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							|  | shader_type canvas_item;
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							|  | uniform float flap_speed = 4.0;
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							|  | uniform float scale = 4;
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							|  | 
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							|  | void vertex() {
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							|  |     VERTEX.y = VERTEX.y * scale - (64.0*scale/2.0);
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							|  | 	VERTEX.x = VERTEX.x * scale - (64.0*scale/2.0);
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							|  | 	
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							|  | } |