extends CanvasLayer var start = preload("res://scenes/UI/Start.tscn").instantiate() # Called when the node enters the scene tree for the first time. func _ready(): #$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit ) #$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play ) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_quit(): get_tree().quit() func load_start_menu(): #$".".hide() #get_tree().get_root().add_child( start ) get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")