Initialization of the player, now reads the Levels initial gravity and direction. Also re-worked the way switches work.

This commit is contained in:
2024-01-23 10:16:50 -08:00
parent d4e97136b3
commit 88968b3871
6 changed files with 77 additions and 45 deletions
+18 -3
View File
@@ -19,11 +19,21 @@ func load_plyr():
G.add_child( plyr )
P = $Game/Player
init_plyr()
func init_lvl():
#connect signals
var switches = $Game/Level/Switches.get_children()
for s in switches:
s.body_entered.connect( _on_switch_body_entered.bind(s.type))
# $player.combat_trigger.connect(start_combat)
pass
func init_plyr():
P.set_gravity_vector( Vector2(0,1) )
#P.init()
P.set_direction( L.ini_dir )
P.set_gravity_vector( L.ini_grav_vec )
P.position = L.get_node("SpawnPoint").position
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -34,8 +44,13 @@ func _ready():
load_lvl(curr_lvl)
load_plyr()
func _on_switch_body_entered(body,type):
if type == 0: #end switch
pass
elif type == 1: #abyss switch
P.fall()
elif type == 2: #gravity switch
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
+5 -4
View File
@@ -6,7 +6,7 @@ const ANGULAR_ACCELERATION = 7.5;
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var gravity_vector: Vector2
var direction: int = 1
var direction: int
var World: Node2D
var ap: AnimationPlayer
var asp: AudioStreamPlayer
@@ -81,9 +81,10 @@ func _physics_process(delta):
move_and_slide()
func _on_activate_camera():
cam.make_current()
#func _on_activate_camera():
#print("is this being used?")
#cam.make_current()
func _on_fall():
func fall():
asp.stream = fall_sound
asp.play()
-2
View File
@@ -1,11 +1,9 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
+11
View File
@@ -0,0 +1,11 @@
extends Area2D
@export var type: int # 0, end 1 abyss, 2 gravity
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass