Created the fontSearcher jsx script for afx, and made some changes on the proto_tools

master
Jorge Vásquez Pérez 8 years ago
parent 861014aec8
commit 9d78d2840d

@ -116,7 +116,7 @@ function enforceDuration( items , duration ){
for ( i = 0 ; i < items.length ; i ++ ) for ( i = 0 ; i < items.length ; i ++ )
{ {
var item = items[i]; var item = items[i];
item.duration = 5; item.duration = duration;
} }
} }
function fitToComp( layer ){ function fitToComp( layer ){
@ -330,9 +330,9 @@ function reRoute( items , search_str , replace_str ){
//suffix(getSelectedProjectItems (),"5s"); //suffix(getSelectedProjectItems (),"5s");
//replace(getSelectedProjectItems (),"00","0"); //replace(getSelectedProjectItems (),"00","0");
//duplicateReplace(getSelectedProjectItems (),"next\_", ""); //duplicateReplace(getSelectedProjectItems (),"next\_", "");
//enforceDuration(getSelectedProjectItems (),5); enforceDuration(getSelectedProjectItems (),9.23);
//checkDuration(getSelectedProjectItems (),5) //checkDuration(getSelectedProjectItems (),5)
claritize(getSelectedProjectItems()); //claritize(getSelectedProjectItems());
//fitToComp( app.project.activeItem.layer(1) ); //fitToComp( app.project.activeItem.layer(1) );
//pTools.debug.log( app.project.file.path ); //pTools.debug.log( app.project.file.path );
//makineizeProjectNames( getSelectedProjectItems() ); //makineizeProjectNames( getSelectedProjectItems() );

@ -1 +1 @@
//Walk the items. search_string = "Element"; project_items = app.project.items for ( var i = 1; i <= project_items.length ; i ++) { var item = project_items[i]; if( item.typeName == "Composition" ) { var comp = item; //alert( comp.name ); var comp = item; for ( var j = 1 ; j <= comp.numLayers ; j ++ ) { var layer = comp.layer(j); if ( layer.matchName == "ADBE AV Layer") //Only go into layers... not cameras and lights. { var effects = layer.property("Effects"); //alert( comp.name + " , " + layer.name ); for ( var k = 1 ; k <= effects.numProperties ; k ++ ) { var effect = effects.property(k); if ( effect.name == search_string ) { layer.comment = "Contains " + effect.name + " layer."; comp.comment = "Contains " + effect.name + " layer."; } //alert( comp.name + " , " + layer.name + " , " + effect.name ); } } } } } //Walk the items. search_string = "Long"; project_items = app.project.items for ( var i = 1; i <= project_items.length ; i ++) { var item = project_items[i]; if( item.typeName == "Composition" ) { var comp = item; //alert( comp.name ); var comp = item; for ( var j = 1 ; j <= comp.numLayers ; j ++ ) { var layer = comp.layer(j); if ( layer.matchName == "ADBE AV Layer") //Only go into layers... not cameras and lights. { var effects = layer.property("Effects"); //alert( comp.name + " , " + layer.name ); for ( var k = 1 ; k <= effects.numProperties ; k ++ ) { var effect = effects.property(k); if ( effect.name.search(search_string) != -1 ) { alert() layer.comment = "Contains " + effect.name + " layer."; comp.comment = "Contains " + effect.name + " layer."; } //alert( comp.name + " , " + layer.name + " , " + effect.name ); } } } } }

@ -0,0 +1,29 @@
project_items = app.project.items
searchFont = function ( font_name ){
for ( var i = 1; i <= project_items.length ; i ++)
{
var item = project_items[i];
if( item.typeName == "Composition" )
{
var comp = item;
var comp = item;
for ( var j = 1 ; j <= comp.numLayers ; j ++ )
{
var layer = comp.layer(j);
if (layer instanceof TextLayer)
{
if ( String(layer.sourceText.value.font).search( font_name ) != -1 )
{
layer.comment = "Contains " + font_name;
comp.comment = "Contains " + font_name;
}
// Layer is a text layer
}
}
}
}
}
searchFont("GoodDog")
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