diff --git a/Scenes/Ship.tscn b/Scenes/Ship.tscn new file mode 100644 index 0000000..fdc4e3f --- /dev/null +++ b/Scenes/Ship.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://Scripts/Ship.gd" type="Script" id=1] + + +[node name="Ship" type="Node2D" index="0"] + +script = ExtResource( 1 ) +__meta__ = { +"_edit_group_": true +} +max_speed = 5 +accel = 0.1 +radial_max_speed = 1 +radial_accel = 0.1 + +[node name="ShipShape" type="Polygon2D" parent="." index="0"] + +polygon = PoolVector2Array( -10, -6, 0, 12, 10, -6 ) +uv = PoolVector2Array( ) +color = Color( 1, 1, 1, 1 ) +vertex_colors = PoolColorArray( ) +offset = Vector2( 0, 0 ) +antialiased = false +texture = null +texture_offset = Vector2( 0, 0 ) +texture_scale = Vector2( 1, 1 ) +texture_rotation_degrees = 0.0 +invert_enable = false +invert_border = 100.0 + + diff --git a/Scripts/Ship.gd b/Scripts/Ship.gd new file mode 100644 index 0000000..bcd7b57 --- /dev/null +++ b/Scripts/Ship.gd @@ -0,0 +1,43 @@ +extends Node2D + +export (int) var max_speed +export (float) var accel +export (int) var radial_max_speed +export (float) var radial_accel + +var speed +var radial_speed + +# class member variables go here, for example: +# var a = 2 +# var b = "textvar" + +func _ready(): + speed = 0 + radial_speed = 0 + + # Called when the node is added to the scene for the first time. + # Initialization here +func drag( value , factor ): + value *= factor + return value + +func limit_speed(): + if speed > max_speed: + speed = max_speed + +func _process(delta): + if Input.is_action_pressed("ui_up") and speed <= max_speed: + speed += accel + if Input.is_action_pressed("ui_right") and radial_speed <= radial_max_speed: + radial_speed += radial_accel + if Input.is_action_pressed("ui_left") and radial_speed <= -radial_max_speed: + radial_speed -= radial_accel + + speed = drag(speed,.9) + radial_speed = drag(radial_speed,.9) + + print( str(speed) + "," + str(radial_speed) ) +# # Called every frame. Delta is time since last frame. +# # Update game logic here. +# diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..ad86b72 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,101 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +radiance_size = 4 +sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) +sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) +sky_curve = 0.25 +sky_energy = 1.0 +ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) +ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) +ground_curve = 0.01 +ground_energy = 1.0 +sun_color = Color( 1, 1, 1, 1 ) +sun_latitude = 35.0 +sun_longitude = 0.0 +sun_angle_min = 1.0 +sun_angle_max = 100.0 +sun_curve = 0.05 +sun_energy = 16.0 +texture_size = 2 + +[resource] + +background_mode = 2 +background_sky = SubResource( 1 ) +background_sky_custom_fov = 0.0 +background_color = Color( 0, 0, 0, 1 ) +background_energy = 1.0 +background_canvas_max_layer = 0 +ambient_light_color = Color( 0, 0, 0, 1 ) +ambient_light_energy = 1.0 +ambient_light_sky_contribution = 1.0 +fog_enabled = false +fog_color = Color( 0.5, 0.6, 0.7, 1 ) +fog_sun_color = Color( 1, 0.9, 0.7, 1 ) +fog_sun_amount = 0.0 +fog_depth_enabled = true +fog_depth_begin = 10.0 +fog_depth_curve = 1.0 +fog_transmit_enabled = false +fog_transmit_curve = 1.0 +fog_height_enabled = false +fog_height_min = 0.0 +fog_height_max = 100.0 +fog_height_curve = 1.0 +tonemap_mode = 0 +tonemap_exposure = 1.0 +tonemap_white = 1.0 +auto_exposure_enabled = false +auto_exposure_scale = 0.4 +auto_exposure_min_luma = 0.05 +auto_exposure_max_luma = 8.0 +auto_exposure_speed = 0.5 +ss_reflections_enabled = false +ss_reflections_max_steps = 64 +ss_reflections_fade_in = 0.15 +ss_reflections_fade_out = 2.0 +ss_reflections_depth_tolerance = 0.2 +ss_reflections_roughness = true +ssao_enabled = false +ssao_radius = 1.0 +ssao_intensity = 1.0 +ssao_radius2 = 0.0 +ssao_intensity2 = 1.0 +ssao_bias = 0.01 +ssao_light_affect = 0.0 +ssao_color = Color( 0, 0, 0, 1 ) +ssao_quality = 0 +ssao_blur = 3 +ssao_edge_sharpness = 4.0 +dof_blur_far_enabled = false +dof_blur_far_distance = 10.0 +dof_blur_far_transition = 5.0 +dof_blur_far_amount = 0.1 +dof_blur_far_quality = 1 +dof_blur_near_enabled = false +dof_blur_near_distance = 2.0 +dof_blur_near_transition = 1.0 +dof_blur_near_amount = 0.1 +dof_blur_near_quality = 1 +glow_enabled = false +glow_levels/1 = false +glow_levels/2 = false +glow_levels/3 = true +glow_levels/4 = false +glow_levels/5 = true +glow_levels/6 = false +glow_levels/7 = false +glow_intensity = 0.8 +glow_strength = 1.0 +glow_bloom = 0.0 +glow_blend_mode = 2 +glow_hdr_threshold = 1.0 +glow_hdr_scale = 2.0 +glow_bicubic_upscale = false +adjustment_enabled = false +adjustment_brightness = 1.0 +adjustment_contrast = 1.0 +adjustment_saturation = 1.0 + diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..a0b64ee Binary files /dev/null and b/icon.png differ diff --git a/icon.png.import b/icon.png.import new file mode 100644 index 0000000..0041ef8 --- /dev/null +++ b/icon.png.import @@ -0,0 +1,29 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..175cd56 --- /dev/null +++ b/project.godot @@ -0,0 +1,18 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=3 + +[application] + +config/name="Asteroids" +config/icon="res://icon.png" + +[rendering] + +environment/default_environment="res://default_env.tres"