Reverted back to changing scenes for now. Ready for co-creative director review.
This commit is contained in:
@@ -31,7 +31,7 @@ focus_neighbor_right = NodePath("../Button02")
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focus_neighbor_bottom = NodePath("../Button02")
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focus_neighbor_bottom = NodePath("../Button02")
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focus_next = NodePath("../Button02")
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focus_next = NodePath("../Button02")
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focus_previous = NodePath("../Button05")
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focus_previous = NodePath("../Button05")
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text = "New Game"
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text = "Play Level 1"
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[node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"]
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[node name="Button02" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@@ -41,8 +41,7 @@ focus_neighbor_right = NodePath("../Button03")
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focus_neighbor_bottom = NodePath("../Button03")
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focus_neighbor_bottom = NodePath("../Button03")
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focus_next = NodePath("../Button03")
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focus_next = NodePath("../Button03")
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focus_previous = NodePath("../Button01")
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focus_previous = NodePath("../Button01")
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disabled = true
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text = "Play Level 2"
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text = "Continue"
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[node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"]
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[node name="Button03" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@@ -77,5 +76,6 @@ focus_previous = NodePath("../Button04")
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text = "Quit
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text = "Quit
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"
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"
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play"]
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Button01" to="." method="_on_play_lv0"]
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Button02" to="." method="_on_play_lv1"]
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"]
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Button05" to="." method="_on_quit"]
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+3
-3
@@ -1,9 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"]
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[gd_scene load_steps=2 format=3 uid="uid://8euefl26umu1"]
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[ext_resource type="Script" path="res://scripts/End.gd" id="1_oljih"]
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[ext_resource type="Script" path="res://scripts/Win.gd" id="1_wgn5v"]
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[node name="End" type="CanvasLayer"]
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[node name="End" type="CanvasLayer"]
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script = ExtResource("1_oljih")
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script = ExtResource("1_wgn5v")
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metadata/_edit_use_anchors_ = true
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metadata/_edit_use_anchors_ = true
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[node name="CenterContainer" type="CenterContainer" parent="."]
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[node name="CenterContainer" type="CenterContainer" parent="."]
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@@ -27,4 +27,4 @@ horizontal_alignment = 1
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layout_mode = 2
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layout_mode = 2
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text = "Play Again?"
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text = "Play Again?"
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_play"]
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[connection signal="button_up" from="CenterContainer/VBoxContainer/Label2" to="." method="_on_label_2_button_up"]
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+4
-1
@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://dsqm17w8hg428"]
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[gd_scene load_steps=4 format=3 uid="uid://dsqm17w8hg428"]
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[ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"]
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[ext_resource type="Script" path="res://scripts/World.gd" id="1_131aq"]
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[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"]
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[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_xf15f"]
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[ext_resource type="PackedScene" uid="uid://bhoqj8b4oxyks" path="res://scenes/levels/level_0.tscn" id="3_wx6ne"]
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[node name="World" type="Node2D"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_131aq")
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script = ExtResource("1_131aq")
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@@ -11,6 +12,8 @@ one_shot = true
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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[node name="Level" parent="." instance=ExtResource("3_wx6ne")]
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[node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")]
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[node name="CRT_Overlay" parent="." instance=ExtResource("2_xf15f")]
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[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://cokjt1a3cdywh"]
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[ext_resource type="Script" path="res://scripts/World.gd" id="1_3g8ek"]
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[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_onw3m"]
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[ext_resource type="PackedScene" uid="uid://duai0nkslx7o8" path="res://scenes/levels/level_1.tscn" id="2_xjpi1"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_3g8ek")
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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[node name="Level" parent="." instance=ExtResource("2_xjpi1")]
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[node name="CRT_Overlay" parent="." instance=ExtResource("2_onw3m")]
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[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
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+13
-10
@@ -15,14 +15,17 @@ func _process(delta):
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func _on_quit():
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func _on_quit():
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get_tree().quit()
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get_tree().quit()
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func _on_play():
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func _on_play_lv0():
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$".".hide()
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get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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var w = get_node("/root/World");
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func _on_play_lv1():
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get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
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if !w:
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#$".".hide()
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get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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#var w = get_node("/root/World");
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else:
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#
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w.load_level()
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#if !w:
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w.player_spawn()
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#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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w.show()
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#else:
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#w.load_level()
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#w.player_spawn()
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#w.show()
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@@ -0,0 +1,31 @@
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extends CanvasLayer
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var mainScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
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#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_quit():
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get_tree().quit()
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func _on_play_lv0():
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get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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func _on_play_lv1():
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get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
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#$".".hide()
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#var w = get_node("/root/World");
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#
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#if !w:
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#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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#else:
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#w.load_level()
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#w.player_spawn()
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#w.show()
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+3
-3
@@ -16,7 +16,7 @@ func _on_quit():
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get_tree().quit()
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get_tree().quit()
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func load_start_menu():
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func load_start_menu():
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$".".hide()
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#$".".hide()
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get_tree().get_root().add_child( start )
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#get_tree().get_root().add_child( start )
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#get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
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get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
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+11
-7
@@ -16,12 +16,16 @@ func _on_quit():
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get_tree().quit()
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get_tree().quit()
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func _on_play():
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func _on_play():
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$".".hide()
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#$".".hide()
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var w = get_node("/root/World");
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#var w = get_node("/root/World");
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#
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#if !w:
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get_tree().change_scene_to_file( "res://scenes/Start.tscn" )
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#else:
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#w.player_spawn()
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#w.show()
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if !w:
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get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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else:
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w.player_spawn()
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w.show()
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func _on_label_2_button_up():
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get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
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+14
-24
@@ -3,15 +3,14 @@ extends Node2D
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector")
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var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector")
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var player = load("res://scenes/pDasher.tscn")
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var player = load("res://scenes/pDasher.tscn")
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var level
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#var level
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var direction: int = 1
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var direction: int = 1
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var paused: bool = false
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var paused: bool = false
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var asp: AudioStreamPlayer
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var asp: AudioStreamPlayer
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var switch_gravity_sound = preload("res://audio/switch_gravity.wav")
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var switch_gravity_sound = preload("res://audio/switch_gravity.wav")
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var win = preload("res://scenes/UI/Win.tscn").instantiate()
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var win = preload("res://scenes/UI/Win.tscn").instantiate()
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var end = preload("res://scenes/UI/End.tscn").instantiate()
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var end = preload("res://scenes/UI/End.tscn").instantiate()
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@export var Levels: Array[Resource] = [ preload("res://scenes/levels/level_0.tscn"), preload("res://scenes/levels/level_1.tscn") ]
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#var level_n: int = 1
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var level_n: int = 0
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var pDasher
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var pDasher
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@@ -25,41 +24,32 @@ func switch_direction():
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## NAVIGATION
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## NAVIGATION
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func player_fail():
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func player_fail():
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$".".hide()
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get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
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#$pDasher.queue_free()
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#ONLY IF NOT THERE ALREADY
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if !$"."/End :
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get_tree().get_root().add_child( end )
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else:
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$"."/End.show()
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#get_tree().change_scene_to_file("res://scenes/UI/End.tscn")
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func player_win():
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func player_win():
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level_n += 1
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#level_n += 1
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load_level()
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#load_level()
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$"." .hide()
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#$"." .hide()
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get_tree().get_root().add_child( win )
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#get_tree().get_root().add_child( win )
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#get_tree().change_scene_to_file("res://scenes/UI/Win.tscn")
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get_tree().change_scene_to_file("res://scenes/UI/Win.tscn")
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func player_spawn():
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func player_spawn():
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pDasher.position = Vector2(0,0 )
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pDasher.position = Vector2(0,0 )
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func load_level():
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#func load_level():
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if level_n == null:
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##if level_n == null:
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level_n = 0
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##level_n = 0
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level = Levels[level_n]
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#level = Levels[level_n]
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func _ready():
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func _ready():
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load_level()
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#load_level()
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asp = $AudioStreamPlayer
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asp = $AudioStreamPlayer
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#load player and level
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#load player and level
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get_node("/root/World").add_child( player.instantiate() )
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get_node("/root/World").add_child( player.instantiate() )
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get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to.
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#get_node("/root/World").add_child( level.instantiate() ) #relative way meaning <ME> or whatever node this script is attached to.
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# manage signals connections
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# manage signals connections
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var abysses = $Level/Abysses.get_children()
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var abysses = $Level/Abysses.get_children()
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Reference in New Issue
Block a user