extends ColorRect @export var type: int = 0 @export var speed: float = 1 # Called when the node enters the scene tree for the first time. func _ready(): if type == 0: $AnimationPlayer.play("fade_in") elif type == 1: $AnimationPlayer.play("fade_out") $AnimationPlayer.speed_scale = speed await $AnimationPlayer.animation_finished queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass