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44 lines
1.0 KiB
44 lines
1.0 KiB
extends Node2D
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export (int) var max_speed
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export (float) var accel
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export (int) var radial_max_speed
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export (float) var radial_accel
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var speed
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var radial_speed
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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speed = 0
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radial_speed = 0
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# Called when the node is added to the scene for the first time.
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# Initialization here
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func drag( value , factor ):
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value *= factor
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return value
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func limit_speed():
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if speed > max_speed:
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speed = max_speed
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func _process(delta):
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if Input.is_action_pressed("ui_up") and speed <= max_speed:
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speed += accel
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if Input.is_action_pressed("ui_right") and radial_speed <= radial_max_speed:
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radial_speed += radial_accel
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if Input.is_action_pressed("ui_left") and radial_speed <= -radial_max_speed:
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radial_speed -= radial_accel
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speed = drag(speed,.9)
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radial_speed = drag(radial_speed,.9)
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print( str(speed) + "," + str(radial_speed) )
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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#
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