[gd_scene load_steps=13 format=3 uid="uid://d4nb1twqrmebx"] [ext_resource type="Texture2D" uid="uid://dfh0dpo7iq3eb" path="res://sprites/Axolotl.png" id="1_tbw8a"] [ext_resource type="Script" path="res://scripts/Axolotl.gd" id="1_uo3dg"] [ext_resource type="PackedScene" uid="uid://cf24ht1sv1yih" path="res://scenes/Camera.tscn" id="2_fge4g"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_np4lk"] radius = 6.0 height = 24.0 [sub_resource type="Animation" id="Animation_m4cwp"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(0, 3)] } [sub_resource type="Animation" id="Animation_hwv1x"] resource_name = "idle" length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } [sub_resource type="Animation" id="Animation_oelbc"] resource_name = "munch" length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(1, 4)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [24, 25, 26, 27, 28, 29] } [sub_resource type="Animation" id="Animation_7s1x2"] resource_name = "sprint" length = 0.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(1, 2)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 15, 16] } [sub_resource type="Animation" id="Animation_rht3k"] resource_name = "swim" length = 0.7 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(0, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [6, 7, 8, 9, 10, 11] } [sub_resource type="Animation" id="Animation_k4uu0"] resource_name = "turn" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2i(0, 3)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [18, 19, 20, 21, 22] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.4), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"end_turn" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_sojmd"] _data = { "RESET": SubResource("Animation_m4cwp"), "idle": SubResource("Animation_hwv1x"), "munch": SubResource("Animation_oelbc"), "sprint": SubResource("Animation_7s1x2"), "swim": SubResource("Animation_rht3k"), "turn": SubResource("Animation_k4uu0") } [sub_resource type="AnimationRootNode" id="AnimationRootNode_7r5ga"] [node name="Axolotl" type="Node2D"] [node name="CharacterBody2D" type="CharacterBody2D" parent="."] script = ExtResource("1_uo3dg") [node name="Camera2D" parent="CharacterBody2D" instance=ExtResource("2_fge4g")] [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] texture_filter = 1 texture = ExtResource("1_tbw8a") hframes = 6 vframes = 5 frame = 18 [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] visible = false rotation = 1.5708 shape = SubResource("CapsuleShape2D_np4lk") [node name="AnimationTree" type="AnimationTree" parent="CharacterBody2D"] libraries = { "": SubResource("AnimationLibrary_sojmd") } tree_root = SubResource("AnimationRootNode_7r5ga") anim_player = NodePath("../AnimationPlayer") [node name="AnimationPlayer" type="AnimationPlayer" parent="CharacterBody2D"] libraries = { "": SubResource("AnimationLibrary_sojmd") }