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[gd_scene load_steps=4 format=3 uid="uid://cokjt1a3cdywh"]
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[ext_resource type="Script" path="res://scripts/World.gd" id="1_3g8ek"]
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[ext_resource type="PackedScene" uid="uid://cnp8h65468543" path="res://scenes/overlays/crt_overlay.tscn" id="2_onw3m"]
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[ext_resource type="PackedScene" uid="uid://duai0nkslx7o8" path="res://scenes/levels/level_1.tscn" id="2_xjpi1"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_3g8ek")
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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[node name="Level" parent="." instance=ExtResource("2_xjpi1")]
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[node name="CRT_Overlay" parent="." instance=ExtResource("2_onw3m")]
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[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
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@ -0,0 +1,31 @@
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extends CanvasLayer
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var mainScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
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#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_quit():
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get_tree().quit()
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func _on_play_lv0():
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get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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func _on_play_lv1():
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get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
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#$".".hide()
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#var w = get_node("/root/World");
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#
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#if !w:
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#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
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#else:
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#w.load_level()
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#w.player_spawn()
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#w.show()
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