Added a simpler 'static' jump pose, and implemented in AnimTree

This commit is contained in:
2024-12-11 15:36:12 -08:00
parent b9ae090f95
commit 5d400cc68e
7 changed files with 527 additions and 364 deletions
+4 -4
View File
@@ -1,9 +1,9 @@
[gd_resource type="VisualShader" load_steps=16 format=3 uid="uid://c1r07k4gw7q3w"]
[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/models/textures/CHAR_Abe_emit.png" id="1_12cij"]
[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/models/textures/CHAR_Abe_diffuse.png" id="3_uxtot"]
[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/models/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"]
[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/models/textures/CHAR_Abe_normal.png" id="5_wlfoi"]
[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/textures/CHAR_Abe_emit.png" id="1_12cij"]
[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/textures/CHAR_Abe_diffuse.png" id="3_uxtot"]
[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"]
[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/textures/CHAR_Abe_normal.png" id="5_wlfoi"]
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ecx0m"]
constant = 0.2
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_resource type="VisualShader" load_steps=22 format=3 uid="uid://dewwedodqpjub"]
[ext_resource type="Texture2D" uid="uid://c7g1lervup6pt" path="res://3d/models/textures/CHAR_AbeFace_emit.png" id="1_i27k8"]
[ext_resource type="Texture2D" uid="uid://c7g1lervup6pt" path="res://3d/textures/CHAR_AbeFace_emit.png" id="1_i27k8"]
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_d6qq4"]
+3 -2
View File
@@ -1,9 +1,9 @@
[gd_resource type="VisualShader" load_steps=6 format=3 uid="uid://ct38forho5n4j"]
[ext_resource type="Texture2D" uid="uid://cj3ncv0ep6gcp" path="res://3d/models/textures/LVL_Dojo_grid.jpg" id="1_1ynut"]
[ext_resource type="Texture2D" uid="uid://bwijchpa6wb5d" path="res://textures/LVL_Dojo_grid.png" id="1_n2jv7"]
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ipci5"]
texture = ExtResource("1_1ynut")
texture = ExtResource("1_n2jv7")
texture_type = 1
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_0onfs"]
@@ -55,6 +55,7 @@ void fragment() {
}
"
graph_offset = Vector2(-721, 180)
nodes/fragment/0/position = Vector2(720, 100)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_ipci5")
nodes/fragment/2/position = Vector2(-460, 220)