extends Control var in_p : Vector2 var out_p : Vector2 var width : float @export var weight : float # Called when the node enters the scene tree for the first time. func _ready(): in_p = $"../in".position out_p = $"../out".position width = $TextureRect.texture.get_size().x # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): position = lerp(in_p -Vector2( width ,0 ), out_p +Vector2( width ,0 ),weight) pass