Initialization of the player, now reads the Levels initial gravity and direction. Also re-worked the way switches work.
parent
d4e97136b3
commit
88968b3871
@ -1,10 +1,15 @@
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extends Node2D
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extends Node2D
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@export var dir: int
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@export var ini_dir: int
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@export var ini_grav_vec: Vector2
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#var asp : AudioStreamPlayer
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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#asp = $AudioStreamPlayer
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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pass
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@ -1,11 +1,9 @@
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extends Node
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extends Node
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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pass
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@ -0,0 +1,11 @@
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extends Area2D
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@export var type: int # 0, end 1 abyss, 2 gravity
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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