[gd_scene load_steps=2 format=2] [ext_resource path="res://examples/emoji/emoji_font.tres" type="BitmapFont" id=1] [node name="Emoji" type="MarginContainer"] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="Panel" type="Panel" parent="."] margin_right = 1048.0 margin_bottom = 628.0 size_flags_horizontal = 3 size_flags_vertical = 3 __meta__ = { "_edit_use_anchors_": false } [node name="Label" type="Label" parent="Panel"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 8.0 margin_top = 8.0 margin_right = -8.0 margin_bottom = -8.0 custom_fonts/font = ExtResource( 1 ) text = "☼● This are emojis ◌ Well, only sort of. Godot 3 can only display unicode smybols up to \\U+FFFF; ☺ But we can replace any other unicode symbol, to \"fake\" emojis ○ This font uses a simple ArialLatin BitMap Font as a fallback and overrides seldomly used characters with \"emojis\" from Twemoji ☼☼☼ If you ♥ emojis, you'll ☻ this feature" __meta__ = { "_edit_use_anchors_": false }