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238 lines
6.2 KiB

[gd_scene load_steps=13 format=3 uid="uid://d4nb1twqrmebx"]
[ext_resource type="Texture2D" uid="uid://dfh0dpo7iq3eb" path="res://sprites/Axolotl.png" id="1_tbw8a"]
[ext_resource type="Script" path="res://scripts/Axolotl.gd" id="1_uo3dg"]
[ext_resource type="PackedScene" uid="uid://cf24ht1sv1yih" path="res://scenes/Camera.tscn" id="2_fge4g"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_np4lk"]
radius = 6.0
height = 24.0
[sub_resource type="Animation" id="Animation_m4cwp"]
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tracks/0/type = "value"
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tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:frame_coords")
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"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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"values": [Vector2i(0, 3)]
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[sub_resource type="Animation" id="Animation_hwv1x"]
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loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
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tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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"values": [Vector2i(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5]
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[sub_resource type="Animation" id="Animation_oelbc"]
resource_name = "munch"
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tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
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"update": 1,
"values": [Vector2i(1, 4)]
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:frame")
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tracks/1/loop_wrap = true
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"update": 1,
"values": [24, 25, 26, 27, 28, 29]
}
[sub_resource type="Animation" id="Animation_7s1x2"]
resource_name = "sprint"
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tracks/0/interp = 1
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tracks/0/keys = {
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"values": [Vector2i(1, 2)]
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tracks/1/type = "value"
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tracks/1/enabled = true
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tracks/1/loop_wrap = true
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"values": [12, 13, 14, 15, 16]
}
[sub_resource type="Animation" id="Animation_rht3k"]
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loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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tracks/1/type = "value"
tracks/1/imported = false
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tracks/1/path = NodePath("Sprite2D:frame")
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"values": [6, 7, 8, 9, 10, 11]
}
[sub_resource type="Animation" id="Animation_k4uu0"]
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tracks/0/enabled = true
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tracks/0/interp = 1
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tracks/0/keys = {
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"values": [Vector2i(0, 3)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.4),
"transitions": PackedFloat32Array(1),
"values": [{
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"method": &"end_turn"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sojmd"]
_data = {
"RESET": SubResource("Animation_m4cwp"),
"idle": SubResource("Animation_hwv1x"),
"munch": SubResource("Animation_oelbc"),
"sprint": SubResource("Animation_7s1x2"),
"swim": SubResource("Animation_rht3k"),
"turn": SubResource("Animation_k4uu0")
}
[sub_resource type="AnimationRootNode" id="AnimationRootNode_7r5ga"]
[node name="Axolotl" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_uo3dg")
[node name="Camera2D" parent="CharacterBody2D" instance=ExtResource("2_fge4g")]
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture_filter = 1
texture = ExtResource("1_tbw8a")
hframes = 6
vframes = 5
frame = 18
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
visible = false
rotation = 1.5708
shape = SubResource("CapsuleShape2D_np4lk")
[node name="AnimationTree" type="AnimationTree" parent="CharacterBody2D"]
libraries = {
"": SubResource("AnimationLibrary_sojmd")
}
tree_root = SubResource("AnimationRootNode_7r5ga")
anim_player = NodePath("../AnimationPlayer")
[node name="AnimationPlayer" type="AnimationPlayer" parent="CharacterBody2D"]
libraries = {
"": SubResource("AnimationLibrary_sojmd")
}