Compare commits
	
		
			No commits in common. 'recode0.2' and 'master' have entirely different histories. 
		
	
	
		
	| @ -1,2 +1,4 @@ | |||||||
| # Godot 4+ specific ignores | # Godot 4+ specific ignores | ||||||
| .godot/ | .godot/ | ||||||
|  | builds/ | ||||||
|  | art/ | ||||||
|  | |||||||
| @ -0,0 +1 @@ | |||||||
|  | audiost | ||||||
| @ -0,0 +1,4 @@ | |||||||
|  | #!/bin/sh | ||||||
|  | echo -ne '\033c\033]0;pDash\a' | ||||||
|  | base_path="$(dirname "$(realpath "$0")")" | ||||||
|  | "$base_path/pDash.x86_64" "$@" | ||||||
											
												Binary file not shown.
											
										
									
								| @ -0,0 +1,15 @@ | |||||||
|  | [gd_resource type="AudioBusLayout" format=3 uid="uid://bnfly6iu8nvfp"] | ||||||
|  | 
 | ||||||
|  | [resource] | ||||||
|  | bus/1/name = &"SFX" | ||||||
|  | bus/1/solo = false | ||||||
|  | bus/1/mute = false | ||||||
|  | bus/1/bypass_fx = false | ||||||
|  | bus/1/volume_db = 0.0 | ||||||
|  | bus/1/send = &"Master" | ||||||
|  | bus/2/name = &"Music" | ||||||
|  | bus/2/solo = false | ||||||
|  | bus/2/mute = false | ||||||
|  | bus/2/bypass_fx = false | ||||||
|  | bus/2/volume_db = 0.0 | ||||||
|  | bus/2/send = &"Master" | ||||||
| @ -0,0 +1,39 @@ | |||||||
|  | [preset.0] | ||||||
|  | 
 | ||||||
|  | name="Linux/X11" | ||||||
|  | platform="Linux/X11" | ||||||
|  | runnable=true | ||||||
|  | dedicated_server=false | ||||||
|  | custom_features="" | ||||||
|  | export_filter="all_resources" | ||||||
|  | include_filter="" | ||||||
|  | exclude_filter="" | ||||||
|  | export_path="../../../../../../../run/user/1016/gvfs/smb-share:server=canaima.casa.vm,share=turpial/00_casavm/12_pDasher/builds/pDash_v0.1.x86_64" | ||||||
|  | encryption_include_filters="" | ||||||
|  | encryption_exclude_filters="" | ||||||
|  | encrypt_pck=false | ||||||
|  | encrypt_directory=false | ||||||
|  | 
 | ||||||
|  | [preset.0.options] | ||||||
|  | 
 | ||||||
|  | custom_template/debug="" | ||||||
|  | custom_template/release="" | ||||||
|  | debug/export_console_wrapper=1 | ||||||
|  | binary_format/embed_pck=false | ||||||
|  | texture_format/bptc=true | ||||||
|  | texture_format/s3tc=true | ||||||
|  | texture_format/etc=false | ||||||
|  | texture_format/etc2=false | ||||||
|  | binary_format/architecture="x86_64" | ||||||
|  | ssh_remote_deploy/enabled=false | ||||||
|  | ssh_remote_deploy/host="user@host_ip" | ||||||
|  | ssh_remote_deploy/port="22" | ||||||
|  | ssh_remote_deploy/extra_args_ssh="" | ||||||
|  | ssh_remote_deploy/extra_args_scp="" | ||||||
|  | ssh_remote_deploy/run_script="#!/usr/bin/env bash | ||||||
|  | export DISPLAY=:0 | ||||||
|  | unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" | ||||||
|  | \"{temp_dir}/{exe_name}\" {cmd_args}" | ||||||
|  | ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash | ||||||
|  | kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") | ||||||
|  | rm -rf \"{temp_dir}\"" | ||||||
| After Width: | Height: | Size: 202 B | 
| @ -0,0 +1,34 @@ | |||||||
|  | [remap] | ||||||
|  | 
 | ||||||
|  | importer="texture" | ||||||
|  | type="CompressedTexture2D" | ||||||
|  | uid="uid://h6nywllbx7in" | ||||||
|  | path="res://.godot/imported/gravity_switch.png-4c9bdc1ecc3cdc6d786578b3cfafa968.ctex" | ||||||
|  | metadata={ | ||||||
|  | "vram_texture": false | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [deps] | ||||||
|  | 
 | ||||||
|  | source_file="res://icons/gravity_switch.png" | ||||||
|  | dest_files=["res://.godot/imported/gravity_switch.png-4c9bdc1ecc3cdc6d786578b3cfafa968.ctex"] | ||||||
|  | 
 | ||||||
|  | [params] | ||||||
|  | 
 | ||||||
|  | compress/mode=0 | ||||||
|  | compress/high_quality=false | ||||||
|  | compress/lossy_quality=0.7 | ||||||
|  | compress/hdr_compression=1 | ||||||
|  | compress/normal_map=0 | ||||||
|  | compress/channel_pack=0 | ||||||
|  | mipmaps/generate=false | ||||||
|  | mipmaps/limit=-1 | ||||||
|  | roughness/mode=0 | ||||||
|  | roughness/src_normal="" | ||||||
|  | process/fix_alpha_border=true | ||||||
|  | process/premult_alpha=false | ||||||
|  | process/normal_map_invert_y=false | ||||||
|  | process/hdr_as_srgb=false | ||||||
|  | process/hdr_clamp_exposure=false | ||||||
|  | process/size_limit=0 | ||||||
|  | detect_3d/compress_to=1 | ||||||
| After Width: | Height: | Size: 825 B | 
| @ -0,0 +1,34 @@ | |||||||
|  | [remap] | ||||||
|  | 
 | ||||||
|  | importer="texture" | ||||||
|  | type="CompressedTexture2D" | ||||||
|  | uid="uid://bdshi27v4osg2" | ||||||
|  | path="res://.godot/imported/yorchnet_pixel_64.png-72f4e78a0b6ea5c7ddb078ba06cc8c02.ctex" | ||||||
|  | metadata={ | ||||||
|  | "vram_texture": false | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [deps] | ||||||
|  | 
 | ||||||
|  | source_file="res://icons/yorchnet_pixel_64.png" | ||||||
|  | dest_files=["res://.godot/imported/yorchnet_pixel_64.png-72f4e78a0b6ea5c7ddb078ba06cc8c02.ctex"] | ||||||
|  | 
 | ||||||
|  | [params] | ||||||
|  | 
 | ||||||
|  | compress/mode=0 | ||||||
|  | compress/high_quality=false | ||||||
|  | compress/lossy_quality=0.7 | ||||||
|  | compress/hdr_compression=1 | ||||||
|  | compress/normal_map=0 | ||||||
|  | compress/channel_pack=0 | ||||||
|  | mipmaps/generate=false | ||||||
|  | mipmaps/limit=-1 | ||||||
|  | roughness/mode=0 | ||||||
|  | roughness/src_normal="" | ||||||
|  | process/fix_alpha_border=true | ||||||
|  | process/premult_alpha=false | ||||||
|  | process/normal_map_invert_y=false | ||||||
|  | process/hdr_as_srgb=false | ||||||
|  | process/hdr_clamp_exposure=false | ||||||
|  | process/size_limit=0 | ||||||
|  | detect_3d/compress_to=1 | ||||||
| @ -1,18 +0,0 @@ | |||||||
| [gd_scene load_steps=2 format=3 uid="uid://bc3i3udumnh3r"] |  | ||||||
| 
 |  | ||||||
| [ext_resource type="Script" path="res://scripts/Main.gd" id="1_wd8h7"] |  | ||||||
| 
 |  | ||||||
| [node name="Main" type="Node2D"] |  | ||||||
| script = ExtResource("1_wd8h7") |  | ||||||
| 
 |  | ||||||
| [node name="Game" type="Node2D" parent="."] |  | ||||||
| 
 |  | ||||||
| [node name="UI" type="CanvasLayer" parent="."] |  | ||||||
| 
 |  | ||||||
| [node name="Splash" type="CanvasLayer" parent="."] |  | ||||||
| 
 |  | ||||||
| [node name="Curtains" type="CanvasLayer" parent="."] |  | ||||||
| 
 |  | ||||||
| [node name="Post" type="CanvasLayer" parent="."] |  | ||||||
| 
 |  | ||||||
| [node name="Timer" type="Timer" parent="."] |  | ||||||
| @ -0,0 +1,31 @@ | |||||||
|  | [gd_scene load_steps=2 format=3 uid="uid://8rtse17u7bqg"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/End.gd" id="1_0587q"] | ||||||
|  | 
 | ||||||
|  | [node name="End" type="CanvasLayer"] | ||||||
|  | script = ExtResource("1_0587q") | ||||||
|  | metadata/_edit_use_anchors_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CenterContainer" type="CenterContainer" parent="."] | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | 
 | ||||||
|  | [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | 
 | ||||||
|  | [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | size_flags_vertical = 1 | ||||||
|  | theme_override_font_sizes/font_size = 72 | ||||||
|  | text = "Game Over!" | ||||||
|  | horizontal_alignment = 1 | ||||||
|  | 
 | ||||||
|  | [node name="Label2" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | text = "Try again | ||||||
|  | " | ||||||
|  | 
 | ||||||
|  | [connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_play"] | ||||||
| @ -0,0 +1,75 @@ | |||||||
|  | [gd_scene load_steps=7 format=3 uid="uid://dvt585i7m0286"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/Splash.gd" id="1_3yqra"] | ||||||
|  | [ext_resource type="Shader" path="res://shaders/Splash.gdshader" id="2_5fbyd"] | ||||||
|  | [ext_resource type="Texture2D" uid="uid://bdshi27v4osg2" path="res://icons/yorchnet_pixel_64.png" id="2_fpfqa"] | ||||||
|  | 
 | ||||||
|  | [sub_resource type="ShaderMaterial" id="ShaderMaterial_ijjp2"] | ||||||
|  | shader = ExtResource("2_5fbyd") | ||||||
|  | shader_parameter/flap_speed = 4.0 | ||||||
|  | shader_parameter/scale = 4.0 | ||||||
|  | 
 | ||||||
|  | [sub_resource type="Animation" id="Animation_2v5v3"] | ||||||
|  | resource_name = "animation" | ||||||
|  | length = 3.0 | ||||||
|  | tracks/0/type = "value" | ||||||
|  | tracks/0/imported = false | ||||||
|  | tracks/0/enabled = true | ||||||
|  | tracks/0/path = NodePath("ColorRect:self_modulate") | ||||||
|  | tracks/0/interp = 1 | ||||||
|  | tracks/0/loop_wrap = true | ||||||
|  | tracks/0/keys = { | ||||||
|  | "times": PackedFloat32Array(0.1, 0.5, 2.5, 3), | ||||||
|  | "transitions": PackedFloat32Array(1, 1, 1, 1), | ||||||
|  | "update": 0, | ||||||
|  | "values": [Color(1, 1, 1, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(1, 1, 1, 1)] | ||||||
|  | } | ||||||
|  | tracks/1/type = "method" | ||||||
|  | tracks/1/imported = false | ||||||
|  | tracks/1/enabled = true | ||||||
|  | tracks/1/path = NodePath(".") | ||||||
|  | tracks/1/interp = 1 | ||||||
|  | tracks/1/loop_wrap = true | ||||||
|  | tracks/1/keys = { | ||||||
|  | "times": PackedFloat32Array(3), | ||||||
|  | "transitions": PackedFloat32Array(1), | ||||||
|  | "values": [{ | ||||||
|  | "args": [], | ||||||
|  | "method": &"load_start_menu" | ||||||
|  | }] | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"] | ||||||
|  | _data = { | ||||||
|  | "animation": SubResource("Animation_2v5v3") | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [node name="Splash" type="CanvasLayer"] | ||||||
|  | script = ExtResource("1_3yqra") | ||||||
|  | metadata/_edit_use_anchors_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CenterContainer" type="CenterContainer" parent="."] | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | 
 | ||||||
|  | [node name="TextureRect" type="TextureRect" parent="CenterContainer"] | ||||||
|  | material = SubResource("ShaderMaterial_ijjp2") | ||||||
|  | layout_mode = 2 | ||||||
|  | texture = ExtResource("2_fpfqa") | ||||||
|  | 
 | ||||||
|  | [node name="ColorRect" type="ColorRect" parent="."] | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | color = Color(0, 0, 0, 1) | ||||||
|  | 
 | ||||||
|  | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||||
|  | libraries = { | ||||||
|  | "": SubResource("AnimationLibrary_sansa") | ||||||
|  | } | ||||||
|  | autoplay = "animation" | ||||||
| @ -0,0 +1,81 @@ | |||||||
|  | [gd_scene load_steps=2 format=3 uid="uid://o0c5ir7543g1"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/End.gd" id="1_jfc42"] | ||||||
|  | 
 | ||||||
|  | [node name="MainMenu" type="CanvasLayer"] | ||||||
|  | script = ExtResource("1_jfc42") | ||||||
|  | metadata/_edit_use_anchors_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CenterContainer" type="CenterContainer" parent="."] | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | 
 | ||||||
|  | [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | 
 | ||||||
|  | [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | size_flags_vertical = 1 | ||||||
|  | theme_override_font_sizes/font_size = 72 | ||||||
|  | text = "Welcome to pDash" | ||||||
|  | horizontal_alignment = 1 | ||||||
|  | 
 | ||||||
|  | [node name="Button01" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | focus_neighbor_left = NodePath("../Button05") | ||||||
|  | focus_neighbor_top = NodePath("../Button05") | ||||||
|  | focus_neighbor_right = NodePath("../Button02") | ||||||
|  | focus_neighbor_bottom = NodePath("../Button02") | ||||||
|  | focus_next = NodePath("../Button02") | ||||||
|  | focus_previous = NodePath("../Button05") | ||||||
|  | text = "Play Level 1" | ||||||
|  | 
 | ||||||
|  | [node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | focus_neighbor_left = NodePath("../Button01") | ||||||
|  | focus_neighbor_top = NodePath("../Button01") | ||||||
|  | focus_neighbor_right = NodePath("../Button03") | ||||||
|  | focus_neighbor_bottom = NodePath("../Button03") | ||||||
|  | focus_next = NodePath("../Button03") | ||||||
|  | focus_previous = NodePath("../Button01") | ||||||
|  | text = "Play Level 2" | ||||||
|  | 
 | ||||||
|  | [node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | focus_neighbor_left = NodePath("../Button02") | ||||||
|  | focus_neighbor_top = NodePath("../Button02") | ||||||
|  | focus_neighbor_right = NodePath("../Button04") | ||||||
|  | focus_neighbor_bottom = NodePath("../Button04") | ||||||
|  | focus_next = NodePath("../Button04") | ||||||
|  | focus_previous = NodePath("../Button02") | ||||||
|  | disabled = true | ||||||
|  | text = "Options" | ||||||
|  | 
 | ||||||
|  | [node name="Button04" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | focus_neighbor_left = NodePath("../Button03") | ||||||
|  | focus_neighbor_top = NodePath("../Button03") | ||||||
|  | focus_neighbor_right = NodePath("../Button05") | ||||||
|  | focus_neighbor_bottom = NodePath("../Button05") | ||||||
|  | focus_next = NodePath("../Button05") | ||||||
|  | focus_previous = NodePath(".") | ||||||
|  | disabled = true | ||||||
|  | text = "Credits" | ||||||
|  | 
 | ||||||
|  | [node name="Button05" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | focus_neighbor_left = NodePath("../Button04") | ||||||
|  | focus_neighbor_top = NodePath("../Button04") | ||||||
|  | focus_neighbor_right = NodePath("../Button01") | ||||||
|  | focus_neighbor_bottom = NodePath("../Button01") | ||||||
|  | focus_next = NodePath("../Button01") | ||||||
|  | focus_previous = NodePath("../Button04") | ||||||
|  | text = "Quit | ||||||
|  | " | ||||||
|  | 
 | ||||||
|  | [connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play_lv0"] | ||||||
|  | [connection signal="button_up" from="CenterContainer/VBoxContainer/Button02" to="." method="_on_play_lv1"] | ||||||
|  | [connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"] | ||||||
| @ -0,0 +1,30 @@ | |||||||
|  | [gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/Win.gd" id="1_wgn5v"] | ||||||
|  | 
 | ||||||
|  | [node name="End" type="CanvasLayer"] | ||||||
|  | script = ExtResource("1_wgn5v") | ||||||
|  | metadata/_edit_use_anchors_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CenterContainer" type="CenterContainer" parent="."] | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | 
 | ||||||
|  | [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | 
 | ||||||
|  | [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | size_flags_vertical = 1 | ||||||
|  | theme_override_font_sizes/font_size = 72 | ||||||
|  | text = "You Win!" | ||||||
|  | horizontal_alignment = 1 | ||||||
|  | 
 | ||||||
|  | [node name="Label2" type="Button" parent="CenterContainer/VBoxContainer"] | ||||||
|  | layout_mode = 2 | ||||||
|  | text = "Play Again?" | ||||||
|  | 
 | ||||||
|  | [connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_label_2_button_up"] | ||||||
| @ -0,0 +1,110 @@ | |||||||
|  | [gd_scene load_steps=12 format=3 uid="uid://cjpwcih4ro8gu"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/switch.gd" id="1_523fa"] | ||||||
|  | [ext_resource type="Texture2D" uid="uid://h6nywllbx7in" path="res://icons/gravity_switch.png" id="2_wf4my"] | ||||||
|  | 
 | ||||||
|  | [sub_resource type="Curve" id="Curve_wyj6h"] | ||||||
|  | _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.133178, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] | ||||||
|  | point_count = 3 | ||||||
|  | 
 | ||||||
|  | [sub_resource type="CurveTexture" id="CurveTexture_silse"] | ||||||
|  | curve = SubResource("Curve_wyj6h") | ||||||
|  | 
 | ||||||
|  | [sub_resource type="Curve" id="Curve_vvvck"] | ||||||
|  | min_value = -200.0 | ||||||
|  | max_value = 200.0 | ||||||
|  | _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.05, 32), 0.0, 0.0, 0, 0, Vector2(0.2, -5), 0.0, 0.0, 0, 0] | ||||||
|  | point_count = 3 | ||||||
|  | 
 | ||||||
|  | [sub_resource type="CurveTexture" id="CurveTexture_qurcg"] | ||||||
|  | curve = SubResource("Curve_vvvck") | ||||||
|  | 
 | ||||||
|  | [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_axyq0"] | ||||||
|  | particle_flag_disable_z = true | ||||||
|  | inherit_velocity_ratio = -0.51 | ||||||
|  | spread = 180.0 | ||||||
|  | initial_velocity_min = 80.0 | ||||||
|  | initial_velocity_max = 160.0 | ||||||
|  | gravity = Vector3(0, 0, 0) | ||||||
|  | linear_accel_max = 45.0 | ||||||
|  | linear_accel_curve = SubResource("CurveTexture_qurcg") | ||||||
|  | scale_min = 8.0 | ||||||
|  | scale_max = 8.0 | ||||||
|  | alpha_curve = SubResource("CurveTexture_silse") | ||||||
|  | 
 | ||||||
|  | [sub_resource type="CircleShape2D" id="CircleShape2D_yx6cf"] | ||||||
|  | radius = 15.0 | ||||||
|  | 
 | ||||||
|  | [sub_resource type="Animation" id="Animation_fvmq8"] | ||||||
|  | length = 0.001 | ||||||
|  | tracks/0/type = "value" | ||||||
|  | tracks/0/imported = false | ||||||
|  | tracks/0/enabled = true | ||||||
|  | tracks/0/path = NodePath("CollisionShape2D/TextureRect:rotation") | ||||||
|  | tracks/0/interp = 1 | ||||||
|  | tracks/0/loop_wrap = true | ||||||
|  | tracks/0/keys = { | ||||||
|  | "times": PackedFloat32Array(0), | ||||||
|  | "transitions": PackedFloat32Array(1), | ||||||
|  | "update": 0, | ||||||
|  | "values": [0.0] | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [sub_resource type="Animation" id="Animation_a34jr"] | ||||||
|  | resource_name = "spin" | ||||||
|  | length = 5.0 | ||||||
|  | tracks/0/type = "value" | ||||||
|  | tracks/0/imported = false | ||||||
|  | tracks/0/enabled = true | ||||||
|  | tracks/0/path = NodePath("CollisionShape2D:rotation") | ||||||
|  | tracks/0/interp = 1 | ||||||
|  | tracks/0/loop_wrap = true | ||||||
|  | tracks/0/keys = { | ||||||
|  | "times": PackedFloat32Array(0, 5), | ||||||
|  | "transitions": PackedFloat32Array(0.0853777, 0.0877996), | ||||||
|  | "update": 0, | ||||||
|  | "values": [0.0, 12.5664] | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [sub_resource type="AnimationLibrary" id="AnimationLibrary_0riwv"] | ||||||
|  | _data = { | ||||||
|  | "RESET": SubResource("Animation_fvmq8"), | ||||||
|  | "spin": SubResource("Animation_a34jr") | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | [node name="GravitySwitch01" type="Area2D"] | ||||||
|  | position = Vector2(361, 15) | ||||||
|  | collision_layer = 0 | ||||||
|  | linear_damp = 1.02 | ||||||
|  | angular_damp = 1.205 | ||||||
|  | script = ExtResource("1_523fa") | ||||||
|  | type = "gravity" | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="GPUParticles2D" type="GPUParticles2D" parent="."] | ||||||
|  | process_material = SubResource("ParticleProcessMaterial_axyq0") | ||||||
|  | randomness = 1.0 | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||||
|  | scale = Vector2(4, 4) | ||||||
|  | shape = SubResource("CircleShape2D_yx6cf") | ||||||
|  | 
 | ||||||
|  | [node name="TextureRect" type="TextureRect" parent="CollisionShape2D"] | ||||||
|  | modulate = Color(1, 1, 1, 0.196078) | ||||||
|  | anchors_preset = 8 | ||||||
|  | anchor_left = 0.5 | ||||||
|  | anchor_top = 0.5 | ||||||
|  | anchor_right = 0.5 | ||||||
|  | anchor_bottom = 0.5 | ||||||
|  | offset_left = -8.0 | ||||||
|  | offset_top = -8.0 | ||||||
|  | offset_right = 8.0 | ||||||
|  | offset_bottom = 8.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | texture = ExtResource("2_wf4my") | ||||||
|  | 
 | ||||||
|  | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||||
|  | libraries = { | ||||||
|  | "": SubResource("AnimationLibrary_0riwv") | ||||||
|  | } | ||||||
| @ -1,99 +1,95 @@ | |||||||
| [gd_scene load_steps=7 format=3 uid="uid://bhoqj8b4oxyks"] | [gd_scene load_steps=6 format=3 uid="uid://bhoqj8b4oxyks"] | ||||||
| 
 | 
 | ||||||
| [ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/modules/platform_02.tscn" id="1_cbvrq"] | [ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/platform_01.tscn" id="1_kka3y"] | ||||||
| [ext_resource type="Script" path="res://scenes/levels/Level.gd" id="1_qbkcb"] | [ext_resource type="Script" path="res://scripts/checkpoint.gd" id="2_0yetm"] | ||||||
| [ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/modules/platform_00.tscn" id="2_jkfr1"] | [ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/platform_00.tscn" id="4_wje6l"] | ||||||
| [ext_resource type="Script" path="res://scripts/switch.gd" id="4_0mgws"] | 
 | ||||||
|  | [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | ||||||
| 
 | 
 | ||||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_0f50m"] | [sub_resource type="RectangleShape2D" id="RectangleShape2D_0f50m"] | ||||||
| size = Vector2(7318, 557) | size = Vector2(7318, 557) | ||||||
| 
 | 
 | ||||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] |  | ||||||
| 
 |  | ||||||
| [node name="Level" type="Node2D"] | [node name="Level" type="Node2D"] | ||||||
| position = Vector2(0, 96) | position = Vector2(0, 96) | ||||||
| script = ExtResource("1_qbkcb") |  | ||||||
| ini_dir = 1 |  | ||||||
| ini_grav_vec = Vector2(0, 1) |  | ||||||
| metadata/_edit_horizontal_guides_ = [-298.0, 601.0, -324.0] |  | ||||||
| 
 | 
 | ||||||
| [node name="SpawnPoint" type="Node2D" parent="."] | [node name="SpawnPoint" type="Node2D" parent="."] | ||||||
| position = Vector2(0, -100) |  | ||||||
| 
 | 
 | ||||||
| [node name="Platforms" type="CanvasGroup" parent="."] | [node name="Platforms" type="CanvasGroup" parent="."] | ||||||
| 
 | 
 | ||||||
| [node name="Platform_26" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_26" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| position = Vector2(28, 60) | position = Vector2(28, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_27" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_27" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| position = Vector2(328, 60) | position = Vector2(328, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_28" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_28" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| position = Vector2(674, 60) | position = Vector2(674, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_29" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_29" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| position = Vector2(1079, 139) | position = Vector2(1079, 139) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_31" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_31" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| position = Vector2(1629, 139) | position = Vector2(1629, 139) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_30" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_30" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| position = Vector2(2870, 59) | position = Vector2(2870, 59) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_25" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Platform_25" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||||
| modulate = Color(0.00784314, 0.490196, 0, 1) | modulate = Color(0.00784314, 0.490196, 0, 1) | ||||||
| position = Vector2(3755, 149) | position = Vector2(3755, 149) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_00" parent="Platforms" instance=ExtResource("2_jkfr1")] | [node name="Platform_00" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||||
| position = Vector2(1079, 60) | position = Vector2(1079, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_09" parent="Platforms" instance=ExtResource("2_jkfr1")] | [node name="Platform_09" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||||
| position = Vector2(1629, 60) | position = Vector2(1629, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_10" parent="Platforms" instance=ExtResource("2_jkfr1")] | [node name="Platform_10" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||||
| position = Vector2(1904, 60) | position = Vector2(1904, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_01" parent="Platforms" instance=ExtResource("2_jkfr1")] | [node name="Platform_01" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||||
| position = Vector2(1354, 60) | position = Vector2(1354, 60) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_06" parent="Platforms" instance=ExtResource("2_jkfr1")] | [node name="Platform_06" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||||
| position = Vector2(2217, 59) | position = Vector2(2217, 59) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_07" parent="Platforms" instance=ExtResource("2_jkfr1")] | [node name="Platform_07" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||||
| position = Vector2(2492, 59) | position = Vector2(2492, 59) | ||||||
| 
 | 
 | ||||||
| [node name="Platform_32" parent="Platforms" instance=ExtResource("1_cbvrq")] | [node name="Checkpoints" type="CanvasGroup" parent="."] | ||||||
| position = Vector2(3287, 59) |  | ||||||
| 
 | 
 | ||||||
| [node name="Switches" type="CanvasGroup" parent="."] | [node name="End" type="Area2D" parent="Checkpoints"] | ||||||
|  | position = Vector2(3755, 128) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | script = ExtResource("2_0yetm") | ||||||
|  | type = "end" | ||||||
|  | metadata/_edit_group_ = true | ||||||
| 
 | 
 | ||||||
| [node name="Abyss" type="Area2D" parent="Switches"] | [node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"] | ||||||
| position = Vector2(28, -394) | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
| script = ExtResource("4_0mgws") | 
 | ||||||
| type = 1 | [node name="Abysses" type="CanvasGroup" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="Abyss" type="Area2D" parent="Abysses"] | ||||||
| metadata/_edit_group_ = true | metadata/_edit_group_ = true | ||||||
| 
 | 
 | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Abyss"] | [node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss"] | ||||||
| position = Vector2(951, 1182) | position = Vector2(951, 1182) | ||||||
| shape = SubResource("RectangleShape2D_0f50m") | shape = SubResource("RectangleShape2D_0f50m") | ||||||
| 
 | 
 | ||||||
| [node name="Abyss2" type="Area2D" parent="Switches"] | [node name="Abyss2" type="Area2D" parent="Abysses"] | ||||||
| position = Vector2(0, -1885) | position = Vector2(0, -2964) | ||||||
| script = ExtResource("4_0mgws") |  | ||||||
| type = 1 |  | ||||||
| metadata/_edit_group_ = true | metadata/_edit_group_ = true | ||||||
| 
 | 
 | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Abyss2"] | [node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss2"] | ||||||
| position = Vector2(951, 1182) | position = Vector2(951, 1182) | ||||||
| shape = SubResource("RectangleShape2D_0f50m") | shape = SubResource("RectangleShape2D_0f50m") | ||||||
| 
 | 
 | ||||||
| [node name="End" type="Area2D" parent="Switches"] | [node name="Switches" type="CanvasGroup" parent="."] | ||||||
| position = Vector2(3755, 128) |  | ||||||
| scale = Vector2(16.672, 1) |  | ||||||
| script = ExtResource("4_0mgws") |  | ||||||
| metadata/_edit_group_ = true |  | ||||||
| 
 | 
 | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/End"] | [node name="Direction" type="Node2D" parent="Switches"] | ||||||
| shape = SubResource("RectangleShape2D_7hfyn") |  | ||||||
| 
 | 
 | ||||||
| [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] | [node name="Gravity" type="Node2D" parent="Switches"] | ||||||
|  | 
 | ||||||
|  | [node name="Platform_30" parent="." instance=ExtResource("1_kka3y")] | ||||||
|  | position = Vector2(3287, 59) | ||||||
|  | |||||||
| @ -0,0 +1,181 @@ | |||||||
|  | [gd_scene load_steps=8 format=3 uid="uid://ctnhjgpqxjrw0"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/platform_01.tscn" id="1_30vdq"] | ||||||
|  | [ext_resource type="Script" path="res://scripts/checkpoint.gd" id="2_v00sg"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://cjpwcih4ro8gu" path="res://scenes/gravity_switch.tscn" id="3_fjevk"] | ||||||
|  | [ext_resource type="Script" path="res://scripts/switch.gd" id="4_64uew"] | ||||||
|  | 
 | ||||||
|  | [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | ||||||
|  | 
 | ||||||
|  | [sub_resource type="RectangleShape2D" id="RectangleShape2D_0f50m"] | ||||||
|  | size = Vector2(7318, 557) | ||||||
|  | 
 | ||||||
|  | [sub_resource type="QuadMesh" id="QuadMesh_qcjog"] | ||||||
|  | 
 | ||||||
|  | [node name="Level" type="Node2D"] | ||||||
|  | 
 | ||||||
|  | [node name="Platforms" type="CanvasGroup" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="Platform_01" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | 
 | ||||||
|  | [node name="Platform_14" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(2986, 91) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_15" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(1483, -696) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_16" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(1595, 188) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_17" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(2068, 161) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_18" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(1019, -452) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_19" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(3629, 130) | ||||||
|  | rotation = 1.5708 | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_20" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(2338, 297) | ||||||
|  | rotation = 1.5708 | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_21" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(607, -296) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_22" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(1052, -220) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_23" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(2604, 159) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_24" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | position = Vector2(3363, 53) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Platform_25" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||||
|  | modulate = Color(0.00784314, 0.490196, 0, 1) | ||||||
|  | position = Vector2(3880, 153) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | 
 | ||||||
|  | [node name="Checkpoints" type="CanvasGroup" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="End" type="Area2D" parent="Checkpoints"] | ||||||
|  | position = Vector2(3880, 133) | ||||||
|  | scale = Vector2(16.672, 1) | ||||||
|  | script = ExtResource("2_v00sg") | ||||||
|  | type = "end" | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"] | ||||||
|  | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
|  | 
 | ||||||
|  | [node name="Abysses" type="CanvasGroup" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="Abyss" type="Area2D" parent="Abysses"] | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss"] | ||||||
|  | position = Vector2(951, 1182) | ||||||
|  | shape = SubResource("RectangleShape2D_0f50m") | ||||||
|  | 
 | ||||||
|  | [node name="Abyss2" type="Area2D" parent="Abysses"] | ||||||
|  | position = Vector2(0, -2964) | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss2"] | ||||||
|  | position = Vector2(951, 1182) | ||||||
|  | shape = SubResource("RectangleShape2D_0f50m") | ||||||
|  | 
 | ||||||
|  | [node name="Switches" type="CanvasGroup" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="Gravity" type="Node2D" parent="Switches"] | ||||||
|  | 
 | ||||||
|  | [node name="GravitySwitch01" parent="Switches/Gravity" instance=ExtResource("3_fjevk")] | ||||||
|  | 
 | ||||||
|  | [node name="GravitySwitch02" parent="Switches/Gravity" instance=ExtResource("3_fjevk")] | ||||||
|  | position = Vector2(1344, -102) | ||||||
|  | 
 | ||||||
|  | [node name="GravitySwitch03" parent="Switches/Gravity" instance=ExtResource("3_fjevk")] | ||||||
|  | position = Vector2(1743, -586) | ||||||
|  | 
 | ||||||
|  | [node name="Direction" type="Node2D" parent="Switches"] | ||||||
|  | 
 | ||||||
|  | [node name="DirectionSwitch01" type="Area2D" parent="Switches/Direction"] | ||||||
|  | self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||||
|  | position = Vector2(1017, -416) | ||||||
|  | collision_layer = 0 | ||||||
|  | script = ExtResource("4_64uew") | ||||||
|  | type = "gravity" | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch01"] | ||||||
|  | scale = Vector2(2, 2) | ||||||
|  | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
|  | 
 | ||||||
|  | [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch01"] | ||||||
|  | self_modulate = Color(1, 1, 1, 0.0980392) | ||||||
|  | scale = Vector2(48, 48) | ||||||
|  | mesh = SubResource("QuadMesh_qcjog") | ||||||
|  | 
 | ||||||
|  | [node name="DirectionSwitch02" type="Area2D" parent="Switches/Direction"] | ||||||
|  | self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||||
|  | position = Vector2(703, -262) | ||||||
|  | collision_layer = 0 | ||||||
|  | script = ExtResource("4_64uew") | ||||||
|  | type = "gravity" | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch02"] | ||||||
|  | scale = Vector2(2, 2) | ||||||
|  | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
|  | 
 | ||||||
|  | [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch02"] | ||||||
|  | self_modulate = Color(1, 1, 1, 0.0980392) | ||||||
|  | scale = Vector2(48, 48) | ||||||
|  | mesh = SubResource("QuadMesh_qcjog") | ||||||
|  | 
 | ||||||
|  | [node name="DirectionSwitch03" type="Area2D" parent="Switches/Direction"] | ||||||
|  | self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||||
|  | position = Vector2(1642, 153) | ||||||
|  | collision_layer = 0 | ||||||
|  | script = ExtResource("4_64uew") | ||||||
|  | type = "gravity" | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch03"] | ||||||
|  | scale = Vector2(2, 2) | ||||||
|  | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
|  | 
 | ||||||
|  | [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch03"] | ||||||
|  | self_modulate = Color(1, 1, 1, 0.0980392) | ||||||
|  | scale = Vector2(48, 48) | ||||||
|  | mesh = SubResource("QuadMesh_qcjog") | ||||||
|  | 
 | ||||||
|  | [node name="DirectionSwitch04" type="Area2D" parent="Switches/Direction"] | ||||||
|  | self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||||
|  | position = Vector2(2339, 104) | ||||||
|  | collision_layer = 0 | ||||||
|  | script = ExtResource("4_64uew") | ||||||
|  | type = "gravity" | ||||||
|  | metadata/_edit_group_ = true | ||||||
|  | 
 | ||||||
|  | [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch04"] | ||||||
|  | scale = Vector2(2, 2) | ||||||
|  | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
|  | 
 | ||||||
|  | [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch04"] | ||||||
|  | self_modulate = Color(1, 1, 1, 0.0980392) | ||||||
|  | scale = Vector2(48, 48) | ||||||
|  | mesh = SubResource("QuadMesh_qcjog") | ||||||
| @ -0,0 +1,3 @@ | |||||||
|  | [gd_scene format=3 uid="uid://b8xj2c2pml2p6"] | ||||||
|  | 
 | ||||||
|  | [node name="Loader" type="Node"] | ||||||
| @ -0,0 +1,19 @@ | |||||||
|  | [gd_scene load_steps=4 format=3 uid="uid://dsqm17w8hg428"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://bhoqj8b4oxyks" path="res://scenes/levels/level_0.tscn" id="3_wx6ne"] | ||||||
|  | 
 | ||||||
|  | [node name="World" type="Node2D"] | ||||||
|  | script = ExtResource("1_131aq") | ||||||
|  | 
 | ||||||
|  | [node name="Timer" type="Timer" parent="."] | ||||||
|  | one_shot = true | ||||||
|  | 
 | ||||||
|  | [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="Level" parent="." instance=ExtResource("3_wx6ne")] | ||||||
|  | 
 | ||||||
|  | [node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")] | ||||||
|  | 
 | ||||||
|  | [connection signal="timeout" from="Timer" to="." method="_on_timeout"] | ||||||
| @ -0,0 +1,19 @@ | |||||||
|  | [gd_scene load_steps=4 format=3 uid="uid://cokjt1a3cdywh"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Script" path="res://scripts/World.gd" id="1_3g8ek"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_onw3m"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://duai0nkslx7o8" path="res://scenes/levels/level_1.tscn" id="2_xjpi1"] | ||||||
|  | 
 | ||||||
|  | [node name="World" type="Node2D"] | ||||||
|  | script = ExtResource("1_3g8ek") | ||||||
|  | 
 | ||||||
|  | [node name="Timer" type="Timer" parent="."] | ||||||
|  | one_shot = true | ||||||
|  | 
 | ||||||
|  | [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] | ||||||
|  | 
 | ||||||
|  | [node name="Level" parent="." instance=ExtResource("2_xjpi1")] | ||||||
|  | 
 | ||||||
|  | [node name="CRT_Overlay" parent="." instance=ExtResource("2_onw3m")] | ||||||
|  | 
 | ||||||
|  | [connection signal="timeout" from="Timer" to="." method="_on_timeout"] | ||||||
| @ -1,17 +0,0 @@ | |||||||
| [gd_scene load_steps=3 format=3 uid="uid://bfanvsl6qnd7g"] |  | ||||||
| 
 |  | ||||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] |  | ||||||
| size = Vector2(224, 32) |  | ||||||
| 
 |  | ||||||
| [sub_resource type="QuadMesh" id="QuadMesh_qcjog"] |  | ||||||
| size = Vector2(192, 32) |  | ||||||
| 
 |  | ||||||
| [node name="Platform_01" type="StaticBody2D"] |  | ||||||
| collision_layer = 2 |  | ||||||
| metadata/_edit_group_ = true |  | ||||||
| 
 |  | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] |  | ||||||
| shape = SubResource("RectangleShape2D_7hfyn") |  | ||||||
| 
 |  | ||||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="."] |  | ||||||
| mesh = SubResource("QuadMesh_qcjog") |  | ||||||
| @ -0,0 +1,40 @@ | |||||||
|  | [gd_scene load_steps=3 format=3 uid="uid://cnp8h65468543"] | ||||||
|  | 
 | ||||||
|  | [ext_resource type="Shader" path="res://shaders/pend00-crt-vhs.gdshader" id="1_hco18"] | ||||||
|  | 
 | ||||||
|  | [sub_resource type="ShaderMaterial" id="ShaderMaterial_vmiki"] | ||||||
|  | shader = ExtResource("1_hco18") | ||||||
|  | shader_parameter/overlay = true | ||||||
|  | shader_parameter/scanlines_opacity = 0.062 | ||||||
|  | shader_parameter/scanlines_width = 0.062 | ||||||
|  | shader_parameter/grille_opacity = 0.062 | ||||||
|  | shader_parameter/resolution = Vector2(640, 320) | ||||||
|  | shader_parameter/pixelate = false | ||||||
|  | shader_parameter/roll = true | ||||||
|  | shader_parameter/roll_speed = 1.0 | ||||||
|  | shader_parameter/roll_size = 0.8 | ||||||
|  | shader_parameter/roll_variation = 2.574 | ||||||
|  | shader_parameter/distort_intensity = 0.0 | ||||||
|  | shader_parameter/noise_opacity = 0.05 | ||||||
|  | shader_parameter/noise_speed = 5.0 | ||||||
|  | shader_parameter/static_noise_intensity = 0.06 | ||||||
|  | shader_parameter/aberration = 0.00500005 | ||||||
|  | shader_parameter/brightness = 1.4 | ||||||
|  | shader_parameter/discolor = true | ||||||
|  | shader_parameter/warp_amount = 0.0 | ||||||
|  | shader_parameter/clip_warp = false | ||||||
|  | shader_parameter/vignette_intensity = 0.1 | ||||||
|  | shader_parameter/vignette_opacity = 0.5 | ||||||
|  | 
 | ||||||
|  | [node name="CRT_Overlay" type="CanvasLayer"] | ||||||
|  | 
 | ||||||
|  | [node name="ColorRect" type="ColorRect" parent="."] | ||||||
|  | light_mask = 0 | ||||||
|  | z_as_relative = false | ||||||
|  | material = SubResource("ShaderMaterial_vmiki") | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | grow_horizontal = 2 | ||||||
|  | grow_vertical = 2 | ||||||
|  | mouse_filter = 2 | ||||||
| @ -1,17 +1,18 @@ | |||||||
| [gd_scene load_steps=3 format=3 uid="uid://dn0lboldm331y"] | [gd_scene load_steps=3 format=3 uid="uid://dn0lboldm331y"] | ||||||
| 
 | 
 | ||||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | ||||||
| size = Vector2(352, 32) |  | ||||||
| 
 | 
 | ||||||
| [sub_resource type="QuadMesh" id="QuadMesh_qcjog"] | [sub_resource type="QuadMesh" id="QuadMesh_qcjog"] | ||||||
| size = Vector2(320, 32) |  | ||||||
| 
 | 
 | ||||||
| [node name="Platform_02" type="StaticBody2D"] | [node name="Platform_01" type="StaticBody2D"] | ||||||
| collision_layer = 2 | collision_layer = 2 | ||||||
| metadata/_edit_group_ = true | metadata/_edit_group_ = true | ||||||
| 
 | 
 | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||||
|  | scale = Vector2(16, 1) | ||||||
| shape = SubResource("RectangleShape2D_7hfyn") | shape = SubResource("RectangleShape2D_7hfyn") | ||||||
| 
 | 
 | ||||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="."] | [node name="MeshInstance2D" type="MeshInstance2D" parent="."] | ||||||
|  | position = Vector2(0.0224935, -0.125005) | ||||||
|  | scale = Vector2(300, 20) | ||||||
| mesh = SubResource("QuadMesh_qcjog") | mesh = SubResource("QuadMesh_qcjog") | ||||||
| @ -1,116 +0,0 @@ | |||||||
| [gd_scene load_steps=9 format=3 uid="uid://dvt585i7m0286"] |  | ||||||
| 
 |  | ||||||
| [ext_resource type="Script" path="res://scripts/tools/between2.gd" id="1_o5ti7"] |  | ||||||
| [ext_resource type="Script" path="res://scripts/Splash.gd" id="1_tnoah"] |  | ||||||
| [ext_resource type="PackedScene" uid="uid://bc3i3udumnh3r" path="res://scenes/Main.tscn" id="2_dq85p"] |  | ||||||
| [ext_resource type="Texture2D" uid="uid://cihjayxr028j3" path="res://icon.svg" id="2_fpfqa"] |  | ||||||
| [ext_resource type="PackedScene" uid="uid://dfqspackuotur" path="res://scenes/ui/fade.tscn" id="4_hn3xu"] |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_sdvqp"] |  | ||||||
| length = 0.001 |  | ||||||
| tracks/0/type = "bezier" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath("Logo:weight") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "handle_modes": PackedInt32Array(0), |  | ||||||
| "points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0), |  | ||||||
| "times": PackedFloat32Array(0) |  | ||||||
| } |  | ||||||
| tracks/1/type = "value" |  | ||||||
| tracks/1/imported = false |  | ||||||
| tracks/1/enabled = true |  | ||||||
| tracks/1/path = NodePath("Black:color") |  | ||||||
| tracks/1/interp = 1 |  | ||||||
| tracks/1/loop_wrap = true |  | ||||||
| tracks/1/keys = { |  | ||||||
| "times": PackedFloat32Array(0), |  | ||||||
| "transitions": PackedFloat32Array(1), |  | ||||||
| "update": 0, |  | ||||||
| "values": [Color(0, 0, 0, 1)] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_2v5v3"] |  | ||||||
| resource_name = "animation" |  | ||||||
| length = 3.0 |  | ||||||
| tracks/0/type = "bezier" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath("Logo:weight") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "handle_modes": PackedInt32Array(0, 0, 0, 0), |  | ||||||
| "points": PackedFloat32Array(0, -0.25, 0, 0.0947368, 0.323529, 0.5, -0.366629, 0.00130719, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 1, -0.105263, -0.344444, 0.25, 0), |  | ||||||
| "times": PackedFloat32Array(0.5, 1, 2, 2.5) |  | ||||||
| } |  | ||||||
| tracks/1/type = "value" |  | ||||||
| tracks/1/imported = false |  | ||||||
| tracks/1/enabled = true |  | ||||||
| tracks/1/path = NodePath("Black:color") |  | ||||||
| tracks/1/interp = 1 |  | ||||||
| tracks/1/loop_wrap = true |  | ||||||
| tracks/1/keys = { |  | ||||||
| "times": PackedFloat32Array(0, 0.5, 2.5, 3), |  | ||||||
| "transitions": PackedFloat32Array(1, 1, 1, 1), |  | ||||||
| "update": 0, |  | ||||||
| "values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"] |  | ||||||
| _data = { |  | ||||||
| "RESET": SubResource("Animation_sdvqp"), |  | ||||||
| "animation": SubResource("Animation_2v5v3") |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [node name="Main" type="CanvasLayer"] |  | ||||||
| follow_viewport_enabled = true |  | ||||||
| script = ExtResource("1_tnoah") |  | ||||||
| res = ExtResource("2_dq85p") |  | ||||||
| metadata/_edit_use_anchors_ = true |  | ||||||
| 
 |  | ||||||
| [node name="in" type="Control" parent="."] |  | ||||||
| layout_mode = 3 |  | ||||||
| anchors_preset = 4 |  | ||||||
| anchor_top = 0.5 |  | ||||||
| anchor_bottom = 0.5 |  | ||||||
| grow_vertical = 2 |  | ||||||
| 
 |  | ||||||
| [node name="out" type="Control" parent="."] |  | ||||||
| layout_mode = 3 |  | ||||||
| anchors_preset = 6 |  | ||||||
| anchor_left = 1.0 |  | ||||||
| anchor_top = 0.5 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 0.5 |  | ||||||
| grow_horizontal = 0 |  | ||||||
| grow_vertical = 2 |  | ||||||
| metadata/_edit_use_anchors_ = true |  | ||||||
| 
 |  | ||||||
| [node name="Logo" type="Control" parent="."] |  | ||||||
| layout_mode = 3 |  | ||||||
| anchors_preset = 0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| rotation = -6.28318 |  | ||||||
| script = ExtResource("1_o5ti7") |  | ||||||
| weight = 0.5 |  | ||||||
| 
 |  | ||||||
| [node name="TextureRect" type="TextureRect" parent="Logo"] |  | ||||||
| layout_mode = 0 |  | ||||||
| offset_left = -96.0 |  | ||||||
| offset_top = -96.0 |  | ||||||
| offset_right = 96.0 |  | ||||||
| offset_bottom = 96.0 |  | ||||||
| texture = ExtResource("2_fpfqa") |  | ||||||
| 
 |  | ||||||
| [node name="Black" parent="." instance=ExtResource("4_hn3xu")] |  | ||||||
| script = null |  | ||||||
| 
 |  | ||||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] |  | ||||||
| libraries = { |  | ||||||
| "": SubResource("AnimationLibrary_sansa") |  | ||||||
| } |  | ||||||
| autoplay = "animation" |  | ||||||
| @ -1,81 +0,0 @@ | |||||||
| [gd_scene load_steps=6 format=3 uid="uid://dfqspackuotur"] |  | ||||||
| 
 |  | ||||||
| [ext_resource type="Script" path="res://scripts/tools/fade.gd" id="1_i8eyl"] |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_7acmb"] |  | ||||||
| length = 0.001 |  | ||||||
| tracks/0/type = "value" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath(".:modulate") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "times": PackedFloat32Array(0), |  | ||||||
| "transitions": PackedFloat32Array(1), |  | ||||||
| "update": 0, |  | ||||||
| "values": [Color(1, 1, 1, 1)] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_iqj70"] |  | ||||||
| resource_name = "fade_in" |  | ||||||
| tracks/0/type = "value" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath(".:modulate") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "times": PackedFloat32Array(0, 1), |  | ||||||
| "transitions": PackedFloat32Array(1, 1), |  | ||||||
| "update": 0, |  | ||||||
| "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] |  | ||||||
| } |  | ||||||
| tracks/1/type = "method" |  | ||||||
| tracks/1/imported = false |  | ||||||
| tracks/1/enabled = true |  | ||||||
| tracks/1/path = NodePath(".") |  | ||||||
| tracks/1/interp = 1 |  | ||||||
| tracks/1/loop_wrap = true |  | ||||||
| tracks/1/keys = { |  | ||||||
| "times": PackedFloat32Array(), |  | ||||||
| "transitions": PackedFloat32Array(), |  | ||||||
| "values": [] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_x5jw3"] |  | ||||||
| resource_name = "fade_out" |  | ||||||
| tracks/0/type = "value" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath(".:modulate") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "times": PackedFloat32Array(0, 1), |  | ||||||
| "transitions": PackedFloat32Array(1, 1), |  | ||||||
| "update": 0, |  | ||||||
| "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_ejj8p"] |  | ||||||
| _data = { |  | ||||||
| "RESET": SubResource("Animation_7acmb"), |  | ||||||
| "fade_in": SubResource("Animation_iqj70"), |  | ||||||
| "fade_out": SubResource("Animation_x5jw3") |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [node name="Black" type="ColorRect"] |  | ||||||
| anchors_preset = 15 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 1.0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| mouse_filter = 2 |  | ||||||
| color = Color(0, 0, 0, 1) |  | ||||||
| script = ExtResource("1_i8eyl") |  | ||||||
| 
 |  | ||||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] |  | ||||||
| libraries = { |  | ||||||
| "": SubResource("AnimationLibrary_ejj8p") |  | ||||||
| } |  | ||||||
| @ -1,15 +1,12 @@ | |||||||
| extends Node2D | extends Area2D | ||||||
| 
 |  | ||||||
| @export var ini_dir: int |  | ||||||
| @export var ini_grav_vec: Vector2 |  | ||||||
| #var asp : AudioStreamPlayer |  | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| # Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||||
| func _ready(): | func _ready(): | ||||||
| 	#asp = $AudioStreamPlayer | 	#$pDasher.body_entered.connect(OnBodyEntered) | ||||||
| 	pass	 | 	pass # Replace with function body. | ||||||
| 
 | 
 | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
| func _process(delta): | func _process(delta): | ||||||
| 	pass | 	pass | ||||||
|  | 
 | ||||||
| @ -0,0 +1,19 @@ | |||||||
|  | extends CanvasLayer | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	pass # Replace with function body. | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|  | func _process(delta): | ||||||
|  | 	_draw() | ||||||
|  | 	pass | ||||||
|  | 
 | ||||||
|  | func _draw(): | ||||||
|  | 	var width = 5 | ||||||
|  | 	var color = Color(0, 1, 0) | ||||||
|  | 	var start = Vector2(0,0) | ||||||
|  | 	var end = Vector2(100,100) | ||||||
|  | 	$Line2D.draw_line(start, end, color, width) | ||||||
| @ -0,0 +1,31 @@ | |||||||
|  | extends CanvasLayer | ||||||
|  | var mainScene | ||||||
|  | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||||
|  | 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||||
|  | 	pass # Replace with function body. | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|  | func _process(delta): | ||||||
|  | 	pass | ||||||
|  | 
 | ||||||
|  | func _on_quit(): | ||||||
|  | 	get_tree().quit() | ||||||
|  | 	 | ||||||
|  | func _on_play_lv0(): | ||||||
|  | 	get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||||
|  | func _on_play_lv1(): | ||||||
|  | 	get_tree().change_scene_to_file( "res://scenes/main1.tscn" ) | ||||||
|  | 	#$".".hide() | ||||||
|  | 	#var w = get_node("/root/World"); | ||||||
|  | 	# | ||||||
|  | 	#if !w: | ||||||
|  | 		#get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||||
|  | 	#else: | ||||||
|  | 		#w.load_level() | ||||||
|  | 		#w.player_spawn()   | ||||||
|  | 		#w.show() | ||||||
|  | 
 | ||||||
| @ -1,57 +0,0 @@ | |||||||
| extends Node2D |  | ||||||
| 
 |  | ||||||
| var G: Node2D |  | ||||||
| var L: Node2D |  | ||||||
| var P: CharacterBody2D |  | ||||||
| 
 |  | ||||||
| var curr_lives: int  = PDash.STARTING_LIVES |  | ||||||
| var curr_lvl: int = 1 |  | ||||||
| 
 |  | ||||||
| func load_lvl( lvl_index: int ): |  | ||||||
| 	var lvl_path = PDash.lvl_paths[ lvl_index-1 ] |  | ||||||
| 	var lvl: Node = load( lvl_path ).instantiate() |  | ||||||
| 	G.add_child( lvl ) |  | ||||||
| 	L = $Game/Level |  | ||||||
| 	init_lvl() |  | ||||||
| 	 |  | ||||||
| func load_plyr(): |  | ||||||
| 	var plyr = load("res://scenes/Player.tscn").instantiate() |  | ||||||
| 	G.add_child( plyr ) |  | ||||||
| 	P = $Game/Player |  | ||||||
| 	init_plyr() |  | ||||||
| 	 |  | ||||||
| func init_lvl(): |  | ||||||
| 	#connect signals |  | ||||||
| 	var switches = $Game/Level/Switches.get_children() |  | ||||||
| 	for s in switches: |  | ||||||
| 		s.body_entered.connect( _on_switch_body_entered.bind(s.type)) |  | ||||||
| #	$player.combat_trigger.connect(start_combat) |  | ||||||
| 	 |  | ||||||
| 	pass |  | ||||||
| 	 |  | ||||||
| func init_plyr(): |  | ||||||
| 	#P.init() |  | ||||||
| 	P.set_direction( L.ini_dir ) |  | ||||||
| 	P.set_gravity_vector( L.ini_grav_vec ) |  | ||||||
| 	P.position = L.get_node("SpawnPoint").position |  | ||||||
| 	 |  | ||||||
| # Called when the node enters the scene tree for the first time. |  | ||||||
| func _ready(): |  | ||||||
| 	G = $Game |  | ||||||
| 	 |  | ||||||
| 	PDash.fade( "in" , 1 ) |  | ||||||
| 	 |  | ||||||
| 	load_lvl(curr_lvl) |  | ||||||
| 	load_plyr() |  | ||||||
| 	 |  | ||||||
| func _on_switch_body_entered(body,type): |  | ||||||
| 	if type == 0: #end switch |  | ||||||
| 		pass |  | ||||||
| 	elif type == 1: #abyss switch |  | ||||||
| 		P.fall() |  | ||||||
| 	elif type == 2: #gravity switch |  | ||||||
| 		pass |  | ||||||
| 
 |  | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. |  | ||||||
| func _process(delta): |  | ||||||
| 	pass |  | ||||||
| @ -0,0 +1,31 @@ | |||||||
|  | extends CanvasLayer | ||||||
|  | var mainScene | ||||||
|  | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||||
|  | 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||||
|  | 	pass # Replace with function body. | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|  | func _process(delta): | ||||||
|  | 	pass | ||||||
|  | 
 | ||||||
|  | func _on_quit(): | ||||||
|  | 	get_tree().quit() | ||||||
|  | 	 | ||||||
|  | func _on_play_lv0(): | ||||||
|  | 	get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||||
|  | func _on_play_lv1(): | ||||||
|  | 	get_tree().change_scene_to_file( "res://scenes/main1.tscn" ) | ||||||
|  | 	#$".".hide() | ||||||
|  | 	#var w = get_node("/root/World"); | ||||||
|  | 	# | ||||||
|  | 	#if !w: | ||||||
|  | 		#get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||||
|  | 	#else: | ||||||
|  | 		#w.load_level() | ||||||
|  | 		#w.player_spawn()   | ||||||
|  | 		#w.show() | ||||||
|  | 
 | ||||||
| @ -1,30 +0,0 @@ | |||||||
| extends Node |  | ||||||
| 
 |  | ||||||
| var game_name: String = "pDash" |  | ||||||
| var game_version: float = 0.1 |  | ||||||
| 
 |  | ||||||
| ## Resources |  | ||||||
| var lvl_paths: Array[String] = [ |  | ||||||
| 	"res://scenes/levels/level_0.tscn", |  | ||||||
| 	"res://scenes/levels/level_1.tscn" |  | ||||||
| ] |  | ||||||
| 
 |  | ||||||
| ## Variables |  | ||||||
| const STARTING_LIVES: int = 3 |  | ||||||
| 
 |  | ||||||
| ## Preferences |  | ||||||
| var show_splash: bool = false |  | ||||||
| 
 |  | ||||||
| func fade( type: String , t: float ): |  | ||||||
| 	var fade = load("res://scenes/ui/fade.tscn").instantiate(); |  | ||||||
| 	if type == "in": |  | ||||||
| 		fade.type = 0 |  | ||||||
| 	elif type == "out": |  | ||||||
| 		fade.type = 1 |  | ||||||
| 	fade.speed = 1/t |  | ||||||
| 	get_node("/root/Main/Curtains").add_child( fade ) |  | ||||||
| 
 |  | ||||||
| func splash(): |  | ||||||
| 	var splash = load("res://scenes/ui/Splash.tscn").instantiate(); |  | ||||||
| 	get_node("/root/Main/Splash").add_child( splash ) |  | ||||||
| 	await  splash.get_node("AnimationPlayer").animation_finished |  | ||||||
| @ -1,12 +1,22 @@ | |||||||
| extends CanvasLayer | extends CanvasLayer | ||||||
| @export var res: Resource | var start = preload("res://scenes/UI/Start.tscn").instantiate() | ||||||
| 
 | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
| func _ready(): | func _ready(): | ||||||
| 	if PDash.show_splash: | 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||||
| 		await $AnimationPlayer.animation_finished | 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||||
| 	get_tree().change_scene_to_packed( res ) | 	pass # Replace with function body. | ||||||
| 	#queue_free() | 
 | ||||||
| 	 | 
 | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
| func _process(delta): | func _process(delta): | ||||||
| 	pass | 	pass | ||||||
|  | 
 | ||||||
|  | func _on_quit(): | ||||||
|  | 	get_tree().quit() | ||||||
|  | 	 | ||||||
|  | func load_start_menu(): | ||||||
|  | 	#$".".hide() | ||||||
|  | 	#get_tree().get_root().add_child( start ) | ||||||
|  | 	get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") | ||||||
|  | 
 | ||||||
|  | |||||||
| @ -0,0 +1,31 @@ | |||||||
|  | extends CanvasLayer | ||||||
|  | var mainScene | ||||||
|  | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||||
|  | 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||||
|  | 	pass # Replace with function body. | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|  | func _process(delta): | ||||||
|  | 	pass | ||||||
|  | 
 | ||||||
|  | func _on_quit(): | ||||||
|  | 	get_tree().quit() | ||||||
|  | 	 | ||||||
|  | func _on_play(): | ||||||
|  | 	#$".".hide() | ||||||
|  | 	#var w = get_node("/root/World"); | ||||||
|  | 	# | ||||||
|  | 	#if !w: | ||||||
|  | 	get_tree().change_scene_to_file( "res://scenes/Start.tscn" ) | ||||||
|  | 	#else: | ||||||
|  | 		#w.player_spawn()   | ||||||
|  | 		#w.show() | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | func _on_label_2_button_up(): | ||||||
|  | 	get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") | ||||||
| @ -0,0 +1,103 @@ | |||||||
|  | extends Node2D | ||||||
|  | 
 | ||||||
|  | var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") | ||||||
|  | var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector") | ||||||
|  | var player = load("res://scenes/pDasher.tscn") | ||||||
|  | #var level | ||||||
|  | var direction: int = 1 | ||||||
|  | var paused: bool = false | ||||||
|  | var asp: AudioStreamPlayer | ||||||
|  | var switch_gravity_sound = preload("res://audio/switch_gravity.wav") | ||||||
|  | var win = preload("res://scenes/UI/Win.tscn").instantiate() | ||||||
|  | var end = preload("res://scenes/UI/End.tscn").instantiate() | ||||||
|  | #var level_n: int = 1 | ||||||
|  | var pDasher | ||||||
|  |   | ||||||
|  | 
 | ||||||
|  | ## WORLD METHODS | ||||||
|  | func switch_gravity(): | ||||||
|  | 	gravity_vector =  gravity_vector.rotated(deg_to_rad(180)) | ||||||
|  | 	 | ||||||
|  | func switch_direction(): | ||||||
|  | 	print("changing") | ||||||
|  | 	direction *= -1 | ||||||
|  | 
 | ||||||
|  | ## NAVIGATION | ||||||
|  | func player_fail(): | ||||||
|  | 	get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") | ||||||
|  | 	 | ||||||
|  | func player_win(): | ||||||
|  | 	#level_n += 1 | ||||||
|  | 	#load_level() | ||||||
|  | 	#$"." .hide() | ||||||
|  | 	#get_tree().get_root().add_child( win ) | ||||||
|  | 	get_tree().change_scene_to_file("res://scenes/UI/Win.tscn") | ||||||
|  | 
 | ||||||
|  | func player_spawn(): | ||||||
|  | 	pDasher.position = Vector2(0,0  ) | ||||||
|  | 
 | ||||||
|  | #func load_level(): | ||||||
|  | 	##if level_n == null: | ||||||
|  | 		##level_n = 0 | ||||||
|  | 	#level = Levels[level_n] | ||||||
|  | 	 | ||||||
|  | func _ready(): | ||||||
|  | 	 | ||||||
|  | 	#load_level() | ||||||
|  | 		 | ||||||
|  | 	asp = $AudioStreamPlayer | ||||||
|  | 	 | ||||||
|  | 	#load player and level | ||||||
|  | 	get_node("/root/World").add_child( player.instantiate() ) | ||||||
|  | 	#get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to. | ||||||
|  | 	 | ||||||
|  | 	# manage signals connections | ||||||
|  | 	var abysses = $Level/Abysses.get_children() | ||||||
|  | 	for abyss in abysses: | ||||||
|  | 		abyss.body_entered.connect( _on_abyss_body_entered ) | ||||||
|  | 		 | ||||||
|  | 	var gravity_switches = $Level/Switches/Gravity.get_children() | ||||||
|  | 	for gswitch in gravity_switches: | ||||||
|  | 		gswitch.body_entered.connect( _on_gswitch_body_entered ) | ||||||
|  | 	 | ||||||
|  | 	var direction_switches = $Level/Switches/Direction.get_children() | ||||||
|  | 	for dswitch in direction_switches: | ||||||
|  | 		dswitch.body_entered.connect( _on_dswitch_body_entered ) | ||||||
|  | 		 | ||||||
|  | 		 | ||||||
|  | 	var checkpoints = $Level/Checkpoints.get_children() | ||||||
|  | 	for checkpoint in checkpoints: | ||||||
|  | 		#print( checkpoint ) | ||||||
|  | 		checkpoint.body_entered.connect( _on_checkpoint_body_entered ) | ||||||
|  | 		 | ||||||
|  | 	pDasher = get_node("/root/World/pDasher") | ||||||
|  | 	player_spawn() | ||||||
|  | ## MAIN | ||||||
|  | #func _process(delta): | ||||||
|  | 	#pass | ||||||
|  | 
 | ||||||
|  | ##SIGNAL HANDLING | ||||||
|  | func _on_abyss_body_entered(body): | ||||||
|  | 	#check that body is player | ||||||
|  | 	player_fail() | ||||||
|  | 	#print( str(body) + " se fue pal hoyo" ) | ||||||
|  | 
 | ||||||
|  | func _on_gswitch_body_entered(body): | ||||||
|  | 	#check type of switch | ||||||
|  | 	#body.get_node("AnimationPlayer").spin() | ||||||
|  | 	asp.stream = switch_gravity_sound | ||||||
|  | 	asp.play() | ||||||
|  | 	switch_gravity() | ||||||
|  | 
 | ||||||
|  | func _on_dswitch_body_entered(body):	 | ||||||
|  | 	pDasher | ||||||
|  | 	pDasher.switch_direction() | ||||||
|  | 	 | ||||||
|  | 	 | ||||||
|  | 
 | ||||||
|  | func _on_checkpoint_body_entered(body): | ||||||
|  | 	body.direction = 0; | ||||||
|  | 	$Timer.start() | ||||||
|  | 
 | ||||||
|  | func _on_timeout():	 | ||||||
|  | 	player_win() | ||||||
| @ -1,8 +1,9 @@ | |||||||
| extends Node | extends Area2D | ||||||
|  | @export var type: String | ||||||
| 
 | 
 | ||||||
| # Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||||
| func _ready(): | func _ready(): | ||||||
| 	pass # Replace with function body. | 	pass | ||||||
| 
 | 
 | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
| func _process(delta): | func _process(delta): | ||||||
| @ -1,11 +1,16 @@ | |||||||
| extends Area2D | extends Area2D | ||||||
| 
 | 
 | ||||||
| @export var type: int # 0, end 1 abyss, 2 gravity | @export var type: String | ||||||
| 
 | 
 | ||||||
|  | var w: Node | ||||||
| # Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||||
| func _ready(): | func _ready(): | ||||||
| 	pass # Replace with function body. | 	w = get_node("/root/World") | ||||||
|  | #	print(w) | ||||||
| 
 | 
 | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
| func _process(delta): | func _process(delta): | ||||||
| 	pass | 	pass | ||||||
|  | 
 | ||||||
|  | func spin(): | ||||||
|  | 	$AnimationPlayer.play("spin") | ||||||
|  | |||||||
| @ -1,17 +0,0 @@ | |||||||
| extends Control |  | ||||||
| var in_p : Vector2 |  | ||||||
| var out_p : Vector2 |  | ||||||
| var width : float |  | ||||||
| @export var weight : float |  | ||||||
| 
 |  | ||||||
| # Called when the node enters the scene tree for the first time. |  | ||||||
| func _ready(): |  | ||||||
| 	in_p = $"../in".position |  | ||||||
| 	out_p = $"../out".position |  | ||||||
| 	width = $TextureRect.texture.get_size().x |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. |  | ||||||
| func _process(delta): |  | ||||||
| 	position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight) |  | ||||||
| 	pass |  | ||||||
| @ -1,19 +0,0 @@ | |||||||
| extends ColorRect |  | ||||||
| @export var type: int = 0 |  | ||||||
| @export var speed: float = 1 |  | ||||||
| 
 |  | ||||||
| # Called when the node enters the scene tree for the first time. |  | ||||||
| 	 |  | ||||||
| func _ready(): |  | ||||||
| 	if type == 0: |  | ||||||
| 		$AnimationPlayer.play("fade_in") |  | ||||||
| 	elif type == 1: |  | ||||||
| 		$AnimationPlayer.play("fade_out") |  | ||||||
| 	 |  | ||||||
| 	$AnimationPlayer.speed_scale = speed |  | ||||||
| 	await $AnimationPlayer.animation_finished |  | ||||||
| 	queue_free() |  | ||||||
| 	 |  | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. |  | ||||||
| func _process(delta): |  | ||||||
| 	pass |  | ||||||
| @ -0,0 +1,9 @@ | |||||||
|  | shader_type canvas_item; | ||||||
|  | uniform float flap_speed = 4.0; | ||||||
|  | uniform float scale = 4; | ||||||
|  | 
 | ||||||
|  | void vertex() { | ||||||
|  |     VERTEX.y = VERTEX.y * scale - (64.0*scale/2.0); | ||||||
|  | 	VERTEX.x = VERTEX.x * scale - (64.0*scale/2.0); | ||||||
|  | 	 | ||||||
|  | } | ||||||
| @ -0,0 +1,231 @@ | |||||||
|  | /* | ||||||
|  | Shader from Godot Shaders - the free shader library. | ||||||
|  | godotshaders.com/shader/VHS-and-CRT-monitor-effect | ||||||
|  | 
 | ||||||
|  | This shader is under CC0 license. Feel free to use, improve and  | ||||||
|  | change this shader according to your needs and consider sharing  | ||||||
|  | the modified result to godotshaders.com. | ||||||
|  | */ | ||||||
|  | 
 | ||||||
|  | shader_type canvas_item; | ||||||
|  | uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; | ||||||
|  | 
 | ||||||
|  | //*** IMPORTANT! ***/  | ||||||
|  | // - If you are using this shader to affect the node it is applied to set 'overlay' to false (unchecked in the instepctor). | ||||||
|  | // - If you are using this shader as an overlay, and want the shader to affect the nodes below in the Scene hierarchy, | ||||||
|  | //   set 'overlay' to true (checked in the inspector). | ||||||
|  | // On Mac there is potentially a bug causing this to not work properly. If that is the case and you want to use the shader as an overlay | ||||||
|  | // change all "overlay ? SCREEN_TEXTURE : TEXTURE" to only "SCREEN_TEXTURE" on lines 129-140, and "vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);" | ||||||
|  | // to "vec2 uv = warp(SCREEN_UV);" on line 98. | ||||||
|  | uniform bool overlay = false; | ||||||
|  | 
 | ||||||
|  | uniform float scanlines_opacity : hint_range(0.0, 1.0) = 0.4; | ||||||
|  | uniform float scanlines_width : hint_range(0.0, 0.5) = 0.25; | ||||||
|  | uniform float grille_opacity : hint_range(0.0, 1.0) = 0.3; | ||||||
|  | uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based on these values | ||||||
|  | 
 | ||||||
|  | uniform bool pixelate = true; // Fill each square ("pixel") with a sampled color, creating a pixel look and a more accurate representation of how a CRT monitor would work. | ||||||
|  | 
 | ||||||
|  | uniform bool roll = true; | ||||||
|  | uniform float roll_speed = 8.0; // Positive values are down, negative are up | ||||||
|  | uniform float roll_size : hint_range(0.0, 100.0) = 15.0; | ||||||
|  | uniform float roll_variation : hint_range(0.1, 5.0) = 1.8; // This valie is not an exact science. You have to play around with the value to find a look you like. How this works is explained in the code below. | ||||||
|  | uniform float distort_intensity : hint_range(0.0, 0.2) = 0.05; // The distortion created by the rolling effect. | ||||||
|  | 
 | ||||||
|  | uniform float noise_opacity : hint_range(0.0, 1.0) = 0.4; | ||||||
|  | uniform float noise_speed = 5.0; // There is a movement in the noise pattern that can be hard to see first. This sets the speed of that movement. | ||||||
|  | 
 | ||||||
|  | uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06; | ||||||
|  | 
 | ||||||
|  | uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion on each color channel. | ||||||
|  | uniform float brightness = 1.4; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. | ||||||
|  | uniform bool discolor = true; // Add a discolor effect simulating a VHS | ||||||
|  | 
 | ||||||
|  | uniform float warp_amount :hint_range(0.0, 5.0) = 1.0; // Warp the texture edges simulating the curved glass of a CRT monitor or old TV. | ||||||
|  | uniform bool clip_warp = false; | ||||||
|  | 
 | ||||||
|  | uniform float vignette_intensity = 0.4; // Size of the vignette, how far towards the middle it should go. | ||||||
|  | uniform float vignette_opacity : hint_range(0.0, 1.0) = 0.5; | ||||||
|  | 
 | ||||||
|  | // Used by the noise functin to generate a pseudo random value between 0.0 and 1.0 | ||||||
|  | vec2 random(vec2 uv){ | ||||||
|  |     uv = vec2( dot(uv, vec2(127.1,311.7) ), | ||||||
|  |                dot(uv, vec2(269.5,183.3) ) ); | ||||||
|  |     return -1.0 + 2.0 * fract(sin(uv) * 43758.5453123); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // Generate a Perlin noise used by the distortion effects | ||||||
|  | float noise(vec2 uv) { | ||||||
|  |     vec2 uv_index = floor(uv); | ||||||
|  |     vec2 uv_fract = fract(uv); | ||||||
|  | 
 | ||||||
|  |     vec2 blur = smoothstep(0.0, 1.0, uv_fract); | ||||||
|  | 
 | ||||||
|  |     return mix( mix( dot( random(uv_index + vec2(0.0,0.0) ), uv_fract - vec2(0.0,0.0) ), | ||||||
|  |                      dot( random(uv_index + vec2(1.0,0.0) ), uv_fract - vec2(1.0,0.0) ), blur.x), | ||||||
|  |                 mix( dot( random(uv_index + vec2(0.0,1.0) ), uv_fract - vec2(0.0,1.0) ), | ||||||
|  |                      dot( random(uv_index + vec2(1.0,1.0) ), uv_fract - vec2(1.0,1.0) ), blur.x), blur.y) * 0.5 + 0.5; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // Takes in the UV and warps the edges, creating the spherized effect | ||||||
|  | vec2 warp(vec2 uv){ | ||||||
|  | 	vec2 delta = uv - 0.5; | ||||||
|  | 	float delta2 = dot(delta.xy, delta.xy); | ||||||
|  | 	float delta4 = delta2 * delta2; | ||||||
|  | 	float delta_offset = delta4 * warp_amount; | ||||||
|  | 	 | ||||||
|  | 	return uv + delta * delta_offset; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // Adds a black border to hide stretched pixel created by the warp effect | ||||||
|  | float border (vec2 uv){ | ||||||
|  | 	float radius = min(warp_amount, 0.08); | ||||||
|  | 	radius = max(min(min(abs(radius * 2.0), abs(1.0)), abs(1.0)), 1e-5); | ||||||
|  | 	vec2 abs_uv = abs(uv * 2.0 - 1.0) - vec2(1.0, 1.0) + radius; | ||||||
|  | 	float dist = length(max(vec2(0.0), abs_uv)) / radius; | ||||||
|  | 	float square = smoothstep(0.96, 1.0, dist); | ||||||
|  | 	return clamp(1.0 - square, 0.0, 1.0); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // Adds a vignette shadow to the edges of the image | ||||||
|  | float vignette(vec2 uv){ | ||||||
|  | 	uv *= 1.0 - uv.xy; | ||||||
|  | 	float vignette = uv.x * uv.y * 15.0; | ||||||
|  | 	return pow(vignette, vignette_intensity * vignette_opacity); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void fragment() | ||||||
|  | { | ||||||
|  | 	vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV); // Warp the uv. uv will be used in most cases instead of UV to keep the warping | ||||||
|  | 	vec2 text_uv = uv; | ||||||
|  | 	vec2 roll_uv = vec2(0.0); | ||||||
|  | 	float time = roll ? TIME : 0.0; | ||||||
|  | 	 | ||||||
|  | 
 | ||||||
|  | 	// Pixelate the texture based on the given resolution. | ||||||
|  | 	if (pixelate) | ||||||
|  | 	{ | ||||||
|  | 		text_uv = ceil(uv * resolution) / resolution; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Create the rolling effect. We need roll_line a bit later to make the noise effect. | ||||||
|  | 	// That is why this runs if roll is true OR noise_opacity is over 0. | ||||||
|  | 	float roll_line = 0.0; | ||||||
|  | 	if (roll || noise_opacity > 0.0) | ||||||
|  | 	{ | ||||||
|  | 		// Create the areas/lines where the texture will be distorted. | ||||||
|  | 		roll_line = smoothstep(0.3, 0.9, sin(uv.y * roll_size - (time * roll_speed) ) ); | ||||||
|  | 		// Create more lines of a different size and apply to the first set of lines. This creates a bit of variation. | ||||||
|  | 		roll_line *= roll_line * smoothstep(0.3, 0.9, sin(uv.y * roll_size * roll_variation - (time * roll_speed * roll_variation) ) ); | ||||||
|  | 		// Distort the UV where where the lines are | ||||||
|  | 		roll_uv = vec2(( roll_line * distort_intensity * (1.-UV.x)), 0.0); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	vec4 text; | ||||||
|  | 	if (roll) | ||||||
|  | 	{ | ||||||
|  | 		// If roll is true distort the texture with roll_uv. The texture is split up into RGB to  | ||||||
|  | 		// make some chromatic aberration. We apply the aberration to the red and green channels accorging to the aberration parameter | ||||||
|  | 		// and intensify it a bit in the roll distortion. | ||||||
|  | 		text.r = texture(SCREEN_TEXTURE, text_uv + roll_uv * 0.8 + vec2(aberration, 0.0) * .1).r; | ||||||
|  | 		text.g = texture(SCREEN_TEXTURE, text_uv + roll_uv * 1.2 - vec2(aberration, 0.0) * .1 ).g; | ||||||
|  | 		text.b = texture(SCREEN_TEXTURE, text_uv + roll_uv).b; | ||||||
|  | 		text.a = 1.0; | ||||||
|  | 	} | ||||||
|  | 	else | ||||||
|  | 	{ | ||||||
|  | 		// If roll is false only apply the aberration without any distorion. The aberration values are very small so the .1 is only  | ||||||
|  | 		// to make the slider in the Inspector less sensitive. | ||||||
|  | 		text.r = texture(SCREEN_TEXTURE, text_uv + vec2(aberration, 0.0) * .1).r; | ||||||
|  | 		text.g = texture(SCREEN_TEXTURE, text_uv - vec2(aberration, 0.0) * .1).g; | ||||||
|  | 		text.b = texture(SCREEN_TEXTURE, text_uv).b; | ||||||
|  | 		text.a = 1.0; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	float r = text.r; | ||||||
|  | 	float g = text.g; | ||||||
|  | 	float b = text.b; | ||||||
|  | 	 | ||||||
|  | 	uv = warp(UV); | ||||||
|  | 	 | ||||||
|  | 	// CRT monitors don't have pixels but groups of red, green and blue dots or lines, called grille. We isolate the texture's color channels  | ||||||
|  | 	// and divide it up in 3 offsetted lines to show the red, green and blue colors next to each other, with a small black gap between. | ||||||
|  | 	if (grille_opacity > 0.0){ | ||||||
|  | 		 | ||||||
|  | 		float g_r = smoothstep(0.85, 0.95, abs(sin(uv.x * (resolution.x * 3.14159265)))); | ||||||
|  | 		r = mix(r, r * g_r, grille_opacity); | ||||||
|  | 		 | ||||||
|  | 		float g_g = smoothstep(0.85, 0.95, abs(sin(1.05 + uv.x * (resolution.x * 3.14159265)))); | ||||||
|  | 		g = mix(g, g * g_g, grille_opacity); | ||||||
|  | 		 | ||||||
|  | 		float b_b = smoothstep(0.85, 0.95, abs(sin(2.1 + uv.x * (resolution.x * 3.14159265)))); | ||||||
|  | 		b = mix(b, b * b_b, grille_opacity); | ||||||
|  | 		 | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Apply the grille to the texture's color channels and apply Brightness. Since the grille and the scanlines (below) make the image very dark you | ||||||
|  | 	// can compensate by increasing the brightness. | ||||||
|  | 	text.r = clamp(r * brightness, 0.0, 1.0); | ||||||
|  | 	text.g = clamp(g * brightness, 0.0, 1.0); | ||||||
|  | 	text.b = clamp(b * brightness, 0.0, 1.0); | ||||||
|  | 	 | ||||||
|  | 	// Scanlines are the horizontal lines that make up the image on a CRT monitor.  | ||||||
|  | 	// Here we are actual setting the black gap between each line, which I guess is not the right definition of the word, but you get the idea   | ||||||
|  | 	float scanlines = 0.5; | ||||||
|  | 	if (scanlines_opacity > 0.0) | ||||||
|  | 	{ | ||||||
|  | 		// Same technique as above, create lines with sine and applying it to the texture. Smoothstep to allow setting the line size. | ||||||
|  | 		scanlines = smoothstep(scanlines_width, scanlines_width + 0.5, abs(sin(uv.y * (resolution.y * 3.14159265)))); | ||||||
|  | 		text.rgb = mix(text.rgb, text.rgb * vec3(scanlines), scanlines_opacity); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Apply the banded noise. | ||||||
|  | 	if (noise_opacity > 0.0) | ||||||
|  | 	{ | ||||||
|  | 		// Generate a noise pattern that is very stretched horizontally, and animate it with noise_speed | ||||||
|  | 		float noise = smoothstep(0.4, 0.5, noise(uv * vec2(2.0, 200.0) + vec2(10.0, (TIME * (noise_speed))) ) ); | ||||||
|  | 		 | ||||||
|  | 		// We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts off all black parts). | ||||||
|  | 		// We also add in some basic noise with random() to break up the noise pattern above. The noise is sized according to  | ||||||
|  | 		// the resolution value set in the inspector. If you don't like this look you can  | ||||||
|  | 		// change "ceil(uv * resolution) / resolution" to only "uv" to make it less pixelated. Or multiply resolution with som value | ||||||
|  | 		// greater than 1.0 to make them smaller. | ||||||
|  | 		roll_line *= noise * scanlines * clamp(random((ceil(uv * resolution) / resolution) + vec2(TIME * 0.8, 0.0)).x + 0.8, 0.0, 1.0); | ||||||
|  | 		// Add it to the texture based on noise_opacity | ||||||
|  | 		text.rgb = clamp(mix(text.rgb, text.rgb + roll_line, noise_opacity), vec3(0.0), vec3(1.0)); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Apply static noise by generating it over the whole screen in the same way as above | ||||||
|  | 	if (static_noise_intensity > 0.0) | ||||||
|  | 	{ | ||||||
|  | 		text.rgb += clamp(random((ceil(uv * resolution) / resolution) + fract(TIME)).x, 0.0, 1.0) * static_noise_intensity; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Apply a black border to hide imperfections caused by the warping. | ||||||
|  | 	// Also apply the vignette | ||||||
|  | 	text.rgb *= border(uv); | ||||||
|  | 	text.rgb *= vignette(uv); | ||||||
|  | 	// Hides the black border and make that area transparent. Good if you want to add the the texture on top an image of a TV or monitor. | ||||||
|  | 	if (clip_warp) | ||||||
|  | 	{ | ||||||
|  | 		text.a = border(uv); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Apply discoloration to get a VHS look (lower saturation and higher contrast) | ||||||
|  | 	// You can play with the values below or expose them in the Inspector. | ||||||
|  | 	float saturation = 0.5; | ||||||
|  | 	float contrast = 1.2; | ||||||
|  | 	if (discolor) | ||||||
|  | 	{ | ||||||
|  | 		// Saturation | ||||||
|  | 		vec3 greyscale = vec3(text.r + text.g + text.b) / 3.; | ||||||
|  | 		text.rgb = mix(text.rgb, greyscale, saturation); | ||||||
|  | 		 | ||||||
|  | 		// Contrast | ||||||
|  | 		float midpoint = pow(0.5, 2.2); | ||||||
|  | 		text.rgb = (text.rgb - vec3(midpoint)) * contrast + midpoint; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	COLOR = text; | ||||||
|  | } | ||||||
|  | 
 | ||||||
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		Reference in new issue