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							42 lines
						
					
					
						
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							42 lines
						
					
					
						
							1.0 KiB
						
					
					
				| [gd_scene load_steps=2 format=2]
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| 
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| [ext_resource path="res://examples/emoji/emoji_font.tres" type="BitmapFont" id=1]
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| 
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| [node name="Emoji" type="MarginContainer"]
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| anchor_right = 1.0
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| anchor_bottom = 1.0
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| __meta__ = {
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| "_edit_use_anchors_": false
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| }
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| 
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| [node name="Panel" type="Panel" parent="."]
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| margin_right = 1048.0
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| margin_bottom = 628.0
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| size_flags_horizontal = 3
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| size_flags_vertical = 3
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| __meta__ = {
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| "_edit_use_anchors_": false
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| }
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| 
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| [node name="Label" type="Label" parent="Panel"]
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| anchor_right = 1.0
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| anchor_bottom = 1.0
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| margin_left = 8.0
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| margin_top = 8.0
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| margin_right = -8.0
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| margin_bottom = -8.0
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| custom_fonts/font = ExtResource( 1 )
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| text = "☼● This are emojis ◌
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| 
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| Well, only sort of. Godot 3 can only display unicode smybols up to \\U+FFFF; ☺
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| 
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| But we can replace any other unicode symbol, to \"fake\" emojis ○
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| 
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| This font uses a simple ArialLatin BitMap Font as a fallback and overrides
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| seldomly used characters with \"emojis\" from Twemoji ☼☼☼
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| 
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| If you ♥ emojis, you'll ☻ this feature"
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| __meta__ = {
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| "_edit_use_anchors_": false
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| }
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