extends CanvasLayer var mainScene # Called when the node enters the scene tree for the first time. func _ready(): #$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) #$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_quit(): get_tree().quit() func _on_play(): #$".".hide() #var w = get_node("/root/World"); # #if !w: get_tree().change_scene_to_file( "res://scenes/Start.tscn" ) #else: #w.player_spawn() #w.show() func _on_label_2_button_up(): get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")