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pDash/shaders/Splash.gdshader
T

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shader_type canvas_item;
uniform float flap_speed = 4.0;
uniform float scale = 4;
void vertex() {
VERTEX.y = VERTEX.y * scale - (64.0*scale/2.0);
VERTEX.x = VERTEX.x * scale - (64.0*scale/2.0);
}