parent
a4ad3e61e1
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/Ship.gd" type="Script" id=1]
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[node name="Ship" type="Node2D" index="0"]
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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max_speed = 5
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accel = 0.1
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radial_max_speed = 1
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radial_accel = 0.1
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[node name="ShipShape" type="Polygon2D" parent="." index="0"]
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polygon = PoolVector2Array( -10, -6, 0, 12, 10, -6 )
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uv = PoolVector2Array( )
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color = Color( 1, 1, 1, 1 )
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vertex_colors = PoolColorArray( )
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offset = Vector2( 0, 0 )
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antialiased = false
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texture = null
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texture_offset = Vector2( 0, 0 )
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texture_scale = Vector2( 1, 1 )
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texture_rotation_degrees = 0.0
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invert_enable = false
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invert_border = 100.0
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extends Node2D
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export (int) var max_speed
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export (float) var accel
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export (int) var radial_max_speed
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export (float) var radial_accel
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var speed
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var radial_speed
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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speed = 0
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radial_speed = 0
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# Called when the node is added to the scene for the first time.
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# Initialization here
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func drag( value , factor ):
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value *= factor
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return value
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func limit_speed():
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if speed > max_speed:
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speed = max_speed
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func _process(delta):
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if Input.is_action_pressed("ui_up") and speed <= max_speed:
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speed += accel
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if Input.is_action_pressed("ui_right") and radial_speed <= radial_max_speed:
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radial_speed += radial_accel
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if Input.is_action_pressed("ui_left") and radial_speed <= -radial_max_speed:
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radial_speed -= radial_accel
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speed = drag(speed,.9)
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radial_speed = drag(radial_speed,.9)
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print( str(speed) + "," + str(radial_speed) )
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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#
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@ -0,0 +1,101 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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@ -0,0 +1,29 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -0,0 +1,18 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Asteroids"
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config/icon="res://icon.png"
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[rendering]
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environment/default_environment="res://default_env.tres"
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Loading…
Reference in new issue