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[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
material_override = SubResource("ShaderMaterial_o5d2o")
material_overlay = SubResource("ShaderMaterial_jet42")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684)
shadow_enabled = true
shadow_bias = 0.01
shadow_blur = 8.0
directional_shadow_blend_splits = true
[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("5_gxkek")]
transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0.0400924, 5.39118, 16.0247)
attributes = SubResource("CameraAttributesPhysical_penuw")
current = true
rail = NodePath("../Path3D")
target = NodePath("../Abe")
seek_easing = 2.0
[node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_0vf4k")
[editable path="LVL_Promenade"]
[editable path="Abe"]
[editable path="Abe/Abe_Lo"]