initialized levels and players on the loading function.

recode0.2
Jorge Vásquez Pérez 2 years ago
parent bde3cc5976
commit d4e97136b3

@ -12,11 +12,15 @@ func load_lvl( lvl_index: int ):
var lvl: Node = load( lvl_path ).instantiate()
G.add_child( lvl )
L = $Game/Level
init_lvl()
func load_plyr():
var plyr = load("res://scenes/Player.tscn").instantiate()
G.add_child( plyr )
P = $Game/Player
init_plyr()
func init_lvl():
pass
func init_plyr():
P.set_gravity_vector( Vector2(0,1) )
@ -29,7 +33,7 @@ func _ready():
load_lvl(curr_lvl)
load_plyr()
init_plyr()

@ -13,7 +13,7 @@ var lvl_paths: Array[String] = [
const STARTING_LIVES: int = 3
## Preferences
var show_splash: bool = false
var show_splash: bool = false
func fade( type: String , t: float ):
var fade = load("res://scenes/ui/fade.tscn").instantiate();

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