[gd_resource type="VisualShader" load_steps=6 format=3 uid="uid://ct38forho5n4j"] [ext_resource type="Texture2D" uid="uid://bwijchpa6wb5d" path="res://textures/LVL_Dojo_grid.png" id="1_n2jv7"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ipci5"] texture = ExtResource("1_n2jv7") texture_type = 1 [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_0onfs"] [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_h2oi5"] [sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_m8jn0"] [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D tex_frg_2 : source_color; void fragment() { // Texture2D:2 vec4 n_out2p0 = texture(tex_frg_2, UV); // VectorDecompose:3 float n_out3p0 = vec3(n_out2p0.xyz).x; float n_out3p1 = vec3(n_out2p0.xyz).y; float n_out3p2 = vec3(n_out2p0.xyz).z; // VectorCompose:4 vec3 n_out4p0 = vec3(n_out3p0, n_out3p0, n_out3p0); float n_out5p0; // Remap:5 float n_in5p1 = 0.00000; float n_in5p2 = 1.00000; float n_in5p3 = 0.00000; float n_in5p4 = 1.00000; { float __input_range = n_in5p2 - n_in5p1; float __output_range = n_in5p4 - n_in5p3; n_out5p0 = n_in5p3 + __output_range * ((n_out4p0.x - n_in5p1) / __input_range); } // Output:0 ALBEDO = n_out4p0; ROUGHNESS = n_out5p0; } " nodes/fragment/0/position = Vector2(720, 100) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_ipci5") nodes/fragment/2/position = Vector2(-460, 220) nodes/fragment/3/node = SubResource("VisualShaderNodeVectorDecompose_0onfs") nodes/fragment/3/position = Vector2(0, 100) nodes/fragment/4/node = SubResource("VisualShaderNodeVectorCompose_h2oi5") nodes/fragment/4/position = Vector2(260, 120) nodes/fragment/5/node = SubResource("VisualShaderNodeRemap_m8jn0") nodes/fragment/5/position = Vector2(440, 260) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 4, 0, 3, 0, 4, 1, 3, 0, 4, 2, 4, 0, 0, 0, 4, 0, 5, 0, 5, 0, 0, 3)