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38 lines
998 B
38 lines
998 B
extends Camera3D
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@export var rail : Path3D
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@export var target : Node3D
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@export var seek_easing : float = 1.0
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var crv : Curve3D
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var cur_offset : float
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var tgt_offset : float
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var target_pos
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# Called when the node enters the scene tree for the first time.
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func init():
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crv = rail.curve
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target_pos = target.position
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tgt_offset = crv.get_closest_offset( target.position )
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func seek_target():
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if target_pos != target.position:
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target_pos = target_pos.move_toward( target.position , target.position.distance_to(target_pos)/seek_easing ) # distancia entre los puntos dividido entre easing
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look_at( target_pos + Vector3(0.0,0.70,0.0) )
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func constraint_to_rail():
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tgt_offset = crv.get_closest_offset( target.position )
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cur_offset = move_toward( cur_offset , tgt_offset , abs(tgt_offset - cur_offset )/ (seek_easing * 100) )
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print((tgt_offset - cur_offset ))
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position = crv.sample_baked( cur_offset )
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func _ready():
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init()
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func _process(delta):
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constraint_to_rail()
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seek_target()
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