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410 lines
24 KiB
410 lines
24 KiB
[gd_scene load_steps=13 format=3 uid="uid://ca3n1cme1tpmk"]
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[ext_resource type="PackedScene" uid="uid://c11r5uc4ird3x" path="res://Scenes/Nodes/NODE_Camera.tscn" id="1_0afry"]
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[ext_resource type="PackedScene" uid="uid://b8gjuyilsgnws" path="res://3d/LVL_Dojo.blend" id="1_ed8bi"]
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[ext_resource type="PackedScene" uid="uid://dkt4b5x12c0o8" path="res://Scenes/Characters/CHAR_Abe.tscn" id="4_top0t"]
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[ext_resource type="Shader" uid="uid://c1r07k4gw7q3w" path="res://Shaders/CHAR_SHD_Abe.tres" id="5_jvw1q"]
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[ext_resource type="Shader" uid="uid://dewwedodqpjub" path="res://Shaders/CHAR_SHD_AbeFace.tres" id="6_5y5n7"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hj74p"]
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[sub_resource type="Sky" id="Sky_4l6vg"]
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sky_material = SubResource("ProceduralSkyMaterial_hj74p")
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[sub_resource type="Environment" id="Environment_6s8v0"]
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background_mode = 2
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sky = SubResource("Sky_4l6vg")
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ambient_light_source = 3
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reflected_light_source = 2
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ssr_enabled = true
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ssao_enabled = true
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ssao_radius = 1.43
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ssao_intensity = 37.75
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ssao_power = 0.351196
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ssao_detail = 5.0
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ssao_horizon = 0.0
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ssao_light_affect = 0.31
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ssao_ao_channel_affect = 0.77
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ssil_enabled = true
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ssil_radius = 8.26
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ssil_intensity = 3.58
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sdfgi_enabled = true
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glow_enabled = true
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glow_strength = 1.25
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volumetric_fog_density = 0.1
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volumetric_fog_length = 5.0
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adjustment_contrast = 1.1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5d2o"]
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render_priority = 0
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shader = ExtResource("5_jvw1q")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jet42"]
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render_priority = 0
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shader = ExtResource("6_5y5n7")
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"]
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frustum_focal_length = 75.0
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[sub_resource type="Curve3D" id="Curve3D_dtff4"]
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bake_interval = 2.0
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -46.5686, 10.868, 21.0979, -16.8377, 0.609722, 1.98655, 16.8377, -0.609722, -1.98655, -16.2611, 6.3926, 13.9617, 0, 0, 0, 0, 0, 0, 4.74607, 5.75686, 11.9171),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[node name="LVL_Dojo2" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_6s8v0")
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[node name="LVL_Dojo" parent="." instance=ExtResource("1_ed8bi")]
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[node name="Abe" parent="." instance=ExtResource("4_top0t")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.8903, 0, -11.9762)
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[node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"]
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bones/147/rotation = Quaternion(-0.219256, 0.341256, -0.368737, 0.836363)
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bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
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bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05)
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bones/149/rotation = Quaternion(0.107949, 0.839242, 0.0522122, 0.530372)
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bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08)
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bones/151/rotation = Quaternion(-0.0732778, -6.96442e-05, 0.00458317, 0.997301)
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bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1)
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bones/154/position = Vector3(4.55475e-09, 3.55358e-08, 7.33417e-09)
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bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05)
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bones/177/rotation = Quaternion(2.32186e-05, 0.328098, 8.16394e-06, 0.944644)
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bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105)
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bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105)
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bones/179/rotation = Quaternion(-0.0693118, 1.49562e-07, -0.122095, 0.990095)
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bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05)
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bones/180/rotation = Quaternion(1.93487e-05, 0.62089, 1.52406e-05, 0.783897)
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bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689)
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bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689)
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bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
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bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08)
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bones/183/rotation = Quaternion(-0.545823, -0.000982972, -0.133307, 0.827227)
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bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08)
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bones/186/rotation = Quaternion(-5.24133e-08, -0.341643, -2.22386e-08, 0.93983)
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bones/187/rotation = Quaternion(-0.0582082, -4.6027e-09, 0.124415, 0.990522)
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bones/187/scale = Vector3(1, 1.18887, 1)
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bones/188/rotation = Quaternion(0.048016, 0.0270955, -0.104978, 0.992945)
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bones/188/scale = Vector3(0.994011, 0.864314, 0.99845)
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bones/189/rotation = Quaternion(0.118938, 0.0246305, -0.201589, 0.97191)
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bones/189/scale = Vector3(0.997495, 0.906595, 0.99911)
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bones/190/rotation = Quaternion(0.295053, 0.0749836, -0.300028, 0.904049)
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bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
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bones/191/rotation = Quaternion(0.323224, 0.116129, -0.109518, 0.932763)
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bones/191/scale = Vector3(1.00932, 1.54743, 1.20049)
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bones/192/rotation = Quaternion(0.173224, 0.179391, 0.045196, 0.967352)
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bones/192/scale = Vector3(0.996312, 1.17871, 0.985416)
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bones/193/rotation = Quaternion(-0.0854197, 0.181129, -0.0288906, 0.979317)
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bones/193/scale = Vector3(0.998028, 0.720541, 0.995051)
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bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08)
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bones/194/rotation = Quaternion(-9.98337e-08, -0.263737, 3.34264e-08, 0.964595)
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bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
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bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
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bones/196/rotation = Quaternion(-0.0495146, -3.60273e-08, 0.0703356, 0.996294)
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bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08)
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bones/197/rotation = Quaternion(-1.49859e-07, -0.164422, -5.69087e-08, 0.98639)
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bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924)
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bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924)
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bones/199/rotation = Quaternion(0.0620438, -6.45885e-08, -0.0598094, 0.99628)
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bones/200/rotation = Quaternion(-0.136829, -0.338404, 0.012052, 0.930922)
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bones/201/rotation = Quaternion(-0.219256, 0.341256, -0.368737, 0.836363)
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bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
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bones/203/rotation = Quaternion(0.500574, 0.8062, -0.0958324, 0.300472)
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bones/203/scale = Vector3(1, 0.580216, 1)
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bones/205/rotation = Quaternion(-0.219256, -0.341256, 0.368737, 0.836364)
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bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
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bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05)
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bones/207/rotation = Quaternion(0.107949, -0.839242, -0.0522123, 0.530372)
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bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08)
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bones/209/rotation = Quaternion(-0.0732778, 6.96446e-05, -0.0045833, 0.997301)
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bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1)
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bones/212/position = Vector3(2.54804e-08, 1.29512e-08, 1.10595e-08)
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bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05)
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bones/235/rotation = Quaternion(2.33201e-05, -0.328098, -7.95839e-06, 0.944644)
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bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
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bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
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bones/237/rotation = Quaternion(-0.0693117, -1.45329e-07, 0.122095, 0.990095)
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bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05)
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bones/238/rotation = Quaternion(1.97229e-05, -0.62089, -1.52323e-05, 0.783897)
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bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689)
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bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689)
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bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
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bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08)
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bones/241/rotation = Quaternion(-0.545823, 0.000982976, 0.133307, 0.827227)
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bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08)
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bones/244/rotation = Quaternion(-2.2685e-08, 0.341643, 2.41949e-09, 0.93983)
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bones/245/rotation = Quaternion(-0.058208, 4.91802e-09, -0.124415, 0.990522)
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bones/245/scale = Vector3(1, 1.18887, 1)
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bones/246/rotation = Quaternion(0.0433656, 0.0270641, 0.102182, 0.993452)
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bones/246/scale = Vector3(0.993998, 0.863624, 0.999039)
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bones/247/rotation = Quaternion(0.0965989, -0.0245835, 0.221692, 0.970009)
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bones/247/scale = Vector3(0.996973, 0.910928, 0.99941)
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bones/248/rotation = Quaternion(0.264371, -0.0749827, 0.322478, 0.905811)
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bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
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bones/249/rotation = Quaternion(0.316474, -0.116424, 0.149399, 0.9295)
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bones/249/scale = Vector3(1.0217, 1.53884, 1.194)
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bones/250/rotation = Quaternion(0.172026, -0.179682, -0.023523, 0.968281)
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bones/250/scale = Vector3(0.998026, 1.17242, 0.984881)
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bones/251/rotation = Quaternion(-0.0953491, -0.232469, 0.00980501, 0.967869)
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bones/251/scale = Vector3(0.998789, 0.727941, 0.99347)
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bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08)
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bones/252/rotation = Quaternion(-3.28326e-09, 0.263737, -1.39572e-07, 0.964595)
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bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391)
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bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391)
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bones/254/rotation = Quaternion(-0.0495148, 2.77252e-08, -0.0703359, 0.996294)
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bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08)
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bones/255/rotation = Quaternion(4.46407e-08, 0.164422, -1.13042e-07, 0.98639)
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bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923)
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bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923)
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bones/257/rotation = Quaternion(0.0620434, 7.50549e-08, 0.0598091, 0.99628)
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bones/258/rotation = Quaternion(-0.136829, 0.338404, -0.0120521, 0.930922)
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bones/259/rotation = Quaternion(-0.219256, -0.341256, 0.368737, 0.836364)
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bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
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bones/261/rotation = Quaternion(0.500574, -0.8062, 0.0958324, 0.300472)
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bones/261/scale = Vector3(1, 0.580216, 1)
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bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
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bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
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bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
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bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
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bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09)
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bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894)
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bones/264/scale = Vector3(1, 1, 1)
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bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09)
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bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1)
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bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09)
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bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1)
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bones/268/scale = Vector3(1, 1, 1)
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bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1)
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bones/269/scale = Vector3(1, 1, 1)
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bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
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bones/270/scale = Vector3(1, 1, 1)
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bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
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bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
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bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
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bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
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bones/274/position = Vector3(-3.33067e-16, 0.224522, 0.846444)
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bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1)
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bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1)
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bones/278/scale = Vector3(1, 1, 1)
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bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1)
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bones/279/scale = Vector3(1, 1, 1)
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bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21)
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bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516)
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bones/284/rotation = Quaternion(-0.00444672, 0.995644, -0.0931348, -0.000255377)
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bones/285/rotation = Quaternion(-0.0732337, 0.000863981, 0.0118871, 0.997244)
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bones/288/rotation = Quaternion(-0.0932358, -3.07698e-08, 0.00172522, 0.995643)
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bones/289/rotation = Quaternion(3.25963e-08, 2.17263e-15, 1, 1.39045e-15)
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bones/290/rotation = Quaternion(3.1665e-08, -1.70334e-15, 1, 4.4403e-16)
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bones/291/position = Vector3(0.000173845, 0.290832, -6.4288e-06)
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bones/291/rotation = Quaternion(-1.03274e-07, -0.0932359, 0.995643, 0.00172523)
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bones/292/rotation = Quaternion(-1.39728e-07, 4.10728e-09, 1, -1.16415e-10)
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bones/293/rotation = Quaternion(0.995472, 1.03344e-08, 0.0184201, -0.0932516)
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bones/295/rotation = Quaternion(-0.0732337, -0.000863981, -0.0118871, 0.997244)
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bones/298/rotation = Quaternion(-0.0932358, 3.07698e-08, -0.00172522, 0.995643)
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|
bones/299/rotation = Quaternion(-9.31324e-10, 1.7229e-15, 1, -1.83186e-15)
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bones/300/rotation = Quaternion(1.07553e-15, -1.68127e-15, 1, -8.88167e-16)
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bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06)
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|
bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523)
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bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10)
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bones/303/position = Vector3(0.569635, -0.0494387, 0.346797)
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bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597)
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bones/306/position = Vector3(-0.569635, -0.0494387, 0.346797)
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bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597)
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|
|
|
[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
|
|
material_override = SubResource("ShaderMaterial_o5d2o")
|
|
material_overlay = SubResource("ShaderMaterial_jet42")
|
|
|
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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|
transform = Transform3D(0.78824, 0.103786, 0.606553, -0.481108, 0.718508, 0.502277, -0.383683, -0.687732, 0.616289, 0.473871, 5.27602, -0.424684)
|
|
shadow_enabled = true
|
|
shadow_bias = 0.01
|
|
shadow_blur = 8.0
|
|
directional_shadow_blend_splits = true
|
|
|
|
[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("1_0afry")]
|
|
transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, -29.5075, 5.39118, 15.9966)
|
|
attributes = SubResource("CameraAttributesPhysical_penuw")
|
|
current = true
|
|
rail = NodePath("../Path3D")
|
|
target = NodePath("../Abe")
|
|
|
|
[node name="Path3D" type="Path3D" parent="."]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.9759, 0, 0)
|
|
curve = SubResource("Curve3D_dtff4")
|
|
|
|
[editable path="Abe"]
|
|
[editable path="Abe/Abe_Lo"]
|