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extends Camera3D
@export var rail : Path3D
@export var target : Node3D
@export var seek_easing : float = 1.0
var crv : Curve3D
var cur_offset : float
var tgt_offset : float
var target_pos
# Called when the node enters the scene tree for the first time.
func init():
crv = rail.curve
target_pos = target.position
tgt_offset = crv.get_closest_offset( target.position )
func seek_target():
if target_pos != target.position:
target_pos = target_pos.move_toward( target.position , target.position.distance_to(target_pos)/seek_easing ) # distancia entre los puntos dividido entre easing
look_at( target_pos + Vector3(0.0,0.70,0.0) )
func constraint_to_rail():
tgt_offset = crv.get_closest_offset( target.position )
cur_offset = move_toward( cur_offset , tgt_offset , abs(tgt_offset - cur_offset )/ (seek_easing * 100) )
print((tgt_offset - cur_offset ))
position = crv.sample_baked( cur_offset )
func _ready():
init()
func _process(delta):
constraint_to_rail()
seek_target()