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extends CanvasLayer
var mainScene
# Called when the node enters the scene tree for the first time.
func _ready():
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_quit():
get_tree().quit()
func _on_play():
$".".hide()
var w = get_node("/root/World");
if !w:
get_tree().change_scene_to_file( "res://scenes/main.tscn" )
else:
w.player_spawn()
w.show()