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extends Camera3D
@export var rail : Path3D
@export var target : Node3D
@export var seek_easing : float
var target_pos
# Called when the node enters the scene tree for the first time.
func init():
target_pos = target.position
func seek_target():
if target_pos != target.position:
target_pos = target_pos.move_toward( target.position , target.position.distance_to(target_pos)/seek_easing )
look_at( target_pos + Vector3(0.0,0.70,0.0) )
func constraint_to_rail():
position = rail.curve.get_closest_point( target.position )
func _ready():
init()
func _process(delta):
constraint_to_rail()
seek_target()