2D"]
script = ExtResource("1_wd8h7")
[node name="Game" type="Node2D" parent="."]
[node name="UI" type="CanvasLayer" parent="."]
[node name="Splash" type="CanvasLayer" parent="."]
[node name="Curtains" type="CanvasLayer" parent="."]
[node name="Post" type="CanvasLayer" parent="."]

@ -0,0 +1,164 @@
[gd_scene load_steps=14 format=3 uid="uid://cqa6qtn1lj53m"]
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_str71"]
[ext_resource type="AudioStream" uid="uid://cuyel4kvgrcov" path="res://audio/jump.wav" id="2_w5kyr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3db0b"]
[sub_resource type="Animation" id="Animation_qv6th"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_37igj"]
resource_name = "jump"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.15),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(1.5, 0.5), Vector2(0.6, 1.4)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05, 0.15),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 4), Vector2(0, -4)]
}
[sub_resource type="Animation" id="Animation_caret"]
resource_name = "land"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.15),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.6, 1.4), Vector2(1.5, 0.5), Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.15),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, -4), Vector2(0, 4), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_x6ekt"]
_data = {
"RESET": SubResource("Animation_qv6th"),
"jump": SubResource("Animation_37igj"),
"land": SubResource("Animation_caret")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_pnajy"]
radius = 4.0
height = 16.0
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_oeovl"]
[sub_resource type="Curve" id="Curve_v0kkc"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.14486, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_k65h6"]
curve = SubResource("Curve_v0kkc")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fswit"]
particle_flag_disable_z = true
gravity = Vector3(0, 98, 0)
scale_min = 4.0
scale_max = 4.0
alpha_curve = SubResource("CurveTexture_k65h6")
turbulence_noise_strength = 10.49
turbulence_noise_scale = 50.0
sub_emitter_keep_velocity = true
[sub_resource type="PrismMesh" id="PrismMesh_43iim"]
lightmap_size_hint = Vector2i(14, 21)
size = Vector3(2, 2, 0)
[node name="Player" type="CharacterBody2D"]
material = SubResource("ShaderMaterial_3db0b")
collision_layer = 3
collision_mask = 3
script = ExtResource("1_str71")
metadata/_edit_group_ = true
metadata/_edit_horizontal_guides_ = [8.0]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
deterministic = true
libraries = {
"": SubResource("AnimationLibrary_x6ekt")
}
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_w5kyr")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_pnajy")
[node name="GPUParticles2D" type="GPUParticles2D" parent="CollisionShape2D"]
material = SubResource("CanvasItemMaterial_oeovl")
position = Vector2(0, -4)
process_material = SubResource("ParticleProcessMaterial_fswit")
lifetime = 0.5
trail_lifetime = 3.78
trail_sections = 48
trail_section_subdivisions = 1
[node name="MeshInstance2D" type="MeshInstance2D" parent="CollisionShape2D"]
rotation = -3.14159
scale = Vector2(8, 8)
mesh = SubResource("PrismMesh_43iim")
[node name="Camera2D" type="Camera2D" parent="."]
limit_smoothed = true
position_smoothing_enabled = true
rotation_smoothing_enabled = true

@ -0,0 +1,10 @@
extends Node2D
@export var dir: int
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

@ -1,8 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://bhoqj8b4oxyks"]
[gd_scene load_steps=7 format=3 uid="uid://bhoqj8b4oxyks"]
[ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/modules/platform_02.tscn" id="1_kka3y"]
[ext_resource type="Script" path="res://scripts/null.gd" id="2_0yetm"]
[ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/modules/platform_00.tscn" id="4_wje6l"]
[ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/modules/platform_02.tscn" id="1_cbvrq"]
[ext_resource type="Script" path="res://scenes/levels/Level.gd" id="1_qbkcb"]
[ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/modules/platform_00.tscn" id="2_jkfr1"]
[ext_resource type="Script" path="res://scripts/null.gd" id="3_m83jh"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"]
@ -11,57 +12,62 @@ size = Vector2(7318, 557)
[node name="Level" type="Node2D"]
position = Vector2(0, 96)
script = ExtResource("1_qbkcb")
dir = 1
[node name="SpawnPoint" type="Node2D" parent="."]
[node name="Platforms" type="CanvasGroup" parent="."]
[node name="Platform_26" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_26" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(28, 60)
[node name="Platform_27" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_27" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(328, 60)
[node name="Platform_28" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_28" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(674, 60)
[node name="Platform_29" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_29" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(1079, 139)
[node name="Platform_31" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_31" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(1629, 139)
[node name="Platform_30" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_30" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(2870, 59)
[node name="Platform_25" parent="Platforms" instance=ExtResource("1_kka3y")]
[node name="Platform_25" parent="Platforms" instance=ExtResource("1_cbvrq")]
modulate = Color(0.00784314, 0.490196, 0, 1)
position = Vector2(3755, 149)
[node name="Platform_00" parent="Platforms" instance=ExtResource("4_wje6l")]
[node name="Platform_00" parent="Platforms" instance=ExtResource("2_jkfr1")]
position = Vector2(1079, 60)
[node name="Platform_09" parent="Platforms" instance=ExtResource("4_wje6l")]
[node name="Platform_09" parent="Platforms" instance=ExtResource("2_jkfr1")]
position = Vector2(1629, 60)
[node name="Platform_10" parent="Platforms" instance=ExtResource("4_wje6l")]
[node name="Platform_10" parent="Platforms" instance=ExtResource("2_jkfr1")]
position = Vector2(1904, 60)
[node name="Platform_01" parent="Platforms" instance=ExtResource("4_wje6l")]
[node name="Platform_01" parent="Platforms" instance=ExtResource("2_jkfr1")]
position = Vector2(1354, 60)
[node name="Platform_06" parent="Platforms" instance=ExtResource("4_wje6l")]
[node name="Platform_06" parent="Platforms" instance=ExtResource("2_jkfr1")]
position = Vector2(2217, 59)
[node name="Platform_07" parent="Platforms" instance=ExtResource("4_wje6l")]
[node name="Platform_07" parent="Platforms" instance=ExtResource("2_jkfr1")]
position = Vector2(2492, 59)
[node name="Platform_32" parent="Platforms" instance=ExtResource("1_cbvrq")]
position = Vector2(3287, 59)
[node name="Checkpoints" type="CanvasGroup" parent="."]
[node name="End" type="Area2D" parent="Checkpoints"]
position = Vector2(3755, 128)
scale = Vector2(16.672, 1)
script = ExtResource("2_0yetm")
script = ExtResource("3_m83jh")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"]
@ -89,6 +95,3 @@ shape = SubResource("RectangleShape2D_0f50m")
[node name="Direction" type="Node2D" parent="Switches"]
[node name="Gravity" type="Node2D" parent="Switches"]
[node name="Platform_30" parent="." instance=ExtResource("1_kka3y")]
position = Vector2(3287, 59)

@ -1,11 +0,0 @@
[gd_scene format=3 uid="uid://bc3i3udumnh3r"]
[node name="Main" type="Node"]
[node name="Game" type="CanvasLayer" parent="."]
[node name="UI" type="CanvasLayer" parent="."]
[node name="Curtains" type="CanvasLayer" parent="."]
[node name="Post" type="CanvasLayer" parent="."]

@ -0,0 +1,116 @@
[gd_scene load_steps=9 format=3 uid="uid://dvt585i7m0286"]
[ext_resource type="Script" path="res://scripts/tools/between2.gd" id="1_o5ti7"]
[ext_resource type="Script" path="res://scripts/Splash.gd" id="1_tnoah"]
[ext_resource type="PackedScene" uid="uid://bc3i3udumnh3r" path="res://scenes/Main.tscn" id="2_dq85p"]
[ext_resource type="Texture2D" uid="uid://cihjayxr028j3" path="res://icon.svg" id="2_fpfqa"]
[ext_resource type="PackedScene" uid="uid://dfqspackuotur" path="res://scenes/ui/fade.tscn" id="4_hn3xu"]
[sub_resource type="Animation" id="Animation_sdvqp"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Logo:weight")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Black:color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_2v5v3"]
resource_name = "animation"
length = 3.0
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Logo:weight")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.0947368, 0.323529, 0.5, -0.366629, 0.00130719, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 1, -0.105263, -0.344444, 0.25, 0),
"times": PackedFloat32Array(0.5, 1, 2, 2.5)
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Black:color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5, 2.5, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"]
_data = {
"RESET": SubResource("Animation_sdvqp"),
"animation": SubResource("Animation_2v5v3")
}
[node name="Main" type="CanvasLayer"]
follow_viewport_enabled = true
script = ExtResource("1_tnoah")
res = ExtResource("2_dq85p")
metadata/_edit_use_anchors_ = true
[node name="in" type="Control" parent="."]
layout_mode = 3
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
grow_vertical = 2
[node name="out" type="Control" parent="."]
layout_mode = 3
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
grow_horizontal = 0
grow_vertical = 2
metadata/_edit_use_anchors_ = true
[node name="Logo" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
grow_horizontal = 2
grow_vertical = 2
rotation = -6.28318
script = ExtResource("1_o5ti7")
weight = 0.5
[node name="TextureRect" type="TextureRect" parent="Logo"]
layout_mode = 0
offset_left = -96.0
offset_top = -96.0
offset_right = 96.0
offset_bottom = 96.0
texture = ExtResource("2_fpfqa")
[node name="Black" parent="." instance=ExtResource("4_hn3xu")]
script = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_sansa")
}
autoplay = "animation"

@ -0,0 +1,81 @@
[gd_scene load_steps=6 format=3 uid="uid://dfqspackuotur"]
[ext_resource type="Script" path="res://scripts/tools/fade.gd" id="1_i8eyl"]
[sub_resource type="Animation" id="Animation_7acmb"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_iqj70"]
resource_name = "fade_in"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"values": []
}
[sub_resource type="Animation" id="Animation_x5jw3"]
resource_name = "fade_out"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ejj8p"]
_data = {
"RESET": SubResource("Animation_7acmb"),
"fade_in": SubResource("Animation_iqj70"),
"fade_out": SubResource("Animation_x5jw3")
}
[node name="Black" type="ColorRect"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 1)
script = ExtResource("1_i8eyl")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ejj8p")
}

@ -0,0 +1,38 @@
extends Node2D
var G: Node2D
var L: Node2D
var P: CharacterBody2D
var curr_lives: int = PDash.STARTING_LIVES
var curr_lvl: int = 1
func load_lvl( lvl_index: int ):
var lvl_path = PDash.lvl_paths[ lvl_index-1 ]
var lvl: Node = load( lvl_path ).instantiate()
G.add_child( lvl )
L = $Game/Level
func load_plyr():
var plyr = load("res://scenes/Player.tscn").instantiate()
G.add_child( plyr )
P = $Game/Player
func init_plyr():
P.set_gravity_vector( Vector2(0,1) )
# Called when the node enters the scene tree for the first time.
func _ready():
G = $Game
PDash.fade( "in" , 1 )
load_lvl(curr_lvl)
load_plyr()
init_plyr()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

@ -0,0 +1,30 @@
extends Node
var game_name: String = "pDash"
var game_version: float = 0.1
## Resources
var lvl_paths: Array[String] = [
"res://scenes/levels/level_0.tscn",
"res://scenes/levels/level_1.tscn"
]
## Variables
const STARTING_LIVES: int = 3
## Preferences
var show_splash: bool = false
func fade( type: String , t: float ):
var fade = load("res://scenes/ui/fade.tscn").instantiate();
if type == "in":
fade.type = 0
elif type == "out":
fade.type = 1
fade.speed = 1/t
get_node("/root/Main/Curtains").add_child( fade )
func splash():
var splash = load("res://scenes/ui/Splash.tscn").instantiate();
get_node("/root/Main/Splash").add_child( splash )
await splash.get_node("AnimationPlayer").animation_finished

@ -0,0 +1,89 @@
extends CharacterBody2D
const SPEED = 300
const JUMP_VELOCITY = -400.0
const ANGULAR_ACCELERATION = 7.5;
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var gravity_vector: Vector2
var direction: int = 1
var World: Node2D
var ap: AnimationPlayer
var asp: AudioStreamPlayer
var cam: Camera2D
var jumping: bool = false
var lives: int = 3
var jump_sound = preload("res://audio/jump.wav")
var land_sound = preload("res://audio/land.wav")
var fall_sound = preload("res://audio/fall.wav")
var switch_direction_sound = preload("res://audio/switch_direction.wav")
func switch_direction():
velocity.x *= -1
set_direction( direction * -1 )
asp.stream = switch_direction_sound
asp.play()
func _ready():
ap = $AnimationPlayer;
asp = $AudioStreamPlayer;
## Setters
func set_direction( d: int ):
direction = d
func set_gravity_vector( gv: Vector2 ):
gravity_vector = gv
func _physics_process(delta):
if Input.is_action_just_pressed("debug"):
switch_direction()
#if direction != World.direction:
#swap_direction()
# Add the gravity.
self.up_direction = -gravity_vector;
$CollisionShape2D.skew = lerp( $CollisionShape2D.skew, (.001) * self.velocity.x * sin(gravity_vector.angle()) , delta * ANGULAR_ACCELERATION )
self.rotation = lerp( self.rotation , -gravity_vector.angle() + (.5*PI) , delta * ANGULAR_ACCELERATION ) ;
if not is_on_floor():
velocity.y += gravity * (sin(gravity_vector.angle())) * delta
velocity.x += gravity * (cos(gravity_vector.angle())) * delta
else:
# Handle jump.
if jumping:
jumping = false
ap.play("land")
asp.stream = land_sound
asp.play()
if Input.is_action_just_pressed("jump") and is_on_floor():
#velocity.x = JUMP_VELOCITY * cos(jump_vector.angle())
jumping = true
ap.play("jump")
asp.stream = jump_sound
asp.play()
velocity.y = JUMP_VELOCITY * sin(gravity_vector.angle())
if direction != 0:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func _on_activate_camera():
cam.make_current()
func _on_fall():
asp.stream = fall_sound
asp.play()

@ -0,0 +1,12 @@
extends CanvasLayer
@export var res: Resource
func _ready():
if PDash.show_splash:
await $AnimationPlayer.animation_finished
get_tree().change_scene_to_packed( res )
#queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

@ -0,0 +1,17 @@
extends Control
var in_p : Vector2
var out_p : Vector2
var width : float
@export var weight : float
# Called when the node enters the scene tree for the first time.
func _ready():
in_p = $"../in".position
out_p = $"../out".position
width = $TextureRect.texture.get_size().x
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight)
pass

@ -0,0 +1,19 @@
extends ColorRect
@export var type: int = 0
@export var speed: float = 1
# Called when the node enters the scene tree for the first time.
func _ready():
if type == 0:
$AnimationPlayer.play("fade_in")
elif type == 1:
$AnimationPlayer.play("fade_out")
$AnimationPlayer.speed_scale = speed
await $AnimationPlayer.animation_finished
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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