diff --git a/scripts/Main.gd b/scripts/Main.gd index 31987ee..a5f1b0d 100644 --- a/scripts/Main.gd +++ b/scripts/Main.gd @@ -12,11 +12,15 @@ func load_lvl( lvl_index: int ): var lvl: Node = load( lvl_path ).instantiate() G.add_child( lvl ) L = $Game/Level + init_lvl() func load_plyr(): var plyr = load("res://scenes/Player.tscn").instantiate() G.add_child( plyr ) P = $Game/Player + init_plyr() +func init_lvl(): + pass func init_plyr(): P.set_gravity_vector( Vector2(0,1) ) @@ -29,7 +33,7 @@ func _ready(): load_lvl(curr_lvl) load_plyr() - init_plyr() + diff --git a/scripts/PDash.gd b/scripts/PDash.gd index 38c1b1c..788ac81 100644 --- a/scripts/PDash.gd +++ b/scripts/PDash.gd @@ -13,7 +13,7 @@ var lvl_paths: Array[String] = [ const STARTING_LIVES: int = 3 ## Preferences -var show_splash: bool = false +var show_splash: bool = false func fade( type: String , t: float ): var fade = load("res://scenes/ui/fade.tscn").instantiate();