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			No commits in common. 'recode0.2' and 'master' have entirely different histories. 
		
	
	
		
	| @ -1,2 +1,4 @@ | ||||
| # Godot 4+ specific ignores | ||||
| .godot/ | ||||
| builds/ | ||||
| art/ | ||||
|  | ||||
| @ -0,0 +1 @@ | ||||
| audiost | ||||
| @ -0,0 +1,4 @@ | ||||
| #!/bin/sh | ||||
| echo -ne '\033c\033]0;pDash\a' | ||||
| base_path="$(dirname "$(realpath "$0")")" | ||||
| "$base_path/pDash.x86_64" "$@" | ||||
											
												Binary file not shown.
											
										
									
								| @ -0,0 +1,15 @@ | ||||
| [gd_resource type="AudioBusLayout" format=3 uid="uid://bnfly6iu8nvfp"] | ||||
| 
 | ||||
| [resource] | ||||
| bus/1/name = &"SFX" | ||||
| bus/1/solo = false | ||||
| bus/1/mute = false | ||||
| bus/1/bypass_fx = false | ||||
| bus/1/volume_db = 0.0 | ||||
| bus/1/send = &"Master" | ||||
| bus/2/name = &"Music" | ||||
| bus/2/solo = false | ||||
| bus/2/mute = false | ||||
| bus/2/bypass_fx = false | ||||
| bus/2/volume_db = 0.0 | ||||
| bus/2/send = &"Master" | ||||
| @ -0,0 +1,39 @@ | ||||
| [preset.0] | ||||
| 
 | ||||
| name="Linux/X11" | ||||
| platform="Linux/X11" | ||||
| runnable=true | ||||
| dedicated_server=false | ||||
| custom_features="" | ||||
| export_filter="all_resources" | ||||
| include_filter="" | ||||
| exclude_filter="" | ||||
| export_path="../../../../../../../run/user/1016/gvfs/smb-share:server=canaima.casa.vm,share=turpial/00_casavm/12_pDasher/builds/pDash_v0.1.x86_64" | ||||
| encryption_include_filters="" | ||||
| encryption_exclude_filters="" | ||||
| encrypt_pck=false | ||||
| encrypt_directory=false | ||||
| 
 | ||||
| [preset.0.options] | ||||
| 
 | ||||
| custom_template/debug="" | ||||
| custom_template/release="" | ||||
| debug/export_console_wrapper=1 | ||||
| binary_format/embed_pck=false | ||||
| texture_format/bptc=true | ||||
| texture_format/s3tc=true | ||||
| texture_format/etc=false | ||||
| texture_format/etc2=false | ||||
| binary_format/architecture="x86_64" | ||||
| ssh_remote_deploy/enabled=false | ||||
| ssh_remote_deploy/host="user@host_ip" | ||||
| ssh_remote_deploy/port="22" | ||||
| ssh_remote_deploy/extra_args_ssh="" | ||||
| ssh_remote_deploy/extra_args_scp="" | ||||
| ssh_remote_deploy/run_script="#!/usr/bin/env bash | ||||
| export DISPLAY=:0 | ||||
| unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" | ||||
| \"{temp_dir}/{exe_name}\" {cmd_args}" | ||||
| ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash | ||||
| kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") | ||||
| rm -rf \"{temp_dir}\"" | ||||
| After Width: | Height: | Size: 202 B | 
| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://h6nywllbx7in" | ||||
| path="res://.godot/imported/gravity_switch.png-4c9bdc1ecc3cdc6d786578b3cfafa968.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://icons/gravity_switch.png" | ||||
| dest_files=["res://.godot/imported/gravity_switch.png-4c9bdc1ecc3cdc6d786578b3cfafa968.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
| After Width: | Height: | Size: 825 B | 
| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://bdshi27v4osg2" | ||||
| path="res://.godot/imported/yorchnet_pixel_64.png-72f4e78a0b6ea5c7ddb078ba06cc8c02.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://icons/yorchnet_pixel_64.png" | ||||
| dest_files=["res://.godot/imported/yorchnet_pixel_64.png-72f4e78a0b6ea5c7ddb078ba06cc8c02.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
| @ -1,18 +0,0 @@ | ||||
| [gd_scene load_steps=2 format=3 uid="uid://bc3i3udumnh3r"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/Main.gd" id="1_wd8h7"] | ||||
| 
 | ||||
| [node name="Main" type="Node2D"] | ||||
| script = ExtResource("1_wd8h7") | ||||
| 
 | ||||
| [node name="Game" type="Node2D" parent="."] | ||||
| 
 | ||||
| [node name="UI" type="CanvasLayer" parent="."] | ||||
| 
 | ||||
| [node name="Splash" type="CanvasLayer" parent="."] | ||||
| 
 | ||||
| [node name="Curtains" type="CanvasLayer" parent="."] | ||||
| 
 | ||||
| [node name="Post" type="CanvasLayer" parent="."] | ||||
| 
 | ||||
| [node name="Timer" type="Timer" parent="."] | ||||
| @ -0,0 +1,31 @@ | ||||
| [gd_scene load_steps=2 format=3 uid="uid://8rtse17u7bqg"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/End.gd" id="1_0587q"] | ||||
| 
 | ||||
| [node name="End" type="CanvasLayer"] | ||||
| script = ExtResource("1_0587q") | ||||
| metadata/_edit_use_anchors_ = true | ||||
| 
 | ||||
| [node name="CenterContainer" type="CenterContainer" parent="."] | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| 
 | ||||
| [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] | ||||
| layout_mode = 2 | ||||
| 
 | ||||
| [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| size_flags_vertical = 1 | ||||
| theme_override_font_sizes/font_size = 72 | ||||
| text = "Game Over!" | ||||
| horizontal_alignment = 1 | ||||
| 
 | ||||
| [node name="Label2" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| text = "Try again | ||||
| " | ||||
| 
 | ||||
| [connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_play"] | ||||
| @ -0,0 +1,75 @@ | ||||
| [gd_scene load_steps=7 format=3 uid="uid://dvt585i7m0286"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/Splash.gd" id="1_3yqra"] | ||||
| [ext_resource type="Shader" path="res://shaders/Splash.gdshader" id="2_5fbyd"] | ||||
| [ext_resource type="Texture2D" uid="uid://bdshi27v4osg2" path="res://icons/yorchnet_pixel_64.png" id="2_fpfqa"] | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_ijjp2"] | ||||
| shader = ExtResource("2_5fbyd") | ||||
| shader_parameter/flap_speed = 4.0 | ||||
| shader_parameter/scale = 4.0 | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_2v5v3"] | ||||
| resource_name = "animation" | ||||
| length = 3.0 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("ColorRect:self_modulate") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0.1, 0.5, 2.5, 3), | ||||
| "transitions": PackedFloat32Array(1, 1, 1, 1), | ||||
| "update": 0, | ||||
| "values": [Color(1, 1, 1, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(1, 1, 1, 1)] | ||||
| } | ||||
| tracks/1/type = "method" | ||||
| tracks/1/imported = false | ||||
| tracks/1/enabled = true | ||||
| tracks/1/path = NodePath(".") | ||||
| tracks/1/interp = 1 | ||||
| tracks/1/loop_wrap = true | ||||
| tracks/1/keys = { | ||||
| "times": PackedFloat32Array(3), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "values": [{ | ||||
| "args": [], | ||||
| "method": &"load_start_menu" | ||||
| }] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"] | ||||
| _data = { | ||||
| "animation": SubResource("Animation_2v5v3") | ||||
| } | ||||
| 
 | ||||
| [node name="Splash" type="CanvasLayer"] | ||||
| script = ExtResource("1_3yqra") | ||||
| metadata/_edit_use_anchors_ = true | ||||
| 
 | ||||
| [node name="CenterContainer" type="CenterContainer" parent="."] | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| 
 | ||||
| [node name="TextureRect" type="TextureRect" parent="CenterContainer"] | ||||
| material = SubResource("ShaderMaterial_ijjp2") | ||||
| layout_mode = 2 | ||||
| texture = ExtResource("2_fpfqa") | ||||
| 
 | ||||
| [node name="ColorRect" type="ColorRect" parent="."] | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| color = Color(0, 0, 0, 1) | ||||
| 
 | ||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_sansa") | ||||
| } | ||||
| autoplay = "animation" | ||||
| @ -0,0 +1,81 @@ | ||||
| [gd_scene load_steps=2 format=3 uid="uid://o0c5ir7543g1"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/End.gd" id="1_jfc42"] | ||||
| 
 | ||||
| [node name="MainMenu" type="CanvasLayer"] | ||||
| script = ExtResource("1_jfc42") | ||||
| metadata/_edit_use_anchors_ = true | ||||
| 
 | ||||
| [node name="CenterContainer" type="CenterContainer" parent="."] | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| 
 | ||||
| [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] | ||||
| layout_mode = 2 | ||||
| 
 | ||||
| [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| size_flags_vertical = 1 | ||||
| theme_override_font_sizes/font_size = 72 | ||||
| text = "Welcome to pDash" | ||||
| horizontal_alignment = 1 | ||||
| 
 | ||||
| [node name="Button01" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| focus_neighbor_left = NodePath("../Button05") | ||||
| focus_neighbor_top = NodePath("../Button05") | ||||
| focus_neighbor_right = NodePath("../Button02") | ||||
| focus_neighbor_bottom = NodePath("../Button02") | ||||
| focus_next = NodePath("../Button02") | ||||
| focus_previous = NodePath("../Button05") | ||||
| text = "Play Level 1" | ||||
| 
 | ||||
| [node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| focus_neighbor_left = NodePath("../Button01") | ||||
| focus_neighbor_top = NodePath("../Button01") | ||||
| focus_neighbor_right = NodePath("../Button03") | ||||
| focus_neighbor_bottom = NodePath("../Button03") | ||||
| focus_next = NodePath("../Button03") | ||||
| focus_previous = NodePath("../Button01") | ||||
| text = "Play Level 2" | ||||
| 
 | ||||
| [node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| focus_neighbor_left = NodePath("../Button02") | ||||
| focus_neighbor_top = NodePath("../Button02") | ||||
| focus_neighbor_right = NodePath("../Button04") | ||||
| focus_neighbor_bottom = NodePath("../Button04") | ||||
| focus_next = NodePath("../Button04") | ||||
| focus_previous = NodePath("../Button02") | ||||
| disabled = true | ||||
| text = "Options" | ||||
| 
 | ||||
| [node name="Button04" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| focus_neighbor_left = NodePath("../Button03") | ||||
| focus_neighbor_top = NodePath("../Button03") | ||||
| focus_neighbor_right = NodePath("../Button05") | ||||
| focus_neighbor_bottom = NodePath("../Button05") | ||||
| focus_next = NodePath("../Button05") | ||||
| focus_previous = NodePath(".") | ||||
| disabled = true | ||||
| text = "Credits" | ||||
| 
 | ||||
| [node name="Button05" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| focus_neighbor_left = NodePath("../Button04") | ||||
| focus_neighbor_top = NodePath("../Button04") | ||||
| focus_neighbor_right = NodePath("../Button01") | ||||
| focus_neighbor_bottom = NodePath("../Button01") | ||||
| focus_next = NodePath("../Button01") | ||||
| focus_previous = NodePath("../Button04") | ||||
| text = "Quit | ||||
| " | ||||
| 
 | ||||
| [connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play_lv0"] | ||||
| [connection signal="button_up" from="CenterContainer/VBoxContainer/Button02" to="." method="_on_play_lv1"] | ||||
| [connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"] | ||||
| @ -0,0 +1,30 @@ | ||||
| [gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/Win.gd" id="1_wgn5v"] | ||||
| 
 | ||||
| [node name="End" type="CanvasLayer"] | ||||
| script = ExtResource("1_wgn5v") | ||||
| metadata/_edit_use_anchors_ = true | ||||
| 
 | ||||
| [node name="CenterContainer" type="CenterContainer" parent="."] | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| 
 | ||||
| [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] | ||||
| layout_mode = 2 | ||||
| 
 | ||||
| [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| size_flags_vertical = 1 | ||||
| theme_override_font_sizes/font_size = 72 | ||||
| text = "You Win!" | ||||
| horizontal_alignment = 1 | ||||
| 
 | ||||
| [node name="Label2" type="Button" parent="CenterContainer/VBoxContainer"] | ||||
| layout_mode = 2 | ||||
| text = "Play Again?" | ||||
| 
 | ||||
| [connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_label_2_button_up"] | ||||
| @ -0,0 +1,110 @@ | ||||
| [gd_scene load_steps=12 format=3 uid="uid://cjpwcih4ro8gu"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/switch.gd" id="1_523fa"] | ||||
| [ext_resource type="Texture2D" uid="uid://h6nywllbx7in" path="res://icons/gravity_switch.png" id="2_wf4my"] | ||||
| 
 | ||||
| [sub_resource type="Curve" id="Curve_wyj6h"] | ||||
| _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.133178, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] | ||||
| point_count = 3 | ||||
| 
 | ||||
| [sub_resource type="CurveTexture" id="CurveTexture_silse"] | ||||
| curve = SubResource("Curve_wyj6h") | ||||
| 
 | ||||
| [sub_resource type="Curve" id="Curve_vvvck"] | ||||
| min_value = -200.0 | ||||
| max_value = 200.0 | ||||
| _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.05, 32), 0.0, 0.0, 0, 0, Vector2(0.2, -5), 0.0, 0.0, 0, 0] | ||||
| point_count = 3 | ||||
| 
 | ||||
| [sub_resource type="CurveTexture" id="CurveTexture_qurcg"] | ||||
| curve = SubResource("Curve_vvvck") | ||||
| 
 | ||||
| [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_axyq0"] | ||||
| particle_flag_disable_z = true | ||||
| inherit_velocity_ratio = -0.51 | ||||
| spread = 180.0 | ||||
| initial_velocity_min = 80.0 | ||||
| initial_velocity_max = 160.0 | ||||
| gravity = Vector3(0, 0, 0) | ||||
| linear_accel_max = 45.0 | ||||
| linear_accel_curve = SubResource("CurveTexture_qurcg") | ||||
| scale_min = 8.0 | ||||
| scale_max = 8.0 | ||||
| alpha_curve = SubResource("CurveTexture_silse") | ||||
| 
 | ||||
| [sub_resource type="CircleShape2D" id="CircleShape2D_yx6cf"] | ||||
| radius = 15.0 | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_fvmq8"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("CollisionShape2D/TextureRect:rotation") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [0.0] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_a34jr"] | ||||
| resource_name = "spin" | ||||
| length = 5.0 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("CollisionShape2D:rotation") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 5), | ||||
| "transitions": PackedFloat32Array(0.0853777, 0.0877996), | ||||
| "update": 0, | ||||
| "values": [0.0, 12.5664] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_0riwv"] | ||||
| _data = { | ||||
| "RESET": SubResource("Animation_fvmq8"), | ||||
| "spin": SubResource("Animation_a34jr") | ||||
| } | ||||
| 
 | ||||
| [node name="GravitySwitch01" type="Area2D"] | ||||
| position = Vector2(361, 15) | ||||
| collision_layer = 0 | ||||
| linear_damp = 1.02 | ||||
| angular_damp = 1.205 | ||||
| script = ExtResource("1_523fa") | ||||
| type = "gravity" | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="GPUParticles2D" type="GPUParticles2D" parent="."] | ||||
| process_material = SubResource("ParticleProcessMaterial_axyq0") | ||||
| randomness = 1.0 | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
| scale = Vector2(4, 4) | ||||
| shape = SubResource("CircleShape2D_yx6cf") | ||||
| 
 | ||||
| [node name="TextureRect" type="TextureRect" parent="CollisionShape2D"] | ||||
| modulate = Color(1, 1, 1, 0.196078) | ||||
| anchors_preset = 8 | ||||
| anchor_left = 0.5 | ||||
| anchor_top = 0.5 | ||||
| anchor_right = 0.5 | ||||
| anchor_bottom = 0.5 | ||||
| offset_left = -8.0 | ||||
| offset_top = -8.0 | ||||
| offset_right = 8.0 | ||||
| offset_bottom = 8.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| texture = ExtResource("2_wf4my") | ||||
| 
 | ||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_0riwv") | ||||
| } | ||||
| @ -1,99 +1,95 @@ | ||||
| [gd_scene load_steps=7 format=3 uid="uid://bhoqj8b4oxyks"] | ||||
| [gd_scene load_steps=6 format=3 uid="uid://bhoqj8b4oxyks"] | ||||
| 
 | ||||
| [ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/modules/platform_02.tscn" id="1_cbvrq"] | ||||
| [ext_resource type="Script" path="res://scenes/levels/Level.gd" id="1_qbkcb"] | ||||
| [ext_resource type="PackedScene" uid="uid://cuefds30ddne1" path="res://scenes/modules/platform_00.tscn" id="2_jkfr1"] | ||||
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 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | ||||
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 | ||||
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| 
 | ||||
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| 
 | ||||
| [node name="Platforms" type="CanvasGroup" parent="."] | ||||
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 | ||||
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| 
 | ||||
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 | ||||
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 | ||||
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| 
 | ||||
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 | ||||
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| 
 | ||||
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| [node name="Platform_25" parent="Platforms" instance=ExtResource("1_kka3y")] | ||||
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 | ||||
| [node name="Platform_00" parent="Platforms" instance=ExtResource("2_jkfr1")] | ||||
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| 
 | ||||
| [node name="Platform_09" parent="Platforms" instance=ExtResource("2_jkfr1")] | ||||
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 | ||||
| [node name="Platform_10" parent="Platforms" instance=ExtResource("2_jkfr1")] | ||||
| [node name="Platform_10" parent="Platforms" instance=ExtResource("4_wje6l")] | ||||
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 | ||||
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 | ||||
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| 
 | ||||
| [node name="Platform_07" parent="Platforms" instance=ExtResource("2_jkfr1")] | ||||
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| 
 | ||||
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| [node name="Checkpoints" type="CanvasGroup" parent="."] | ||||
| 
 | ||||
| [node name="Switches" type="CanvasGroup" parent="."] | ||||
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| 
 | ||||
| [node name="Abyss" type="Area2D" parent="Switches"] | ||||
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| [node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"] | ||||
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| 
 | ||||
| [node name="Abysses" type="CanvasGroup" parent="."] | ||||
| 
 | ||||
| [node name="Abyss" type="Area2D" parent="Abysses"] | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Abyss"] | ||||
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| 
 | ||||
| [node name="Abyss2" type="Area2D" parent="Switches"] | ||||
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| script = ExtResource("4_0mgws") | ||||
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| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Abyss2"] | ||||
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| position = Vector2(951, 1182) | ||||
| shape = SubResource("RectangleShape2D_0f50m") | ||||
| 
 | ||||
| [node name="End" type="Area2D" parent="Switches"] | ||||
| position = Vector2(3755, 128) | ||||
| scale = Vector2(16.672, 1) | ||||
| script = ExtResource("4_0mgws") | ||||
| metadata/_edit_group_ = true | ||||
| [node name="Switches" type="CanvasGroup" parent="."] | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/End"] | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| [node name="Direction" type="Node2D" parent="Switches"] | ||||
| 
 | ||||
| [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] | ||||
| [node name="Gravity" type="Node2D" parent="Switches"] | ||||
| 
 | ||||
| [node name="Platform_30" parent="." instance=ExtResource("1_kka3y")] | ||||
| position = Vector2(3287, 59) | ||||
|  | ||||
| @ -0,0 +1,181 @@ | ||||
| [gd_scene load_steps=8 format=3 uid="uid://ctnhjgpqxjrw0"] | ||||
| 
 | ||||
| [ext_resource type="PackedScene" uid="uid://dn0lboldm331y" path="res://scenes/platform_01.tscn" id="1_30vdq"] | ||||
| [ext_resource type="Script" path="res://scripts/checkpoint.gd" id="2_v00sg"] | ||||
| [ext_resource type="PackedScene" uid="uid://cjpwcih4ro8gu" path="res://scenes/gravity_switch.tscn" id="3_fjevk"] | ||||
| [ext_resource type="Script" path="res://scripts/switch.gd" id="4_64uew"] | ||||
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| [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | ||||
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 | ||||
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 | ||||
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 | ||||
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 | ||||
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 | ||||
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 | ||||
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 | ||||
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 | ||||
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 | ||||
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| rotation = 1.5708 | ||||
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 | ||||
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| rotation = 1.5708 | ||||
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 | ||||
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| scale = Vector2(16.672, 1) | ||||
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 | ||||
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| position = Vector2(1052, -220) | ||||
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 | ||||
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| position = Vector2(2604, 159) | ||||
| scale = Vector2(16.672, 1) | ||||
| 
 | ||||
| [node name="Platform_24" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||
| position = Vector2(3363, 53) | ||||
| scale = Vector2(16.672, 1) | ||||
| 
 | ||||
| [node name="Platform_25" parent="Platforms" instance=ExtResource("1_30vdq")] | ||||
| modulate = Color(0.00784314, 0.490196, 0, 1) | ||||
| position = Vector2(3880, 153) | ||||
| scale = Vector2(16.672, 1) | ||||
| 
 | ||||
| [node name="Checkpoints" type="CanvasGroup" parent="."] | ||||
| 
 | ||||
| [node name="End" type="Area2D" parent="Checkpoints"] | ||||
| position = Vector2(3880, 133) | ||||
| scale = Vector2(16.672, 1) | ||||
| script = ExtResource("2_v00sg") | ||||
| type = "end" | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Checkpoints/End"] | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="Abysses" type="CanvasGroup" parent="."] | ||||
| 
 | ||||
| [node name="Abyss" type="Area2D" parent="Abysses"] | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss"] | ||||
| position = Vector2(951, 1182) | ||||
| shape = SubResource("RectangleShape2D_0f50m") | ||||
| 
 | ||||
| [node name="Abyss2" type="Area2D" parent="Abysses"] | ||||
| position = Vector2(0, -2964) | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Abysses/Abyss2"] | ||||
| position = Vector2(951, 1182) | ||||
| shape = SubResource("RectangleShape2D_0f50m") | ||||
| 
 | ||||
| [node name="Switches" type="CanvasGroup" parent="."] | ||||
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 | ||||
| [node name="Gravity" type="Node2D" parent="Switches"] | ||||
| 
 | ||||
| [node name="GravitySwitch01" parent="Switches/Gravity" instance=ExtResource("3_fjevk")] | ||||
| 
 | ||||
| [node name="GravitySwitch02" parent="Switches/Gravity" instance=ExtResource("3_fjevk")] | ||||
| position = Vector2(1344, -102) | ||||
| 
 | ||||
| [node name="GravitySwitch03" parent="Switches/Gravity" instance=ExtResource("3_fjevk")] | ||||
| position = Vector2(1743, -586) | ||||
| 
 | ||||
| [node name="Direction" type="Node2D" parent="Switches"] | ||||
| 
 | ||||
| [node name="DirectionSwitch01" type="Area2D" parent="Switches/Direction"] | ||||
| self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||
| position = Vector2(1017, -416) | ||||
| collision_layer = 0 | ||||
| script = ExtResource("4_64uew") | ||||
| type = "gravity" | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch01"] | ||||
| scale = Vector2(2, 2) | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch01"] | ||||
| self_modulate = Color(1, 1, 1, 0.0980392) | ||||
| scale = Vector2(48, 48) | ||||
| mesh = SubResource("QuadMesh_qcjog") | ||||
| 
 | ||||
| [node name="DirectionSwitch02" type="Area2D" parent="Switches/Direction"] | ||||
| self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||
| position = Vector2(703, -262) | ||||
| collision_layer = 0 | ||||
| script = ExtResource("4_64uew") | ||||
| type = "gravity" | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch02"] | ||||
| scale = Vector2(2, 2) | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch02"] | ||||
| self_modulate = Color(1, 1, 1, 0.0980392) | ||||
| scale = Vector2(48, 48) | ||||
| mesh = SubResource("QuadMesh_qcjog") | ||||
| 
 | ||||
| [node name="DirectionSwitch03" type="Area2D" parent="Switches/Direction"] | ||||
| self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||
| position = Vector2(1642, 153) | ||||
| collision_layer = 0 | ||||
| script = ExtResource("4_64uew") | ||||
| type = "gravity" | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch03"] | ||||
| scale = Vector2(2, 2) | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch03"] | ||||
| self_modulate = Color(1, 1, 1, 0.0980392) | ||||
| scale = Vector2(48, 48) | ||||
| mesh = SubResource("QuadMesh_qcjog") | ||||
| 
 | ||||
| [node name="DirectionSwitch04" type="Area2D" parent="Switches/Direction"] | ||||
| self_modulate = Color(0, 0.737255, 0.745098, 0.423529) | ||||
| position = Vector2(2339, 104) | ||||
| collision_layer = 0 | ||||
| script = ExtResource("4_64uew") | ||||
| type = "gravity" | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="Switches/Direction/DirectionSwitch04"] | ||||
| scale = Vector2(2, 2) | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="Switches/Direction/DirectionSwitch04"] | ||||
| self_modulate = Color(1, 1, 1, 0.0980392) | ||||
| scale = Vector2(48, 48) | ||||
| mesh = SubResource("QuadMesh_qcjog") | ||||
| @ -0,0 +1,3 @@ | ||||
| [gd_scene format=3 uid="uid://b8xj2c2pml2p6"] | ||||
| 
 | ||||
| [node name="Loader" type="Node"] | ||||
| @ -0,0 +1,19 @@ | ||||
| [gd_scene load_steps=4 format=3 uid="uid://dsqm17w8hg428"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"] | ||||
| [ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"] | ||||
| [ext_resource type="PackedScene" uid="uid://bhoqj8b4oxyks" path="res://scenes/levels/level_0.tscn" id="3_wx6ne"] | ||||
| 
 | ||||
| [node name="World" type="Node2D"] | ||||
| script = ExtResource("1_131aq") | ||||
| 
 | ||||
| [node name="Timer" type="Timer" parent="."] | ||||
| one_shot = true | ||||
| 
 | ||||
| [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] | ||||
| 
 | ||||
| [node name="Level" parent="." instance=ExtResource("3_wx6ne")] | ||||
| 
 | ||||
| [node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")] | ||||
| 
 | ||||
| [connection signal="timeout" from="Timer" to="." method="_on_timeout"] | ||||
| @ -0,0 +1,19 @@ | ||||
| [gd_scene load_steps=4 format=3 uid="uid://cokjt1a3cdywh"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/World.gd" id="1_3g8ek"] | ||||
| [ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_onw3m"] | ||||
| [ext_resource type="PackedScene" uid="uid://duai0nkslx7o8" path="res://scenes/levels/level_1.tscn" id="2_xjpi1"] | ||||
| 
 | ||||
| [node name="World" type="Node2D"] | ||||
| script = ExtResource("1_3g8ek") | ||||
| 
 | ||||
| [node name="Timer" type="Timer" parent="."] | ||||
| one_shot = true | ||||
| 
 | ||||
| [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] | ||||
| 
 | ||||
| [node name="Level" parent="." instance=ExtResource("2_xjpi1")] | ||||
| 
 | ||||
| [node name="CRT_Overlay" parent="." instance=ExtResource("2_onw3m")] | ||||
| 
 | ||||
| [connection signal="timeout" from="Timer" to="." method="_on_timeout"] | ||||
| @ -1,17 +0,0 @@ | ||||
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| 
 | ||||
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| size = Vector2(224, 32) | ||||
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 | ||||
| [sub_resource type="QuadMesh" id="QuadMesh_qcjog"] | ||||
| size = Vector2(192, 32) | ||||
| 
 | ||||
| [node name="Platform_01" type="StaticBody2D"] | ||||
| collision_layer = 2 | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="."] | ||||
| mesh = SubResource("QuadMesh_qcjog") | ||||
| @ -0,0 +1,40 @@ | ||||
| [gd_scene load_steps=3 format=3 uid="uid://cnp8h65468543"] | ||||
| 
 | ||||
| [ext_resource type="Shader" path="res://shaders/pend00-crt-vhs.gdshader" id="1_hco18"] | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_vmiki"] | ||||
| shader = ExtResource("1_hco18") | ||||
| shader_parameter/overlay = true | ||||
| shader_parameter/scanlines_opacity = 0.062 | ||||
| shader_parameter/scanlines_width = 0.062 | ||||
| shader_parameter/grille_opacity = 0.062 | ||||
| shader_parameter/resolution = Vector2(640, 320) | ||||
| shader_parameter/pixelate = false | ||||
| shader_parameter/roll = true | ||||
| shader_parameter/roll_speed = 1.0 | ||||
| shader_parameter/roll_size = 0.8 | ||||
| shader_parameter/roll_variation = 2.574 | ||||
| shader_parameter/distort_intensity = 0.0 | ||||
| shader_parameter/noise_opacity = 0.05 | ||||
| shader_parameter/noise_speed = 5.0 | ||||
| shader_parameter/static_noise_intensity = 0.06 | ||||
| shader_parameter/aberration = 0.00500005 | ||||
| shader_parameter/brightness = 1.4 | ||||
| shader_parameter/discolor = true | ||||
| shader_parameter/warp_amount = 0.0 | ||||
| shader_parameter/clip_warp = false | ||||
| shader_parameter/vignette_intensity = 0.1 | ||||
| shader_parameter/vignette_opacity = 0.5 | ||||
| 
 | ||||
| [node name="CRT_Overlay" type="CanvasLayer"] | ||||
| 
 | ||||
| [node name="ColorRect" type="ColorRect" parent="."] | ||||
| light_mask = 0 | ||||
| z_as_relative = false | ||||
| material = SubResource("ShaderMaterial_vmiki") | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| mouse_filter = 2 | ||||
| @ -1,17 +1,18 @@ | ||||
| [gd_scene load_steps=3 format=3 uid="uid://dn0lboldm331y"] | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hfyn"] | ||||
| size = Vector2(352, 32) | ||||
| 
 | ||||
| [sub_resource type="QuadMesh" id="QuadMesh_qcjog"] | ||||
| size = Vector2(320, 32) | ||||
| 
 | ||||
| [node name="Platform_02" type="StaticBody2D"] | ||||
| [node name="Platform_01" type="StaticBody2D"] | ||||
| collision_layer = 2 | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
| scale = Vector2(16, 1) | ||||
| shape = SubResource("RectangleShape2D_7hfyn") | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="."] | ||||
| position = Vector2(0.0224935, -0.125005) | ||||
| scale = Vector2(300, 20) | ||||
| mesh = SubResource("QuadMesh_qcjog") | ||||
| @ -1,116 +0,0 @@ | ||||
| [gd_scene load_steps=9 format=3 uid="uid://dvt585i7m0286"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/tools/between2.gd" id="1_o5ti7"] | ||||
| [ext_resource type="Script" path="res://scripts/Splash.gd" id="1_tnoah"] | ||||
| [ext_resource type="PackedScene" uid="uid://bc3i3udumnh3r" path="res://scenes/Main.tscn" id="2_dq85p"] | ||||
| [ext_resource type="Texture2D" uid="uid://cihjayxr028j3" path="res://icon.svg" id="2_fpfqa"] | ||||
| [ext_resource type="PackedScene" uid="uid://dfqspackuotur" path="res://scenes/ui/fade.tscn" id="4_hn3xu"] | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_sdvqp"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "bezier" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("Logo:weight") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "handle_modes": PackedInt32Array(0), | ||||
| "points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0), | ||||
| "times": PackedFloat32Array(0) | ||||
| } | ||||
| tracks/1/type = "value" | ||||
| tracks/1/imported = false | ||||
| tracks/1/enabled = true | ||||
| tracks/1/path = NodePath("Black:color") | ||||
| tracks/1/interp = 1 | ||||
| tracks/1/loop_wrap = true | ||||
| tracks/1/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [Color(0, 0, 0, 1)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_2v5v3"] | ||||
| resource_name = "animation" | ||||
| length = 3.0 | ||||
| tracks/0/type = "bezier" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath("Logo:weight") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "handle_modes": PackedInt32Array(0, 0, 0, 0), | ||||
| "points": PackedFloat32Array(0, -0.25, 0, 0.0947368, 0.323529, 0.5, -0.366629, 0.00130719, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 1, -0.105263, -0.344444, 0.25, 0), | ||||
| "times": PackedFloat32Array(0.5, 1, 2, 2.5) | ||||
| } | ||||
| tracks/1/type = "value" | ||||
| tracks/1/imported = false | ||||
| tracks/1/enabled = true | ||||
| tracks/1/path = NodePath("Black:color") | ||||
| tracks/1/interp = 1 | ||||
| tracks/1/loop_wrap = true | ||||
| tracks/1/keys = { | ||||
| "times": PackedFloat32Array(0, 0.5, 2.5, 3), | ||||
| "transitions": PackedFloat32Array(1, 1, 1, 1), | ||||
| "update": 0, | ||||
| "values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_sansa"] | ||||
| _data = { | ||||
| "RESET": SubResource("Animation_sdvqp"), | ||||
| "animation": SubResource("Animation_2v5v3") | ||||
| } | ||||
| 
 | ||||
| [node name="Main" type="CanvasLayer"] | ||||
| follow_viewport_enabled = true | ||||
| script = ExtResource("1_tnoah") | ||||
| res = ExtResource("2_dq85p") | ||||
| metadata/_edit_use_anchors_ = true | ||||
| 
 | ||||
| [node name="in" type="Control" parent="."] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 4 | ||||
| anchor_top = 0.5 | ||||
| anchor_bottom = 0.5 | ||||
| grow_vertical = 2 | ||||
| 
 | ||||
| [node name="out" type="Control" parent="."] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 6 | ||||
| anchor_left = 1.0 | ||||
| anchor_top = 0.5 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 0.5 | ||||
| grow_horizontal = 0 | ||||
| grow_vertical = 2 | ||||
| metadata/_edit_use_anchors_ = true | ||||
| 
 | ||||
| [node name="Logo" type="Control" parent="."] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| rotation = -6.28318 | ||||
| script = ExtResource("1_o5ti7") | ||||
| weight = 0.5 | ||||
| 
 | ||||
| [node name="TextureRect" type="TextureRect" parent="Logo"] | ||||
| layout_mode = 0 | ||||
| offset_left = -96.0 | ||||
| offset_top = -96.0 | ||||
| offset_right = 96.0 | ||||
| offset_bottom = 96.0 | ||||
| texture = ExtResource("2_fpfqa") | ||||
| 
 | ||||
| [node name="Black" parent="." instance=ExtResource("4_hn3xu")] | ||||
| script = null | ||||
| 
 | ||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_sansa") | ||||
| } | ||||
| autoplay = "animation" | ||||
| @ -1,81 +0,0 @@ | ||||
| [gd_scene load_steps=6 format=3 uid="uid://dfqspackuotur"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/tools/fade.gd" id="1_i8eyl"] | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_7acmb"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:modulate") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [Color(1, 1, 1, 1)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_iqj70"] | ||||
| resource_name = "fade_in" | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:modulate") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 1), | ||||
| "transitions": PackedFloat32Array(1, 1), | ||||
| "update": 0, | ||||
| "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] | ||||
| } | ||||
| tracks/1/type = "method" | ||||
| tracks/1/imported = false | ||||
| tracks/1/enabled = true | ||||
| tracks/1/path = NodePath(".") | ||||
| tracks/1/interp = 1 | ||||
| tracks/1/loop_wrap = true | ||||
| tracks/1/keys = { | ||||
| "times": PackedFloat32Array(), | ||||
| "transitions": PackedFloat32Array(), | ||||
| "values": [] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_x5jw3"] | ||||
| resource_name = "fade_out" | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:modulate") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 1), | ||||
| "transitions": PackedFloat32Array(1, 1), | ||||
| "update": 0, | ||||
| "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_ejj8p"] | ||||
| _data = { | ||||
| "RESET": SubResource("Animation_7acmb"), | ||||
| "fade_in": SubResource("Animation_iqj70"), | ||||
| "fade_out": SubResource("Animation_x5jw3") | ||||
| } | ||||
| 
 | ||||
| [node name="Black" type="ColorRect"] | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| mouse_filter = 2 | ||||
| color = Color(0, 0, 0, 1) | ||||
| script = ExtResource("1_i8eyl") | ||||
| 
 | ||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_ejj8p") | ||||
| } | ||||
| @ -1,15 +1,12 @@ | ||||
| extends Node2D | ||||
| 
 | ||||
| @export var ini_dir: int | ||||
| @export var ini_grav_vec: Vector2 | ||||
| #var asp : AudioStreamPlayer | ||||
| extends Area2D | ||||
| 
 | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	#asp = $AudioStreamPlayer | ||||
| 	pass	 | ||||
| 	#$pDasher.body_entered.connect(OnBodyEntered) | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| 
 | ||||
| @ -0,0 +1,19 @@ | ||||
| extends CanvasLayer | ||||
| 
 | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	_draw() | ||||
| 	pass | ||||
| 
 | ||||
| func _draw(): | ||||
| 	var width = 5 | ||||
| 	var color = Color(0, 1, 0) | ||||
| 	var start = Vector2(0,0) | ||||
| 	var end = Vector2(100,100) | ||||
| 	$Line2D.draw_line(start, end, color, width) | ||||
| @ -0,0 +1,31 @@ | ||||
| extends CanvasLayer | ||||
| var mainScene | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||
| 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| 
 | ||||
| func _on_quit(): | ||||
| 	get_tree().quit() | ||||
| 	 | ||||
| func _on_play_lv0(): | ||||
| 	get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||
| func _on_play_lv1(): | ||||
| 	get_tree().change_scene_to_file( "res://scenes/main1.tscn" ) | ||||
| 	#$".".hide() | ||||
| 	#var w = get_node("/root/World"); | ||||
| 	# | ||||
| 	#if !w: | ||||
| 		#get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||
| 	#else: | ||||
| 		#w.load_level() | ||||
| 		#w.player_spawn()   | ||||
| 		#w.show() | ||||
| 
 | ||||
| @ -1,57 +0,0 @@ | ||||
| extends Node2D | ||||
| 
 | ||||
| var G: Node2D | ||||
| var L: Node2D | ||||
| var P: CharacterBody2D | ||||
| 
 | ||||
| var curr_lives: int  = PDash.STARTING_LIVES | ||||
| var curr_lvl: int = 1 | ||||
| 
 | ||||
| func load_lvl( lvl_index: int ): | ||||
| 	var lvl_path = PDash.lvl_paths[ lvl_index-1 ] | ||||
| 	var lvl: Node = load( lvl_path ).instantiate() | ||||
| 	G.add_child( lvl ) | ||||
| 	L = $Game/Level | ||||
| 	init_lvl() | ||||
| 	 | ||||
| func load_plyr(): | ||||
| 	var plyr = load("res://scenes/Player.tscn").instantiate() | ||||
| 	G.add_child( plyr ) | ||||
| 	P = $Game/Player | ||||
| 	init_plyr() | ||||
| 	 | ||||
| func init_lvl(): | ||||
| 	#connect signals | ||||
| 	var switches = $Game/Level/Switches.get_children() | ||||
| 	for s in switches: | ||||
| 		s.body_entered.connect( _on_switch_body_entered.bind(s.type)) | ||||
| #	$player.combat_trigger.connect(start_combat) | ||||
| 	 | ||||
| 	pass | ||||
| 	 | ||||
| func init_plyr(): | ||||
| 	#P.init() | ||||
| 	P.set_direction( L.ini_dir ) | ||||
| 	P.set_gravity_vector( L.ini_grav_vec ) | ||||
| 	P.position = L.get_node("SpawnPoint").position | ||||
| 	 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	G = $Game | ||||
| 	 | ||||
| 	PDash.fade( "in" , 1 ) | ||||
| 	 | ||||
| 	load_lvl(curr_lvl) | ||||
| 	load_plyr() | ||||
| 	 | ||||
| func _on_switch_body_entered(body,type): | ||||
| 	if type == 0: #end switch | ||||
| 		pass | ||||
| 	elif type == 1: #abyss switch | ||||
| 		P.fall() | ||||
| 	elif type == 2: #gravity switch | ||||
| 		pass | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| @ -0,0 +1,31 @@ | ||||
| extends CanvasLayer | ||||
| var mainScene | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||
| 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| 
 | ||||
| func _on_quit(): | ||||
| 	get_tree().quit() | ||||
| 	 | ||||
| func _on_play_lv0(): | ||||
| 	get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||
| func _on_play_lv1(): | ||||
| 	get_tree().change_scene_to_file( "res://scenes/main1.tscn" ) | ||||
| 	#$".".hide() | ||||
| 	#var w = get_node("/root/World"); | ||||
| 	# | ||||
| 	#if !w: | ||||
| 		#get_tree().change_scene_to_file( "res://scenes/main.tscn" ) | ||||
| 	#else: | ||||
| 		#w.load_level() | ||||
| 		#w.player_spawn()   | ||||
| 		#w.show() | ||||
| 
 | ||||
| @ -1,30 +0,0 @@ | ||||
| extends Node | ||||
| 
 | ||||
| var game_name: String = "pDash" | ||||
| var game_version: float = 0.1 | ||||
| 
 | ||||
| ## Resources | ||||
| var lvl_paths: Array[String] = [ | ||||
| 	"res://scenes/levels/level_0.tscn", | ||||
| 	"res://scenes/levels/level_1.tscn" | ||||
| ] | ||||
| 
 | ||||
| ## Variables | ||||
| const STARTING_LIVES: int = 3 | ||||
| 
 | ||||
| ## Preferences | ||||
| var show_splash: bool = false | ||||
| 
 | ||||
| func fade( type: String , t: float ): | ||||
| 	var fade = load("res://scenes/ui/fade.tscn").instantiate(); | ||||
| 	if type == "in": | ||||
| 		fade.type = 0 | ||||
| 	elif type == "out": | ||||
| 		fade.type = 1 | ||||
| 	fade.speed = 1/t | ||||
| 	get_node("/root/Main/Curtains").add_child( fade ) | ||||
| 
 | ||||
| func splash(): | ||||
| 	var splash = load("res://scenes/ui/Splash.tscn").instantiate(); | ||||
| 	get_node("/root/Main/Splash").add_child( splash ) | ||||
| 	await  splash.get_node("AnimationPlayer").animation_finished | ||||
| @ -1,12 +1,22 @@ | ||||
| extends CanvasLayer | ||||
| @export var res: Resource | ||||
| var start = preload("res://scenes/UI/Start.tscn").instantiate() | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	if PDash.show_splash: | ||||
| 		await $AnimationPlayer.animation_finished | ||||
| 	get_tree().change_scene_to_packed( res ) | ||||
| 	#queue_free() | ||||
| 	 | ||||
| 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||
| 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| 
 | ||||
| func _on_quit(): | ||||
| 	get_tree().quit() | ||||
| 	 | ||||
| func load_start_menu(): | ||||
| 	#$".".hide() | ||||
| 	#get_tree().get_root().add_child( start ) | ||||
| 	get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") | ||||
| 
 | ||||
|  | ||||
| @ -0,0 +1,31 @@ | ||||
| extends CanvasLayer | ||||
| var mainScene | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) | ||||
| 	#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| 
 | ||||
| func _on_quit(): | ||||
| 	get_tree().quit() | ||||
| 	 | ||||
| func _on_play(): | ||||
| 	#$".".hide() | ||||
| 	#var w = get_node("/root/World"); | ||||
| 	# | ||||
| 	#if !w: | ||||
| 	get_tree().change_scene_to_file( "res://scenes/Start.tscn" ) | ||||
| 	#else: | ||||
| 		#w.player_spawn()   | ||||
| 		#w.show() | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| func _on_label_2_button_up(): | ||||
| 	get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") | ||||
| @ -0,0 +1,103 @@ | ||||
| extends Node2D | ||||
| 
 | ||||
| var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") | ||||
| var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector") | ||||
| var player = load("res://scenes/pDasher.tscn") | ||||
| #var level | ||||
| var direction: int = 1 | ||||
| var paused: bool = false | ||||
| var asp: AudioStreamPlayer | ||||
| var switch_gravity_sound = preload("res://audio/switch_gravity.wav") | ||||
| var win = preload("res://scenes/UI/Win.tscn").instantiate() | ||||
| var end = preload("res://scenes/UI/End.tscn").instantiate() | ||||
| #var level_n: int = 1 | ||||
| var pDasher | ||||
|   | ||||
| 
 | ||||
| ## WORLD METHODS | ||||
| func switch_gravity(): | ||||
| 	gravity_vector =  gravity_vector.rotated(deg_to_rad(180)) | ||||
| 	 | ||||
| func switch_direction(): | ||||
| 	print("changing") | ||||
| 	direction *= -1 | ||||
| 
 | ||||
| ## NAVIGATION | ||||
| func player_fail(): | ||||
| 	get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") | ||||
| 	 | ||||
| func player_win(): | ||||
| 	#level_n += 1 | ||||
| 	#load_level() | ||||
| 	#$"." .hide() | ||||
| 	#get_tree().get_root().add_child( win ) | ||||
| 	get_tree().change_scene_to_file("res://scenes/UI/Win.tscn") | ||||
| 
 | ||||
| func player_spawn(): | ||||
| 	pDasher.position = Vector2(0,0  ) | ||||
| 
 | ||||
| #func load_level(): | ||||
| 	##if level_n == null: | ||||
| 		##level_n = 0 | ||||
| 	#level = Levels[level_n] | ||||
| 	 | ||||
| func _ready(): | ||||
| 	 | ||||
| 	#load_level() | ||||
| 		 | ||||
| 	asp = $AudioStreamPlayer | ||||
| 	 | ||||
| 	#load player and level | ||||
| 	get_node("/root/World").add_child( player.instantiate() ) | ||||
| 	#get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to. | ||||
| 	 | ||||
| 	# manage signals connections | ||||
| 	var abysses = $Level/Abysses.get_children() | ||||
| 	for abyss in abysses: | ||||
| 		abyss.body_entered.connect( _on_abyss_body_entered ) | ||||
| 		 | ||||
| 	var gravity_switches = $Level/Switches/Gravity.get_children() | ||||
| 	for gswitch in gravity_switches: | ||||
| 		gswitch.body_entered.connect( _on_gswitch_body_entered ) | ||||
| 	 | ||||
| 	var direction_switches = $Level/Switches/Direction.get_children() | ||||
| 	for dswitch in direction_switches: | ||||
| 		dswitch.body_entered.connect( _on_dswitch_body_entered ) | ||||
| 		 | ||||
| 		 | ||||
| 	var checkpoints = $Level/Checkpoints.get_children() | ||||
| 	for checkpoint in checkpoints: | ||||
| 		#print( checkpoint ) | ||||
| 		checkpoint.body_entered.connect( _on_checkpoint_body_entered ) | ||||
| 		 | ||||
| 	pDasher = get_node("/root/World/pDasher") | ||||
| 	player_spawn() | ||||
| ## MAIN | ||||
| #func _process(delta): | ||||
| 	#pass | ||||
| 
 | ||||
| ##SIGNAL HANDLING | ||||
| func _on_abyss_body_entered(body): | ||||
| 	#check that body is player | ||||
| 	player_fail() | ||||
| 	#print( str(body) + " se fue pal hoyo" ) | ||||
| 
 | ||||
| func _on_gswitch_body_entered(body): | ||||
| 	#check type of switch | ||||
| 	#body.get_node("AnimationPlayer").spin() | ||||
| 	asp.stream = switch_gravity_sound | ||||
| 	asp.play() | ||||
| 	switch_gravity() | ||||
| 
 | ||||
| func _on_dswitch_body_entered(body):	 | ||||
| 	pDasher | ||||
| 	pDasher.switch_direction() | ||||
| 	 | ||||
| 	 | ||||
| 
 | ||||
| func _on_checkpoint_body_entered(body): | ||||
| 	body.direction = 0; | ||||
| 	$Timer.start() | ||||
| 
 | ||||
| func _on_timeout():	 | ||||
| 	player_win() | ||||
| @ -1,8 +1,9 @@ | ||||
| extends Node | ||||
| extends Area2D | ||||
| @export var type: String | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
| 	pass | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| @ -1,11 +1,16 @@ | ||||
| extends Area2D | ||||
| 
 | ||||
| @export var type: int # 0, end 1 abyss, 2 gravity | ||||
| @export var type: String | ||||
| 
 | ||||
| var w: Node | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
| 	w = get_node("/root/World") | ||||
| #	print(w) | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| 
 | ||||
| func spin(): | ||||
| 	$AnimationPlayer.play("spin") | ||||
|  | ||||
| @ -1,17 +0,0 @@ | ||||
| extends Control | ||||
| var in_p : Vector2 | ||||
| var out_p : Vector2 | ||||
| var width : float | ||||
| @export var weight : float | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	in_p = $"../in".position | ||||
| 	out_p = $"../out".position | ||||
| 	width = $TextureRect.texture.get_size().x | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight) | ||||
| 	pass | ||||
| @ -1,19 +0,0 @@ | ||||
| extends ColorRect | ||||
| @export var type: int = 0 | ||||
| @export var speed: float = 1 | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| 	 | ||||
| func _ready(): | ||||
| 	if type == 0: | ||||
| 		$AnimationPlayer.play("fade_in") | ||||
| 	elif type == 1: | ||||
| 		$AnimationPlayer.play("fade_out") | ||||
| 	 | ||||
| 	$AnimationPlayer.speed_scale = speed | ||||
| 	await $AnimationPlayer.animation_finished | ||||
| 	queue_free() | ||||
| 	 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
| @ -0,0 +1,9 @@ | ||||
| shader_type canvas_item; | ||||
| uniform float flap_speed = 4.0; | ||||
| uniform float scale = 4; | ||||
| 
 | ||||
| void vertex() { | ||||
|     VERTEX.y = VERTEX.y * scale - (64.0*scale/2.0); | ||||
| 	VERTEX.x = VERTEX.x * scale - (64.0*scale/2.0); | ||||
| 	 | ||||
| } | ||||
| @ -0,0 +1,231 @@ | ||||
| /* | ||||
| Shader from Godot Shaders - the free shader library. | ||||
| godotshaders.com/shader/VHS-and-CRT-monitor-effect | ||||
| 
 | ||||
| This shader is under CC0 license. Feel free to use, improve and  | ||||
| change this shader according to your needs and consider sharing  | ||||
| the modified result to godotshaders.com. | ||||
| */ | ||||
| 
 | ||||
| shader_type canvas_item; | ||||
| uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; | ||||
| 
 | ||||
| //*** IMPORTANT! ***/  | ||||
| // - If you are using this shader to affect the node it is applied to set 'overlay' to false (unchecked in the instepctor). | ||||
| // - If you are using this shader as an overlay, and want the shader to affect the nodes below in the Scene hierarchy, | ||||
| //   set 'overlay' to true (checked in the inspector). | ||||
| // On Mac there is potentially a bug causing this to not work properly. If that is the case and you want to use the shader as an overlay | ||||
| // change all "overlay ? SCREEN_TEXTURE : TEXTURE" to only "SCREEN_TEXTURE" on lines 129-140, and "vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);" | ||||
| // to "vec2 uv = warp(SCREEN_UV);" on line 98. | ||||
| uniform bool overlay = false; | ||||
| 
 | ||||
| uniform float scanlines_opacity : hint_range(0.0, 1.0) = 0.4; | ||||
| uniform float scanlines_width : hint_range(0.0, 0.5) = 0.25; | ||||
| uniform float grille_opacity : hint_range(0.0, 1.0) = 0.3; | ||||
| uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based on these values | ||||
| 
 | ||||
| uniform bool pixelate = true; // Fill each square ("pixel") with a sampled color, creating a pixel look and a more accurate representation of how a CRT monitor would work. | ||||
| 
 | ||||
| uniform bool roll = true; | ||||
| uniform float roll_speed = 8.0; // Positive values are down, negative are up | ||||
| uniform float roll_size : hint_range(0.0, 100.0) = 15.0; | ||||
| uniform float roll_variation : hint_range(0.1, 5.0) = 1.8; // This valie is not an exact science. You have to play around with the value to find a look you like. How this works is explained in the code below. | ||||
| uniform float distort_intensity : hint_range(0.0, 0.2) = 0.05; // The distortion created by the rolling effect. | ||||
| 
 | ||||
| uniform float noise_opacity : hint_range(0.0, 1.0) = 0.4; | ||||
| uniform float noise_speed = 5.0; // There is a movement in the noise pattern that can be hard to see first. This sets the speed of that movement. | ||||
| 
 | ||||
| uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06; | ||||
| 
 | ||||
| uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion on each color channel. | ||||
| uniform float brightness = 1.4; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. | ||||
| uniform bool discolor = true; // Add a discolor effect simulating a VHS | ||||
| 
 | ||||
| uniform float warp_amount :hint_range(0.0, 5.0) = 1.0; // Warp the texture edges simulating the curved glass of a CRT monitor or old TV. | ||||
| uniform bool clip_warp = false; | ||||
| 
 | ||||
| uniform float vignette_intensity = 0.4; // Size of the vignette, how far towards the middle it should go. | ||||
| uniform float vignette_opacity : hint_range(0.0, 1.0) = 0.5; | ||||
| 
 | ||||
| // Used by the noise functin to generate a pseudo random value between 0.0 and 1.0 | ||||
| vec2 random(vec2 uv){ | ||||
|     uv = vec2( dot(uv, vec2(127.1,311.7) ), | ||||
|                dot(uv, vec2(269.5,183.3) ) ); | ||||
|     return -1.0 + 2.0 * fract(sin(uv) * 43758.5453123); | ||||
| } | ||||
| 
 | ||||
| // Generate a Perlin noise used by the distortion effects | ||||
| float noise(vec2 uv) { | ||||
|     vec2 uv_index = floor(uv); | ||||
|     vec2 uv_fract = fract(uv); | ||||
| 
 | ||||
|     vec2 blur = smoothstep(0.0, 1.0, uv_fract); | ||||
| 
 | ||||
|     return mix( mix( dot( random(uv_index + vec2(0.0,0.0) ), uv_fract - vec2(0.0,0.0) ), | ||||
|                      dot( random(uv_index + vec2(1.0,0.0) ), uv_fract - vec2(1.0,0.0) ), blur.x), | ||||
|                 mix( dot( random(uv_index + vec2(0.0,1.0) ), uv_fract - vec2(0.0,1.0) ), | ||||
|                      dot( random(uv_index + vec2(1.0,1.0) ), uv_fract - vec2(1.0,1.0) ), blur.x), blur.y) * 0.5 + 0.5; | ||||
| } | ||||
| 
 | ||||
| // Takes in the UV and warps the edges, creating the spherized effect | ||||
| vec2 warp(vec2 uv){ | ||||
| 	vec2 delta = uv - 0.5; | ||||
| 	float delta2 = dot(delta.xy, delta.xy); | ||||
| 	float delta4 = delta2 * delta2; | ||||
| 	float delta_offset = delta4 * warp_amount; | ||||
| 	 | ||||
| 	return uv + delta * delta_offset; | ||||
| } | ||||
| 
 | ||||
| // Adds a black border to hide stretched pixel created by the warp effect | ||||
| float border (vec2 uv){ | ||||
| 	float radius = min(warp_amount, 0.08); | ||||
| 	radius = max(min(min(abs(radius * 2.0), abs(1.0)), abs(1.0)), 1e-5); | ||||
| 	vec2 abs_uv = abs(uv * 2.0 - 1.0) - vec2(1.0, 1.0) + radius; | ||||
| 	float dist = length(max(vec2(0.0), abs_uv)) / radius; | ||||
| 	float square = smoothstep(0.96, 1.0, dist); | ||||
| 	return clamp(1.0 - square, 0.0, 1.0); | ||||
| } | ||||
| 
 | ||||
| // Adds a vignette shadow to the edges of the image | ||||
| float vignette(vec2 uv){ | ||||
| 	uv *= 1.0 - uv.xy; | ||||
| 	float vignette = uv.x * uv.y * 15.0; | ||||
| 	return pow(vignette, vignette_intensity * vignette_opacity); | ||||
| } | ||||
| 
 | ||||
| void fragment() | ||||
| { | ||||
| 	vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV); // Warp the uv. uv will be used in most cases instead of UV to keep the warping | ||||
| 	vec2 text_uv = uv; | ||||
| 	vec2 roll_uv = vec2(0.0); | ||||
| 	float time = roll ? TIME : 0.0; | ||||
| 	 | ||||
| 
 | ||||
| 	// Pixelate the texture based on the given resolution. | ||||
| 	if (pixelate) | ||||
| 	{ | ||||
| 		text_uv = ceil(uv * resolution) / resolution; | ||||
| 	} | ||||
| 	 | ||||
| 	// Create the rolling effect. We need roll_line a bit later to make the noise effect. | ||||
| 	// That is why this runs if roll is true OR noise_opacity is over 0. | ||||
| 	float roll_line = 0.0; | ||||
| 	if (roll || noise_opacity > 0.0) | ||||
| 	{ | ||||
| 		// Create the areas/lines where the texture will be distorted. | ||||
| 		roll_line = smoothstep(0.3, 0.9, sin(uv.y * roll_size - (time * roll_speed) ) ); | ||||
| 		// Create more lines of a different size and apply to the first set of lines. This creates a bit of variation. | ||||
| 		roll_line *= roll_line * smoothstep(0.3, 0.9, sin(uv.y * roll_size * roll_variation - (time * roll_speed * roll_variation) ) ); | ||||
| 		// Distort the UV where where the lines are | ||||
| 		roll_uv = vec2(( roll_line * distort_intensity * (1.-UV.x)), 0.0); | ||||
| 	} | ||||
| 	 | ||||
| 	vec4 text; | ||||
| 	if (roll) | ||||
| 	{ | ||||
| 		// If roll is true distort the texture with roll_uv. The texture is split up into RGB to  | ||||
| 		// make some chromatic aberration. We apply the aberration to the red and green channels accorging to the aberration parameter | ||||
| 		// and intensify it a bit in the roll distortion. | ||||
| 		text.r = texture(SCREEN_TEXTURE, text_uv + roll_uv * 0.8 + vec2(aberration, 0.0) * .1).r; | ||||
| 		text.g = texture(SCREEN_TEXTURE, text_uv + roll_uv * 1.2 - vec2(aberration, 0.0) * .1 ).g; | ||||
| 		text.b = texture(SCREEN_TEXTURE, text_uv + roll_uv).b; | ||||
| 		text.a = 1.0; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		// If roll is false only apply the aberration without any distorion. The aberration values are very small so the .1 is only  | ||||
| 		// to make the slider in the Inspector less sensitive. | ||||
| 		text.r = texture(SCREEN_TEXTURE, text_uv + vec2(aberration, 0.0) * .1).r; | ||||
| 		text.g = texture(SCREEN_TEXTURE, text_uv - vec2(aberration, 0.0) * .1).g; | ||||
| 		text.b = texture(SCREEN_TEXTURE, text_uv).b; | ||||
| 		text.a = 1.0; | ||||
| 	} | ||||
| 	 | ||||
| 	float r = text.r; | ||||
| 	float g = text.g; | ||||
| 	float b = text.b; | ||||
| 	 | ||||
| 	uv = warp(UV); | ||||
| 	 | ||||
| 	// CRT monitors don't have pixels but groups of red, green and blue dots or lines, called grille. We isolate the texture's color channels  | ||||
| 	// and divide it up in 3 offsetted lines to show the red, green and blue colors next to each other, with a small black gap between. | ||||
| 	if (grille_opacity > 0.0){ | ||||
| 		 | ||||
| 		float g_r = smoothstep(0.85, 0.95, abs(sin(uv.x * (resolution.x * 3.14159265)))); | ||||
| 		r = mix(r, r * g_r, grille_opacity); | ||||
| 		 | ||||
| 		float g_g = smoothstep(0.85, 0.95, abs(sin(1.05 + uv.x * (resolution.x * 3.14159265)))); | ||||
| 		g = mix(g, g * g_g, grille_opacity); | ||||
| 		 | ||||
| 		float b_b = smoothstep(0.85, 0.95, abs(sin(2.1 + uv.x * (resolution.x * 3.14159265)))); | ||||
| 		b = mix(b, b * b_b, grille_opacity); | ||||
| 		 | ||||
| 	} | ||||
| 	 | ||||
| 	// Apply the grille to the texture's color channels and apply Brightness. Since the grille and the scanlines (below) make the image very dark you | ||||
| 	// can compensate by increasing the brightness. | ||||
| 	text.r = clamp(r * brightness, 0.0, 1.0); | ||||
| 	text.g = clamp(g * brightness, 0.0, 1.0); | ||||
| 	text.b = clamp(b * brightness, 0.0, 1.0); | ||||
| 	 | ||||
| 	// Scanlines are the horizontal lines that make up the image on a CRT monitor.  | ||||
| 	// Here we are actual setting the black gap between each line, which I guess is not the right definition of the word, but you get the idea   | ||||
| 	float scanlines = 0.5; | ||||
| 	if (scanlines_opacity > 0.0) | ||||
| 	{ | ||||
| 		// Same technique as above, create lines with sine and applying it to the texture. Smoothstep to allow setting the line size. | ||||
| 		scanlines = smoothstep(scanlines_width, scanlines_width + 0.5, abs(sin(uv.y * (resolution.y * 3.14159265)))); | ||||
| 		text.rgb = mix(text.rgb, text.rgb * vec3(scanlines), scanlines_opacity); | ||||
| 	} | ||||
| 	 | ||||
| 	// Apply the banded noise. | ||||
| 	if (noise_opacity > 0.0) | ||||
| 	{ | ||||
| 		// Generate a noise pattern that is very stretched horizontally, and animate it with noise_speed | ||||
| 		float noise = smoothstep(0.4, 0.5, noise(uv * vec2(2.0, 200.0) + vec2(10.0, (TIME * (noise_speed))) ) ); | ||||
| 		 | ||||
| 		// We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts off all black parts). | ||||
| 		// We also add in some basic noise with random() to break up the noise pattern above. The noise is sized according to  | ||||
| 		// the resolution value set in the inspector. If you don't like this look you can  | ||||
| 		// change "ceil(uv * resolution) / resolution" to only "uv" to make it less pixelated. Or multiply resolution with som value | ||||
| 		// greater than 1.0 to make them smaller. | ||||
| 		roll_line *= noise * scanlines * clamp(random((ceil(uv * resolution) / resolution) + vec2(TIME * 0.8, 0.0)).x + 0.8, 0.0, 1.0); | ||||
| 		// Add it to the texture based on noise_opacity | ||||
| 		text.rgb = clamp(mix(text.rgb, text.rgb + roll_line, noise_opacity), vec3(0.0), vec3(1.0)); | ||||
| 	} | ||||
| 	 | ||||
| 	// Apply static noise by generating it over the whole screen in the same way as above | ||||
| 	if (static_noise_intensity > 0.0) | ||||
| 	{ | ||||
| 		text.rgb += clamp(random((ceil(uv * resolution) / resolution) + fract(TIME)).x, 0.0, 1.0) * static_noise_intensity; | ||||
| 	} | ||||
| 	 | ||||
| 	// Apply a black border to hide imperfections caused by the warping. | ||||
| 	// Also apply the vignette | ||||
| 	text.rgb *= border(uv); | ||||
| 	text.rgb *= vignette(uv); | ||||
| 	// Hides the black border and make that area transparent. Good if you want to add the the texture on top an image of a TV or monitor. | ||||
| 	if (clip_warp) | ||||
| 	{ | ||||
| 		text.a = border(uv); | ||||
| 	} | ||||
| 	 | ||||
| 	// Apply discoloration to get a VHS look (lower saturation and higher contrast) | ||||
| 	// You can play with the values below or expose them in the Inspector. | ||||
| 	float saturation = 0.5; | ||||
| 	float contrast = 1.2; | ||||
| 	if (discolor) | ||||
| 	{ | ||||
| 		// Saturation | ||||
| 		vec3 greyscale = vec3(text.r + text.g + text.b) / 3.; | ||||
| 		text.rgb = mix(text.rgb, greyscale, saturation); | ||||
| 		 | ||||
| 		// Contrast | ||||
| 		float midpoint = pow(0.5, 2.2); | ||||
| 		text.rgb = (text.rgb - vec3(midpoint)) * contrast + midpoint; | ||||
| 	} | ||||
| 	 | ||||
| 	COLOR = text; | ||||
| } | ||||
| 
 | ||||
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		Reference in new issue