Getting started heregit status!

This commit is contained in:
2024-12-06 10:44:53 -08:00
commit 7b0ae277b9
152 changed files with 14268 additions and 0 deletions
+217
View File
@@ -0,0 +1,217 @@
[gd_scene load_steps=13 format=3 uid="uid://ca3n1cme1tpmk"]
[ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="1_0afry"]
[ext_resource type="PackedScene" uid="uid://b8gjuyilsgnws" path="res://3d/models/LVL_Dojo.blend" id="1_ed8bi"]
[ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="4_top0t"]
[ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="5_jvw1q"]
[ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="6_5y5n7"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hj74p"]
[sub_resource type="Sky" id="Sky_4l6vg"]
sky_material = SubResource("ProceduralSkyMaterial_hj74p")
[sub_resource type="Environment" id="Environment_6s8v0"]
background_mode = 2
sky = SubResource("Sky_4l6vg")
ambient_light_source = 3
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssao_radius = 1.43
ssao_intensity = 37.75
ssao_power = 0.351196
ssao_detail = 5.0
ssao_horizon = 0.0
ssao_light_affect = 0.31
ssao_ao_channel_affect = 0.77
ssil_enabled = true
ssil_radius = 8.26
ssil_intensity = 3.58
sdfgi_enabled = true
glow_enabled = true
glow_strength = 1.25
volumetric_fog_density = 0.1
volumetric_fog_length = 5.0
adjustment_contrast = 1.1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5d2o"]
render_priority = 0
shader = ExtResource("5_jvw1q")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jet42"]
render_priority = 0
shader = ExtResource("6_5y5n7")
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"]
frustum_focal_length = 75.0
[sub_resource type="Curve3D" id="Curve3D_dtff4"]
bake_interval = 2.0
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -46.5686, 10.868, 21.0979, -16.8377, 0.609722, 1.98655, 16.8377, -0.609722, -1.98655, -16.2611, 6.3926, 13.9617, 0, 0, 0, 0, 0, 0, 4.74607, 5.75686, 11.9171),
"tilts": PackedFloat32Array(0, 0, 0)
}
point_count = 3
[node name="LVL_Dojo" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_6s8v0")
[node name="LVL_Dojo" parent="." instance=ExtResource("1_ed8bi")]
[node name="Abe" parent="." instance=ExtResource("4_top0t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.8903, 0, -11.9762)
[node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"]
bones/0/position = Vector3(-1.28258e-15, 0.842768, -0.339177)
bones/1/position = Vector3(1.90574e-15, 0.842767, -0.109693)
bones/2/position = Vector3(-9.48729e-15, 0.842767, 0.119791)
bones/5/rotation = Quaternion(-0.00283197, 4.1306e-12, 0.00124316, 0.999995)
bones/6/rotation = Quaternion(-6.46874e-08, 0.00283197, 0.999995, -0.00124317)
bones/6/scale = Vector3(1, 0.944865, 1)
bones/7/position = Vector3(0.113971, 0.455101, 0.618781)
bones/7/rotation = Quaternion(0.688687, 0.00630833, 0.724502, -0.0277132)
bones/9/position = Vector3(0.139509, 0.768648, -0.0329433)
bones/15/rotation = Quaternion(-0.00283196, 1.36607e-11, -0.00124318, 0.999995)
bones/16/rotation = Quaternion(6.29445e-08, 0.00283197, 0.999995, 0.00124317)
bones/16/scale = Vector3(1, 0.944865, 1)
bones/17/position = Vector3(-0.113971, 0.455101, 0.61878)
bones/17/rotation = Quaternion(0.724502, -0.0277132, 0.688687, 0.00630838)
bones/19/position = Vector3(-0.139509, 0.768648, -0.0329433)
bones/25/rotation = Quaternion(-0.167726, -2.26867e-09, 0.130688, 0.977133)
bones/26/rotation = Quaternion(-7.62499e-09, 0.167727, 0.977133, -0.130688)
bones/26/scale = Vector3(1, 0.751029, 1)
bones/27/position = Vector3(0.281916, 0.856491, -0.0318539)
bones/31/position = Vector3(0.50427, 0.241987, 0.244877)
bones/34/position = Vector3(0.438613, 0.341106, 0.148042)
bones/39/rotation = Quaternion(-0.167726, 1.6109e-09, -0.130688, 0.977133)
bones/40/rotation = Quaternion(-1.3784e-07, 0.167726, 0.977133, 0.130688)
bones/40/scale = Vector3(1, 0.751029, 1)
bones/41/position = Vector3(-0.281916, 0.856491, -0.0318539)
bones/45/position = Vector3(-0.50427, 0.241987, 0.244877)
bones/48/position = Vector3(-0.438613, 0.341106, 0.148042)
bones/53/position = Vector3(2.97757e-15, 0.339177, 0.842768)
bones/63/rotation = Quaternion(-0.0607229, -0.00642314, -0.00273675, 0.99813)
bones/64/rotation = Quaternion(0.152823, -0.0136197, 0.0200932, 0.987955)
bones/65/rotation = Quaternion(-0.690424, -0.0420233, 0.0214913, 0.721863)
bones/71/rotation = Quaternion(0.270098, 0.0611336, -0.00696073, 0.960865)
bones/77/rotation = Quaternion(6.32201e-07, 0.00990275, 2.02172e-07, 0.999951)
bones/80/rotation = Quaternion(-0.0695654, 0.0163957, -0.00935188, 0.997399)
bones/84/rotation = Quaternion(1.44402e-06, 0.0051612, 9.9365e-08, 0.999987)
bones/88/rotation = Quaternion(0.152582, -0.0136992, 0.0218949, 0.987953)
bones/91/rotation = Quaternion(-0.690564, -0.0449856, 0.0164135, 0.721684)
bones/93/rotation = Quaternion(-1.84482e-08, 0.00450073, 6.36633e-08, 0.99999)
bones/96/rotation = Quaternion(2.95234e-07, 0.00404007, 5.54266e-08, 0.999992)
bones/99/rotation = Quaternion(1.4855e-06, 0.00516121, 1.38683e-07, 0.999987)
bones/100/rotation = Quaternion(-0.0607229, -0.00642314, -0.00273675, 0.99813)
bones/101/rotation = Quaternion(0.152823, -0.0136197, 0.0200932, 0.987955)
bones/102/rotation = Quaternion(0.0836251, -0.00815776, 0.0114506, 0.996398)
bones/102/scale = Vector3(1, 0.988152, 1)
bones/103/scale = Vector3(1, 0.988152, 1)
bones/105/rotation = Quaternion(-0.0607229, 0.0064231, 0.00273666, 0.99813)
bones/106/rotation = Quaternion(0.152823, 0.0136197, -0.0200932, 0.987955)
bones/107/rotation = Quaternion(-0.690424, 0.0420233, -0.0214912, 0.721863)
bones/113/rotation = Quaternion(0.270098, -0.0611336, 0.00696069, 0.960865)
bones/119/rotation = Quaternion(5.90219e-07, -0.00990275, -1.20435e-07, 0.999951)
bones/122/rotation = Quaternion(-0.0695654, -0.0163958, 0.00935187, 0.997399)
bones/126/rotation = Quaternion(1.38898e-06, -0.00516117, -9.51478e-08, 0.999987)
bones/130/rotation = Quaternion(0.152581, 0.0136992, -0.021895, 0.987953)
bones/133/rotation = Quaternion(-0.690564, 0.0449856, -0.0164135, 0.721684)
bones/135/rotation = Quaternion(-2.84722e-08, -0.00450073, 8.02392e-08, 0.99999)
bones/138/rotation = Quaternion(-6.81693e-08, -0.00404008, 6.64109e-08, 0.999992)
bones/141/rotation = Quaternion(1.40981e-06, -0.00516118, -1.35581e-07, 0.999987)
bones/142/rotation = Quaternion(-0.0607229, 0.0064231, 0.00273666, 0.99813)
bones/143/rotation = Quaternion(0.152823, 0.0136197, -0.0200932, 0.987955)
bones/144/rotation = Quaternion(0.0836251, 0.00815776, -0.0114506, 0.996398)
bones/144/scale = Vector3(1, 0.988152, 1)
bones/145/scale = Vector3(1, 0.988152, 1)
bones/147/rotation = Quaternion(-0.221647, 0.339515, -0.363982, 0.838522)
bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/149/rotation = Quaternion(0.111233, 0.836302, 0.0532699, 0.534218)
bones/151/rotation = Quaternion(-0.073814, -6.38316e-05, 0.00323307, 0.997267)
bones/177/rotation = Quaternion(2.33455e-05, 0.326488, 8.18146e-06, 0.945201)
bones/179/rotation = Quaternion(-0.0692451, 1.4876e-07, -0.122133, 0.990095)
bones/180/rotation = Quaternion(1.94093e-05, 0.618271, 1.52784e-05, 0.785965)
bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
bones/183/rotation = Quaternion(-0.54574, -0.000989999, -0.134237, 0.827132)
bones/186/rotation = Quaternion(-6.03214e-08, -0.339379, -3.20066e-08, 0.94065)
bones/187/rotation = Quaternion(-0.0577629, 4.29432e-09, 0.124622, 0.990522)
bones/188/rotation = Quaternion(0.0487956, 0.0270956, -0.104618, 0.992945)
bones/189/rotation = Quaternion(0.119618, 0.0246304, -0.201232, 0.971901)
bones/190/rotation = Quaternion(0.296053, 0.074978, -0.299789, 0.903802)
bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
bones/191/rotation = Quaternion(0.323383, 0.116111, -0.108216, 0.932862)
bones/191/scale = Vector3(1.00927, 1.54748, 1.20052)
bones/192/rotation = Quaternion(0.173203, 0.179363, 0.0473622, 0.967257)
bones/192/scale = Vector3(0.996109, 1.1795, 0.985498)
bones/193/rotation = Quaternion(-0.0818352, 0.181082, -0.0332217, 0.979494)
bones/193/scale = Vector3(0.997718, 0.719073, 0.995578)
bones/194/rotation = Quaternion(-1.0994e-07, -0.261964, 4.11698e-08, 0.965078)
bones/196/rotation = Quaternion(-0.0491421, -2.59942e-08, 0.0705966, 0.996294)
bones/197/rotation = Quaternion(-1.75578e-07, -0.163309, -2.94126e-08, 0.986575)
bones/199/rotation = Quaternion(0.0623591, -5.43522e-08, -0.0594805, 0.99628)
bones/200/rotation = Quaternion(-0.136749, -0.336162, 0.0128837, 0.931734)
bones/201/rotation = Quaternion(-0.221647, 0.339515, -0.363982, 0.838522)
bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/203/rotation = Quaternion(0.495299, 0.807857, -0.0961371, 0.304637)
bones/203/scale = Vector3(1, 0.580216, 1)
bones/205/rotation = Quaternion(-0.221647, -0.339515, 0.363982, 0.838522)
bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/207/rotation = Quaternion(0.111233, -0.836302, -0.0532699, 0.534218)
bones/209/rotation = Quaternion(-0.0738139, 6.38378e-05, -0.00323315, 0.997267)
bones/235/rotation = Quaternion(2.34042e-05, -0.326488, -7.92195e-06, 0.945201)
bones/237/rotation = Quaternion(-0.069245, -1.45863e-07, 0.122132, 0.990095)
bones/238/rotation = Quaternion(1.96737e-05, -0.618271, -1.5251e-05, 0.785965)
bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
bones/241/rotation = Quaternion(-0.54574, 0.000990001, 0.134237, 0.827132)
bones/244/rotation = Quaternion(-1.95898e-08, 0.339379, 1.78843e-09, 0.94065)
bones/245/rotation = Quaternion(-0.0577627, -2.23176e-09, -0.124622, 0.990521)
bones/246/rotation = Quaternion(0.0441633, 0.0270641, 0.101772, 0.993458)
bones/247/rotation = Quaternion(0.0973164, -0.0245838, 0.221388, 0.970007)
bones/248/rotation = Quaternion(0.265409, -0.0749767, 0.322363, 0.905549)
bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
bones/249/rotation = Quaternion(0.316723, -0.116423, 0.148175, 0.929611)
bones/249/scale = Vector3(1.02125, 1.53912, 1.19427)
bones/250/rotation = Quaternion(0.172219, -0.179654, -0.0256488, 0.968198)
bones/250/scale = Vector3(0.997876, 1.17317, 0.984926)
bones/251/rotation = Quaternion(-0.0920978, -0.232406, 0.0143437, 0.968143)
bones/251/scale = Vector3(0.998542, 0.72628, 0.994076)
bones/252/rotation = Quaternion(1.70448e-08, 0.261964, -1.2244e-07, 0.965078)
bones/254/rotation = Quaternion(-0.0491422, 8.41024e-09, -0.0705967, 0.996294)
bones/255/rotation = Quaternion(8.96787e-08, 0.163309, -8.49257e-08, 0.986575)
bones/257/rotation = Quaternion(0.0623588, 6.93806e-08, 0.0594803, 0.99628)
bones/258/rotation = Quaternion(-0.136749, 0.336162, -0.0128838, 0.931734)
bones/259/rotation = Quaternion(-0.221647, -0.339515, 0.363982, 0.838522)
bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/261/rotation = Quaternion(0.495299, -0.807857, 0.0961371, 0.304637)
bones/261/scale = Vector3(1, 0.580216, 1)
bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
material_override = SubResource("ShaderMaterial_o5d2o")
material_overlay = SubResource("ShaderMaterial_jet42")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684)
shadow_enabled = true
shadow_bias = 0.01
shadow_blur = 8.0
directional_shadow_blend_splits = true
[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("1_0afry")]
transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, -29.5075, 5.39118, 15.9966)
attributes = SubResource("CameraAttributesPhysical_penuw")
current = true
rail = NodePath("../Path3D")
target = NodePath("../Abe")
[node name="Path3D" type="Path3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.9759, 0, 0)
curve = SubResource("Curve3D_dtff4")
[editable path="Abe"]
[editable path="Abe/Abe_Lo"]
+405
View File
@@ -0,0 +1,405 @@
[gd_scene load_steps=13 format=3 uid="uid://5qbof11l1jsf"]
[ext_resource type="PackedScene" uid="uid://b1seql40y0fmd" path="res://3d/models/LVL_Promenade.blend" id="1_adl68"]
[ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="2_3l20a"]
[ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="3_wumdf"]
[ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="4_q1v5t"]
[ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="5_gxkek"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hj74p"]
[sub_resource type="Sky" id="Sky_4l6vg"]
sky_material = SubResource("ProceduralSkyMaterial_hj74p")
[sub_resource type="Environment" id="Environment_6s8v0"]
background_mode = 2
sky = SubResource("Sky_4l6vg")
ambient_light_source = 3
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssao_radius = 1.43
ssao_intensity = 37.75
ssao_power = 0.351196
ssao_detail = 5.0
ssao_horizon = 0.0
ssao_light_affect = 0.31
ssao_ao_channel_affect = 0.77
ssil_enabled = true
ssil_radius = 8.26
ssil_intensity = 3.58
sdfgi_enabled = true
glow_enabled = true
glow_strength = 1.25
volumetric_fog_density = 0.1
volumetric_fog_length = 5.0
adjustment_contrast = 1.1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5d2o"]
render_priority = 0
shader = ExtResource("3_wumdf")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jet42"]
render_priority = 0
shader = ExtResource("4_q1v5t")
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"]
frustum_focal_length = 75.0
[sub_resource type="Curve3D" id="Curve3D_0vf4k"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -7.46449, 3.07805, 43.7011, -15.9972, 0, 0.326469, 15.9972, 0, -0.326469, 70.9184, 3.07805, 43.0481, -15.2806, 0, -2.1919, 15.2806, 0, 2.1919, 104.134, 3.078, 30.8442, -8.73353, 0, -1.5095, 8.73353, 0, 1.5095, 133.599, 3.078, 35.0138, -14.6433, 7.51019e-05, -0.727512, 14.6433, -7.51019e-05, 0.727512, 156.619, 3.078, 40.935, 0, 0, 0, 0, 0, 0, 209.966, 3.07805, 44.354),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0)
}
point_count = 6
[node name="LVL_Dojo" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_6s8v0")
[node name="LVL_Promenade" parent="." instance=ExtResource("1_adl68")]
[node name="Abe" parent="." instance=ExtResource("2_3l20a")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.91346, 0, -11.9762)
[node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"]
bones/0/position = Vector3(-9.56341e-15, 0.834584, -0.338982)
bones/0/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
bones/1/position = Vector3(3.55271e-15, 0.834584, -0.109498)
bones/1/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
bones/2/position = Vector3(-7.75607e-15, 0.834584, 0.119985)
bones/2/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
bones/3/position = Vector3(0.108782, 0.452581, 0.687795)
bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696)
bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08)
bones/5/rotation = Quaternion(-0.00514548, 5.94625e-11, 0.00179705, 0.999985)
bones/6/rotation = Quaternion(-6.46742e-08, 0.00514552, 0.999985, -0.00179706)
bones/6/scale = Vector3(1, 0.911684, 1)
bones/7/position = Vector3(0.111407, 0.454822, 0.642132)
bones/7/rotation = Quaternion(0.688006, 0.00813628, 0.725187, -0.0261774)
bones/7/scale = Vector3(1, 1, 1)
bones/8/position = Vector3(0.183301, 0.0320629, 0.168592)
bones/9/position = Vector3(0.139509, 0.760465, -0.0327484)
bones/9/rotation = Quaternion(0.998093, 0.0408963, 0.0408964, 0.0215775)
bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696)
bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08)
bones/15/rotation = Quaternion(-0.0051455, -3.72211e-12, -0.00179705, 0.999985)
bones/16/rotation = Quaternion(6.29178e-08, 0.00514552, 0.999985, 0.00179705)
bones/16/scale = Vector3(1, 0.911684, 1)
bones/17/position = Vector3(-0.111407, 0.454822, 0.642132)
bones/17/rotation = Quaternion(0.725187, -0.0261774, 0.688006, 0.00813633)
bones/17/scale = Vector3(1, 1, 1)
bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592)
bones/19/position = Vector3(-0.139509, 0.760465, -0.0327484)
bones/19/rotation = Quaternion(0.998093, -0.0408963, -0.0408964, 0.0215775)
bones/23/rotation = Quaternion(-0.000598773, 0.707794, -0.706419, -0.000599891)
bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08)
bones/25/rotation = Quaternion(-0.167783, -9.52683e-10, 0.127235, 0.977579)
bones/26/rotation = Quaternion(-7.62146e-09, 0.167783, 0.977579, -0.127235)
bones/26/scale = Vector3(1, 0.749534, 1)
bones/27/position = Vector3(0.281916, 0.848307, -0.0316591)
bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724)
bones/31/position = Vector3(0.517764, 0.241987, 0.244877)
bones/31/rotation = Quaternion(0.843504, -0.245402, -0.115874, 0.463522)
bones/34/position = Vector3(0.452107, 0.341106, 0.148042)
bones/34/rotation = Quaternion(0.609001, -0.646138, 0.171796, 0.426743)
bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08)
bones/39/rotation = Quaternion(-0.167783, 9.52683e-10, -0.127235, 0.977579)
bones/40/rotation = Quaternion(-1.39092e-07, 0.167783, 0.977579, 0.127235)
bones/40/scale = Vector3(1, 0.749534, 1)
bones/41/position = Vector3(-0.281916, 0.848307, -0.0316591)
bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724)
bones/45/position = Vector3(-0.517764, 0.241987, 0.244877)
bones/45/rotation = Quaternion(0.843504, 0.245402, 0.115874, 0.463522)
bones/48/position = Vector3(-0.452107, 0.341106, 0.148042)
bones/48/rotation = Quaternion(0.609001, 0.646138, -0.171796, 0.426743)
bones/53/position = Vector3(4.4254e-15, 0.338982, 0.834584)
bones/53/rotation = Quaternion(1, -8.60132e-15, -7.54979e-08, -3.46312e-07)
bones/54/position = Vector3(1.57101e-14, 0.229484, -4.30948e-08)
bones/55/position = Vector3(-1.28961e-14, 0.229484, -1.08855e-07)
bones/55/rotation = Quaternion(-3.46312e-07, -7.10543e-15, 1.75445e-14, 1)
bones/63/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
bones/64/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08)
bones/65/rotation = Quaternion(-0.712328, -0.0418331, 0.0227654, 0.700229)
bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643)
bones/68/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09)
bones/69/rotation = Quaternion(0.0549193, -2.74866e-05, -0.00101776, 0.99849)
bones/70/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09)
bones/70/rotation = Quaternion(7.4541e-09, -0.000163676, -4.41826e-11, 1)
bones/71/rotation = Quaternion(0.2786, 0.0612847, -0.00773649, 0.958419)
bones/74/position = Vector3(-2.60188e-08, 0.128942, -1.53668e-08)
bones/74/rotation = Quaternion(-7.39819e-08, 0.0131227, 7.91839e-09, 0.999914)
bones/75/position = Vector3(-3.25963e-09, -4.61587e-08, 9.31323e-10)
bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10)
bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1)
bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09)
bones/77/rotation = Quaternion(2.03707e-06, 0.00932844, 4.90749e-07, 0.999957)
bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09)
bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10)
bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1)
bones/80/position = Vector3(-3.69553e-10, 1.48274e-08, -3.17964e-09)
bones/80/rotation = Quaternion(-0.100088, 0.016598, -0.00998912, 0.99479)
bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09)
bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16)
bones/84/rotation = Quaternion(1.98964e-06, 0.0060611, 1.39954e-07, 0.999982)
bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1)
bones/85/scale = Vector3(1, 1, 1)
bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1)
bones/86/scale = Vector3(1, 0.999999, 1)
bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1)
bones/88/rotation = Quaternion(0.218998, -0.0123537, 0.0238178, 0.975356)
bones/88/scale = Vector3(1, 1, 1)
bones/89/rotation = Quaternion(7.7649e-08, -5.07862e-08, -1.07335e-07, 1)
bones/90/rotation = Quaternion(-5.47734e-08, 5.60831e-08, 1.09401e-07, 1)
bones/91/rotation = Quaternion(-0.712511, -0.0443565, 0.0161623, 0.700071)
bones/91/scale = Vector3(1, 1, 1)
bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643)
bones/92/scale = Vector3(1, 0.999999, 1)
bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09)
bones/93/rotation = Quaternion(1.74246e-10, 0.00542307, 3.78699e-08, 0.999985)
bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09)
bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10)
bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1)
bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09)
bones/96/rotation = Quaternion(1.16006e-07, 0.0049668, 1.56383e-08, 0.999988)
bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10)
bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16)
bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1)
bones/99/rotation = Quaternion(2.06768e-06, 0.00606111, 1.79111e-07, 0.999982)
bones/100/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
bones/101/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
bones/102/rotation = Quaternion(0.120448, -0.0077623, 0.0120914, 0.992616)
bones/102/scale = Vector3(1, 0.976621, 1)
bones/103/rotation = Quaternion(0.0226449, -0.00878254, 0.0102272, 0.999653)
bones/103/scale = Vector3(1, 0.976621, 1)
bones/105/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
bones/106/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09)
bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227654, 0.700229)
bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643)
bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849)
bones/113/rotation = Quaternion(0.2786, -0.0612847, 0.00773651, 0.958419)
bones/116/position = Vector3(8.32371e-09, 0.128941, 9.31326e-10)
bones/116/rotation = Quaternion(-2.97018e-08, -0.0131227, 3.48104e-08, 0.999914)
bones/117/position = Vector3(-1.86264e-09, -3.89991e-08, 3.72529e-09)
bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09)
bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1)
bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09)
bones/119/rotation = Quaternion(2.05972e-06, -0.00932843, -4.27184e-07, 0.999957)
bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09)
bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09)
bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1)
bones/122/position = Vector3(-4.20612e-09, -3.23389e-08, -2.99743e-09)
bones/122/rotation = Quaternion(-0.100088, -0.016598, 0.00998913, 0.99479)
bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09)
bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10)
bones/126/rotation = Quaternion(1.94594e-06, -0.00606107, -1.38573e-07, 0.999982)
bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1)
bones/127/scale = Vector3(0.999999, 1, 1)
bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1)
bones/128/scale = Vector3(1, 1, 1)
bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1)
bones/129/scale = Vector3(1, 0.999999, 1)
bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357)
bones/130/scale = Vector3(1, 0.999999, 1)
bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1)
bones/131/scale = Vector3(1, 1, 1)
bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1)
bones/132/scale = Vector3(1, 1, 1)
bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071)
bones/133/scale = Vector3(1, 1, 1)
bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643)
bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09)
bones/135/rotation = Quaternion(1.10312e-07, -0.00542306, 2.99582e-08, 0.999985)
bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09)
bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16)
bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1)
bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09)
bones/138/rotation = Quaternion(-3.14892e-08, -0.0049668, 3.53092e-08, 0.999988)
bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09)
bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09)
bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1)
bones/141/rotation = Quaternion(1.96374e-06, -0.00606108, -1.96702e-07, 0.999982)
bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
bones/144/rotation = Quaternion(0.120448, 0.00776231, -0.0120914, 0.992616)
bones/144/scale = Vector3(1, 0.976622, 1)
bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653)
bones/145/scale = Vector3(1, 0.976622, 1)
bones/147/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05)
bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271)
bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08)
bones/151/rotation = Quaternion(-0.0747633, -5.35377e-05, 0.000842159, 0.997201)
bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1)
bones/154/position = Vector3(4.55475e-09, 3.55358e-08, 7.33417e-09)
bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05)
bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432)
bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105)
bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105)
bones/179/rotation = Quaternion(-0.0685076, 1.39894e-07, -0.122546, 0.990096)
bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05)
bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536)
bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689)
bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689)
bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08)
bones/183/rotation = Quaternion(-0.54559, -0.00100244, -0.135884, 0.826962)
bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08)
bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455)
bones/187/rotation = Quaternion(-0.0583205, -6.23305e-09, 0.124362, 0.990522)
bones/187/scale = Vector3(1, 1.18887, 1)
bones/188/rotation = Quaternion(0.0483008, 0.0270955, -0.104847, 0.992945)
bones/188/scale = Vector3(0.994011, 0.864314, 0.99845)
bones/189/rotation = Quaternion(0.120582, 0.0246303, -0.200725, 0.971886)
bones/189/scale = Vector3(0.997495, 0.906595, 0.99911)
bones/190/rotation = Quaternion(0.297822, 0.074968, -0.299365, 0.903362)
bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
bones/191/rotation = Quaternion(0.323663, 0.116078, -0.105909, 0.933033)
bones/191/scale = Vector3(1.0087, 1.54804, 1.20077)
bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031)
bones/192/scale = Vector3(0.99575, 1.18091, 0.985644)
bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778)
bones/193/scale = Vector3(0.997028, 0.715805, 0.99675)
bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08)
bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141)
bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
bones/196/rotation = Quaternion(-0.0496126, -3.64071e-08, 0.0702671, 0.996294)
bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08)
bones/197/rotation = Quaternion(-2.21124e-07, -0.161338, 1.92805e-08, 0.986899)
bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924)
bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924)
bones/199/rotation = Quaternion(0.061961, -6.81295e-08, -0.059896, 0.99628)
bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522)
bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/203/rotation = Quaternion(0.483473, 0.811405, -0.0967988, 0.313857)
bones/203/scale = Vector3(1, 0.580216, 1)
bones/205/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05)
bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271)
bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08)
bones/209/rotation = Quaternion(-0.0747631, 5.35541e-05, -0.000842145, 0.997201)
bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1)
bones/212/position = Vector3(2.54804e-08, 1.29512e-08, 1.10595e-08)
bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05)
bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946432)
bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
bones/237/rotation = Quaternion(-0.0685076, -1.51774e-07, 0.122546, 0.990096)
bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05)
bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536)
bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689)
bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689)
bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08)
bones/241/rotation = Quaternion(-0.54559, 0.00100244, 0.135883, 0.826962)
bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08)
bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455)
bones/245/rotation = Quaternion(-0.0583204, 6.25458e-09, -0.124362, 0.990522)
bones/245/scale = Vector3(1, 1.18887, 1)
bones/246/rotation = Quaternion(0.0436569, 0.0270641, 0.102032, 0.993454)
bones/246/scale = Vector3(0.993998, 0.863624, 0.999039)
bones/247/rotation = Quaternion(0.0985868, -0.0245844, 0.220849, 0.970001)
bones/247/scale = Vector3(0.996973, 0.910928, 0.99941)
bones/248/rotation = Quaternion(0.267247, -0.0749658, 0.322158, 0.905082)
bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
bones/249/rotation = Quaternion(0.317163, -0.11642, 0.146007, 0.929805)
bones/249/scale = Vector3(1.02061, 1.53952, 1.19464)
bones/250/rotation = Quaternion(0.172645, -0.179587, -0.0303798, 0.967998)
bones/250/scale = Vector3(0.997664, 1.17424, 0.984991)
bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968643)
bones/251/scale = Vector3(0.997992, 0.722583, 0.995424)
bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08)
bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141)
bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391)
bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391)
bones/254/rotation = Quaternion(-0.0496128, 3.14256e-08, -0.0702673, 0.996294)
bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08)
bones/255/rotation = Quaternion(1.69437e-07, 0.161338, -3.51333e-08, 0.986899)
bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923)
bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923)
bones/257/rotation = Quaternion(0.0619606, 7.56819e-08, 0.0598957, 0.99628)
bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522)
bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/261/rotation = Quaternion(0.483473, -0.811405, 0.0967988, 0.313856)
bones/261/scale = Vector3(1, 0.580216, 1)
bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09)
bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894)
bones/264/scale = Vector3(1, 1, 1)
bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09)
bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1)
bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09)
bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1)
bones/268/scale = Vector3(1, 1, 1)
bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1)
bones/269/scale = Vector3(1, 1, 1)
bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/270/scale = Vector3(1, 1, 1)
bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1)
bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1)
bones/278/scale = Vector3(1, 1, 1)
bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1)
bones/279/scale = Vector3(1, 1, 1)
bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21)
bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516)
bones/284/rotation = Quaternion(-0.00444672, 0.995644, -0.0931348, -0.000255377)
bones/285/rotation = Quaternion(-0.0732337, 0.000863981, 0.0118871, 0.997244)
bones/288/rotation = Quaternion(-0.0932358, -3.07698e-08, 0.00172522, 0.995643)
bones/289/rotation = Quaternion(3.25963e-08, 2.17263e-15, 1, 1.39045e-15)
bones/290/rotation = Quaternion(3.1665e-08, -1.70334e-15, 1, 4.4403e-16)
bones/291/position = Vector3(0.000173845, 0.290832, -6.4288e-06)
bones/291/rotation = Quaternion(-1.03274e-07, -0.0932359, 0.995643, 0.00172523)
bones/292/rotation = Quaternion(-1.39728e-07, 4.10728e-09, 1, -1.16415e-10)
bones/293/rotation = Quaternion(0.995472, 1.03344e-08, 0.0184201, -0.0932516)
bones/295/rotation = Quaternion(-0.0732337, -0.000863981, -0.0118871, 0.997244)
bones/298/rotation = Quaternion(-0.0932358, 3.07698e-08, -0.00172522, 0.995643)
bones/299/rotation = Quaternion(-9.31324e-10, 1.7229e-15, 1, -1.83186e-15)
bones/300/rotation = Quaternion(1.07553e-15, -1.68127e-15, 1, -8.88167e-16)
bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06)
bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523)
bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10)
bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597)
bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597)
[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
material_override = SubResource("ShaderMaterial_o5d2o")
material_overlay = SubResource("ShaderMaterial_jet42")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684)
shadow_enabled = true
shadow_bias = 0.01
shadow_blur = 8.0
directional_shadow_blend_splits = true
[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("5_gxkek")]
transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0.296257, 5.39118, 15.9966)
attributes = SubResource("CameraAttributesPhysical_penuw")
current = true
rail = NodePath("../Path3D")
target = NodePath("../Abe")
seek_easing = 2.0
[node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_0vf4k")
[editable path="Abe"]
[editable path="Abe/Abe_Lo"]
+222
View File
@@ -0,0 +1,222 @@
[gd_scene load_steps=12 format=3 uid="uid://t6lbjipbipwh"]
[ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="1_hotrp"]
[ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="2_2wj36"]
[ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="3_75ifg"]
[ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="4_u0her"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hj74p"]
[sub_resource type="Sky" id="Sky_4l6vg"]
sky_material = SubResource("ProceduralSkyMaterial_hj74p")
[sub_resource type="Environment" id="Environment_6s8v0"]
background_mode = 2
sky = SubResource("Sky_4l6vg")
ambient_light_source = 3
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssao_radius = 1.43
ssao_intensity = 37.75
ssao_power = 0.351196
ssao_detail = 5.0
ssao_horizon = 0.0
ssao_light_affect = 0.31
ssao_ao_channel_affect = 0.77
ssil_enabled = true
ssil_radius = 8.26
ssil_intensity = 3.58
sdfgi_enabled = true
glow_enabled = true
glow_strength = 1.25
volumetric_fog_density = 0.1
volumetric_fog_length = 5.0
adjustment_contrast = 1.1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5d2o"]
render_priority = 0
shader = ExtResource("2_2wj36")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jet42"]
render_priority = 0
shader = ExtResource("3_75ifg")
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"]
frustum_focal_length = 75.0
[sub_resource type="Curve3D" id="Curve3D_dtff4"]
bake_interval = 2.0
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -46.5686, 10.868, 21.0979, -16.8377, 0.609722, 1.98655, 16.8377, -0.609722, -1.98655, -16.2611, 6.3926, 13.9617, 0, 0, 0, 0, 0, 0, 4.74607, 5.75686, 11.9171),
"tilts": PackedFloat32Array(0, 0, 0)
}
point_count = 3
[node name="LVL_Dojo" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_6s8v0")
[node name="Abe" parent="." instance=ExtResource("1_hotrp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.9728, 0, -11.9762)
[node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"]
bones/0/position = Vector3(-9.56341e-15, 0.834584, -0.338982)
bones/1/position = Vector3(3.55271e-15, 0.834584, -0.109498)
bones/2/position = Vector3(-7.75607e-15, 0.834584, 0.119985)
bones/5/rotation = Quaternion(-0.00504518, 5.70635e-11, 0.00177304, 0.999986)
bones/6/rotation = Quaternion(-6.46748e-08, 0.00504521, 0.999986, -0.00177305)
bones/6/scale = Vector3(1, 0.911684, 1)
bones/7/position = Vector3(0.111407, 0.454822, 0.642132)
bones/7/rotation = Quaternion(0.688036, 0.00805703, 0.725157, -0.026244)
bones/9/position = Vector3(0.139509, 0.760465, -0.0327484)
bones/15/rotation = Quaternion(-0.00504519, -2.96843e-12, -0.00177304, 0.999986)
bones/16/rotation = Quaternion(6.2919e-08, 0.00504521, 0.999986, 0.00177303)
bones/16/scale = Vector3(1, 0.911684, 1)
bones/17/position = Vector3(-0.111407, 0.454822, 0.642132)
bones/17/rotation = Quaternion(0.725157, -0.026244, 0.688036, 0.00805708)
bones/19/position = Vector3(-0.139509, 0.760465, -0.0327484)
bones/25/rotation = Quaternion(-0.167783, -9.52683e-10, 0.127235, 0.977579)
bones/26/rotation = Quaternion(-7.62146e-09, 0.167783, 0.977579, -0.127235)
bones/26/scale = Vector3(1, 0.749599, 1)
bones/27/position = Vector3(0.281916, 0.848307, -0.0316591)
bones/31/position = Vector3(0.517764, 0.241987, 0.244877)
bones/34/position = Vector3(0.452107, 0.341106, 0.148042)
bones/39/rotation = Quaternion(-0.167783, 9.52683e-10, -0.127235, 0.977579)
bones/40/rotation = Quaternion(-1.39092e-07, 0.167783, 0.977579, 0.127235)
bones/40/scale = Vector3(1, 0.749599, 1)
bones/41/position = Vector3(-0.281916, 0.848307, -0.0316591)
bones/45/position = Vector3(-0.517764, 0.241987, 0.244877)
bones/48/position = Vector3(-0.452107, 0.341106, 0.148042)
bones/53/position = Vector3(4.4254e-15, 0.338982, 0.834584)
bones/63/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
bones/64/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
bones/65/rotation = Quaternion(-0.712328, -0.0418331, 0.0227654, 0.700229)
bones/71/rotation = Quaternion(0.2786, 0.0612847, -0.00773649, 0.958419)
bones/77/rotation = Quaternion(2.21269e-06, 0.00925664, 5.26823e-07, 0.999957)
bones/80/rotation = Quaternion(-0.100088, 0.016598, -0.00998912, 0.99479)
bones/84/rotation = Quaternion(2.05785e-06, 0.00617359, 1.45028e-07, 0.999981)
bones/88/rotation = Quaternion(0.218998, -0.0123537, 0.0238178, 0.975356)
bones/91/rotation = Quaternion(-0.712511, -0.0443565, 0.0161623, 0.700071)
bones/93/rotation = Quaternion(2.50222e-09, 0.00553837, 3.46455e-08, 0.999985)
bones/96/rotation = Quaternion(1.07683e-07, 0.00500984, 1.37907e-08, 0.999988)
bones/99/rotation = Quaternion(2.14046e-06, 0.00617361, 1.84164e-07, 0.999981)
bones/100/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
bones/101/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
bones/102/rotation = Quaternion(0.120448, -0.0077623, 0.0120914, 0.992616)
bones/102/scale = Vector3(1, 0.976621, 1)
bones/103/scale = Vector3(1, 0.976621, 1)
bones/105/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
bones/106/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227654, 0.700229)
bones/113/rotation = Quaternion(0.278601, -0.0612847, 0.00773651, 0.958419)
bones/119/rotation = Quaternion(2.24342e-06, -0.00925663, -4.6553e-07, 0.999957)
bones/122/rotation = Quaternion(-0.100088, -0.016598, 0.00998913, 0.99479)
bones/126/rotation = Quaternion(2.01556e-06, -0.00617356, -1.44001e-07, 0.999981)
bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357)
bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071)
bones/135/rotation = Quaternion(1.27661e-07, -0.00553836, 2.36726e-08, 0.999985)
bones/138/rotation = Quaternion(-2.97859e-08, -0.00500983, 3.3865e-08, 0.999988)
bones/141/rotation = Quaternion(2.03299e-06, -0.00617358, -2.04343e-07, 0.999981)
bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
bones/144/rotation = Quaternion(0.120448, 0.00776231, -0.0120913, 0.992616)
bones/144/scale = Vector3(1, 0.976622, 1)
bones/145/scale = Vector3(1, 0.976622, 1)
bones/147/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271)
bones/151/rotation = Quaternion(-0.0747221, -5.3984e-05, 0.000945823, 0.997204)
bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432)
bones/179/rotation = Quaternion(-0.0684154, 1.38785e-07, -0.122598, 0.990095)
bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536)
bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
bones/183/rotation = Quaternion(-0.545597, -0.0010019, -0.135812, 0.826969)
bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455)
bones/187/rotation = Quaternion(-0.0583902, -7.54906e-09, 0.12433, 0.990521)
bones/188/rotation = Quaternion(0.0482389, 0.0270955, -0.104875, 0.992945)
bones/189/rotation = Quaternion(0.120626, 0.0246303, -0.200702, 0.971886)
bones/190/rotation = Quaternion(0.297746, 0.0749684, -0.299384, 0.903381)
bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
bones/191/rotation = Quaternion(0.323651, 0.116079, -0.106009, 0.933026)
bones/191/scale = Vector3(1.00862, 1.54811, 1.2008)
bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031)
bones/192/scale = Vector3(0.995766, 1.18085, 0.985638)
bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778)
bones/193/scale = Vector3(0.997028, 0.715805, 0.99675)
bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141)
bones/196/rotation = Quaternion(-0.0496714, -3.77088e-08, 0.0702259, 0.996294)
bones/197/rotation = Quaternion(-2.19149e-07, -0.161424, 1.71693e-08, 0.986885)
bones/199/rotation = Quaternion(0.0619112, -6.98518e-08, -0.059948, 0.99628)
bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522)
bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/203/rotation = Quaternion(0.483473, 0.811405, -0.0967988, 0.313857)
bones/203/scale = Vector3(1, 0.580216, 1)
bones/205/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271)
bones/209/rotation = Quaternion(-0.0747219, 5.4e-05, -0.000945814, 0.997204)
bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946433)
bones/237/rotation = Quaternion(-0.0684154, -1.52513e-07, 0.122598, 0.990096)
bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536)
bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
bones/241/rotation = Quaternion(-0.545597, 0.0010019, 0.135812, 0.826969)
bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455)
bones/245/rotation = Quaternion(-0.0583901, 7.31545e-09, -0.12433, 0.990521)
bones/246/rotation = Quaternion(0.0435936, 0.0270641, 0.102065, 0.993454)
bones/247/rotation = Quaternion(0.0985318, -0.0245843, 0.220872, 0.970001)
bones/248/rotation = Quaternion(0.267167, -0.0749663, 0.322167, 0.905102)
bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
bones/249/rotation = Quaternion(0.317143, -0.116421, 0.146101, 0.929796)
bones/249/scale = Vector3(1.02058, 1.53954, 1.19466)
bones/250/rotation = Quaternion(0.172645, -0.179587, -0.0303798, 0.967998)
bones/250/scale = Vector3(0.997654, 1.17429, 0.984994)
bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968643)
bones/251/scale = Vector3(0.997992, 0.722583, 0.995424)
bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141)
bones/254/rotation = Quaternion(-0.0496717, 3.43027e-08, -0.0702262, 0.996294)
bones/255/rotation = Quaternion(1.65979e-07, 0.161424, -3.72922e-08, 0.986885)
bones/257/rotation = Quaternion(0.0619108, 7.64696e-08, 0.0599476, 0.99628)
bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522)
bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/261/rotation = Quaternion(0.483473, -0.811405, 0.0967988, 0.313856)
bones/261/scale = Vector3(1, 0.580216, 1)
bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
material_override = SubResource("ShaderMaterial_o5d2o")
material_overlay = SubResource("ShaderMaterial_jet42")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684)
shadow_enabled = true
shadow_bias = 0.01
shadow_blur = 8.0
directional_shadow_blend_splits = true
[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("4_u0her")]
transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 21.8838, 5.39118, 6.77292)
attributes = SubResource("CameraAttributesPhysical_penuw")
current = true
rail = NodePath("../Path3D")
target = NodePath("../Abe")
[node name="Path3D" type="Path3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.4172, 0, 0)
curve = SubResource("Curve3D_dtff4")
[node name="waypoint_01" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.1021, 4.03714, 10.8083)
gizmo_extents = 1.29
[node name="waypoint_02" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.2583, 1.91104, 9.33807)
gizmo_extents = 1.29
[editable path="Abe"]
[editable path="Abe/Abe_Lo"]