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218 lines
12 KiB
218 lines
12 KiB
[gd_scene load_steps=13 format=3 uid="uid://ca3n1cme1tpmk"]
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[ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="1_0afry"]
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[ext_resource type="PackedScene" uid="uid://b8gjuyilsgnws" path="res://3d/models/LVL_Dojo.blend" id="1_ed8bi"]
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[ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="4_top0t"]
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[ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="5_jvw1q"]
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[ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="6_5y5n7"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hj74p"]
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[sub_resource type="Sky" id="Sky_4l6vg"]
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sky_material = SubResource("ProceduralSkyMaterial_hj74p")
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[sub_resource type="Environment" id="Environment_6s8v0"]
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background_mode = 2
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sky = SubResource("Sky_4l6vg")
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ambient_light_source = 3
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reflected_light_source = 2
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ssr_enabled = true
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ssao_enabled = true
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ssao_radius = 1.43
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ssao_intensity = 37.75
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ssao_power = 0.351196
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ssao_detail = 5.0
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ssao_horizon = 0.0
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ssao_light_affect = 0.31
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ssao_ao_channel_affect = 0.77
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ssil_enabled = true
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ssil_radius = 8.26
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ssil_intensity = 3.58
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sdfgi_enabled = true
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glow_enabled = true
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glow_strength = 1.25
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volumetric_fog_density = 0.1
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volumetric_fog_length = 5.0
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adjustment_contrast = 1.1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5d2o"]
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render_priority = 0
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shader = ExtResource("5_jvw1q")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jet42"]
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render_priority = 0
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shader = ExtResource("6_5y5n7")
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"]
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frustum_focal_length = 75.0
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[sub_resource type="Curve3D" id="Curve3D_dtff4"]
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bake_interval = 2.0
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -46.5686, 10.868, 21.0979, -16.8377, 0.609722, 1.98655, 16.8377, -0.609722, -1.98655, -16.2611, 6.3926, 13.9617, 0, 0, 0, 0, 0, 0, 4.74607, 5.75686, 11.9171),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[node name="LVL_Dojo" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_6s8v0")
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[node name="LVL_Dojo" parent="." instance=ExtResource("1_ed8bi")]
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[node name="Abe" parent="." instance=ExtResource("4_top0t")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.8903, 0, -11.9762)
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[node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"]
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bones/0/position = Vector3(-1.28258e-15, 0.842768, -0.339177)
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bones/1/position = Vector3(1.90574e-15, 0.842767, -0.109693)
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bones/2/position = Vector3(-9.48729e-15, 0.842767, 0.119791)
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bones/5/rotation = Quaternion(-0.00283197, 4.1306e-12, 0.00124316, 0.999995)
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bones/6/rotation = Quaternion(-6.46874e-08, 0.00283197, 0.999995, -0.00124317)
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bones/6/scale = Vector3(1, 0.944865, 1)
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bones/7/position = Vector3(0.113971, 0.455101, 0.618781)
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bones/7/rotation = Quaternion(0.688687, 0.00630833, 0.724502, -0.0277132)
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bones/9/position = Vector3(0.139509, 0.768648, -0.0329433)
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bones/15/rotation = Quaternion(-0.00283196, 1.36607e-11, -0.00124318, 0.999995)
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bones/16/rotation = Quaternion(6.29445e-08, 0.00283197, 0.999995, 0.00124317)
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bones/16/scale = Vector3(1, 0.944865, 1)
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bones/17/position = Vector3(-0.113971, 0.455101, 0.61878)
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bones/17/rotation = Quaternion(0.724502, -0.0277132, 0.688687, 0.00630838)
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bones/19/position = Vector3(-0.139509, 0.768648, -0.0329433)
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bones/25/rotation = Quaternion(-0.167726, -2.26867e-09, 0.130688, 0.977133)
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bones/26/rotation = Quaternion(-7.62499e-09, 0.167727, 0.977133, -0.130688)
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bones/26/scale = Vector3(1, 0.751029, 1)
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bones/27/position = Vector3(0.281916, 0.856491, -0.0318539)
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bones/31/position = Vector3(0.50427, 0.241987, 0.244877)
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bones/34/position = Vector3(0.438613, 0.341106, 0.148042)
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bones/39/rotation = Quaternion(-0.167726, 1.6109e-09, -0.130688, 0.977133)
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bones/40/rotation = Quaternion(-1.3784e-07, 0.167726, 0.977133, 0.130688)
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bones/40/scale = Vector3(1, 0.751029, 1)
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bones/41/position = Vector3(-0.281916, 0.856491, -0.0318539)
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bones/45/position = Vector3(-0.50427, 0.241987, 0.244877)
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bones/48/position = Vector3(-0.438613, 0.341106, 0.148042)
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bones/53/position = Vector3(2.97757e-15, 0.339177, 0.842768)
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bones/63/rotation = Quaternion(-0.0607229, -0.00642314, -0.00273675, 0.99813)
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bones/64/rotation = Quaternion(0.152823, -0.0136197, 0.0200932, 0.987955)
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bones/65/rotation = Quaternion(-0.690424, -0.0420233, 0.0214913, 0.721863)
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bones/71/rotation = Quaternion(0.270098, 0.0611336, -0.00696073, 0.960865)
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bones/77/rotation = Quaternion(6.32201e-07, 0.00990275, 2.02172e-07, 0.999951)
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bones/80/rotation = Quaternion(-0.0695654, 0.0163957, -0.00935188, 0.997399)
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bones/84/rotation = Quaternion(1.44402e-06, 0.0051612, 9.9365e-08, 0.999987)
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bones/88/rotation = Quaternion(0.152582, -0.0136992, 0.0218949, 0.987953)
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bones/91/rotation = Quaternion(-0.690564, -0.0449856, 0.0164135, 0.721684)
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bones/93/rotation = Quaternion(-1.84482e-08, 0.00450073, 6.36633e-08, 0.99999)
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bones/96/rotation = Quaternion(2.95234e-07, 0.00404007, 5.54266e-08, 0.999992)
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bones/99/rotation = Quaternion(1.4855e-06, 0.00516121, 1.38683e-07, 0.999987)
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bones/100/rotation = Quaternion(-0.0607229, -0.00642314, -0.00273675, 0.99813)
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bones/101/rotation = Quaternion(0.152823, -0.0136197, 0.0200932, 0.987955)
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bones/102/rotation = Quaternion(0.0836251, -0.00815776, 0.0114506, 0.996398)
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bones/102/scale = Vector3(1, 0.988152, 1)
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bones/103/scale = Vector3(1, 0.988152, 1)
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bones/105/rotation = Quaternion(-0.0607229, 0.0064231, 0.00273666, 0.99813)
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bones/106/rotation = Quaternion(0.152823, 0.0136197, -0.0200932, 0.987955)
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bones/107/rotation = Quaternion(-0.690424, 0.0420233, -0.0214912, 0.721863)
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bones/113/rotation = Quaternion(0.270098, -0.0611336, 0.00696069, 0.960865)
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bones/119/rotation = Quaternion(5.90219e-07, -0.00990275, -1.20435e-07, 0.999951)
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bones/122/rotation = Quaternion(-0.0695654, -0.0163958, 0.00935187, 0.997399)
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bones/126/rotation = Quaternion(1.38898e-06, -0.00516117, -9.51478e-08, 0.999987)
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bones/130/rotation = Quaternion(0.152581, 0.0136992, -0.021895, 0.987953)
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bones/133/rotation = Quaternion(-0.690564, 0.0449856, -0.0164135, 0.721684)
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bones/135/rotation = Quaternion(-2.84722e-08, -0.00450073, 8.02392e-08, 0.99999)
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bones/138/rotation = Quaternion(-6.81693e-08, -0.00404008, 6.64109e-08, 0.999992)
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bones/141/rotation = Quaternion(1.40981e-06, -0.00516118, -1.35581e-07, 0.999987)
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bones/142/rotation = Quaternion(-0.0607229, 0.0064231, 0.00273666, 0.99813)
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bones/143/rotation = Quaternion(0.152823, 0.0136197, -0.0200932, 0.987955)
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bones/144/rotation = Quaternion(0.0836251, 0.00815776, -0.0114506, 0.996398)
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bones/144/scale = Vector3(1, 0.988152, 1)
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bones/145/scale = Vector3(1, 0.988152, 1)
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bones/147/rotation = Quaternion(-0.221647, 0.339515, -0.363982, 0.838522)
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bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
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bones/149/rotation = Quaternion(0.111233, 0.836302, 0.0532699, 0.534218)
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bones/151/rotation = Quaternion(-0.073814, -6.38316e-05, 0.00323307, 0.997267)
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bones/177/rotation = Quaternion(2.33455e-05, 0.326488, 8.18146e-06, 0.945201)
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bones/179/rotation = Quaternion(-0.0692451, 1.4876e-07, -0.122133, 0.990095)
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bones/180/rotation = Quaternion(1.94093e-05, 0.618271, 1.52784e-05, 0.785965)
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bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
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bones/183/rotation = Quaternion(-0.54574, -0.000989999, -0.134237, 0.827132)
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bones/186/rotation = Quaternion(-6.03214e-08, -0.339379, -3.20066e-08, 0.94065)
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bones/194/rotation = Quaternion(-1.0994e-07, -0.261964, 4.11698e-08, 0.965078)
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bones/247/rotation = Quaternion(0.0973164, -0.0245838, 0.221388, 0.970007)
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bones/248/rotation = Quaternion(0.265409, -0.0749767, 0.322363, 0.905549)
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bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
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bones/249/rotation = Quaternion(0.316723, -0.116423, 0.148175, 0.929611)
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bones/249/scale = Vector3(1.02125, 1.53912, 1.19427)
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bones/250/rotation = Quaternion(0.172219, -0.179654, -0.0256488, 0.968198)
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bones/250/scale = Vector3(0.997876, 1.17317, 0.984926)
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bones/251/rotation = Quaternion(-0.0920978, -0.232406, 0.0143437, 0.968143)
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bones/251/scale = Vector3(0.998542, 0.72628, 0.994076)
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bones/252/rotation = Quaternion(1.70448e-08, 0.261964, -1.2244e-07, 0.965078)
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bones/254/rotation = Quaternion(-0.0491422, 8.41024e-09, -0.0705967, 0.996294)
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bones/255/rotation = Quaternion(8.96787e-08, 0.163309, -8.49257e-08, 0.986575)
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bones/257/rotation = Quaternion(0.0623588, 6.93806e-08, 0.0594803, 0.99628)
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bones/258/rotation = Quaternion(-0.136749, 0.336162, -0.0128838, 0.931734)
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bones/259/rotation = Quaternion(-0.221647, -0.339515, 0.363982, 0.838522)
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bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
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bones/261/rotation = Quaternion(0.495299, -0.807857, 0.0961371, 0.304637)
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bones/261/scale = Vector3(1, 0.580216, 1)
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bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
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bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
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bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
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[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
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material_override = SubResource("ShaderMaterial_o5d2o")
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material_overlay = SubResource("ShaderMaterial_jet42")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684)
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shadow_enabled = true
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shadow_bias = 0.01
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shadow_blur = 8.0
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directional_shadow_blend_splits = true
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[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("1_0afry")]
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transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, -29.5075, 5.39118, 15.9966)
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attributes = SubResource("CameraAttributesPhysical_penuw")
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current = true
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rail = NodePath("../Path3D")
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target = NodePath("../Abe")
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[node name="Path3D" type="Path3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.9759, 0, 0)
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curve = SubResource("Curve3D_dtff4")
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[editable path="Abe"]
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[editable path="Abe/Abe_Lo"]
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