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[gd_scene load_steps=2 format=2]
[ext_resource path="res://examples/emoji/emoji_font.tres" type="BitmapFont" id=1]
[node name="Emoji" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="."]
margin_right = 1048.0
margin_bottom = 628.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -8.0
custom_fonts/font = ExtResource( 1 )
text = "☼● This are emojis ◌
Well, only sort of. Godot 3 can only display unicode smybols up to \\U+FFFF; ☺
But we can replace any other unicode symbol, to \"fake\" emojis ○
This font uses a simple ArialLatin BitMap Font as a fallback and overrides
seldomly used characters with \"emojis\" from Twemoji ☼☼☼
If you ♥ emojis, you'll ☻ this feature"
__meta__ = {
"_edit_use_anchors_": false
}