Reverted back to changing scenes for now. Ready for co-creative director review.

master
Jorge Vásquez Pérez 2 years ago
parent 763ce182a4
commit 9dfa9f23f1

@ -31,7 +31,7 @@ focus_neighbor_right = NodePath("../Button02")
focus_neighbor_bottom = NodePath("../Button02") focus_neighbor_bottom = NodePath("../Button02")
focus_next = NodePath("../Button02") focus_next = NodePath("../Button02")
focus_previous = NodePath("../Button05") focus_previous = NodePath("../Button05")
text = "New Game" text = "Play Level 1"
[node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"] [node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
@ -41,8 +41,7 @@ focus_neighbor_right = NodePath("../Button03")
focus_neighbor_bottom = NodePath("../Button03") focus_neighbor_bottom = NodePath("../Button03")
focus_next = NodePath("../Button03") focus_next = NodePath("../Button03")
focus_previous = NodePath("../Button01") focus_previous = NodePath("../Button01")
disabled = true text = "Play Level 2"
text = "Continue"
[node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"] [node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
@ -77,5 +76,6 @@ focus_previous = NodePath("../Button04")
text = "Quit text = "Quit
" "
[connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play"] [connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play_lv0"]
[connection signal="button_up" from="CenterContainer/VBoxContainer/Button02" to="." method="_on_play_lv1"]
[connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"] [connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"]

@ -1,9 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"] [gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"]
[ext_resource type="Script" path="res://scripts/End.gd" id="1_oljih"] [ext_resource type="Script" path="res://scripts/Win.gd" id="1_wgn5v"]
[node name="End" type="CanvasLayer"] [node name="End" type="CanvasLayer"]
script = ExtResource("1_oljih") script = ExtResource("1_wgn5v")
metadata/_edit_use_anchors_ = true metadata/_edit_use_anchors_ = true
[node name="CenterContainer" type="CenterContainer" parent="."] [node name="CenterContainer" type="CenterContainer" parent="."]
@ -27,4 +27,4 @@ horizontal_alignment = 1
layout_mode = 2 layout_mode = 2
text = "Play Again?" text = "Play Again?"
[connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_play"] [connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_label_2_button_up"]

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dsqm17w8hg428"] [gd_scene load_steps=4 format=3 uid="uid://dsqm17w8hg428"]
[ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"] [ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"]
[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"] [ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"]
[ext_resource type="PackedScene" uid="uid://bhoqj8b4oxyks" path="res://scenes/levels/level_0.tscn" id="3_wx6ne"]
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
script = ExtResource("1_131aq") script = ExtResource("1_131aq")
@ -11,6 +12,8 @@ one_shot = true
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="Level" parent="." instance=ExtResource("3_wx6ne")]
[node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")] [node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")]
[connection signal="timeout" from="Timer" to="." method="_on_timeout"] [connection signal="timeout" from="Timer" to="." method="_on_timeout"]

@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://cokjt1a3cdywh"]
[ext_resource type="Script" path="res://scripts/World.gd" id="1_3g8ek"]
[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_onw3m"]
[ext_resource type="PackedScene" uid="uid://duai0nkslx7o8" path="res://scenes/levels/level_1.tscn" id="2_xjpi1"]
[node name="World" type="Node2D"]
script = ExtResource("1_3g8ek")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="Level" parent="." instance=ExtResource("2_xjpi1")]
[node name="CRT_Overlay" parent="." instance=ExtResource("2_onw3m")]
[connection signal="timeout" from="Timer" to="." method="_on_timeout"]

@ -15,14 +15,17 @@ func _process(delta):
func _on_quit(): func _on_quit():
get_tree().quit() get_tree().quit()
func _on_play(): func _on_play_lv0():
$".".hide() get_tree().change_scene_to_file( "res://scenes/main.tscn" )
var w = get_node("/root/World"); func _on_play_lv1():
get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
if !w: #$".".hide()
get_tree().change_scene_to_file( "res://scenes/main.tscn" ) #var w = get_node("/root/World");
else: #
w.load_level() #if !w:
w.player_spawn() #get_tree().change_scene_to_file( "res://scenes/main.tscn" )
w.show() #else:
#w.load_level()
#w.player_spawn()
#w.show()

@ -0,0 +1,31 @@
extends CanvasLayer
var mainScene
# Called when the node enters the scene tree for the first time.
func _ready():
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_quit():
get_tree().quit()
func _on_play_lv0():
get_tree().change_scene_to_file( "res://scenes/main.tscn" )
func _on_play_lv1():
get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
#$".".hide()
#var w = get_node("/root/World");
#
#if !w:
#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
#else:
#w.load_level()
#w.player_spawn()
#w.show()

@ -16,7 +16,7 @@ func _on_quit():
get_tree().quit() get_tree().quit()
func load_start_menu(): func load_start_menu():
$".".hide() #$".".hide()
get_tree().get_root().add_child( start ) #get_tree().get_root().add_child( start )
#get_tree().change_scene_to_file("res://scenes/UI/Start.tscn") get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")

@ -16,12 +16,16 @@ func _on_quit():
get_tree().quit() get_tree().quit()
func _on_play(): func _on_play():
$".".hide() #$".".hide()
var w = get_node("/root/World"); #var w = get_node("/root/World");
#
#if !w:
get_tree().change_scene_to_file( "res://scenes/Start.tscn" )
#else:
#w.player_spawn()
#w.show()
if !w:
get_tree().change_scene_to_file( "res://scenes/main.tscn" )
else:
w.player_spawn()
w.show()
func _on_label_2_button_up():
get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")

@ -3,15 +3,14 @@ extends Node2D
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector") var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector")
var player = load("res://scenes/pDasher.tscn") var player = load("res://scenes/pDasher.tscn")
var level #var level
var direction: int = 1 var direction: int = 1
var paused: bool = false var paused: bool = false
var asp: AudioStreamPlayer var asp: AudioStreamPlayer
var switch_gravity_sound = preload("res://audio/switch_gravity.wav") var switch_gravity_sound = preload("res://audio/switch_gravity.wav")
var win = preload("res://scenes/UI/Win.tscn").instantiate() var win = preload("res://scenes/UI/Win.tscn").instantiate()
var end = preload("res://scenes/UI/End.tscn").instantiate() var end = preload("res://scenes/UI/End.tscn").instantiate()
@export var Levels: Array[Resource] = [ preload("res://scenes/levels/level_0.tscn"), preload("res://scenes/levels/level_1.tscn") ] #var level_n: int = 1
var level_n: int = 0
var pDasher var pDasher
@ -25,41 +24,32 @@ func switch_direction():
## NAVIGATION ## NAVIGATION
func player_fail(): func player_fail():
$".".hide() get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
#$pDasher.queue_free()
#ONLY IF NOT THERE ALREADY
if !$"."/End :
get_tree().get_root().add_child( end )
else:
$"."/End.show()
#get_tree().change_scene_to_file("res://scenes/UI/End.tscn")
func player_win(): func player_win():
level_n += 1 #level_n += 1
load_level() #load_level()
$"." .hide() #$"." .hide()
get_tree().get_root().add_child( win ) #get_tree().get_root().add_child( win )
#get_tree().change_scene_to_file("res://scenes/UI/Win.tscn") get_tree().change_scene_to_file("res://scenes/UI/Win.tscn")
func player_spawn(): func player_spawn():
pDasher.position = Vector2(0,0 ) pDasher.position = Vector2(0,0 )
func load_level(): #func load_level():
if level_n == null: ##if level_n == null:
level_n = 0 ##level_n = 0
level = Levels[level_n] #level = Levels[level_n]
func _ready(): func _ready():
load_level() #load_level()
asp = $AudioStreamPlayer asp = $AudioStreamPlayer
#load player and level #load player and level
get_node("/root/World").add_child( player.instantiate() ) get_node("/root/World").add_child( player.instantiate() )
get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to. #get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to.
# manage signals connections # manage signals connections
var abysses = $Level/Abysses.get_children() var abysses = $Level/Abysses.get_children()

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