Added the 3d/lib folder to the project tracking

This commit is contained in:
2024-12-11 15:02:50 -08:00
parent dd93cc21d4
commit 0da4f7ad71
122 changed files with 393 additions and 381 deletions
+13 -6
View File
@@ -2,25 +2,32 @@ extends Camera3D
@export var rail : Path3D
@export var target : Node3D
@export var seek_easing : float
@export var seek_easing : float = 1.0
var crv : Curve3D
var cur_offset : float
var tgt_offset : float
var target_pos
# Called when the node enters the scene tree for the first time.
func init():
crv = rail.curve
target_pos = target.position
tgt_offset = crv.get_closest_offset( target.position )
func seek_target():
if target_pos != target.position:
target_pos = target_pos.move_toward( target.position , target.position.distance_to(target_pos)/seek_easing )
target_pos = target_pos.move_toward( target.position , target.position.distance_to(target_pos)/seek_easing ) # distancia entre los puntos dividido entre easing
look_at( target_pos + Vector3(0.0,0.70,0.0) )
func constraint_to_rail():
position = rail.curve.sample_baked( rail.curve.get_closest_offset( target.position ) )
#position = rail.curve.get_closest_point( target.position )
tgt_offset = crv.get_closest_offset( target.position )
cur_offset = move_toward( cur_offset , tgt_offset , abs(tgt_offset - cur_offset )/ (seek_easing * 100) )
print((tgt_offset - cur_offset ))
position = crv.sample_baked( cur_offset )
func _ready():
init()