extends Node2D var G: Node2D var L: Node2D var P: CharacterBody2D var curr_lives: int = PDash.STARTING_LIVES var curr_lvl: int = 1 func load_lvl( lvl_index: int ): var lvl_path = PDash.lvl_paths[ lvl_index-1 ] var lvl: Node = load( lvl_path ).instantiate() G.add_child( lvl ) L = $Game/Level init_lvl() func load_plyr(): var plyr = load("res://scenes/Player.tscn").instantiate() G.add_child( plyr ) P = $Game/Player init_plyr() func init_lvl(): pass func init_plyr(): P.set_gravity_vector( Vector2(0,1) ) # Called when the node enters the scene tree for the first time. func _ready(): G = $Game PDash.fade( "in" , 1 ) load_lvl(curr_lvl) load_plyr() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass