[gd_scene load_steps=13 format=3 uid="uid://5qbof11l1jsf"] [ext_resource type="PackedScene" uid="uid://b1seql40y0fmd" path="res://3d/LVL_Promenade.blend" id="1_adl68"] [ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="2_3l20a"] [ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="3_wumdf"] [ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="4_q1v5t"] [ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="5_gxkek"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hj74p"] [sub_resource type="Sky" id="Sky_4l6vg"] sky_material = SubResource("ProceduralSkyMaterial_hj74p") [sub_resource type="Environment" id="Environment_6s8v0"] background_mode = 2 sky = SubResource("Sky_4l6vg") ambient_light_source = 3 reflected_light_source = 2 ssr_enabled = true ssao_enabled = true ssao_radius = 1.43 ssao_intensity = 37.75 ssao_power = 0.351196 ssao_detail = 5.0 ssao_horizon = 0.0 ssao_light_affect = 0.31 ssao_ao_channel_affect = 0.77 ssil_enabled = true ssil_radius = 8.26 ssil_intensity = 3.58 sdfgi_enabled = true glow_enabled = true glow_strength = 1.25 volumetric_fog_density = 0.1 volumetric_fog_length = 5.0 adjustment_contrast = 1.1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o5d2o"] render_priority = 0 shader = ExtResource("3_wumdf") [sub_resource type="ShaderMaterial" id="ShaderMaterial_jet42"] render_priority = 0 shader = ExtResource("4_q1v5t") [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"] frustum_focal_length = 60.0 [sub_resource type="Curve3D" id="Curve3D_0vf4k"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, -7.46449, 3.07805, 35.172, -21.4201, 4.69685e-05, 0.235222, 21.4201, -4.69685e-05, -0.235222, 70.9184, 3.07805, 34.519, -11.5752, 0, 1.01537, 11.5752, 0, -1.01537, 104.117, 3.078, 27.9885, -8.73353, 0, -1.5095, 8.73353, 0, 1.5095, 133.359, 3.078, 27.5823, -6.48009, 0.000119209, -0.119446, 6.48009, -0.000119209, 0.119446, 155.901, 3.078, 33.0653, 0, 0, 0, 0, 0, 0, 174.022, 3.07805, 32.5101), "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0) } point_count = 6 [node name="LVL_Dojo" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_6s8v0") [node name="LVL_Promenade" parent="." instance=ExtResource("1_adl68")] [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_001" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone" parent="LVL_Promenade/Cones/ASST_TrafficCone_001/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00168991, -8.10623e-05, 9.9659e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_002" index="0"] transform = Transform3D(0.999999, -0.00104672, 0.000121683, 0.00104695, 0.999998, -0.0018502, -0.000119748, 0.00185033, 0.999998, -20, 0, 0) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone2" parent="LVL_Promenade/Cones/ASST_TrafficCone_002/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000526226, -0.00205553, -0.000526086, 1, 6.97634e-05, 0.00205557, -6.87055e-05, 0.999998, 0.00118637, -8.2002e-05, 0.000163555) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_003" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone3" parent="LVL_Promenade/Cones/ASST_TrafficCone_003/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 8.96454e-05, -2.82526e-05, 9.82285e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_004" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone4" parent="LVL_Promenade/Cones/ASST_TrafficCone_004/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00155067, 2.57492e-05, 9.63211e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_005" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone5" parent="LVL_Promenade/Cones/ASST_TrafficCone_005/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00332832, 8.4281e-05, 9.48906e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_006" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone6" parent="LVL_Promenade/Cones/ASST_TrafficCone_006/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00219917, -8.10623e-05, 3.57628e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_007" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone7" parent="LVL_Promenade/Cones/ASST_TrafficCone_007/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.000598907, -2.83718e-05, 3.43323e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_008" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone8" parent="LVL_Promenade/Cones/ASST_TrafficCone_008/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00104332, 2.55108e-05, 3.24249e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_009" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone9" parent="LVL_Promenade/Cones/ASST_TrafficCone_009/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00281906, 8.4281e-05, 3.09944e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_010" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone10" parent="LVL_Promenade/Cones/ASST_TrafficCone_010/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.000417709, -2.81334e-05, 0.000162125) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_011" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone11" parent="LVL_Promenade/Cones/ASST_TrafficCone_011/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00270653, -8.13007e-05, -2.76566e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_012" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone12" parent="LVL_Promenade/Cones/ASST_TrafficCone_012/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00110245, -2.86102e-05, -2.95639e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_013" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone13" parent="LVL_Promenade/Cones/ASST_TrafficCone_013/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.000535965, 2.55108e-05, -3.14713e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_014" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone14" parent="LVL_Promenade/Cones/ASST_TrafficCone_014/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00231171, 8.41618e-05, -3.29018e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_015" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone15" parent="LVL_Promenade/Cones/ASST_TrafficCone_015/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00325203, -8.13007e-05, -9.63211e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_016" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone16" parent="LVL_Promenade/Cones/ASST_TrafficCone_016/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00164986, -2.86102e-05, -9.77516e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_017" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone17" parent="LVL_Promenade/Cones/ASST_TrafficCone_017/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 1.14441e-05, 2.52724e-05, -9.9659e-05) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_018" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone18" parent="LVL_Promenade/Cones/ASST_TrafficCone_018/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.0017662, 8.39233e-05, -0.000101089) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_019" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone19" parent="LVL_Promenade/Cones/ASST_TrafficCone_019/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00205612, 2.57492e-05, 0.000160217) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_020" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone20" parent="LVL_Promenade/Cones/ASST_TrafficCone_020/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00375938, -8.15392e-05, -0.000160217) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_021" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone21" parent="LVL_Promenade/Cones/ASST_TrafficCone_021/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00215721, -2.86102e-05, -0.000161648) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_022" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone22" parent="LVL_Promenade/Cones/ASST_TrafficCone_022/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.000518799, 2.52724e-05, -0.000163555) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_023" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone23" parent="LVL_Promenade/Cones/ASST_TrafficCone_023/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00126076, 8.39233e-05, -0.000164986) collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_028" index="0"] collision_layer = 2 collision_mask = 3 [node name="ASST_TrafficCone24" parent="LVL_Promenade/Cones/ASST_TrafficCone_028/ASST_TrafficCone-rigid" index="0"] transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00383377, 8.44002e-05, 0.00015831) collision_layer = 2 collision_mask = 3 [node name="Abe" parent="." instance=ExtResource("2_3l20a")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25225, 0, 15.6813) [node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"] bones/0/position = Vector3(-3.41002e-15, 0.840665, -0.339126) bones/0/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/0/scale = Vector3(1, 1, 1) bones/1/position = Vector3(2.32886e-15, 0.840665, -0.109643) bones/1/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/2/position = Vector3(-9.04252e-15, 0.840665, 0.119841) bones/2/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/3/position = Vector3(0.108782, 0.452581, 0.687795) bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696) bones/3/scale = Vector3(1.00001, 1, 1) bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08) bones/5/rotation = Quaternion(-0.00357896, 2.19962e-11, 0.001422, 0.999993) bones/6/rotation = Quaternion(-6.46832e-08, 0.00357897, 0.999993, -0.00142201) bones/6/scale = Vector3(1, 0.93634, 1) bones/7/position = Vector3(0.113312, 0.455029, 0.62478) bones/7/rotation = Quaternion(0.688467, 0.00689855, 0.724724, -0.0272173) bones/7/scale = Vector3(1, 1, 1) bones/8/position = Vector3(0.183301, 0.0320629, 0.168592) bones/9/position = Vector3(0.139509, 0.766546, -0.0328932) bones/9/rotation = Quaternion(0.998093, 0.0408963, 0.0408964, 0.0215775) bones/11/rotation = Quaternion(0.0416217, -0.0157768, 0.0184478, 0.998839) bones/11/scale = Vector3(1, 1, 1) bones/12/rotation = Quaternion(-0.652949, -0.0462559, 0.0164149, 0.75581) bones/12/scale = Vector3(1, 1, 1) bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696) bones/13/scale = Vector3(1.00001, 1, 1) bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08) bones/15/rotation = Quaternion(-0.00357896, 8.04812e-12, -0.00142201, 0.999993) bones/16/rotation = Quaternion(6.29359e-08, 0.00357897, 0.999993, 0.00142201) bones/16/scale = Vector3(1, 0.93634, 1) bones/17/position = Vector3(-0.113312, 0.455029, 0.62478) bones/17/rotation = Quaternion(0.724724, -0.0272173, 0.688467, 0.00689859) bones/17/scale = Vector3(1, 1, 1) bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592) bones/19/position = Vector3(-0.139509, 0.766546, -0.0328932) bones/19/rotation = Quaternion(0.998093, -0.0408963, -0.0408964, 0.0215775) bones/21/rotation = Quaternion(0.0416217, 0.0157768, -0.0184478, 0.998839) bones/21/scale = Vector3(1, 1, 1) bones/22/rotation = Quaternion(-0.652949, 0.0462559, -0.0164149, 0.75581) bones/22/scale = Vector3(1, 1, 1) bones/23/rotation = Quaternion(-0.000598773, 0.707794, -0.706419, -0.000599891) bones/23/scale = Vector3(1, 1, 1) bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08) bones/25/rotation = Quaternion(-0.167741, -1.93058e-09, 0.129801, 0.977248) bones/26/rotation = Quaternion(-7.62409e-09, 0.167741, 0.977248, -0.129801) bones/26/scale = Vector3(1, 0.750546, 1) bones/27/position = Vector3(0.281916, 0.854388, -0.0318039) bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724) bones/29/rotation = Quaternion(0.0146383, 1.06669e-06, 9.14342e-05, 0.999893) bones/30/rotation = Quaternion(-0.00671585, 1.88861e-09, -0.000988972, 0.999977) bones/31/position = Vector3(0.507737, 0.241987, 0.244877) bones/31/rotation = Quaternion(0.843504, -0.245402, -0.115874, 0.463522) bones/34/position = Vector3(0.44208, 0.341106, 0.148042) bones/34/rotation = Quaternion(0.609001, -0.646138, 0.171796, 0.426743) bones/34/scale = Vector3(1, 1, 1) bones/37/scale = Vector3(1, 1, 1) bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08) bones/39/rotation = Quaternion(-0.167741, 1.4418e-09, -0.129801, 0.977249) bones/40/rotation = Quaternion(-1.38162e-07, 0.167741, 0.977248, 0.129801) bones/40/scale = Vector3(1, 0.750546, 1) bones/41/position = Vector3(-0.281916, 0.854388, -0.0318039) bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724) bones/43/rotation = Quaternion(0.0146383, -1.06669e-06, -9.14342e-05, 0.999893) bones/44/rotation = Quaternion(-0.00671585, -1.88861e-09, 0.000988972, 0.999977) bones/45/position = Vector3(-0.507737, 0.241987, 0.244877) bones/45/rotation = Quaternion(0.843504, 0.245402, 0.115874, 0.463522) bones/48/position = Vector3(-0.44208, 0.341106, 0.148042) bones/48/rotation = Quaternion(0.609001, 0.646138, -0.171796, 0.426743) bones/48/scale = Vector3(1, 1, 1) bones/53/position = Vector3(3.34954e-15, 0.339126, 0.840665) bones/53/rotation = Quaternion(1, -8.60132e-15, -7.54979e-08, -3.46312e-07) bones/54/position = Vector3(1.57101e-14, 0.229484, -4.30948e-08) bones/54/rotation = Quaternion(-2.59734e-07, 3.17865e-08, 1.13533e-14, 1) bones/55/position = Vector3(-1.28961e-14, 0.229484, -1.08855e-07) bones/55/rotation = Quaternion(-3.46312e-07, -7.10543e-15, 1.75445e-14, 1) bones/62/rotation = Quaternion(0.690501, 0.0578362, 5.94173e-08, 0.721016) bones/63/rotation = Quaternion(-0.0701637, -0.00663853, -0.00314555, 0.997509) bones/64/rotation = Quaternion(0.169977, -0.0132683, 0.0203269, 0.985149) bones/64/scale = Vector3(1, 1, 1) bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08) bones/65/rotation = Quaternion(-0.696115, -0.0419782, 0.0218206, 0.71637) bones/65/scale = Vector3(1, 1, 1) bones/66/position = Vector3(2.88016e-08, 0.205455, 4.80561e-09) bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643) bones/67/rotation = Quaternion(0.0549193, -2.74158e-05, -0.00101757, 0.99849) bones/67/scale = Vector3(1, 1, 1) bones/68/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09) bones/69/rotation = Quaternion(0.0549193, -2.74866e-05, -0.00101776, 0.99849) bones/69/scale = Vector3(1, 1, 1) bones/70/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09) bones/70/rotation = Quaternion(7.4541e-09, -0.000163676, -4.41826e-11, 1) bones/71/rotation = Quaternion(0.272285, 0.0611729, -0.00716009, 0.960244) bones/71/scale = Vector3(1, 1, 1) bones/72/rotation = Quaternion(0.466077, 0.0558265, -0.0107742, 0.882915) bones/72/scale = Vector3(1, 1, 1) bones/74/position = Vector3(-2.60188e-08, 0.128942, -1.53668e-08) bones/74/rotation = Quaternion(-7.39819e-08, 0.0131227, 7.91839e-09, 0.999914) bones/75/position = Vector3(-3.25963e-09, -4.61587e-08, 9.31323e-10) bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10) bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1) bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09) bones/77/rotation = Quaternion(7.04858e-07, 0.00987304, 2.17097e-07, 0.999951) bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09) bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10) bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1) bones/80/position = Vector3(-3.69553e-10, 1.48274e-08, -3.17964e-09) bones/80/rotation = Quaternion(-0.0774143, 0.0164492, -0.00951646, 0.996818) bones/81/rotation = Quaternion(1.65871e-08, 0.707107, -1.75338e-08, 0.707107) bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09) bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658) bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16) bones/84/rotation = Quaternion(1.47224e-06, 0.00520774, 1.01464e-07, 0.999987) bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1) bones/86/scale = Vector3(1, 0.999999, 1) bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1) bones/88/rotation = Quaternion(0.169724, -0.0133593, 0.0223989, 0.985147) bones/88/scale = Vector3(1, 1, 1) bones/89/rotation = Quaternion(7.7649e-08, -5.07862e-08, -1.07335e-07, 1) bones/90/rotation = Quaternion(-5.47734e-08, 5.60831e-08, 1.09401e-07, 1) bones/91/rotation = Quaternion(-0.696266, -0.044828, 0.0163505, 0.716196) bones/91/scale = Vector3(1, 1, 1) bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643) bones/92/scale = Vector3(1, 0.999999, 1) bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09) bones/93/rotation = Quaternion(-1.74851e-08, 0.00454843, 6.23293e-08, 0.99999) bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09) bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10) bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1) bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09) bones/96/rotation = Quaternion(2.22927e-07, 0.00441395, 3.93747e-08, 0.99999) bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10) bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16) bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1) bones/99/rotation = Quaternion(1.51561e-06, 0.00520776, 1.40774e-07, 0.999987) bones/100/rotation = Quaternion(-0.0701637, -0.00663853, -0.00314555, 0.997509) bones/101/rotation = Quaternion(0.169977, -0.0132683, 0.0203269, 0.985149) bones/101/scale = Vector3(1, 1, 1) bones/102/rotation = Quaternion(0.0930984, -0.00805721, 0.0116168, 0.995557) bones/102/scale = Vector3(1, 0.98519, 1) bones/103/rotation = Quaternion(0.0226449, -0.00878254, 0.0102272, 0.999653) bones/103/scale = Vector3(1, 0.985189, 1) bones/104/rotation = Quaternion(0.690501, -0.0578361, -1.03334e-07, 0.721016) bones/104/scale = Vector3(1, 1, 1) bones/105/rotation = Quaternion(-0.0701635, 0.00663849, 0.00314545, 0.997508) bones/106/rotation = Quaternion(0.169977, 0.0132683, -0.0203269, 0.985149) bones/106/scale = Vector3(1, 1, 1) bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09) bones/107/rotation = Quaternion(-0.696115, 0.0419782, -0.0218205, 0.71637) bones/107/scale = Vector3(1, 1, 1) bones/108/position = Vector3(-2.61262e-08, 0.205455, -3.85884e-10) bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643) bones/109/scale = Vector3(1, 1, 1) bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849) bones/111/scale = Vector3(1, 1, 1) bones/113/rotation = Quaternion(0.272285, -0.0611729, 0.00716006, 0.960244) bones/113/scale = Vector3(1, 1, 1) bones/114/rotation = Quaternion(0.466077, -0.0558265, 0.0107742, 0.882915) bones/114/scale = Vector3(1, 1, 1) bones/116/position = Vector3(8.32371e-09, 0.128941, 9.31326e-10) bones/116/rotation = Quaternion(-2.97018e-08, -0.0131227, 3.48104e-08, 0.999914) bones/117/position = Vector3(-1.86264e-09, -3.89991e-08, 3.72529e-09) bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09) bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1) bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09) bones/119/rotation = Quaternion(6.6622e-07, -0.00987305, -1.363e-07, 0.999951) bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09) bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09) bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1) bones/122/position = Vector3(-4.20612e-09, -3.23389e-08, -2.99743e-09) bones/122/rotation = Quaternion(-0.0774143, -0.0164492, 0.00951645, 0.996818) bones/123/scale = Vector3(1, 1, 1) bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09) bones/124/rotation = Quaternion(-0.0189144, -0.0160251, 0.00838864, 0.999658) bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10) bones/126/rotation = Quaternion(1.41779e-06, -0.00520771, -9.73937e-08, 0.999987) bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1) bones/127/scale = Vector3(0.999999, 1, 1) bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1) bones/128/scale = Vector3(1, 1, 1) bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1) bones/129/scale = Vector3(1, 0.999999, 1) bones/130/rotation = Quaternion(0.169723, 0.0133593, -0.0223989, 0.985147) bones/130/scale = Vector3(1, 0.999999, 1) bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1) bones/131/scale = Vector3(1, 1, 1) bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1) bones/132/scale = Vector3(1, 1, 1) bones/133/rotation = Quaternion(-0.696266, 0.044828, -0.0163504, 0.716196) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643) bones/134/scale = Vector3(1, 0.999999, 1) bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09) bones/135/rotation = Quaternion(-2.12945e-08, -0.00454843, 7.76388e-08, 0.99999) bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09) bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16) bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1) bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09) bones/138/rotation = Quaternion(-5.33713e-08, -0.00441395, 5.38634e-08, 0.99999) bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09) bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09) bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1) bones/141/rotation = Quaternion(1.43846e-06, -0.00520772, -1.38742e-07, 0.999987) bones/142/rotation = Quaternion(-0.0701635, 0.00663849, 0.00314545, 0.997508) bones/143/rotation = Quaternion(0.169977, 0.0132683, -0.0203269, 0.985149) bones/143/scale = Vector3(1, 1, 1) bones/144/rotation = Quaternion(0.0930983, 0.00805721, -0.0116168, 0.995557) bones/144/scale = Vector3(1, 0.98519, 1) bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653) bones/145/scale = Vector3(1, 0.98519, 1) bones/147/rotation = Quaternion(-0.22301, 0.338513, -0.361257, 0.839743) bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05) bones/149/rotation = Quaternion(0.113109, 0.834608, 0.0538738, 0.536408) bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08) bones/151/rotation = Quaternion(-0.0741206, -6.05079e-05, 0.0024611, 0.997246) bones/151/scale = Vector3(1, 1, 1) bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1) bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989) bones/153/scale = Vector3(1, 1, 1) bones/154/position = Vector3(4.55475e-09, 3.55358e-08, 7.33417e-09) bones/166/rotation = Quaternion(0.0388408, 0.0198681, 0.524688, 0.850176) bones/166/scale = Vector3(1, 1, 1) bones/171/rotation = Quaternion(4.65661e-10, 4.36557e-08, 5.31145e-09, 1) bones/173/rotation = Quaternion(-3.21306e-08, 1.49012e-08, 1.10622e-06, 1) bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05) bones/177/rotation = Quaternion(2.3418e-05, 0.325567, 8.19147e-06, 0.945519) bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/179/rotation = Quaternion(-0.069207, 1.48301e-07, -0.122154, 0.990095) bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05) bones/180/rotation = Quaternion(1.94438e-05, 0.61677, 1.53e-05, 0.787144) bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877) bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08) bones/183/rotation = Quaternion(-0.545691, -0.000994017, -0.134769, 0.827078) bones/183/scale = Vector3(1, 1, 1) bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971) bones/184/scale = Vector3(1, 1, 1) bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08) bones/186/rotation = Quaternion(-6.4843e-08, -0.338083, -3.75919e-08, 0.941116) bones/187/rotation = Quaternion(-0.0577918, 3.74986e-09, 0.124609, 0.990522) bones/187/scale = Vector3(1, 1.18887, 1) bones/188/rotation = Quaternion(0.04877, 0.0270956, -0.10463, 0.992945) bones/188/scale = Vector3(0.994011, 0.864314, 0.99845) bones/189/rotation = Quaternion(0.120007, 0.0246304, -0.201027, 0.971895) bones/189/scale = Vector3(0.997495, 0.906595, 0.99911) bones/190/rotation = Quaternion(0.296624, 0.0749748, -0.299652, 0.90366) bones/190/scale = Vector3(1.02228, 0.709667, 1.02989) bones/191/rotation = Quaternion(0.323474, 0.1161, -0.107471, 0.932918) bones/191/scale = Vector3(1.00924, 1.54751, 1.20053) bones/192/rotation = Quaternion(0.17319, 0.179346, 0.0486008, 0.967201) bones/192/scale = Vector3(0.995993, 1.17996, 0.985545) bones/193/rotation = Quaternion(-0.0797844, 0.181052, -0.0356977, 0.979582) bones/193/scale = Vector3(0.997541, 0.718233, 0.995879) bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08) bones/194/rotation = Quaternion(-1.15719e-07, -0.26095, 4.55973e-08, 0.965352) bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391) bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391) bones/196/rotation = Quaternion(-0.0491665, -2.65327e-08, 0.0705796, 0.996294) bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08) bones/197/rotation = Quaternion(-1.90284e-07, -0.162673, -1.36906e-08, 0.98668) bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924) bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924) bones/199/rotation = Quaternion(0.0623385, -5.50647e-08, -0.059502, 0.99628) bones/200/rotation = Quaternion(-0.136702, -0.334879, 0.0133591, 0.932196) bones/201/rotation = Quaternion(-0.22301, 0.338513, -0.361257, 0.839743) bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) bones/203/rotation = Quaternion(0.492272, 0.808787, -0.0963093, 0.307013) bones/203/scale = Vector3(1, 0.580216, 1) bones/204/rotation = Quaternion(-0.503914, 0.495087, 0.503976, 0.496959) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(-0.22301, -0.338513, 0.361257, 0.839743) bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554) bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05) bones/207/rotation = Quaternion(0.113109, -0.834608, -0.0538739, 0.536408) bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08) bones/209/rotation = Quaternion(-0.0741205, 6.05174e-05, -0.00246115, 0.997246) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1) bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989) bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(2.54804e-08, 1.29512e-08, 1.10595e-08) bones/224/rotation = Quaternion(0.0388408, -0.0198681, -0.524688, 0.850176) bones/224/scale = Vector3(1, 1, 1) bones/229/rotation = Quaternion(4.65661e-10, -4.36557e-08, -5.31145e-09, 1) bones/231/rotation = Quaternion(-3.21306e-08, -1.49012e-08, -1.10622e-06, 1) bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05) bones/235/rotation = Quaternion(2.34523e-05, -0.325567, -7.9011e-06, 0.945519) bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105) bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105) bones/237/rotation = Quaternion(-0.0692069, -1.46169e-07, 0.122154, 0.990095) bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05) bones/238/rotation = Quaternion(1.96454e-05, -0.61677, -1.52616e-05, 0.787144) bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689) bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689) bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877) bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08) bones/241/rotation = Quaternion(-0.545692, 0.000994017, 0.134768, 0.827078) bones/241/scale = Vector3(1, 1, 1) bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971) bones/242/scale = Vector3(1, 1, 1) bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08) bones/244/rotation = Quaternion(-1.78199e-08, 0.338083, 1.42759e-09, 0.941116) bones/245/rotation = Quaternion(-0.0577916, -1.79287e-09, -0.124609, 0.990522) bones/245/scale = Vector3(1, 1.18887, 1) bones/246/rotation = Quaternion(0.0441371, 0.0270641, 0.101786, 0.993458) bones/246/scale = Vector3(0.993998, 0.863624, 0.999039) bones/247/rotation = Quaternion(0.0977266, -0.024584, 0.221214, 0.970005) bones/247/scale = Vector3(0.996973, 0.910928, 0.99941) bones/248/rotation = Quaternion(0.266003, -0.0749732, 0.322297, 0.905398) bones/248/scale = Vector3(1.0252, 0.709469, 1.02345) bones/249/rotation = Quaternion(0.316865, -0.116422, 0.147475, 0.929674) bones/249/scale = Vector3(1.02099, 1.53928, 1.19442) bones/250/rotation = Quaternion(0.172328, -0.179637, -0.0268643, 0.968149) bones/250/scale = Vector3(0.99779, 1.1736, 0.984952) bones/251/rotation = Quaternion(-0.0902376, -0.232366, 0.0169388, 0.968285) bones/251/scale = Vector3(0.9984, 0.72533, 0.994422) bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08) bones/252/rotation = Quaternion(2.86682e-08, 0.26095, -1.12644e-07, 0.965352) bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391) bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391) bones/254/rotation = Quaternion(-0.0491666, 9.60055e-09, -0.0705797, 0.996294) bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08) bones/255/rotation = Quaternion(1.15431e-07, 0.162673, -6.88488e-08, 0.98668) bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923) bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923) bones/257/rotation = Quaternion(0.0623383, 6.97065e-08, 0.0595018, 0.99628) bones/258/rotation = Quaternion(-0.136702, 0.334879, -0.0133592, 0.932196) bones/259/rotation = Quaternion(-0.22301, -0.338513, 0.361257, 0.839743) bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554) bones/261/rotation = Quaternion(0.492272, -0.808787, 0.0963093, 0.307013) bones/261/scale = Vector3(1, 0.580216, 1) bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09) bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894) bones/264/scale = Vector3(1, 1, 1) bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09) bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1) bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09) bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1) bones/268/scale = Vector3(1, 1, 1) bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1) bones/269/scale = Vector3(1, 1, 1) bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/270/scale = Vector3(1, 1, 1) bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584) bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1) bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1) bones/278/scale = Vector3(1, 1, 1) bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1) bones/279/scale = Vector3(1, 1, 1) bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21) bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516) bones/283/scale = Vector3(1, 1, 0.999995) bones/284/rotation = Quaternion(-0.00444672, 0.995644, -0.0931348, -0.000255377) bones/284/scale = Vector3(1, 1, 1) bones/285/rotation = Quaternion(-0.0732337, 0.000863981, 0.0118871, 0.997244) bones/285/scale = Vector3(1, 1, 1) bones/288/rotation = Quaternion(-0.0932358, -3.07698e-08, 0.00172522, 0.995643) bones/289/rotation = Quaternion(3.25963e-08, 2.17263e-15, 1, 1.39045e-15) bones/290/rotation = Quaternion(3.1665e-08, -1.70334e-15, 1, 4.4403e-16) bones/291/position = Vector3(0.000173845, 0.290832, -6.4288e-06) bones/291/rotation = Quaternion(-1.03274e-07, -0.0932359, 0.995643, 0.00172523) bones/291/scale = Vector3(1, 1, 1) bones/292/rotation = Quaternion(-1.39728e-07, 4.10728e-09, 1, -1.16415e-10) bones/293/rotation = Quaternion(0.995472, 1.03344e-08, 0.0184201, -0.0932516) bones/293/scale = Vector3(1, 1, 0.999995) bones/294/rotation = Quaternion(-0.0931348, -0.000255354, -0.00444673, 0.995644) bones/294/scale = Vector3(1, 1, 1) bones/295/rotation = Quaternion(-0.0732337, -0.000863981, -0.0118871, 0.997244) bones/295/scale = Vector3(1, 1, 1) bones/298/rotation = Quaternion(-0.0932358, 3.07698e-08, -0.00172522, 0.995643) bones/299/rotation = Quaternion(-9.31324e-10, 1.7229e-15, 1, -1.83186e-15) bones/300/rotation = Quaternion(1.07553e-15, -1.68127e-15, 1, -8.88167e-16) bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06) bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523) bones/301/scale = Vector3(1, 1, 1) bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10) bones/303/position = Vector3(0.589192, -0.0494387, 0.346797) bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597) bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797) bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597) [node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"] material_override = SubResource("ShaderMaterial_o5d2o") material_overlay = SubResource("ShaderMaterial_jet42") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684) shadow_enabled = true shadow_bias = 0.01 shadow_blur = 8.0 directional_shadow_blend_splits = true [node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("5_gxkek")] transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0.0400924, 5.39118, 16.0247) attributes = SubResource("CameraAttributesPhysical_penuw") current = true rail = NodePath("../Path3D") target = NodePath("../Abe") seek_easing = 2.0 [node name="Path3D" type="Path3D" parent="."] curve = SubResource("Curve3D_0vf4k") [editable path="LVL_Promenade"] [editable path="Abe"] [editable path="Abe/Abe_Lo"]