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extends ColorRect
@export var type: int = 0
@export var speed: float = 1
# Called when the node enters the scene tree for the first time.
func _ready():
if type == 0:
$AnimationPlayer.play("fade_in")
elif type == 1:
$AnimationPlayer.play("fade_out")
$AnimationPlayer.speed_scale = speed
await $AnimationPlayer.animation_finished
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass