From 5d400cc68ec1c86befa626da76fb34fc1864d23e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jorge=20V=C3=A1squez=20P=C3=A9rez?= Date: Wed, 11 Dec 2024 15:36:12 -0800 Subject: [PATCH] Added a simpler 'static' jump pose, and implemented in AnimTree --- Scenes/Characters/CHAR_Abe.tscn | 129 +++++---- Scenes/Levels/LVL_Dojo.tscn | 431 +++++++++++++++++++++++-------- Scenes/Levels/LVL_Promenade.tscn | 310 +++++++++------------- Scripts/Abe_v3.gd | 6 +- Shaders/CHAR_SHD_Abe.tres | 8 +- Shaders/CHAR_SHD_AbeFace.tres | 2 +- Shaders/LVL_SHD_Dojo.tres | 5 +- 7 files changed, 527 insertions(+), 364 deletions(-) diff --git a/Scenes/Characters/CHAR_Abe.tscn b/Scenes/Characters/CHAR_Abe.tscn index c197c63..5a55c78 100644 --- a/Scenes/Characters/CHAR_Abe.tscn +++ b/Scenes/Characters/CHAR_Abe.tscn @@ -1,7 +1,7 @@ -[gd_scene load_steps=13 format=3 uid="uid://dkt4b5x12c0o8"] +[gd_scene load_steps=15 format=3 uid="uid://dkt4b5x12c0o8"] [ext_resource type="Script" path="res://Scripts/Abe_v3.gd" id="1_03pdh"] -[ext_resource type="PackedScene" uid="uid://bk1lpms6pjidx" path="res://3d/models/CHAR_Abe.blend" id="2_ec8d2"] +[ext_resource type="PackedScene" uid="uid://bk1lpms6pjidx" path="res://3d/CHAR_Abe.blend" id="2_ec8d2"] [ext_resource type="Material" uid="uid://cpx8gdyqdntn5" path="res://Shaders/CHAR_MAT_Abe.tres" id="3_l1nqp"] [ext_resource type="Material" uid="uid://b3q4c07bt6rra" path="res://Shaders/CHAR_MAT_AbeFace.tres" id="4_qxawg"] [ext_resource type="PackedScene" uid="uid://dqst72t4smkp" path="res://Particles/PART_DustClouds.tscn" id="5_dtwkc"] @@ -15,23 +15,33 @@ animation = &"ANIM_Abe_Run_01" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ud4y"] animation = &"ANIM_Abe_Walk_01" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fl1rs"] +animation = &"ANIM_Abe_Jump_02" + +[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_u3ptr"] + [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_2elp8"] [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_2bro7"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_seljc"] +graph_offset = Vector2(-58, -48) nodes/ANIM_Idle/node = SubResource("AnimationNodeAnimation_eph3m") nodes/ANIM_Idle/position = Vector2(-380, 80) nodes/ANIM_Run/node = SubResource("AnimationNodeAnimation_8e0pg") -nodes/ANIM_Run/position = Vector2(360, 420) +nodes/ANIM_Run/position = Vector2(120, 420) nodes/ANIM_Walk/node = SubResource("AnimationNodeAnimation_8ud4y") nodes/ANIM_Walk/position = Vector2(-360, 400) +nodes/Animation/node = SubResource("AnimationNodeAnimation_fl1rs") +nodes/Animation/position = Vector2(540, 440) +nodes/Jump/node = SubResource("AnimationNodeBlend2_u3ptr") +nodes/Jump/position = Vector2(880, 80) nodes/Run/node = SubResource("AnimationNodeBlend2_2elp8") -nodes/Run/position = Vector2(640, 80) +nodes/Run/position = Vector2(500, 80) nodes/Walk/node = SubResource("AnimationNodeBlend2_2bro7") nodes/Walk/position = Vector2(160, 80) -nodes/output/position = Vector2(1120, 220) -node_connections = [&"Run", 0, &"Walk", &"Run", 1, &"ANIM_Run", &"Walk", 0, &"ANIM_Idle", &"Walk", 1, &"ANIM_Walk", &"output", 0, &"Run"] +nodes/output/position = Vector2(1320, 140) +node_connections = [&"Jump", 0, &"Run", &"Jump", 1, &"Animation", &"Run", 0, &"Walk", &"Run", 1, &"ANIM_Run", &"Walk", 0, &"ANIM_Idle", &"Walk", 1, &"ANIM_Walk", &"output", 0, &"Jump"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8bcc1"] radius = 0.360252 @@ -54,11 +64,11 @@ bones/3/position = Vector3(0.108782, 0.452581, 0.687795) bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696) bones/3/scale = Vector3(1.00001, 1, 1) bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08) -bones/5/rotation = Quaternion(-0.00560867, 7.05406e-11, 0.00190795, 0.999983) -bones/6/rotation = Quaternion(-6.46716e-08, 0.00560872, 0.999983, -0.00190796) +bones/5/rotation = Quaternion(-0.00516933, 6.00328e-11, 0.00180276, 0.999985) +bones/6/rotation = Quaternion(-6.46741e-08, 0.00516937, 0.999985, -0.00180277) bones/6/scale = Vector3(1, 0.911684, 1) bones/7/position = Vector3(0.111407, 0.454822, 0.642132) -bones/7/rotation = Quaternion(0.687869, 0.00850225, 0.725324, -0.0258699) +bones/7/rotation = Quaternion(0.687999, 0.00815512, 0.725194, -0.0261615) bones/7/scale = Vector3(1, 1, 1) bones/8/position = Vector3(0.183301, 0.0320629, 0.168592) bones/9/position = Vector3(0.139509, 0.760465, -0.0327484) @@ -69,11 +79,11 @@ bones/12/rotation = Quaternion(-0.652949, -0.0462559, 0.0164149, 0.75581) bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696) bones/13/scale = Vector3(1.00001, 1, 1) bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08) -bones/15/rotation = Quaternion(-0.00560869, -7.20234e-12, -0.00190795, 0.999983) -bones/16/rotation = Quaternion(6.29124e-08, 0.00560872, 0.999983, 0.00190794) +bones/15/rotation = Quaternion(-0.00516935, -3.90128e-12, -0.00180276, 0.999985) +bones/16/rotation = Quaternion(6.29175e-08, 0.00516937, 0.999985, 0.00180276) bones/16/scale = Vector3(1, 0.911684, 1) bones/17/position = Vector3(-0.111407, 0.454822, 0.642132) -bones/17/rotation = Quaternion(0.725324, -0.0258699, 0.687869, 0.00850231) +bones/17/rotation = Quaternion(0.725194, -0.0261616, 0.687999, 0.00815517) bones/17/scale = Vector3(1, 1, 1) bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592) bones/19/position = Vector3(-0.139509, 0.760465, -0.0327484) @@ -86,7 +96,7 @@ bones/23/scale = Vector3(1, 1, 1) bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08) bones/25/rotation = Quaternion(-0.167783, -9.52683e-10, 0.127235, 0.977579) bones/26/rotation = Quaternion(-7.62146e-09, 0.167783, 0.977579, -0.127235) -bones/26/scale = Vector3(1, 0.749235, 1) +bones/26/scale = Vector3(1, 0.749519, 1) bones/27/position = Vector3(0.281916, 0.848307, -0.0316591) bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724) bones/29/rotation = Quaternion(0.0146383, 1.06669e-06, 9.14342e-05, 0.999893) @@ -99,7 +109,7 @@ bones/37/scale = Vector3(1, 1, 1) bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08) bones/39/rotation = Quaternion(-0.167783, 9.52683e-10, -0.127235, 0.977579) bones/40/rotation = Quaternion(-1.39092e-07, 0.167783, 0.977579, 0.127235) -bones/40/scale = Vector3(1, 0.749235, 1) +bones/40/scale = Vector3(1, 0.749519, 1) bones/41/position = Vector3(-0.281916, 0.848307, -0.0316591) bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724) bones/43/rotation = Quaternion(0.0146383, -1.06669e-06, -9.14342e-05, 0.999893) @@ -120,6 +130,7 @@ bones/64/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359) bones/64/scale = Vector3(1, 1, 1) bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08) bones/65/rotation = Quaternion(-0.712328, -0.0418331, 0.0227654, 0.700229) +bones/66/position = Vector3(2.88016e-08, 0.205455, 4.80561e-09) bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643) bones/67/rotation = Quaternion(0.0549193, -2.74158e-05, -0.00101757, 0.99849) bones/67/scale = Vector3(1, 1, 1) @@ -138,7 +149,7 @@ bones/75/position = Vector3(-3.25963e-09, -4.61587e-08, 9.31323e-10) bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10) bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1) bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09) -bones/77/rotation = Quaternion(1.22611e-06, 0.00965996, 3.24168e-07, 0.999953) +bones/77/rotation = Quaternion(1.99532e-06, 0.0093455, 4.82173e-07, 0.999956) bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09) bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10) bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1) @@ -148,8 +159,9 @@ bones/81/rotation = Quaternion(1.65871e-08, 0.707107, -1.75338e-08, 0.707107) bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09) bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658) bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16) -bones/84/rotation = Quaternion(1.67468e-06, 0.00554163, 1.16524e-07, 0.999985) +bones/84/rotation = Quaternion(1.97343e-06, 0.00603436, 1.38747e-07, 0.999982) bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1) +bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1) bones/86/scale = Vector3(1, 0.999999, 1) bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1) @@ -164,16 +176,16 @@ bones/91/scale = Vector3(1, 1, 1) bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643) bones/92/scale = Vector3(1, 0.999999, 1) bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09) -bones/93/rotation = Quaternion(-1.05756e-08, 0.00489065, 5.27592e-08, 0.999988) +bones/93/rotation = Quaternion(-3.79184e-10, 0.00539566, 3.86364e-08, 0.999985) bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09) bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10) bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1) bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09) -bones/96/rotation = Quaternion(1.54437e-07, 0.00476809, 2.41699e-08, 0.999989) +bones/96/rotation = Quaternion(1.17984e-07, 0.00495657, 1.60775e-08, 0.999988) bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10) bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16) bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1) -bones/99/rotation = Quaternion(1.73162e-06, 0.00554165, 1.55774e-07, 0.999985) +bones/99/rotation = Quaternion(2.05038e-06, 0.00603437, 1.77909e-07, 0.999982) bones/100/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206) bones/101/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359) bones/101/scale = Vector3(1, 1, 1) @@ -187,12 +199,13 @@ bones/105/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206) bones/106/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359) bones/106/scale = Vector3(1, 1, 1) bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09) -bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227653, 0.700229) +bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227654, 0.700229) +bones/108/position = Vector3(-2.61262e-08, 0.205455, -3.85884e-10) bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643) bones/109/scale = Vector3(1, 1, 1) bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849) bones/111/scale = Vector3(1, 1, 1) -bones/113/rotation = Quaternion(0.2786, -0.0612847, 0.00773651, 0.958419) +bones/113/rotation = Quaternion(0.278601, -0.0612847, 0.00773651, 0.958419) bones/113/scale = Vector3(1, 1, 1) bones/114/rotation = Quaternion(0.466077, -0.0558265, 0.0107742, 0.882915) bones/114/scale = Vector3(1, 1, 1) @@ -202,7 +215,7 @@ bones/117/position = Vector3(-1.86264e-09, -3.89991e-08, 3.72529e-09) bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09) bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1) bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09) -bones/119/rotation = Quaternion(1.21145e-06, -0.00965996, -2.50113e-07, 0.999953) +bones/119/rotation = Quaternion(2.01605e-06, -0.0093455, -4.18068e-07, 0.999956) bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09) bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09) bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1) @@ -212,29 +225,34 @@ bones/123/scale = Vector3(1, 1, 1) bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09) bones/124/rotation = Quaternion(-0.0189144, -0.0160251, 0.00838864, 0.999658) bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10) -bones/126/rotation = Quaternion(1.62444e-06, -0.0055416, -1.13506e-07, 0.999985) +bones/126/rotation = Quaternion(1.92939e-06, -0.00603432, -1.37282e-07, 0.999982) bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1) bones/127/scale = Vector3(0.999999, 1, 1) bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1) +bones/128/scale = Vector3(1, 1, 1) bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1) bones/129/scale = Vector3(1, 0.999999, 1) bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357) bones/130/scale = Vector3(1, 0.999999, 1) bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1) +bones/131/scale = Vector3(1, 1, 1) bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1) +bones/132/scale = Vector3(1, 1, 1) bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071) +bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643) +bones/134/scale = Vector3(1, 0.999999, 1) bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09) -bones/135/rotation = Quaternion(3.01985e-08, -0.00489064, 5.8983e-08, 0.999988) +bones/135/rotation = Quaternion(1.06187e-07, -0.00539565, 3.14525e-08, 0.999985) bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09) bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16) bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1) bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09) -bones/138/rotation = Quaternion(-3.93543e-08, -0.00476809, 4.19782e-08, 0.999989) +bones/138/rotation = Quaternion(-3.18941e-08, -0.00495657, 3.56525e-08, 0.999988) bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09) bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09) bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1) -bones/141/rotation = Quaternion(1.64399e-06, -0.00554161, -1.6142e-07, 0.999985) +bones/141/rotation = Quaternion(1.94728e-06, -0.00603434, -1.94886e-07, 0.999982) bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206) bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359) bones/143/scale = Vector3(1, 1, 1) @@ -247,7 +265,7 @@ bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05) bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271) bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08) -bones/151/rotation = Quaternion(-0.0749533, -5.14767e-05, 0.000363468, 0.997187) +bones/151/rotation = Quaternion(-0.074773, -5.34316e-05, 0.000817514, 0.9972) bones/151/scale = Vector3(1, 1, 1) bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1) bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989) @@ -261,43 +279,43 @@ bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05) bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432) bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105) -bones/179/rotation = Quaternion(-0.0689334, 1.45012e-07, -0.122307, 0.990095) +bones/179/rotation = Quaternion(-0.0685295, 1.40157e-07, -0.122534, 0.990096) bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05) bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536) bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877) bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08) -bones/183/rotation = Quaternion(-0.54556, -0.00100493, -0.136213, 0.826928) +bones/183/rotation = Quaternion(-0.545589, -0.00100257, -0.135901, 0.82696) bones/183/scale = Vector3(1, 1, 1) bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971) bones/184/scale = Vector3(1, 1, 1) bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08) bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455) -bones/187/rotation = Quaternion(-0.0579986, -1.56116e-10, 0.124512, 0.990522) +bones/187/rotation = Quaternion(-0.0583039, -5.92019e-09, 0.12437, 0.990522) bones/187/scale = Vector3(1, 1.18887, 1) -bones/188/rotation = Quaternion(0.0485864, 0.0270956, -0.104715, 0.992945) +bones/188/rotation = Quaternion(0.0483155, 0.0270955, -0.10484, 0.992945) bones/188/scale = Vector3(0.994011, 0.864314, 0.99845) -bones/189/rotation = Quaternion(0.120375, 0.0246303, -0.200834, 0.971889) +bones/189/rotation = Quaternion(0.120571, 0.0246303, -0.200731, 0.971886) bones/189/scale = Vector3(0.997495, 0.906595, 0.99911) -bones/190/rotation = Quaternion(0.298177, 0.074966, -0.29928, 0.903273) +bones/190/rotation = Quaternion(0.297841, 0.0749679, -0.299361, 0.903357) bones/190/scale = Vector3(1.02228, 0.709667, 1.02989) -bones/191/rotation = Quaternion(0.323719, 0.116071, -0.105447, 0.933067) -bones/191/scale = Vector3(1.00902, 1.54772, 1.20062) +bones/191/rotation = Quaternion(0.323666, 0.116078, -0.105886, 0.933035) +bones/191/scale = Vector3(1.00871, 1.54802, 1.20076) bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031) -bones/192/scale = Vector3(0.995678, 1.18119, 0.985673) +bones/192/scale = Vector3(0.995747, 1.18093, 0.985645) bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778) bones/193/scale = Vector3(0.997028, 0.715805, 0.99675) bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08) bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141) bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391) bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391) -bones/196/rotation = Quaternion(-0.049341, -3.03962e-08, 0.0704573, 0.996294) +bones/196/rotation = Quaternion(-0.0495986, -3.60977e-08, 0.0702769, 0.996294) bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08) -bones/197/rotation = Quaternion(-2.30243e-07, -0.160944, 2.90294e-08, 0.986964) +bones/197/rotation = Quaternion(-2.21594e-07, -0.161318, 1.97824e-08, 0.986903) bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924) bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924) -bones/199/rotation = Quaternion(0.0621908, -6.01765e-08, -0.0596562, 0.99628) +bones/199/rotation = Quaternion(0.0619728, -6.77201e-08, -0.0598837, 0.99628) bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522) bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218) bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) @@ -309,7 +327,7 @@ bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554) bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05) bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271) bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08) -bones/209/rotation = Quaternion(-0.074953, 5.14952e-05, -0.000363436, 0.997187) +bones/209/rotation = Quaternion(-0.0747728, 5.34481e-05, -0.0008175, 0.9972) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1) bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989) @@ -323,43 +341,43 @@ bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05) bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946432) bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105) bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105) -bones/237/rotation = Quaternion(-0.0689333, -1.48362e-07, 0.122307, 0.990096) +bones/237/rotation = Quaternion(-0.0685295, -1.51599e-07, 0.122534, 0.990096) bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05) bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536) bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689) bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689) bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877) bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08) -bones/241/rotation = Quaternion(-0.54556, 0.00100493, 0.136213, 0.826928) +bones/241/rotation = Quaternion(-0.545589, 0.00100257, 0.1359, 0.82696) bones/241/scale = Vector3(1, 1, 1) bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971) bones/242/scale = Vector3(1, 1, 1) bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08) bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455) -bones/245/rotation = Quaternion(-0.0579985, 1.35583e-09, -0.124512, 0.990522) +bones/245/rotation = Quaternion(-0.0583038, 6.00238e-09, -0.12437, 0.990522) bones/245/scale = Vector3(1, 1.18887, 1) -bones/246/rotation = Quaternion(0.0439492, 0.0270641, 0.101882, 0.993457) +bones/246/rotation = Quaternion(0.043672, 0.0270641, 0.102025, 0.993454) bones/246/scale = Vector3(0.993998, 0.863624, 0.999039) -bones/247/rotation = Quaternion(0.0988412, -0.0245845, 0.220741, 0.97) +bones/247/rotation = Quaternion(0.0985999, -0.0245844, 0.220843, 0.970001) bones/247/scale = Vector3(0.996973, 0.910928, 0.99941) -bones/248/rotation = Quaternion(0.267615, -0.0749636, 0.322117, 0.904988) +bones/248/rotation = Quaternion(0.267266, -0.0749657, 0.322156, 0.905077) bones/248/scale = Vector3(1.0252, 0.709469, 1.02345) -bones/249/rotation = Quaternion(0.31725, -0.11642, 0.145573, 0.929843) -bones/249/scale = Vector3(1.02075, 1.53943, 1.19456) +bones/249/rotation = Quaternion(0.317167, -0.11642, 0.145985, 0.929806) +bones/249/scale = Vector3(1.02062, 1.53951, 1.19464) bones/250/rotation = Quaternion(0.172645, -0.179587, -0.0303798, 0.967998) -bones/250/scale = Vector3(0.997709, 1.17401, 0.984977) +bones/250/scale = Vector3(0.997666, 1.17422, 0.98499) bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968642) bones/251/scale = Vector3(0.997992, 0.722583, 0.995424) bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08) bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141) bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391) bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391) -bones/254/rotation = Quaternion(-0.0493412, 1.81399e-08, -0.0704575, 0.996294) +bones/254/rotation = Quaternion(-0.0495989, 3.07416e-08, -0.0702771, 0.996294) bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08) -bones/255/rotation = Quaternion(1.85405e-07, 0.160944, -2.51643e-08, 0.986964) +bones/255/rotation = Quaternion(1.70259e-07, 0.161318, -3.46201e-08, 0.986903) bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923) bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923) -bones/257/rotation = Quaternion(0.0621905, 7.20445e-08, 0.0596559, 0.99628) +bones/257/rotation = Quaternion(0.0619724, 7.54946e-08, 0.0598833, 0.99628) bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522) bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218) bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554) @@ -371,12 +389,16 @@ bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09) bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894) +bones/264/scale = Vector3(1, 1, 1) bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09) bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1) bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09) bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1) +bones/268/scale = Vector3(1, 1, 1) bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1) +bones/269/scale = Vector3(1, 1, 1) bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) +bones/270/scale = Vector3(1, 1, 1) bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) @@ -385,7 +407,9 @@ bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584) bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1) bones/277/scale = Vector3(1, 1, 1) bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1) +bones/278/scale = Vector3(1, 1, 1) bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1) +bones/279/scale = Vector3(1, 1, 1) bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21) bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516) bones/283/scale = Vector3(1, 1, 0.999995) @@ -425,6 +449,7 @@ material_overlay = ExtResource("4_qxawg") [node name="AnimationTree" type="AnimationTree" parent="Abe_Lo"] tree_root = SubResource("AnimationNodeBlendTree_seljc") anim_player = NodePath("../AnimationPlayer") +parameters/Jump/blend_amount = 0 parameters/Run/blend_amount = 0.0 parameters/Walk/blend_amount = 0.0 diff --git a/Scenes/Levels/LVL_Dojo.tscn b/Scenes/Levels/LVL_Dojo.tscn index b98625e..3387f7b 100644 --- a/Scenes/Levels/LVL_Dojo.tscn +++ b/Scenes/Levels/LVL_Dojo.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=13 format=3 uid="uid://ca3n1cme1tpmk"] [ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="1_0afry"] -[ext_resource type="PackedScene" uid="uid://b8gjuyilsgnws" path="res://3d/models/LVL_Dojo.blend" id="1_ed8bi"] +[ext_resource type="PackedScene" uid="uid://b8gjuyilsgnws" path="res://3d/LVL_Dojo.blend" id="1_ed8bi"] [ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="4_top0t"] [ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="5_jvw1q"] [ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="6_5y5n7"] @@ -65,118 +65,323 @@ environment = SubResource("Environment_6s8v0") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.8903, 0, -11.9762) [node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"] -bones/0/position = Vector3(-1.28258e-15, 0.842768, -0.339177) -bones/1/position = Vector3(1.90574e-15, 0.842767, -0.109693) -bones/2/position = Vector3(-9.48729e-15, 0.842767, 0.119791) -bones/5/rotation = Quaternion(-0.00283197, 4.1306e-12, 0.00124316, 0.999995) -bones/6/rotation = Quaternion(-6.46874e-08, 0.00283197, 0.999995, -0.00124317) -bones/6/scale = Vector3(1, 0.944865, 1) -bones/7/position = Vector3(0.113971, 0.455101, 0.618781) -bones/7/rotation = Quaternion(0.688687, 0.00630833, 0.724502, -0.0277132) -bones/9/position = Vector3(0.139509, 0.768648, -0.0329433) -bones/15/rotation = Quaternion(-0.00283196, 1.36607e-11, -0.00124318, 0.999995) -bones/16/rotation = Quaternion(6.29445e-08, 0.00283197, 0.999995, 0.00124317) -bones/16/scale = Vector3(1, 0.944865, 1) -bones/17/position = Vector3(-0.113971, 0.455101, 0.61878) -bones/17/rotation = Quaternion(0.724502, -0.0277132, 0.688687, 0.00630838) -bones/19/position = Vector3(-0.139509, 0.768648, -0.0329433) -bones/25/rotation = Quaternion(-0.167726, -2.26867e-09, 0.130688, 0.977133) -bones/26/rotation = Quaternion(-7.62499e-09, 0.167727, 0.977133, -0.130688) -bones/26/scale = Vector3(1, 0.751029, 1) -bones/27/position = Vector3(0.281916, 0.856491, -0.0318539) -bones/31/position = Vector3(0.50427, 0.241987, 0.244877) -bones/34/position = Vector3(0.438613, 0.341106, 0.148042) -bones/39/rotation = Quaternion(-0.167726, 1.6109e-09, -0.130688, 0.977133) -bones/40/rotation = Quaternion(-1.3784e-07, 0.167726, 0.977133, 0.130688) -bones/40/scale = Vector3(1, 0.751029, 1) -bones/41/position = Vector3(-0.281916, 0.856491, -0.0318539) -bones/45/position = Vector3(-0.50427, 0.241987, 0.244877) -bones/48/position = Vector3(-0.438613, 0.341106, 0.148042) -bones/53/position = Vector3(2.97757e-15, 0.339177, 0.842768) -bones/63/rotation = Quaternion(-0.0607229, -0.00642314, -0.00273675, 0.99813) -bones/64/rotation = Quaternion(0.152823, -0.0136197, 0.0200932, 0.987955) -bones/65/rotation = Quaternion(-0.690424, -0.0420233, 0.0214913, 0.721863) -bones/71/rotation = Quaternion(0.270098, 0.0611336, -0.00696073, 0.960865) -bones/77/rotation = Quaternion(6.32201e-07, 0.00990275, 2.02172e-07, 0.999951) -bones/80/rotation = Quaternion(-0.0695654, 0.0163957, -0.00935188, 0.997399) -bones/84/rotation = Quaternion(1.44402e-06, 0.0051612, 9.9365e-08, 0.999987) -bones/88/rotation = Quaternion(0.152582, -0.0136992, 0.0218949, 0.987953) -bones/91/rotation = Quaternion(-0.690564, -0.0449856, 0.0164135, 0.721684) -bones/93/rotation = Quaternion(-1.84482e-08, 0.00450073, 6.36633e-08, 0.99999) -bones/96/rotation = Quaternion(2.95234e-07, 0.00404007, 5.54266e-08, 0.999992) -bones/99/rotation = Quaternion(1.4855e-06, 0.00516121, 1.38683e-07, 0.999987) -bones/100/rotation = Quaternion(-0.0607229, -0.00642314, -0.00273675, 0.99813) -bones/101/rotation = Quaternion(0.152823, -0.0136197, 0.0200932, 0.987955) -bones/102/rotation = Quaternion(0.0836251, -0.00815776, 0.0114506, 0.996398) -bones/102/scale = Vector3(1, 0.988152, 1) -bones/103/scale = Vector3(1, 0.988152, 1) -bones/105/rotation = Quaternion(-0.0607229, 0.0064231, 0.00273666, 0.99813) -bones/106/rotation = Quaternion(0.152823, 0.0136197, -0.0200932, 0.987955) -bones/107/rotation = Quaternion(-0.690424, 0.0420233, -0.0214912, 0.721863) 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Quaternion(-0.0732337, -0.000863981, -0.0118871, 0.997244) +bones/298/rotation = Quaternion(-0.0932358, 3.07698e-08, -0.00172522, 0.995643) +bones/299/rotation = Quaternion(-9.31324e-10, 1.7229e-15, 1, -1.83186e-15) +bones/300/rotation = Quaternion(1.07553e-15, -1.68127e-15, 1, -8.88167e-16) +bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06) +bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523) +bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10) +bones/303/position = Vector3(0.569635, -0.0494387, 0.346797) +bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597) +bones/306/position = Vector3(-0.569635, -0.0494387, 0.346797) +bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597) [node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"] material_override = SubResource("ShaderMaterial_o5d2o") diff --git a/Scenes/Levels/LVL_Promenade.tscn b/Scenes/Levels/LVL_Promenade.tscn index 4a6d4e0..68f87b2 100644 --- a/Scenes/Levels/LVL_Promenade.tscn +++ b/Scenes/Levels/LVL_Promenade.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=13 format=3 uid="uid://5qbof11l1jsf"] -[ext_resource type="PackedScene" uid="uid://b1seql40y0fmd" path="res://3d/models/LVL_Promenade.blend" id="1_adl68"] +[ext_resource type="PackedScene" uid="uid://b1seql40y0fmd" path="res://3d/LVL_Promenade.blend" id="1_adl68"] [ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="2_3l20a"] [ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="3_wumdf"] [ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="4_q1v5t"] @@ -281,337 +281,274 @@ collision_mask = 3 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25225, 0, 15.6813) [node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"] -bones/0/position = 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bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1) -bones/141/rotation = Quaternion(1.90339e-06, -0.00596303, -1.90042e-07, 0.999982) -bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206) -bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359) -bones/143/scale = Vector3(1, 1, 1) -bones/144/rotation = Quaternion(0.120448, 0.00776231, -0.0120913, 0.992616) -bones/144/scale = Vector3(1, 0.976622, 1) +bones/141/rotation = Quaternion(2.12436e-06, -0.00632202, -2.14425e-07, 0.99998) +bones/142/rotation = Quaternion(-0.0880182, 0.0070446, 0.00391855, 0.996086) +bones/143/rotation = Quaternion(0.202307, 0.0125921, -0.0207526, 0.979021) +bones/144/rotation = Quaternion(0.111009, 0.00786486, -0.0119284, 0.993717) +bones/144/scale = Vector3(1, 0.979581, 1) bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653) -bones/145/scale = Vector3(1, 0.976622, 1) -bones/147/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218) +bones/145/scale = Vector3(1, 0.979582, 1) +bones/147/rotation = Quaternion(-0.225584, 0.336607, -0.356087, 0.842027) bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05) -bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271) +bones/149/rotation = Quaternion(0.116657, 0.831374, 0.0550155, 0.540538) bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08) -bones/151/rotation = Quaternion(-0.0747991, -5.31487e-05, 0.000751803, 0.997198) -bones/151/scale = Vector3(1, 1, 1) +bones/151/rotation = Quaternion(-0.0746678, -5.4573e-05, 0.00108262, 0.997208) bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1) -bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989) -bones/153/scale = Vector3(1, 1, 1) bones/154/position = Vector3(4.55475e-09, 3.55358e-08, 7.33417e-09) -bones/166/rotation = Quaternion(0.0388408, 0.0198681, 0.524688, 0.850176) -bones/166/scale = Vector3(1, 1, 1) -bones/171/rotation = Quaternion(4.65661e-10, 4.36557e-08, 5.31145e-09, 1) -bones/173/rotation = Quaternion(-3.21306e-08, 1.49012e-08, 1.10622e-06, 1) bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05) -bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432) +bones/177/rotation = Quaternion(2.35552e-05, 0.323823, 8.21039e-06, 0.946118) bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105) -bones/179/rotation = Quaternion(-0.068588, 1.4086e-07, -0.122501, 0.990096) +bones/179/rotation = Quaternion(-0.0682938, 1.37323e-07, -0.122666, 0.990095) bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05) -bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536) +bones/180/rotation = Quaternion(1.9509e-05, 0.613922, 1.53406e-05, 0.789367) bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877) bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08) -bones/183/rotation = Quaternion(-0.545584, -0.00100291, -0.135946, 0.826955) -bones/183/scale = Vector3(1, 1, 1) -bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971) -bones/184/scale = Vector3(1, 1, 1) +bones/183/rotation = Quaternion(-0.545605, -0.00100119, -0.135718, 0.826979) bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08) -bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455) -bones/187/rotation = Quaternion(-0.0582597, -5.08599e-09, 0.124391, 0.990522) +bones/186/rotation = Quaternion(-7.34028e-08, -0.335629, -4.81654e-08, 0.941994) +bones/187/rotation = Quaternion(-0.0584821, -9.28563e-09, 0.124287, 0.990521) bones/187/scale = Vector3(1, 1.18887, 1) -bones/188/rotation = Quaternion(0.0483547, 0.0270955, -0.104822, 0.992945) +bones/188/rotation = Quaternion(0.0481573, 0.0270955, -0.104913, 0.992945) bones/188/scale = Vector3(0.994011, 0.864314, 0.99845) -bones/189/rotation = Quaternion(0.120543, 0.0246303, -0.200746, 0.971887) +bones/189/rotation = Quaternion(0.120685, 0.0246303, -0.20067, 0.971885) bones/189/scale = Vector3(0.997495, 0.906595, 0.99911) -bones/190/rotation = Quaternion(0.297889, 0.0749676, -0.299349, 0.903345) +bones/190/rotation = Quaternion(0.297644, 0.074969, -0.299408, 0.903406) bones/190/scale = Vector3(1.02228, 0.709667, 1.02989) -bones/191/rotation = Quaternion(0.323674, 0.116077, -0.105822, 0.93304) -bones/191/scale = Vector3(1.00876, 1.54798, 1.20074) -bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031) -bones/192/scale = Vector3(0.995737, 1.18096, 0.985649) -bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778) -bones/193/scale = Vector3(0.997028, 0.715805, 0.99675) +bones/191/rotation = Quaternion(0.323635, 0.116081, -0.106141, 0.933016) +bones/191/scale = Vector3(1.00853, 1.5482, 1.20084) +bones/192/rotation = Quaternion(0.173166, 0.179313, 0.0509453, 0.967091) +bones/192/scale = Vector3(0.995786, 1.18077, 0.985629) +bones/193/rotation = Quaternion(-0.0758997, 0.180991, -0.0403843, 0.97972) +bones/193/scale = Vector3(0.997206, 0.716644, 0.996449) bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08) -bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141) +bones/194/rotation = Quaternion(-1.26659e-07, -0.259029, 5.39792e-08, 0.96587) bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391) bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391) -bones/196/rotation = Quaternion(-0.0495614, -3.52725e-08, 0.070303, 0.996294) +bones/196/rotation = Quaternion(-0.049749, -3.94265e-08, 0.0701716, 0.996294) bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08) -bones/197/rotation = Quaternion(-2.22845e-07, -0.161264, 2.11207e-08, 0.986911) +bones/197/rotation = Quaternion(-2.16544e-07, -0.161537, 1.43834e-08, 0.986867) bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924) bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924) -bones/199/rotation = Quaternion(0.0620044, -6.66283e-08, -0.0598507, 0.99628) -bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522) -bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218) +bones/199/rotation = Quaternion(0.0618456, -7.21245e-08, -0.0600165, 0.99628) +bones/200/rotation = Quaternion(-0.136614, -0.332448, 0.0142593, 0.933066) +bones/201/rotation = Quaternion(-0.225584, 0.336607, -0.356087, 0.842027) bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) -bones/203/rotation = Quaternion(0.483473, 0.811405, -0.0967988, 0.313857) +bones/203/rotation = Quaternion(0.48652, 0.810512, -0.0966311, 0.311497) bones/203/scale = Vector3(1, 0.580216, 1) -bones/204/rotation = Quaternion(-0.503914, 0.495087, 0.503976, 0.496959) -bones/204/scale = Vector3(1, 1, 1) -bones/205/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218) +bones/205/rotation = Quaternion(-0.225584, -0.336607, 0.356087, 0.842027) bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554) bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05) -bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271) +bones/207/rotation = Quaternion(0.116657, -0.831374, -0.0550155, 0.540539) bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08) -bones/209/rotation = Quaternion(-0.0747989, 5.31655e-05, -0.000751786, 0.997198) -bones/209/scale = Vector3(1, 1, 1) +bones/209/rotation = Quaternion(-0.0746677, 5.45884e-05, -0.00108261, 0.997208) bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1) -bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989) -bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(2.54804e-08, 1.29512e-08, 1.10595e-08) -bones/224/rotation = Quaternion(0.0388408, -0.0198681, -0.524688, 0.850176) -bones/224/scale = Vector3(1, 1, 1) -bones/229/rotation = Quaternion(4.65661e-10, -4.36557e-08, -5.31145e-09, 1) -bones/231/rotation = Quaternion(-3.21306e-08, -1.49012e-08, -1.10622e-06, 1) bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05) -bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946433) +bones/235/rotation = Quaternion(2.35432e-05, -0.323823, -7.86162e-06, 0.946118) bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105) bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105) -bones/237/rotation = Quaternion(-0.068588, -1.5113e-07, 0.122501, 0.990096) +bones/237/rotation = Quaternion(-0.0682938, -1.53488e-07, 0.122666, 0.990096) bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05) -bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536) +bones/238/rotation = Quaternion(1.95917e-05, -0.613922, -1.52815e-05, 0.789367) bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689) bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689) bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877) bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08) -bones/241/rotation = Quaternion(-0.545585, 0.00100291, 0.135946, 0.826955) -bones/241/scale = Vector3(1, 1, 1) -bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971) -bones/242/scale = Vector3(1, 1, 1) +bones/241/rotation = Quaternion(-0.545605, 0.00100119, 0.135718, 0.826979) bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08) -bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455) -bones/245/rotation = Quaternion(-0.0582596, 5.32991e-09, -0.124391, 0.990521) +bones/244/rotation = Quaternion(-1.44691e-08, 0.335629, 7.44452e-10, 0.941994) +bones/245/rotation = Quaternion(-0.0584821, 8.71533e-09, -0.124287, 0.990521) bones/245/scale = Vector3(1, 1.18887, 1) -bones/246/rotation = Quaternion(0.0437121, 0.0270641, 0.102004, 0.993455) +bones/246/rotation = Quaternion(0.0435101, 0.0270641, 0.102108, 0.993453) bones/246/scale = Vector3(0.993998, 0.863624, 0.999039) -bones/247/rotation = Quaternion(0.0986349, -0.0245844, 0.220829, 0.970001) +bones/247/rotation = Quaternion(0.0984591, -0.0245843, 0.220903, 0.970002) bones/247/scale = Vector3(0.996973, 0.910928, 0.99941) -bones/248/rotation = Quaternion(0.267316, -0.0749654, 0.322151, 0.905064) +bones/248/rotation = Quaternion(0.267062, -0.0749669, 0.322179, 0.905129) bones/248/scale = Vector3(1.0252, 0.709469, 1.02345) -bones/249/rotation = Quaternion(0.317179, -0.11642, 0.145925, 0.929812) -bones/249/scale = Vector3(1.02064, 1.5395, 1.19463) -bones/250/rotation = Quaternion(0.172644, -0.179587, -0.0303797, 0.967998) -bones/250/scale = Vector3(0.997672, 1.17419, 0.984988) -bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968643) -bones/251/scale = Vector3(0.997992, 0.722583, 0.995424) +bones/249/rotation = Quaternion(0.317118, -0.116421, 0.146225, 0.929785) +bones/249/scale = Vector3(1.02054, 1.53956, 1.19468) +bones/250/rotation = Quaternion(0.172536, -0.179605, -0.0291653, 0.968051) +bones/250/scale = Vector3(0.997641, 1.17435, 0.984998) +bones/251/rotation = Quaternion(-0.0867132, -0.232284, 0.0218511, 0.968528) +bones/251/scale = Vector3(0.998133, 0.723532, 0.995078) bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08) -bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141) +bones/252/rotation = Quaternion(5.06731e-08, 0.259029, -9.40984e-08, 0.965869) bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391) bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391) -bones/254/rotation = Quaternion(-0.0495616, 2.89178e-08, -0.0703032, 0.996294) +bones/254/rotation = Quaternion(-0.0497493, 3.80992e-08, -0.0701718, 0.996294) bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08) -bones/255/rotation = Quaternion(1.72451e-07, 0.161264, -3.32516e-08, 0.986911) +bones/255/rotation = Quaternion(1.61415e-07, 0.161537, -4.0141e-08, 0.986867) bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923) bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923) -bones/257/rotation = Quaternion(0.062004, 7.49953e-08, 0.0598504, 0.99628) -bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522) -bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218) +bones/257/rotation = Quaternion(0.0618451, 7.7509e-08, 0.0600161, 0.99628) +bones/258/rotation = Quaternion(-0.136614, 0.332448, -0.0142593, 0.933066) +bones/259/rotation = Quaternion(-0.225584, -0.336607, 0.356087, 0.842027) bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554) -bones/261/rotation = Quaternion(0.483473, -0.811405, 0.0967988, 0.313856) +bones/261/rotation = Quaternion(0.48652, -0.810512, 0.0966311, 0.311497) bones/261/scale = Vector3(1, 0.580216, 1) bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) @@ -633,7 +570,7 @@ bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) -bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584) +bones/274/position = Vector3(-3.33067e-16, 0.224522, 0.846444) bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1) bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1) bones/278/scale = Vector3(1, 1, 1) @@ -641,34 +578,25 @@ bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1) bones/279/scale = Vector3(1, 1, 1) bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21) bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516) -bones/283/scale = Vector3(1, 1, 0.999995) bones/284/rotation = Quaternion(-0.00444672, 0.995644, -0.0931348, -0.000255377) -bones/284/scale = Vector3(1, 1, 1) bones/285/rotation = Quaternion(-0.0732337, 0.000863981, 0.0118871, 0.997244) -bones/285/scale = Vector3(1, 1, 1) bones/288/rotation = Quaternion(-0.0932358, -3.07698e-08, 0.00172522, 0.995643) bones/289/rotation = Quaternion(3.25963e-08, 2.17263e-15, 1, 1.39045e-15) bones/290/rotation = Quaternion(3.1665e-08, -1.70334e-15, 1, 4.4403e-16) bones/291/position = Vector3(0.000173845, 0.290832, -6.4288e-06) bones/291/rotation = Quaternion(-1.03274e-07, -0.0932359, 0.995643, 0.00172523) -bones/291/scale = Vector3(1, 1, 1) bones/292/rotation = Quaternion(-1.39728e-07, 4.10728e-09, 1, -1.16415e-10) bones/293/rotation = Quaternion(0.995472, 1.03344e-08, 0.0184201, -0.0932516) -bones/293/scale = Vector3(1, 1, 0.999995) -bones/294/rotation = Quaternion(-0.0931348, -0.000255354, -0.00444673, 0.995644) -bones/294/scale = Vector3(1, 1, 1) bones/295/rotation = Quaternion(-0.0732337, -0.000863981, -0.0118871, 0.997244) -bones/295/scale = Vector3(1, 1, 1) bones/298/rotation = Quaternion(-0.0932358, 3.07698e-08, -0.00172522, 0.995643) bones/299/rotation = Quaternion(-9.31324e-10, 1.7229e-15, 1, -1.83186e-15) bones/300/rotation = Quaternion(1.07553e-15, -1.68127e-15, 1, -8.88167e-16) bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06) bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523) -bones/301/scale = Vector3(1, 1, 1) bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10) -bones/303/position = Vector3(0.589192, -0.0494387, 0.346797) +bones/303/position = Vector3(0.569635, -0.0494387, 0.346797) bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597) -bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797) +bones/306/position = Vector3(-0.569635, -0.0494387, 0.346797) bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597) [node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"] diff --git a/Scripts/Abe_v3.gd b/Scripts/Abe_v3.gd index 6c2ad5e..12be021 100644 --- a/Scripts/Abe_v3.gd +++ b/Scripts/Abe_v3.gd @@ -29,16 +29,19 @@ func map( value : float , in_min : float, in_max : float, out_min : float, out_m func update_tree(): anim_tree["parameters/Walk/blend_amount"] = animp.speed_scale / 1.5 anim_tree["parameters/Run/blend_amount"] = map ( speed , SPEED , SPEED * RUN_MULT , 0 , 1 ) - + func _physics_process(delta): # Add the gravity. if not is_on_floor(): velocity.y -= gravity * delta + else: + anim_tree["parameters/Jump/blend_amount"] = move_toward( anim_tree["parameters/Jump/blend_amount"] , 0.0 , 0.1) # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = JUMP_VELOCITY + anim_tree["parameters/Jump/blend_amount"] = 1.0 # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. @@ -71,6 +74,7 @@ func _physics_process(delta): velocity.z = move_toward(velocity.z, 0, INNERTIA ) animp.speed_scale = move_toward( animp.speed_scale, 0 , .05 ) + $GPUParticles3D.amount_ratio = 0.0 update_tree() move_and_slide() diff --git a/Shaders/CHAR_SHD_Abe.tres b/Shaders/CHAR_SHD_Abe.tres index c335188..825b3ad 100644 --- a/Shaders/CHAR_SHD_Abe.tres +++ b/Shaders/CHAR_SHD_Abe.tres @@ -1,9 +1,9 @@ [gd_resource type="VisualShader" load_steps=16 format=3 uid="uid://c1r07k4gw7q3w"] -[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/models/textures/CHAR_Abe_emit.png" id="1_12cij"] -[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/models/textures/CHAR_Abe_diffuse.png" id="3_uxtot"] -[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/models/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"] -[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/models/textures/CHAR_Abe_normal.png" id="5_wlfoi"] +[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/textures/CHAR_Abe_emit.png" id="1_12cij"] +[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/textures/CHAR_Abe_diffuse.png" id="3_uxtot"] +[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"] +[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/textures/CHAR_Abe_normal.png" id="5_wlfoi"] [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ecx0m"] constant = 0.2 diff --git a/Shaders/CHAR_SHD_AbeFace.tres b/Shaders/CHAR_SHD_AbeFace.tres index fb44a49..c18998b 100644 --- a/Shaders/CHAR_SHD_AbeFace.tres +++ b/Shaders/CHAR_SHD_AbeFace.tres @@ -1,6 +1,6 @@ [gd_resource type="VisualShader" load_steps=22 format=3 uid="uid://dewwedodqpjub"] -[ext_resource type="Texture2D" uid="uid://c7g1lervup6pt" path="res://3d/models/textures/CHAR_AbeFace_emit.png" id="1_i27k8"] +[ext_resource type="Texture2D" uid="uid://c7g1lervup6pt" path="res://3d/textures/CHAR_AbeFace_emit.png" id="1_i27k8"] [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_d6qq4"] diff --git a/Shaders/LVL_SHD_Dojo.tres b/Shaders/LVL_SHD_Dojo.tres index 56d0137..0831465 100644 --- a/Shaders/LVL_SHD_Dojo.tres +++ b/Shaders/LVL_SHD_Dojo.tres @@ -1,9 +1,9 @@ [gd_resource type="VisualShader" load_steps=6 format=3 uid="uid://ct38forho5n4j"] -[ext_resource type="Texture2D" uid="uid://cj3ncv0ep6gcp" path="res://3d/models/textures/LVL_Dojo_grid.jpg" id="1_1ynut"] +[ext_resource type="Texture2D" uid="uid://bwijchpa6wb5d" path="res://textures/LVL_Dojo_grid.png" id="1_n2jv7"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ipci5"] -texture = ExtResource("1_1ynut") +texture = ExtResource("1_n2jv7") texture_type = 1 [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_0onfs"] @@ -55,6 +55,7 @@ void fragment() { } " +graph_offset = Vector2(-721, 180) nodes/fragment/0/position = Vector2(720, 100) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_ipci5") nodes/fragment/2/position = Vector2(-460, 220)