; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="BPC" run/main_scene="res://Scenes/Levels/LVL_Dojo.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/mode=3 window/size/initial_position_type=2 [input] right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) ] } left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) ] } up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null) ] } down={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) ] } run={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":true,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) ] } [rendering] lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5 lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=5 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5 lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=5 reflections/sky_reflections/ggx_samples=64 reflections/sky_reflections/ggx_samples.mobile=32 reflections/sky_reflections/fast_filter_high_quality=true reflections/reflection_atlas/reflection_size=512 reflections/reflection_atlas/reflection_size.mobile=256 reflections/reflection_atlas/reflection_count=128 global_illumination/gi/use_half_resolution=true global_illumination/voxel_gi/quality=1 camera/depth_of_field/depth_of_field_bokeh_quality=3 camera/depth_of_field/depth_of_field_use_jitter=true environment/ssao/quality=4 environment/ssil/quality=4 environment/screen_space_reflection/roughness_quality=3 environment/subsurface_scattering/subsurface_scattering_quality=3 global_illumination/sdfgi/probe_ray_count=2 global_illumination/sdfgi/frames_to_update_lights=3 anti_aliasing/quality/msaa_2d=3 anti_aliasing/quality/msaa_3d=3 anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_taa=true anti_aliasing/quality/use_debanding=true