[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://do64lk1u6jf17"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ofnfe"] input_name = "color" [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; void fragment() { // Input:3 vec4 n_out3p0 = COLOR; // Output:0 ALBEDO = vec3(n_out3p0.xyz); } " nodes/fragment/3/node = SubResource("VisualShaderNodeInput_ofnfe") nodes/fragment/3/position = Vector2(-140, 280) nodes/fragment/connections = PackedInt32Array(3, 0, 0, 0)