Added the next level buildings to the promenade.

This commit is contained in:
2024-12-12 21:26:35 -08:00
parent 4764ed5b39
commit 79ec91d390
5 changed files with 194 additions and 132 deletions
-12
View File
@@ -25,7 +25,6 @@ animation = &"ANIM_Abe_Jump_02"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_2bro7"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_seljc"]
graph_offset = Vector2(-58, -48)
nodes/ANIM_Idle/node = SubResource("AnimationNodeAnimation_eph3m")
nodes/ANIM_Idle/position = Vector2(-380, 80)
nodes/ANIM_Run/node = SubResource("AnimationNodeAnimation_8e0pg")
@@ -161,7 +160,6 @@ bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658)
bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16)
bones/84/rotation = Quaternion(1.97343e-06, 0.00603436, 1.38747e-07, 0.999982)
bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1)
bones/85/scale = Vector3(1, 1, 1)
bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1)
bones/86/scale = Vector3(1, 0.999999, 1)
bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1)
@@ -229,17 +227,13 @@ bones/126/rotation = Quaternion(1.92939e-06, -0.00603432, -1.37282e-07, 0.999982
bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1)
bones/127/scale = Vector3(0.999999, 1, 1)
bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1)
bones/128/scale = Vector3(1, 1, 1)
bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1)
bones/129/scale = Vector3(1, 0.999999, 1)
bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357)
bones/130/scale = Vector3(1, 0.999999, 1)
bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1)
bones/131/scale = Vector3(1, 1, 1)
bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1)
bones/132/scale = Vector3(1, 1, 1)
bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071)
bones/133/scale = Vector3(1, 1, 1)
bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643)
bones/134/scale = Vector3(1, 0.999999, 1)
bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09)
@@ -389,16 +383,12 @@ bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09)
bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894)
bones/264/scale = Vector3(1, 1, 1)
bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09)
bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1)
bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09)
bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1)
bones/268/scale = Vector3(1, 1, 1)
bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1)
bones/269/scale = Vector3(1, 1, 1)
bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/270/scale = Vector3(1, 1, 1)
bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
@@ -407,9 +397,7 @@ bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1)
bones/277/scale = Vector3(1, 1, 1)
bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1)
bones/278/scale = Vector3(1, 1, 1)
bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1)
bones/279/scale = Vector3(1, 1, 1)
bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21)
bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516)
bones/283/scale = Vector3(1, 1, 0.999995)