extends Node var game_name: String = "pDash" var game_version: float = 0.1 ## Resources var lvl_paths: Array[String] = [ "res://scenes/levels/level_0.tscn", "res://scenes/levels/level_1.tscn" ] ## Variables const STARTING_LIVES: int = 3 ## Preferences var show_splash: bool = false func fade( type: String , t: float ): var fade = load("res://scenes/ui/fade.tscn").instantiate(); if type == "in": fade.type = 0 elif type == "out": fade.type = 1 fade.speed = 1/t get_node("/root/Main/Curtains").add_child( fade ) func splash(): var splash = load("res://scenes/ui/Splash.tscn").instantiate(); get_node("/root/Main/Splash").add_child( splash ) await splash.get_node("AnimationPlayer").animation_finished