Adjusted some prop assets and added the cones with -rigid and -col options from blender

master
Jorge Vásquez Pérez 11 months ago
parent 7b0ae277b9
commit 389ca2acfa

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bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/position = Vector3(1.17192e-15, 0.846554, -0.109783) bones/1/position = Vector3(3.55271e-15, 0.834584, -0.109498)
bones/1/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/1/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
bones/2/position = Vector3(-1.02567e-14, 0.846554, 0.1197) bones/2/position = Vector3(-7.75607e-15, 0.834584, 0.119985)
bones/2/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/2/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
bones/3/position = Vector3(0.108782, 0.452581, 0.687795) bones/3/position = Vector3(0.108782, 0.452581, 0.687795)
bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696) bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696)
bones/3/scale = Vector3(1.00001, 1, 1) bones/3/scale = Vector3(1.00001, 1, 1)
bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08) bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08)
bones/5/rotation = Quaternion(-0.00149004, -2.66694e-11, 0.000911234, 0.999999) bones/5/rotation = Quaternion(-0.00560867, 7.05406e-11, 0.00190795, 0.999983)
bones/6/rotation = Quaternion(-6.46946e-08, 0.00149002, 0.999999, -0.000911244) bones/6/rotation = Quaternion(-6.46716e-08, 0.00560872, 0.999983, -0.00190796)
bones/6/scale = Vector3(1, 0.960708, 1) bones/6/scale = Vector3(1, 0.911684, 1)
bones/7/position = Vector3(0.115194, 0.455178, 0.60763) bones/7/position = Vector3(0.111407, 0.454822, 0.642132)
bones/7/rotation = Quaternion(0.689093, 0.00521478, 0.724088, -0.0286373) bones/7/rotation = Quaternion(0.687869, 0.00850225, 0.725324, -0.0258699)
bones/7/scale = Vector3(1, 1, 1) bones/7/scale = Vector3(1, 1, 1)
bones/8/position = Vector3(0.183301, 0.0320629, 0.168592) bones/8/position = Vector3(0.183301, 0.0320629, 0.168592)
bones/9/position = Vector3(0.139509, 0.772434, -0.0330334) bones/9/position = Vector3(0.139509, 0.760465, -0.0327484)
bones/9/rotation = Quaternion(0.998093, 0.0408963, 0.0408964, 0.0215775) bones/9/rotation = Quaternion(0.998093, 0.0408963, 0.0408964, 0.0215775)
bones/11/rotation = Quaternion(0.0416217, -0.0157768, 0.0184478, 0.998839) bones/11/rotation = Quaternion(0.0416217, -0.0157768, 0.0184478, 0.998839)
bones/11/scale = Vector3(1, 1, 1) bones/11/scale = Vector3(1, 1, 1)
@ -69,14 +69,14 @@ bones/12/rotation = Quaternion(-0.652949, -0.0462559, 0.0164149, 0.75581)
bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696) bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696)
bones/13/scale = Vector3(1.00001, 1, 1) bones/13/scale = Vector3(1.00001, 1, 1)
bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08) bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08)
bones/15/rotation = Quaternion(-0.00149002, 2.31711e-11, -0.000911263, 0.999999) bones/15/rotation = Quaternion(-0.00560869, -7.20234e-12, -0.00190795, 0.999983)
bones/16/rotation = Quaternion(6.29591e-08, 0.00149002, 0.999999, 0.000911252) bones/16/rotation = Quaternion(6.29124e-08, 0.00560872, 0.999983, 0.00190794)
bones/16/scale = Vector3(1, 0.960708, 1) bones/16/scale = Vector3(1, 0.911684, 1)
bones/17/position = Vector3(-0.115194, 0.455178, 0.60763) bones/17/position = Vector3(-0.111407, 0.454822, 0.642132)
bones/17/rotation = Quaternion(0.724088, -0.0286372, 0.689094, 0.00521482) bones/17/rotation = Quaternion(0.725324, -0.0258699, 0.687869, 0.00850231)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592) bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592)
bones/19/position = Vector3(-0.139509, 0.772435, -0.0330334) bones/19/position = Vector3(-0.139509, 0.760465, -0.0327484)
bones/19/rotation = Quaternion(0.998093, -0.0408963, -0.0408964, 0.0215775) bones/19/rotation = Quaternion(0.998093, -0.0408963, -0.0408964, 0.0215775)
bones/21/rotation = Quaternion(0.0416217, 0.0157768, -0.0184478, 0.998839) bones/21/rotation = Quaternion(0.0416217, 0.0157768, -0.0184478, 0.998839)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
@ -84,42 +84,42 @@ bones/22/rotation = Quaternion(-0.652949, 0.0462559, -0.0164149, 0.75581)
bones/23/rotation = Quaternion(-0.000598773, 0.707794, -0.706419, -0.000599891) bones/23/rotation = Quaternion(-0.000598773, 0.707794, -0.706419, -0.000599891)
bones/23/scale = Vector3(1, 1, 1) bones/23/scale = Vector3(1, 1, 1)
bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08) bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08)
bones/25/rotation = Quaternion(-0.167863, -2.81581e-09, 0.132465, 0.97687) bones/25/rotation = Quaternion(-0.167783, -9.52683e-10, 0.127235, 0.977579)
bones/26/rotation = Quaternion(-7.64918e-09, 0.167863, 0.97687, -0.132465) bones/26/rotation = Quaternion(-7.62146e-09, 0.167783, 0.977579, -0.127235)
bones/26/scale = Vector3(1, 0.752002, 1) bones/26/scale = Vector3(1, 0.749235, 1)
bones/27/position = Vector3(0.281916, 0.860277, -0.0319441) bones/27/position = Vector3(0.281916, 0.848307, -0.0316591)
bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724) bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724)
bones/29/rotation = Quaternion(0.0146383, 1.06669e-06, 9.14342e-05, 0.999893) bones/29/rotation = Quaternion(0.0146383, 1.06669e-06, 9.14342e-05, 0.999893)
bones/30/rotation = Quaternion(-0.00671585, 1.88861e-09, -0.000988972, 0.999977) bones/30/rotation = Quaternion(-0.00671585, 1.88861e-09, -0.000988972, 0.999977)
bones/31/position = Vector3(0.497069, 0.241987, 0.244877) bones/31/position = Vector3(0.517764, 0.241987, 0.244877)
bones/31/rotation = Quaternion(0.843504, -0.245402, -0.115874, 0.463522) bones/31/rotation = Quaternion(0.843504, -0.245402, -0.115874, 0.463522)
bones/34/position = Vector3(0.431412, 0.341106, 0.148042) bones/34/position = Vector3(0.452107, 0.341106, 0.148042)
bones/34/rotation = Quaternion(0.609001, -0.646138, 0.171796, 0.426743) bones/34/rotation = Quaternion(0.609001, -0.646138, 0.171796, 0.426743)
bones/37/scale = Vector3(1, 1, 1) bones/37/scale = Vector3(1, 1, 1)
bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08) bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08)
bones/39/rotation = Quaternion(-0.167863, 1.92891e-09, -0.132465, 0.97687) bones/39/rotation = Quaternion(-0.167783, 9.52683e-10, -0.127235, 0.977579)
bones/40/rotation = Quaternion(-1.37198e-07, 0.167863, 0.97687, 0.132465) bones/40/rotation = Quaternion(-1.39092e-07, 0.167783, 0.977579, 0.127235)
bones/40/scale = Vector3(1, 0.752002, 1) bones/40/scale = Vector3(1, 0.749235, 1)
bones/41/position = Vector3(-0.281916, 0.860277, -0.0319441) bones/41/position = Vector3(-0.281916, 0.848307, -0.0316591)
bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724) bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724)
bones/43/rotation = Quaternion(0.0146383, -1.06669e-06, -9.14342e-05, 0.999893) bones/43/rotation = Quaternion(0.0146383, -1.06669e-06, -9.14342e-05, 0.999893)
bones/44/rotation = Quaternion(-0.00671585, -1.88861e-09, 0.000988972, 0.999977) bones/44/rotation = Quaternion(-0.00671585, -1.88861e-09, 0.000988972, 0.999977)
bones/45/position = Vector3(-0.497069, 0.241987, 0.244877) bones/45/position = Vector3(-0.517764, 0.241987, 0.244877)
bones/45/rotation = Quaternion(0.843504, 0.245402, 0.115874, 0.463522) bones/45/rotation = Quaternion(0.843504, 0.245402, 0.115874, 0.463522)
bones/48/position = Vector3(-0.431412, 0.341106, 0.148042) bones/48/position = Vector3(-0.452107, 0.341106, 0.148042)
bones/48/rotation = Quaternion(0.609001, 0.646138, -0.171796, 0.426743) bones/48/rotation = Quaternion(0.609001, 0.646138, -0.171796, 0.426743)
bones/53/position = Vector3(2.33451e-15, 0.339267, 0.846554) bones/53/position = Vector3(4.4254e-15, 0.338982, 0.834584)
bones/53/rotation = Quaternion(1, -8.60132e-15, -7.54979e-08, -3.46312e-07) bones/53/rotation = Quaternion(1, -8.60132e-15, -7.54979e-08, -3.46312e-07)
bones/54/position = Vector3(1.57101e-14, 0.229484, -4.30948e-08) bones/54/position = Vector3(1.57101e-14, 0.229484, -4.30948e-08)
bones/54/rotation = Quaternion(-2.59734e-07, 3.17865e-08, 1.13533e-14, 1) bones/54/rotation = Quaternion(-2.59734e-07, 3.17865e-08, 1.13533e-14, 1)
bones/55/position = Vector3(-1.28961e-14, 0.229484, -1.08855e-07) bones/55/position = Vector3(-1.28961e-14, 0.229484, -1.08855e-07)
bones/55/rotation = Quaternion(-3.46312e-07, -7.10543e-15, 1.75445e-14, 1) bones/55/rotation = Quaternion(-3.46312e-07, -7.10543e-15, 1.75445e-14, 1)
bones/62/rotation = Quaternion(0.690501, 0.0578362, 5.94173e-08, 0.721016) bones/62/rotation = Quaternion(0.690501, 0.0578362, 5.94173e-08, 0.721016)
bones/63/rotation = Quaternion(-0.0431732, -0.00602341, -0.00197977, 0.999048) bones/63/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
bones/64/rotation = Quaternion(0.120842, -0.0142614, 0.0196429, 0.992375) bones/64/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
bones/64/scale = Vector3(1, 1, 1) bones/64/scale = Vector3(1, 1, 1)
bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08) bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08)
bones/65/rotation = Quaternion(-0.679739, -0.0421004, 0.0208819, 0.731947) bones/65/rotation = Quaternion(-0.712328, -0.0418331, 0.0227654, 0.700229)
bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643) bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643)
bones/67/rotation = Quaternion(0.0549193, -2.74158e-05, -0.00101757, 0.99849) bones/67/rotation = Quaternion(0.0549193, -2.74158e-05, -0.00101757, 0.99849)
bones/67/scale = Vector3(1, 1, 1) bones/67/scale = Vector3(1, 1, 1)
@ -128,7 +128,7 @@ bones/69/rotation = Quaternion(0.0549193, -2.74866e-05, -0.00101776, 0.99849)
bones/69/scale = Vector3(1, 1, 1) bones/69/scale = Vector3(1, 1, 1)
bones/70/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09) bones/70/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09)
bones/70/rotation = Quaternion(7.4541e-09, -0.000163676, -4.41826e-11, 1) bones/70/rotation = Quaternion(7.4541e-09, -0.000163676, -4.41826e-11, 1)
bones/71/rotation = Quaternion(0.266022, 0.0610619, -0.00659357, 0.962009) bones/71/rotation = Quaternion(0.2786, 0.0612847, -0.00773649, 0.958419)
bones/71/scale = Vector3(1, 1, 1) bones/71/scale = Vector3(1, 1, 1)
bones/72/rotation = Quaternion(0.466077, 0.0558265, -0.0107742, 0.882915) bones/72/rotation = Quaternion(0.466077, 0.0558265, -0.0107742, 0.882915)
bones/72/scale = Vector3(1, 1, 1) bones/72/scale = Vector3(1, 1, 1)
@ -138,61 +138,62 @@ bones/75/position = Vector3(-3.25963e-09, -4.61587e-08, 9.31323e-10)
bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10) bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10)
bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1) bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1)
bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09) bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09)
bones/77/rotation = Quaternion(1.61607e-06, 0.00950054, 4.04271e-07, 0.999955) bones/77/rotation = Quaternion(1.22611e-06, 0.00965996, 3.24168e-07, 0.999953)
bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09) bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09)
bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10) bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10)
bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1) bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1)
bones/80/position = Vector3(-3.69553e-10, 1.48274e-08, -3.17964e-09) bones/80/position = Vector3(-3.69553e-10, 1.48274e-08, -3.17964e-09)
bones/80/rotation = Quaternion(-0.0549733, 0.0162937, -0.00904719, 0.998314) bones/80/rotation = Quaternion(-0.100088, 0.016598, -0.00998912, 0.99479)
bones/81/rotation = Quaternion(1.65871e-08, 0.707107, -1.75338e-08, 0.707107) bones/81/rotation = Quaternion(1.65871e-08, 0.707107, -1.75338e-08, 0.707107)
bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09) bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09)
bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658) bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658)
bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16) bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16)
bones/84/rotation = Quaternion(1.80612e-06, 0.00574695, 1.25855e-07, 0.999984) bones/84/rotation = Quaternion(1.67468e-06, 0.00554163, 1.16524e-07, 0.999985)
bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1) bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1)
bones/85/scale = Vector3(1, 1, 1)
bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1) bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1)
bones/86/scale = Vector3(1, 0.999999, 1) bones/86/scale = Vector3(1, 0.999999, 1)
bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1) bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1)
bones/88/rotation = Quaternion(0.120623, -0.0143199, 0.020949, 0.992374) bones/88/rotation = Quaternion(0.218998, -0.0123537, 0.0238178, 0.975356)
bones/88/scale = Vector3(1, 1, 1) bones/88/scale = Vector3(1, 1, 1)
bones/89/rotation = Quaternion(7.7649e-08, -5.07862e-08, -1.07335e-07, 1) bones/89/rotation = Quaternion(7.7649e-08, -5.07862e-08, -1.07335e-07, 1)
bones/89/scale = Vector3(1, 1, 1) bones/89/scale = Vector3(1, 1, 1)
bones/90/rotation = Quaternion(-5.47734e-08, 5.60831e-08, 1.09401e-07, 1) bones/90/rotation = Quaternion(-5.47734e-08, 5.60831e-08, 1.09401e-07, 1)
bones/90/scale = Vector3(1, 1, 1) bones/90/scale = Vector3(1, 1, 1)
bones/91/rotation = Quaternion(-0.679859, -0.0452708, 0.0165278, 0.731757) bones/91/rotation = Quaternion(-0.712511, -0.0443565, 0.0161623, 0.700071)
bones/91/scale = Vector3(1, 1, 1) bones/91/scale = Vector3(1, 1, 1)
bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643) bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643)
bones/92/scale = Vector3(1, 0.999999, 1) bones/92/scale = Vector3(1, 0.999999, 1)
bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09) bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09)
bones/93/rotation = Quaternion(-2.02721e-08, 0.00440498, 6.52444e-08, 0.99999) bones/93/rotation = Quaternion(-1.05756e-08, 0.00489065, 5.27592e-08, 0.999988)
bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09) bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09)
bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10) bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10)
bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1) bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1)
bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09) bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09)
bones/96/rotation = Quaternion(4.11189e-07, 0.00334685, 8.15521e-08, 0.999994) bones/96/rotation = Quaternion(1.54437e-07, 0.00476809, 2.41699e-08, 0.999989)
bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10) bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10)
bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16) bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16)
bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1) bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1)
bones/99/rotation = Quaternion(1.87195e-06, 0.00574696, 1.61908e-07, 0.999984) bones/99/rotation = Quaternion(1.73162e-06, 0.00554165, 1.55774e-07, 0.999985)
bones/100/rotation = Quaternion(-0.0431732, -0.00602341, -0.00197977, 0.999048) bones/100/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
bones/101/rotation = Quaternion(0.120842, -0.0142614, 0.0196429, 0.992375) bones/101/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
bones/101/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(1, 1, 1)
bones/102/rotation = Quaternion(0.0660117, -0.00834247, 0.0111363, 0.997722) bones/102/rotation = Quaternion(0.120448, -0.0077623, 0.0120914, 0.992616)
bones/102/scale = Vector3(1, 0.993487, 1) bones/102/scale = Vector3(1, 0.976621, 1)
bones/103/rotation = Quaternion(0.0226449, -0.00878254, 0.0102272, 0.999653) bones/103/rotation = Quaternion(0.0226449, -0.00878254, 0.0102272, 0.999653)
bones/103/scale = Vector3(1, 0.993487, 1) bones/103/scale = Vector3(1, 0.976621, 1)
bones/104/rotation = Quaternion(0.690501, -0.0578361, -1.03334e-07, 0.721016) bones/104/rotation = Quaternion(0.690501, -0.0578361, -1.03334e-07, 0.721016)
bones/104/scale = Vector3(1, 1, 1) bones/104/scale = Vector3(1, 1, 1)
bones/105/rotation = Quaternion(-0.0431733, 0.00602337, 0.00197969, 0.999047) bones/105/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
bones/106/rotation = Quaternion(0.120843, 0.0142614, -0.0196429, 0.992375) bones/106/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
bones/106/scale = Vector3(1, 1, 1) bones/106/scale = Vector3(1, 1, 1)
bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09) bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09)
bones/107/rotation = Quaternion(-0.679739, 0.0421005, -0.0208819, 0.731947) bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227653, 0.700229)
bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643) bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643)
bones/109/scale = Vector3(1, 1, 1) bones/109/scale = Vector3(1, 1, 1)
bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849) bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849)
bones/111/scale = Vector3(1, 1, 1) bones/111/scale = Vector3(1, 1, 1)
bones/113/rotation = Quaternion(0.266022, -0.0610619, 0.00659351, 0.962009) bones/113/rotation = Quaternion(0.2786, -0.0612847, 0.00773651, 0.958419)
bones/113/scale = Vector3(1, 1, 1) bones/113/scale = Vector3(1, 1, 1)
bones/114/rotation = Quaternion(0.466077, -0.0558265, 0.0107742, 0.882915) bones/114/rotation = Quaternion(0.466077, -0.0558265, 0.0107742, 0.882915)
bones/114/scale = Vector3(1, 1, 1) bones/114/scale = Vector3(1, 1, 1)
@ -202,52 +203,56 @@ bones/117/position = Vector3(-1.86264e-09, -3.89991e-08, 3.72529e-09)
bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09) bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09)
bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1) bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1)
bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09) bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09)
bones/119/rotation = Quaternion(1.61936e-06, -0.00950054, -3.3526e-07, 0.999955) bones/119/rotation = Quaternion(1.21145e-06, -0.00965996, -2.50113e-07, 0.999953)
bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09) bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09)
bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09) bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09)
bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1) bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1)
bones/122/position = Vector3(-4.20612e-09, -3.23389e-08, -2.99743e-09) bones/122/position = Vector3(-4.20612e-09, -3.23389e-08, -2.99743e-09)
bones/122/rotation = Quaternion(-0.0549734, -0.0162937, 0.00904716, 0.998314) bones/122/rotation = Quaternion(-0.100088, -0.016598, 0.00998913, 0.99479)
bones/123/scale = Vector3(1, 1, 1) bones/123/scale = Vector3(1, 1, 1)
bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09) bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09)
bones/124/rotation = Quaternion(-0.0189144, -0.0160251, 0.00838864, 0.999658) bones/124/rotation = Quaternion(-0.0189144, -0.0160251, 0.00838864, 0.999658)
bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10) bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10)
bones/126/rotation = Quaternion(1.7499e-06, -0.00574691, -1.24082e-07, 0.999984) bones/126/rotation = Quaternion(1.62444e-06, -0.0055416, -1.13506e-07, 0.999985)
bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1) bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1)
bones/127/scale = Vector3(0.999999, 1, 1) bones/127/scale = Vector3(0.999999, 1, 1)
bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1) bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1)
bones/128/scale = Vector3(1, 1, 1)
bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1) bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1)
bones/129/scale = Vector3(1, 0.999999, 1) bones/129/scale = Vector3(1, 0.999999, 1)
bones/130/rotation = Quaternion(0.120623, 0.0143199, -0.0209492, 0.992374) bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357)
bones/130/scale = Vector3(1, 0.999999, 1) bones/130/scale = Vector3(1, 0.999999, 1)
bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1) bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1)
bones/131/scale = Vector3(1, 1, 1)
bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1) bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1)
bones/133/rotation = Quaternion(-0.679859, 0.0452709, -0.0165278, 0.731757) bones/132/scale = Vector3(1, 1, 1)
bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071)
bones/133/scale = Vector3(1, 1, 1)
bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643) bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643)
bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09) bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09)
bones/135/rotation = Quaternion(-4.07517e-08, -0.00440498, 8.45847e-08, 0.99999) bones/135/rotation = Quaternion(3.01985e-08, -0.00489064, 5.8983e-08, 0.999988)
bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09) bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09)
bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16) bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16)
bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1) bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1)
bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09) bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09)
bones/138/rotation = Quaternion(-9.24356e-08, -0.00334687, 8.69841e-08, 0.999994) bones/138/rotation = Quaternion(-3.93543e-08, -0.00476809, 4.19782e-08, 0.999989)
bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09) bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09)
bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09) bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09)
bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1) bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1)
bones/141/rotation = Quaternion(1.7649e-06, -0.00574693, -1.73661e-07, 0.999984) bones/141/rotation = Quaternion(1.64399e-06, -0.00554161, -1.6142e-07, 0.999985)
bones/142/rotation = Quaternion(-0.0431733, 0.00602337, 0.00197969, 0.999047) bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
bones/143/rotation = Quaternion(0.120843, 0.0142614, -0.0196429, 0.992375) bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
bones/143/scale = Vector3(1, 1, 1) bones/143/scale = Vector3(1, 1, 1)
bones/144/rotation = Quaternion(0.0660118, 0.00834246, -0.0111363, 0.997722) bones/144/rotation = Quaternion(0.120448, 0.00776231, -0.0120913, 0.992616)
bones/144/scale = Vector3(1, 0.993487, 1) bones/144/scale = Vector3(1, 0.976622, 1)
bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653) bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653)
bones/145/scale = Vector3(1, 0.993487, 1) bones/145/scale = Vector3(1, 0.976622, 1)
bones/147/rotation = Quaternion(-0.219003, 0.341639, -0.369336, 0.836009) bones/147/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/148/rotation = Quaternion(0.81522, 7.43909e-05, 5.32059e-05, 0.579152) bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05) bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05)
bones/149/rotation = Quaternion(0.107228, 0.83968, 0.051806, 0.529864) bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271)
bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08) bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08)
bones/151/rotation = Quaternion(-0.0732567, -7.13131e-05, 0.00495183, 0.997301) bones/151/rotation = Quaternion(-0.0749533, -5.14767e-05, 0.000363468, 0.997187)
bones/151/scale = Vector3(1, 1, 1) bones/151/scale = Vector3(1, 1, 1)
bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1) bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1)
bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989) bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989)
@ -258,58 +263,58 @@ bones/166/scale = Vector3(1, 1, 1)
bones/171/rotation = Quaternion(4.65661e-10, 4.36557e-08, 5.31145e-09, 1) bones/171/rotation = Quaternion(4.65661e-10, 4.36557e-08, 5.31145e-09, 1)
bones/173/rotation = Quaternion(-3.21306e-08, 1.49012e-08, 1.10622e-06, 1) bones/173/rotation = Quaternion(-3.21306e-08, 1.49012e-08, 1.10622e-06, 1)
bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05) bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05)
bones/177/rotation = Quaternion(2.35277e-05, 0.328324, 8.2827e-06, 0.944565) bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432)
bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105)
bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105)
bones/179/rotation = Quaternion(-0.0693663, 1.49464e-07, -0.122064, 0.990095) bones/179/rotation = Quaternion(-0.0689334, 1.45012e-07, -0.122307, 0.990095)
bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05) bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05)
bones/180/rotation = Quaternion(1.95979e-05, 0.621253, 1.54677e-05, 0.78361) bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536)
bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689)
bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689)
bones/182/rotation = Quaternion(-0.0149116, 1.19449e-07, 0.0894791, 0.995877) bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08) bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08)
bones/183/rotation = Quaternion(-0.546081, -0.000982046, -0.133186, 0.827076) bones/183/rotation = Quaternion(-0.54556, -0.00100493, -0.136213, 0.826928)
bones/183/scale = Vector3(1, 1, 1) bones/183/scale = Vector3(1, 1, 1)
bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971) bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971)
bones/184/scale = Vector3(1, 1, 1) bones/184/scale = Vector3(1, 1, 1)
bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08) bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08)
bones/186/rotation = Quaternion(-4.92301e-08, -0.342104, -2.11345e-08, 0.939662) bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455)
bones/187/rotation = Quaternion(-0.0581099, -2.91537e-09, 0.12446, 0.990522) bones/187/rotation = Quaternion(-0.0579986, -1.56116e-10, 0.124512, 0.990522)
bones/187/scale = Vector3(1, 1.18887, 1) bones/187/scale = Vector3(1, 1.18887, 1)
bones/188/rotation = Quaternion(0.0479844, 0.0270955, -0.104993, 0.992945) bones/188/rotation = Quaternion(0.0485864, 0.0270956, -0.104715, 0.992945)
bones/188/scale = Vector3(0.994011, 0.864314, 0.99845) bones/188/scale = Vector3(0.994011, 0.864314, 0.99845)
bones/189/rotation = Quaternion(0.118834, 0.0246305, -0.201641, 0.971912) bones/189/rotation = Quaternion(0.120375, 0.0246303, -0.200834, 0.971889)
bones/189/scale = Vector3(0.997495, 0.906595, 0.99911) bones/189/scale = Vector3(0.997495, 0.906595, 0.99911)
bones/190/rotation = Quaternion(0.29514, 0.0749761, -0.300512, 0.90386) bones/190/rotation = Quaternion(0.298177, 0.074966, -0.29928, 0.903273)
bones/190/scale = Vector3(1.02235, 0.709612, 1.0299) bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
bones/191/rotation = Quaternion(0.32316, 0.116134, -0.10982, 0.932749) bones/191/rotation = Quaternion(0.323719, 0.116071, -0.105447, 0.933067)
bones/191/scale = Vector3(1.0094, 1.54739, 1.20044) bones/191/scale = Vector3(1.00902, 1.54772, 1.20062)
bones/192/rotation = Quaternion(0.173214, 0.179398, 0.0447759, 0.967372) bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031)
bones/192/scale = Vector3(0.996346, 1.17857, 0.985403) bones/192/scale = Vector3(0.995678, 1.18119, 0.985673)
bones/193/rotation = Quaternion(-0.0862938, 0.181149, -0.0279599, 0.979263) bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778)
bones/193/scale = Vector3(0.998068, 0.720967, 0.994873) bones/193/scale = Vector3(0.997028, 0.715805, 0.99675)
bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08) bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08)
bones/194/rotation = Quaternion(-9.99147e-08, -0.264142, 3.42653e-08, 0.964484) bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141)
bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391) bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391) bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
bones/196/rotation = Quaternion(-0.0494305, -3.47834e-08, 0.0703945, 0.996294) bones/196/rotation = Quaternion(-0.049341, -3.03962e-08, 0.0704573, 0.996294)
bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08) bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08)
bones/197/rotation = Quaternion(-1.47716e-07, -0.164722, -5.48462e-08, 0.98634) bones/197/rotation = Quaternion(-2.30243e-07, -0.160944, 2.90294e-08, 0.986964)
bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924) bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924)
bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924) bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924)
bones/199/rotation = Quaternion(0.0621149, -6.1895e-08, -0.0597352, 0.99628) bones/199/rotation = Quaternion(0.0621908, -6.01765e-08, -0.0596562, 0.99628)
bones/200/rotation = Quaternion(-0.136841, -0.338861, 0.0118695, 0.930756) bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522)
bones/201/rotation = Quaternion(-0.219003, 0.341639, -0.369336, 0.836009) bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/202/rotation = Quaternion(0.81522, 7.43909e-05, 5.32059e-05, 0.579152) bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/203/rotation = Quaternion(0.501391, 0.805919, -0.0957336, 0.299897) bones/203/rotation = Quaternion(0.483473, 0.811405, -0.0967988, 0.313857)
bones/203/scale = Vector3(1, 0.57981, 1) bones/203/scale = Vector3(1, 0.580216, 1)
bones/204/rotation = Quaternion(-0.503914, 0.495087, 0.503976, 0.496959) bones/204/rotation = Quaternion(-0.503914, 0.495087, 0.503976, 0.496959)
bones/205/rotation = Quaternion(-0.219003, -0.341639, 0.369336, 0.836009) bones/205/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/206/rotation = Quaternion(0.81522, -7.44085e-05, -5.31957e-05, 0.579152) bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05) bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05)
bones/207/rotation = Quaternion(0.107228, -0.83968, -0.051806, 0.529864) bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271)
bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08) bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08)
bones/209/rotation = Quaternion(-0.0732567, 7.13137e-05, -0.00495196, 0.997301) bones/209/rotation = Quaternion(-0.074953, 5.14952e-05, -0.000363436, 0.997187)
bones/209/scale = Vector3(1, 1, 1) bones/209/scale = Vector3(1, 1, 1)
bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1) bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1)
bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989) bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989)
@ -320,71 +325,78 @@ bones/224/scale = Vector3(1, 1, 1)
bones/229/rotation = Quaternion(4.65661e-10, -4.36557e-08, -5.31145e-09, 1) bones/229/rotation = Quaternion(4.65661e-10, -4.36557e-08, -5.31145e-09, 1)
bones/231/rotation = Quaternion(-3.21306e-08, -1.49012e-08, -1.10622e-06, 1) bones/231/rotation = Quaternion(-3.21306e-08, -1.49012e-08, -1.10622e-06, 1)
bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05) bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05)
bones/235/rotation = Quaternion(2.36268e-05, -0.328324, -8.07753e-06, 0.944565) bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946432)
bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105) bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105) bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
bones/237/rotation = Quaternion(-0.0693662, -1.45787e-07, 0.122063, 0.990095) bones/237/rotation = Quaternion(-0.0689333, -1.48362e-07, 0.122307, 0.990096)
bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05) bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05)
bones/238/rotation = Quaternion(1.99667e-05, -0.621253, -1.54502e-05, 0.78361) bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536)
bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689) bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689)
bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689) bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689)
bones/240/rotation = Quaternion(-0.0149117, -1.07845e-07, -0.0894789, 0.995877) bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08) bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08)
bones/241/rotation = Quaternion(-0.546081, 0.00098205, 0.133186, 0.827076) bones/241/rotation = Quaternion(-0.54556, 0.00100493, 0.136213, 0.826928)
bones/241/scale = Vector3(1, 1, 1) bones/241/scale = Vector3(1, 1, 1)
bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971) bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971)
bones/242/scale = Vector3(1, 1, 1) bones/242/scale = Vector3(1, 1, 1)
bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08) bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08)
bones/244/rotation = Quaternion(-2.42667e-08, 0.342104, 3.48847e-09, 0.939662) bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455)
bones/245/rotation = Quaternion(-0.0581097, 3.55013e-09, -0.12446, 0.990522) bones/245/rotation = Quaternion(-0.0579985, 1.35583e-09, -0.124512, 0.990522)
bones/245/scale = Vector3(1, 1.18887, 1) bones/245/scale = Vector3(1, 1.18887, 1)
bones/246/rotation = Quaternion(0.0433332, 0.0270641, 0.102198, 0.993451) bones/246/rotation = Quaternion(0.0439492, 0.0270641, 0.101882, 0.993457)
bones/246/scale = Vector3(0.993998, 0.863624, 0.999039) bones/246/scale = Vector3(0.993998, 0.863624, 0.999039)
bones/247/rotation = Quaternion(0.0964902, -0.0245834, 0.221737, 0.970009) bones/247/rotation = Quaternion(0.0988412, -0.0245845, 0.220741, 0.97)
bones/247/scale = Vector3(0.996973, 0.910928, 0.99941) bones/247/scale = Vector3(0.996973, 0.910928, 0.99941)
bones/248/rotation = Quaternion(0.264407, -0.0749736, 0.322956, 0.905631) bones/248/rotation = Quaternion(0.267615, -0.0749636, 0.322117, 0.904988)
bones/248/scale = Vector3(1.02527, 0.709419, 1.02345) bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
bones/249/rotation = Quaternion(0.316387, -0.116425, 0.149686, 0.929483) bones/249/rotation = Quaternion(0.31725, -0.11642, 0.145573, 0.929843)
bones/249/scale = Vector3(1.02182, 1.5388, 1.19392) bones/249/scale = Vector3(1.02075, 1.53943, 1.19456)
bones/250/rotation = Quaternion(0.171979, -0.179688, -0.0231134, 0.968298) bones/250/rotation = Quaternion(0.172645, -0.179587, -0.0303798, 0.967998)
bones/250/scale = Vector3(0.99805, 1.1723, 0.984874) bones/250/scale = Vector3(0.997709, 1.17401, 0.984977)
bones/251/rotation = Quaternion(-0.0961541, -0.232497, 0.00881001, 0.967792) bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968642)
bones/251/scale = Vector3(0.998816, 0.728407, 0.993272) bones/251/scale = Vector3(0.997992, 0.722583, 0.995424)
bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08) bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08)
bones/252/rotation = Quaternion(-2.3399e-09, 0.264142, -1.32725e-07, 0.964484) bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141)
bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391) bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391)
bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391) bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391)
bones/254/rotation = Quaternion(-0.0494307, 2.39894e-08, -0.0703947, 0.996294) bones/254/rotation = Quaternion(-0.0493412, 1.81399e-08, -0.0704575, 0.996294)
bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08) bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08)
bones/255/rotation = Quaternion(4.47978e-08, 0.164722, -1.07918e-07, 0.98634) bones/255/rotation = Quaternion(1.85405e-07, 0.160944, -2.51643e-08, 0.986964)
bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923) bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923)
bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923) bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923)
bones/257/rotation = Quaternion(0.0621146, 7.41652e-08, 0.0597349, 0.99628) bones/257/rotation = Quaternion(0.0621905, 7.20445e-08, 0.0596559, 0.99628)
bones/258/rotation = Quaternion(-0.136841, 0.338862, -0.0118696, 0.930756) bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522)
bones/259/rotation = Quaternion(-0.219003, -0.341639, 0.369336, 0.836009) bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/260/rotation = Quaternion(0.81522, -7.44085e-05, -5.31957e-05, 0.579152) bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/261/rotation = Quaternion(0.501391, -0.805919, 0.0957336, 0.299897) bones/261/rotation = Quaternion(0.483473, -0.811405, 0.0967988, 0.313856)
bones/261/scale = Vector3(1, 0.57981, 1) bones/261/scale = Vector3(1, 0.580216, 1)
bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09) bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09)
bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894) bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894)
bones/264/scale = Vector3(1, 1, 1)
bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09) bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09)
bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1) bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1)
bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09) bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09)
bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1) bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1)
bones/268/scale = Vector3(1, 1, 1)
bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1) bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1)
bones/269/scale = Vector3(1, 1, 1)
bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/270/scale = Vector3(1, 1, 1)
bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511) bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872) bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08) bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515) bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1) bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1)
bones/277/scale = Vector3(1, 1, 1) bones/277/scale = Vector3(1, 1, 1)
bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1) bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1)
bones/278/scale = Vector3(1, 1, 1)
bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1) bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1)
bones/279/scale = Vector3(1, 1, 1)
bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21) bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21)
bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516) bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516)
bones/283/scale = Vector3(1, 1, 0.999995) bones/283/scale = Vector3(1, 1, 0.999995)
@ -412,9 +424,9 @@ bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06)
bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523) bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523)
bones/301/scale = Vector3(1, 1, 1) bones/301/scale = Vector3(1, 1, 1)
bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10) bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10)
bones/303/position = Vector3(0.52051, -0.0494387, 0.346797) bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597) bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597)
bones/306/position = Vector3(-0.52051, -0.0494387, 0.346797) bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597) bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597)
[node name="Abe_GEO_Lo" parent="Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"] [node name="Abe_GEO_Lo" parent="Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]

@ -44,11 +44,11 @@ render_priority = 0
shader = ExtResource("4_q1v5t") shader = ExtResource("4_q1v5t")
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_penuw"]
frustum_focal_length = 75.0 frustum_focal_length = 60.0
[sub_resource type="Curve3D" id="Curve3D_0vf4k"] [sub_resource type="Curve3D" id="Curve3D_0vf4k"]
_data = { _data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -7.46449, 3.07805, 43.7011, -15.9972, 0, 0.326469, 15.9972, 0, -0.326469, 70.9184, 3.07805, 43.0481, -15.2806, 0, -2.1919, 15.2806, 0, 2.1919, 104.134, 3.078, 30.8442, -8.73353, 0, -1.5095, 8.73353, 0, 1.5095, 133.599, 3.078, 35.0138, -14.6433, 7.51019e-05, -0.727512, 14.6433, -7.51019e-05, 0.727512, 156.619, 3.078, 40.935, 0, 0, 0, 0, 0, 0, 209.966, 3.07805, 44.354), "points": PackedVector3Array(0, 0, 0, 0, 0, 0, -7.46449, 3.07805, 35.172, -21.4201, 4.69685e-05, 0.235222, 21.4201, -4.69685e-05, -0.235222, 70.9184, 3.07805, 34.519, -11.5752, 0, 1.01537, 11.5752, 0, -1.01537, 104.117, 3.078, 27.9885, -8.73353, 0, -1.5095, 8.73353, 0, 1.5095, 133.359, 3.078, 27.5823, -6.48009, 0.000119209, -0.119446, 6.48009, -0.000119209, 0.119446, 155.901, 3.078, 33.0653, 0, 0, 0, 0, 0, 0, 174.022, 3.07805, 32.5101),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0) "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0)
} }
point_count = 6 point_count = 6
@ -60,324 +60,427 @@ environment = SubResource("Environment_6s8v0")
[node name="LVL_Promenade" parent="." instance=ExtResource("1_adl68")] [node name="LVL_Promenade" parent="." instance=ExtResource("1_adl68")]
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_001" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone" parent="LVL_Promenade/Cones/ASST_TrafficCone_001/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00168991, -8.10623e-05, 9.9659e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_002" index="0"]
transform = Transform3D(0.999999, -0.00104672, 0.000121683, 0.00104695, 0.999998, -0.0018502, -0.000119748, 0.00185033, 0.999998, -20, 0, 0)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone2" parent="LVL_Promenade/Cones/ASST_TrafficCone_002/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000526226, -0.00205553, -0.000526086, 1, 6.97634e-05, 0.00205557, -6.87055e-05, 0.999998, 0.00118637, -8.2002e-05, 0.000163555)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_003" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone3" parent="LVL_Promenade/Cones/ASST_TrafficCone_003/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 8.96454e-05, -2.82526e-05, 9.82285e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_004" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone4" parent="LVL_Promenade/Cones/ASST_TrafficCone_004/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00155067, 2.57492e-05, 9.63211e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_005" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone5" parent="LVL_Promenade/Cones/ASST_TrafficCone_005/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00332832, 8.4281e-05, 9.48906e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_006" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone6" parent="LVL_Promenade/Cones/ASST_TrafficCone_006/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00219917, -8.10623e-05, 3.57628e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_007" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone7" parent="LVL_Promenade/Cones/ASST_TrafficCone_007/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.000598907, -2.83718e-05, 3.43323e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_008" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone8" parent="LVL_Promenade/Cones/ASST_TrafficCone_008/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00104332, 2.55108e-05, 3.24249e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_009" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone9" parent="LVL_Promenade/Cones/ASST_TrafficCone_009/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00281906, 8.4281e-05, 3.09944e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_010" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone10" parent="LVL_Promenade/Cones/ASST_TrafficCone_010/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.000417709, -2.81334e-05, 0.000162125)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_011" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone11" parent="LVL_Promenade/Cones/ASST_TrafficCone_011/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00270653, -8.13007e-05, -2.76566e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_012" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone12" parent="LVL_Promenade/Cones/ASST_TrafficCone_012/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00110245, -2.86102e-05, -2.95639e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_013" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone13" parent="LVL_Promenade/Cones/ASST_TrafficCone_013/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.000535965, 2.55108e-05, -3.14713e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_014" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone14" parent="LVL_Promenade/Cones/ASST_TrafficCone_014/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00231171, 8.41618e-05, -3.29018e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_015" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone15" parent="LVL_Promenade/Cones/ASST_TrafficCone_015/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00325203, -8.13007e-05, -9.63211e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_016" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone16" parent="LVL_Promenade/Cones/ASST_TrafficCone_016/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00164986, -2.86102e-05, -9.77516e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_017" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone17" parent="LVL_Promenade/Cones/ASST_TrafficCone_017/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 1.14441e-05, 2.52724e-05, -9.9659e-05)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_018" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone18" parent="LVL_Promenade/Cones/ASST_TrafficCone_018/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.0017662, 8.39233e-05, -0.000101089)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_019" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone19" parent="LVL_Promenade/Cones/ASST_TrafficCone_019/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00205612, 2.57492e-05, 0.000160217)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_020" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone20" parent="LVL_Promenade/Cones/ASST_TrafficCone_020/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00375938, -8.15392e-05, -0.000160217)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_021" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone21" parent="LVL_Promenade/Cones/ASST_TrafficCone_021/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.00215721, -2.86102e-05, -0.000161648)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_022" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone22" parent="LVL_Promenade/Cones/ASST_TrafficCone_022/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, 0.000518799, 2.52724e-05, -0.000163555)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_023" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone23" parent="LVL_Promenade/Cones/ASST_TrafficCone_023/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00126076, 8.39233e-05, -0.000164986)
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone-rigid" parent="LVL_Promenade/Cones/ASST_TrafficCone_028" index="0"]
collision_layer = 2
collision_mask = 3
[node name="ASST_TrafficCone24" parent="LVL_Promenade/Cones/ASST_TrafficCone_028/ASST_TrafficCone-rigid" index="0"]
transform = Transform3D(0.999998, 0.000530018, -0.00205463, -0.000529883, 1, 6.76793e-05, 0.00205466, -6.66146e-05, 0.999998, -0.00383377, 8.44002e-05, 0.00015831)
collision_layer = 2
collision_mask = 3
[node name="Abe" parent="." instance=ExtResource("2_3l20a")] [node name="Abe" parent="." instance=ExtResource("2_3l20a")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.91346, 0, -11.9762) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25225, 0, 15.6813)
[node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"] [node name="Skeleton3D" parent="Abe/Abe_Lo/CLOUDRIG_Abe" index="0"]
bones/0/position = Vector3(-9.56341e-15, 0.834584, -0.338982) bones/0/position = Vector3(2.59134e-15, 0.849886, -0.339346)
bones/0/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/0/scale = Vector3(1, 1, 1)
bones/1/position = Vector3(3.55271e-15, 0.834584, -0.109498) bones/1/position = Vector3(1.35976e-15, 0.849886, -0.109862)
bones/1/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/2/position = Vector3(-1.00002e-14, 0.849886, 0.119621)
bones/2/position = Vector3(-7.75607e-15, 0.834584, 0.119985) bones/3/scale = Vector3(1.00001, 1, 1)
bones/2/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107) bones/5/rotation = Quaternion(-0.000410932, -1.31521e-11, 0.000329521, 1)
bones/3/position = Vector3(0.108782, 0.452581, 0.687795) bones/6/rotation = Quaternion(-6.46911e-08, 0.000410926, 1, -0.000329522)
bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696) bones/6/scale = Vector3(1, 0.989105, 1)
bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08) bones/7/position = Vector3(0.11736, 0.453743, 0.587627)
bones/5/rotation = Quaternion(-0.00514548, 5.94625e-11, 0.00179705, 0.999985) bones/7/rotation = Quaternion(0.689835, 0.00335169, 0.723322, -0.030367)
bones/6/rotation = Quaternion(-6.46742e-08, 0.00514552, 0.999985, -0.00179706) bones/9/position = Vector3(0.139509, 0.775767, -0.0331128)
bones/6/scale = Vector3(1, 0.911684, 1) bones/11/rotation = Quaternion(0.0416217, -0.0157768, 0.0184478, 0.998839)
bones/7/position = Vector3(0.111407, 0.454822, 0.642132) bones/11/scale = Vector3(1, 1, 1)
bones/7/rotation = Quaternion(0.688006, 0.00813628, 0.725187, -0.0261774) bones/12/rotation = Quaternion(-0.652949, -0.0462559, 0.0164149, 0.75581)
bones/7/scale = Vector3(1, 1, 1) bones/12/scale = Vector3(1, 1, 1)
bones/8/position = Vector3(0.183301, 0.0320629, 0.168592) bones/13/scale = Vector3(1.00001, 1, 1)
bones/9/position = Vector3(0.139509, 0.760465, -0.0327484) bones/15/rotation = Quaternion(-0.000411019, 1.38974e-11, -0.000329524, 1)
bones/9/rotation = Quaternion(0.998093, 0.0408963, 0.0408964, 0.0215775) bones/16/rotation = Quaternion(6.29497e-08, 0.000411004, 1, 0.000329517)
bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696) bones/16/scale = Vector3(1, 0.989105, 1)
bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08) bones/17/position = Vector3(-0.11736, 0.453742, 0.587627)
bones/15/rotation = Quaternion(-0.0051455, -3.72211e-12, -0.00179705, 0.999985) bones/17/rotation = Quaternion(0.723322, -0.030367, 0.689835, 0.00335169)
bones/16/rotation = Quaternion(6.29178e-08, 0.00514552, 0.999985, 0.00179705) bones/19/position = Vector3(-0.139509, 0.775767, -0.0331128)
bones/16/scale = Vector3(1, 0.911684, 1) bones/21/rotation = Quaternion(0.0416217, 0.0157768, -0.0184478, 0.998839)
bones/17/position = Vector3(-0.111407, 0.454822, 0.642132) bones/21/scale = Vector3(1, 1, 1)
bones/17/rotation = Quaternion(0.725187, -0.0261774, 0.688006, 0.00813633) bones/22/rotation = Quaternion(-0.652949, 0.0462559, -0.0164149, 0.75581)
bones/17/scale = Vector3(1, 1, 1) bones/22/scale = Vector3(1, 1, 1)
bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592) bones/23/scale = Vector3(1, 1, 1)
bones/19/position = Vector3(-0.139509, 0.760465, -0.0327484) bones/25/rotation = Quaternion(-0.17279, -1.47481e-09, 0.139333, 0.975054)
bones/19/rotation = Quaternion(0.998093, -0.0408963, -0.0408964, 0.0215775) bones/26/rotation = Quaternion(-8.3368e-09, 0.17279, 0.975054, -0.139333)
bones/23/rotation = Quaternion(-0.000598773, 0.707794, -0.706419, -0.000599891) bones/26/scale = Vector3(1, 0.75593, 1)
bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08) bones/27/position = Vector3(0.281916, 0.86361, -0.0320234)
bones/25/rotation = Quaternion(-0.167783, -9.52683e-10, 0.127235, 0.977579) bones/29/rotation = Quaternion(0.0146383, 1.06669e-06, 9.14342e-05, 0.999893)
bones/26/rotation = Quaternion(-7.62146e-09, 0.167783, 0.977579, -0.127235) bones/30/rotation = Quaternion(-0.00671585, 1.88861e-09, -0.000988972, 0.999977)
bones/26/scale = Vector3(1, 0.749534, 1) bones/31/position = Vector3(0.462471, 0.241987, 0.244877)
bones/27/position = Vector3(0.281916, 0.848307, -0.0316591) bones/34/position = Vector3(0.396814, 0.341106, 0.148042)
bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724) bones/34/scale = Vector3(1, 1, 1)
bones/31/position = Vector3(0.517764, 0.241987, 0.244877) bones/37/scale = Vector3(1, 1, 1)
bones/31/rotation = Quaternion(0.843504, -0.245402, -0.115874, 0.463522) bones/39/rotation = Quaternion(-0.17279, 2.60572e-09, -0.139333, 0.975054)
bones/34/position = Vector3(0.452107, 0.341106, 0.148042) bones/40/rotation = Quaternion(-1.34764e-07, 0.17279, 0.975054, 0.139333)
bones/34/rotation = Quaternion(0.609001, -0.646138, 0.171796, 0.426743) bones/40/scale = Vector3(1, 0.75593, 1)
bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08) bones/41/position = Vector3(-0.281916, 0.86361, -0.0320234)
bones/39/rotation = Quaternion(-0.167783, 9.52683e-10, -0.127235, 0.977579) bones/43/rotation = Quaternion(0.0146383, -1.06669e-06, -9.14342e-05, 0.999893)
bones/40/rotation = Quaternion(-1.39092e-07, 0.167783, 0.977579, 0.127235) bones/44/rotation = Quaternion(-0.00671585, -1.88861e-09, 0.000988972, 0.999977)
bones/40/scale = Vector3(1, 0.749534, 1) bones/45/position = Vector3(-0.462471, 0.241987, 0.244877)
bones/41/position = Vector3(-0.281916, 0.848307, -0.0316591) bones/48/position = Vector3(-0.396814, 0.341106, 0.148042)
bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724) bones/48/scale = Vector3(1, 1, 1)
bones/45/position = Vector3(-0.517764, 0.241987, 0.244877) bones/53/position = Vector3(2.56109e-15, 0.339346, 0.849886)
bones/45/rotation = Quaternion(0.843504, 0.245402, 0.115874, 0.463522) bones/54/rotation = Quaternion(-2.59734e-07, 3.17865e-08, 1.13533e-14, 1)
bones/48/position = Vector3(-0.452107, 0.341106, 0.148042) bones/62/rotation = Quaternion(0.690501, 0.0578362, 5.94173e-08, 0.721016)
bones/48/rotation = Quaternion(0.609001, 0.646138, -0.171796, 0.426743) bones/63/rotation = Quaternion(-0.0119727, -0.00536224, -0.000718779, 0.999914)
bones/53/position = Vector3(4.4254e-15, 0.338982, 0.834584) bones/64/rotation = Quaternion(0.0637738, -0.0153636, 0.0187933, 0.997669)
bones/53/rotation = Quaternion(1, -8.60132e-15, -7.54979e-08, -3.46312e-07) bones/64/scale = Vector3(1, 1, 1)
bones/54/position = Vector3(1.57101e-14, 0.229484, -4.30948e-08) bones/65/rotation = Quaternion(-0.660407, -0.0422283, 0.0199592, 0.749454)
bones/55/position = Vector3(-1.28961e-14, 0.229484, -1.08855e-07) bones/65/scale = Vector3(1, 1, 1)
bones/55/rotation = Quaternion(-3.46312e-07, -7.10543e-15, 1.75445e-14, 1) bones/67/rotation = Quaternion(0.0549193, -2.74158e-05, -0.00101757, 0.99849)
bones/63/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206) bones/67/scale = Vector3(1, 1, 1)
bones/64/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359) bones/69/scale = Vector3(1, 1, 1)
bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08) bones/71/rotation = Quaternion(0.258428, 0.0609902, -0.00603367, 0.964084)
bones/65/rotation = Quaternion(-0.712328, -0.0418331, 0.0227654, 0.700229) bones/71/scale = Vector3(1, 1, 1)
bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643) bones/72/rotation = Quaternion(0.466077, 0.0558265, -0.0107742, 0.882915)
bones/68/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09) bones/72/scale = Vector3(1, 1, 1)
bones/69/rotation = Quaternion(0.0549193, -2.74866e-05, -0.00101776, 0.99849) bones/77/rotation = Quaternion(3.557e-08, 0.0101466, 7.96176e-08, 0.999949)
bones/70/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09) bones/80/rotation = Quaternion(-0.0289801, 0.0161022, -0.00857354, 0.999413)
bones/70/rotation = Quaternion(7.4541e-09, -0.000163676, -4.41826e-11, 1) bones/81/rotation = Quaternion(1.65871e-08, 0.707107, -1.75338e-08, 0.707107)
bones/71/rotation = Quaternion(0.2786, 0.0612847, -0.00773649, 0.958419) bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658)
bones/74/position = Vector3(-2.60188e-08, 0.128942, -1.53668e-08) bones/84/rotation = Quaternion(1.2123e-06, 0.00477903, 8.21275e-08, 0.999989)
bones/74/rotation = Quaternion(-7.39819e-08, 0.0131227, 7.91839e-09, 0.999914) bones/88/rotation = Quaternion(0.0635892, -0.0153937, 0.019433, 0.997668)
bones/75/position = Vector3(-3.25963e-09, -4.61587e-08, 9.31323e-10) bones/91/rotation = Quaternion(-0.660497, -0.0457558, 0.0167186, 0.749247)
bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10) bones/93/rotation = Quaternion(-3.06355e-08, 0.00348935, 9.37171e-09, 0.999994)
bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1) bones/96/rotation = Quaternion(9.21538e-08, 0.00215137, 2.23857e-08, 0.999998)
bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09) bones/99/rotation = Quaternion(1.23825e-06, 0.00477904, 1.21514e-07, 0.999989)
bones/77/rotation = Quaternion(2.03707e-06, 0.00932844, 4.90749e-07, 0.999957) bones/100/rotation = Quaternion(-0.0119727, -0.00536224, -0.000718779, 0.999914)
bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09) bones/101/rotation = Quaternion(0.0637738, -0.0153636, 0.0187933, 0.997669)
bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10) bones/101/scale = Vector3(1, 1, 1)
bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1) bones/102/rotation = Quaternion(0.0347529, -0.00866137, 0.0104829, 0.999304)
bones/80/position = Vector3(-3.69553e-10, 1.48274e-08, -3.17964e-09) bones/102/scale = Vector3(1, 0.998183, 1)
bones/80/rotation = Quaternion(-0.100088, 0.016598, -0.00998912, 0.99479) bones/103/scale = Vector3(1, 0.998183, 1)
bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09) bones/104/rotation = Quaternion(0.690501, -0.0578361, -1.03334e-07, 0.721016)
bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16) bones/104/scale = Vector3(1, 1, 1)
bones/84/rotation = Quaternion(1.98964e-06, 0.0060611, 1.39954e-07, 0.999982) bones/105/rotation = Quaternion(-0.0119723, 0.00536219, 0.00071867, 0.999914)
bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1) bones/106/rotation = Quaternion(0.0637729, 0.0153637, -0.0187933, 0.997669)
bones/85/scale = Vector3(1, 1, 1) bones/106/scale = Vector3(1, 1, 1)
bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1) bones/107/rotation = Quaternion(-0.660406, 0.0422283, -0.0199592, 0.749454)
bones/86/scale = Vector3(1, 0.999999, 1) bones/107/scale = Vector3(1, 1, 1)
bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1) bones/109/scale = Vector3(1, 1, 1)
bones/88/rotation = Quaternion(0.218998, -0.0123537, 0.0238178, 0.975356) bones/111/scale = Vector3(1, 1, 1)
bones/88/scale = Vector3(1, 1, 1) bones/113/rotation = Quaternion(0.258428, -0.0609902, 0.00603365, 0.964084)
bones/89/rotation = Quaternion(7.7649e-08, -5.07862e-08, -1.07335e-07, 1) bones/113/scale = Vector3(1, 1, 1)
bones/90/rotation = Quaternion(-5.47734e-08, 5.60831e-08, 1.09401e-07, 1) bones/114/rotation = Quaternion(0.466077, -0.0558265, 0.0107742, 0.882915)
bones/91/rotation = Quaternion(-0.712511, -0.0443565, 0.0161623, 0.700071) bones/114/scale = Vector3(1, 1, 1)
bones/91/scale = Vector3(1, 1, 1) bones/119/rotation = Quaternion(-3.38602e-08, -0.0101467, 9.83716e-09, 0.999949)
bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643) bones/122/rotation = Quaternion(-0.0289797, -0.0161022, 0.00857353, 0.999413)
bones/92/scale = Vector3(1, 0.999999, 1) bones/123/scale = Vector3(1, 1, 1)
bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09) bones/124/rotation = Quaternion(-0.0189144, -0.0160251, 0.00838864, 0.999658)
bones/93/rotation = Quaternion(1.74246e-10, 0.00542307, 3.78699e-08, 0.999985) bones/126/rotation = Quaternion(1.15245e-06, -0.004779, -7.67058e-08, 0.999989)
bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09) bones/130/rotation = Quaternion(0.0635883, 0.0153937, -0.019433, 0.997668)
bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10) bones/133/rotation = Quaternion(-0.660496, 0.0457558, -0.0167186, 0.749247)
bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1) bones/135/rotation = Quaternion(-2.04357e-08, -0.00348934, 6.95474e-08, 0.999994)
bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09) bones/138/rotation = Quaternion(-4.34105e-08, -0.00215136, 4.53346e-08, 0.999998)
bones/96/rotation = Quaternion(1.16006e-07, 0.0049668, 1.56383e-08, 0.999988) bones/141/rotation = Quaternion(1.17456e-06, -0.004779, -1.09623e-07, 0.999989)
bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10) bones/142/rotation = Quaternion(-0.0119723, 0.00536219, 0.00071867, 0.999914)
bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16) bones/143/rotation = Quaternion(0.0637729, 0.0153637, -0.0187933, 0.997669)
bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1) bones/143/scale = Vector3(1, 1, 1)
bones/99/rotation = Quaternion(2.06768e-06, 0.00606111, 1.79111e-07, 0.999982) bones/144/rotation = Quaternion(0.0347524, 0.00866137, -0.0104829, 0.999304)
bones/100/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206) bones/144/scale = Vector3(1, 0.998183, 1)
bones/101/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359) bones/145/scale = Vector3(1, 0.998183, 1)
bones/102/rotation = Quaternion(0.120448, -0.0077623, 0.0120914, 0.992616) bones/147/rotation = Quaternion(-0.211233, 0.35316, -0.387411, 0.824967)
bones/102/scale = Vector3(1, 0.976621, 1) bones/148/rotation = Quaternion(0.823824, 7.51911e-05, 5.20491e-05, 0.566845)
bones/103/rotation = Quaternion(0.0226449, -0.00878254, 0.0102272, 0.999653) bones/149/rotation = Quaternion(0.0852586, 0.852533, 0.0394376, 0.514163)
bones/103/scale = Vector3(1, 0.976621, 1) bones/151/rotation = Quaternion(-0.0726121, -0.000122011, 0.0161514, 0.997229)
bones/105/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206) bones/151/scale = Vector3(1, 1, 1)
bones/106/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359) bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989)
bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09) bones/153/scale = Vector3(1, 1, 1)
bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227654, 0.700229) bones/166/rotation = Quaternion(0.0388408, 0.0198681, 0.524688, 0.850176)
bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643) bones/166/scale = Vector3(1, 1, 1)
bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849) bones/171/rotation = Quaternion(4.65661e-10, 4.36557e-08, 5.31145e-09, 1)
bones/113/rotation = Quaternion(0.2786, -0.0612847, 0.00773651, 0.958419) bones/173/rotation = Quaternion(-3.21306e-08, 1.49012e-08, 1.10622e-06, 1)
bones/116/position = Vector3(8.32371e-09, 0.128941, 9.31326e-10) bones/177/rotation = Quaternion(3.29184e-05, 0.335175, 1.18903e-05, 0.942156)
bones/116/rotation = Quaternion(-2.97018e-08, -0.0131227, 3.48104e-08, 0.999914) bones/179/rotation = Quaternion(-0.0710205, 1.46483e-07, -0.121108, 0.990095)
bones/117/position = Vector3(-1.86264e-09, -3.89991e-08, 3.72529e-09) bones/180/rotation = Quaternion(2.71651e-05, 0.632214, 2.23641e-05, 0.774794)
bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09) bones/182/rotation = Quaternion(-0.0161277, 1.33033e-07, 0.0892666, 0.995877)
bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1) bones/183/rotation = Quaternion(-0.553898, -0.00095388, -0.129515, 0.822449)
bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09) bones/183/scale = Vector3(1, 1, 1)
bones/119/rotation = Quaternion(2.05972e-06, -0.00932843, -4.27184e-07, 0.999957) bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971)
bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09) bones/184/scale = Vector3(1, 1, 1)
bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09) bones/186/rotation = Quaternion(4.74777e-08, -0.356085, 1.24083e-08, 0.934453)
bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1) bones/187/rotation = Quaternion(-0.0575261, 8.76515e-09, 0.124732, 0.990521)
bones/122/position = Vector3(-4.20612e-09, -3.23389e-08, -2.99743e-09) bones/188/rotation = Quaternion(0.0490057, 0.0270956, -0.104521, 0.992945)
bones/122/rotation = Quaternion(-0.100088, -0.016598, 0.00998913, 0.99479) bones/189/rotation = Quaternion(0.115699, 0.0246309, -0.203215, 0.971963)
bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09) bones/190/rotation = Quaternion(0.297734, 0.0747387, -0.315195, 0.898009)
bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10) bones/190/scale = Vector3(1.02442, 0.707937, 1.03023)
bones/126/rotation = Quaternion(1.94594e-06, -0.00606107, -1.38573e-07, 0.999982) bones/191/rotation = Quaternion(0.321216, 0.116274, -0.119013, 0.932275)
bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1) bones/191/scale = Vector3(1.0119, 1.54603, 1.19887)
bones/127/scale = Vector3(0.999999, 1, 1) bones/192/rotation = Quaternion(0.172919, 0.179569, 0.0320081, 0.9679)
bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1) bones/192/scale = Vector3(0.997376, 1.17454, 0.985014)
bones/128/scale = Vector3(1, 1, 1) bones/193/rotation = Quaternion(-0.112773, 0.181631, 0.000328328, 0.976879)
bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1) bones/193/scale = Vector3(0.99927, 0.73393, 0.989439)
bones/129/scale = Vector3(1, 0.999999, 1) bones/194/rotation = Quaternion(-1.02366e-07, -0.276432, 5.97468e-08, 0.961033)
bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357) bones/196/rotation = Quaternion(-0.0489423, -2.15719e-08, 0.0707365, 0.996294)
bones/130/scale = Vector3(1, 0.999999, 1) bones/197/rotation = Quaternion(-8.26077e-08, -0.17382, 7.81493e-09, 0.984777)
bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1) bones/199/rotation = Quaternion(0.0625281, -4.85011e-08, -0.059304, 0.99628)
bones/131/scale = Vector3(1, 1, 1) bones/200/rotation = Quaternion(-0.137175, -0.352712, 0.00632414, 0.925601)
bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1) bones/201/rotation = Quaternion(-0.211233, 0.35316, -0.387411, 0.824967)
bones/132/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(0.823824, 7.51911e-05, 5.20491e-05, 0.566845)
bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071) bones/203/rotation = Quaternion(0.525947, 0.796937, -0.0926828, 0.282278)
bones/133/scale = Vector3(1, 1, 1) bones/203/scale = Vector3(1, 0.567494, 1)
bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643) bones/204/rotation = Quaternion(-0.503914, 0.495087, 0.503976, 0.496959)
bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09) bones/204/scale = Vector3(1, 1, 1)
bones/135/rotation = Quaternion(1.10312e-07, -0.00542306, 2.99582e-08, 0.999985) bones/205/rotation = Quaternion(-0.211233, -0.35316, 0.387411, 0.824967)
bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09) bones/206/rotation = Quaternion(0.823824, -7.51776e-05, -5.20714e-05, 0.566845)
bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16) bones/207/rotation = Quaternion(0.0852586, -0.852533, -0.0394376, 0.514163)
bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1) bones/209/rotation = Quaternion(-0.0726118, 0.000122016, -0.0161514, 0.99723)
bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09) bones/209/scale = Vector3(1, 1, 1)
bones/138/rotation = Quaternion(-3.14892e-08, -0.0049668, 3.53092e-08, 0.999988) bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989)
bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09) bones/211/scale = Vector3(1, 1, 1)
bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09) bones/224/rotation = Quaternion(0.0388408, -0.0198681, -0.524688, 0.850176)
bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1) bones/224/scale = Vector3(1, 1, 1)
bones/141/rotation = Quaternion(1.96374e-06, -0.00606108, -1.96702e-07, 0.999982) bones/229/rotation = Quaternion(4.65661e-10, -4.36557e-08, -5.31145e-09, 1)
bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206) bones/231/rotation = Quaternion(-3.21306e-08, -1.49012e-08, -1.10622e-06, 1)
bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359) bones/235/rotation = Quaternion(3.29431e-05, -0.335175, -1.16968e-05, 0.942156)
bones/144/rotation = Quaternion(0.120448, 0.00776231, -0.0120914, 0.992616) bones/237/rotation = Quaternion(-0.0710205, -1.59699e-07, 0.121107, 0.990095)
bones/144/scale = Vector3(1, 0.976622, 1) bones/238/rotation = Quaternion(2.73707e-05, -0.632214, -2.20685e-05, 0.774794)
bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653) bones/240/rotation = Quaternion(-0.0161278, -1.0805e-07, -0.0892666, 0.995877)
bones/145/scale = Vector3(1, 0.976622, 1) bones/241/rotation = Quaternion(-0.553898, 0.000953855, 0.129515, 0.822449)
bones/147/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218) bones/241/scale = Vector3(1, 1, 1)
bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554) bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971)
bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05) bones/242/scale = Vector3(1, 1, 1)
bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271) bones/244/rotation = Quaternion(-7.23135e-08, 0.356085, 3.59634e-08, 0.934453)
bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08) bones/245/rotation = Quaternion(-0.0575259, -5.8358e-09, -0.124732, 0.990521)
bones/151/rotation = Quaternion(-0.0747633, -5.35377e-05, 0.000842159, 0.997201) bones/246/rotation = Quaternion(0.0443783, 0.0270642, 0.101662, 0.99346)
bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1) bones/247/rotation = Quaternion(0.0931885, -0.0245819, 0.223104, 0.970019)
bones/154/position = Vector3(4.55475e-09, 3.55358e-08, 7.33417e-09) bones/248/rotation = Quaternion(0.265454, -0.0746876, 0.337459, 0.900043)
bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05) bones/248/scale = Vector3(1.02736, 0.707912, 1.0235)
bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432) bones/249/rotation = Quaternion(0.313732, -0.116434, 0.158404, 0.928937)
bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/249/scale = Vector3(1.02539, 1.53757, 1.19134)
bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105) bones/250/rotation = Quaternion(0.170529, -0.179854, -0.0106695, 0.968741)
bones/179/rotation = Quaternion(-0.0685076, 1.39894e-07, -0.122546, 0.990096) bones/250/scale = Vector3(0.998761, 1.16863, 0.984688)
bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05) bones/251/rotation = Quaternion(-0.120532, -0.233142, -0.021418, 0.964706)
bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536) bones/251/scale = Vector3(0.99964, 0.742573, 0.987259)
bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/252/rotation = Quaternion(2.63195e-08, 0.276432, 7.52942e-08, 0.961033)
bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689) bones/254/rotation = Quaternion(-0.0489424, -1.36408e-09, -0.0707366, 0.996294)
bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877) bones/255/rotation = Quaternion(4.957e-08, 0.17382, 4.77542e-08, 0.984777)
bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08) bones/257/rotation = Quaternion(0.062528, 6.67045e-08, 0.0593039, 0.99628)
bones/183/rotation = Quaternion(-0.54559, -0.00100244, -0.135884, 0.826962) bones/258/rotation = Quaternion(-0.137175, 0.352712, -0.00632413, 0.925601)
bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08) bones/259/rotation = Quaternion(-0.211233, -0.35316, 0.387411, 0.824967)
bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455) bones/260/rotation = Quaternion(0.823824, -7.51776e-05, -5.20714e-05, 0.566845)
bones/187/rotation = Quaternion(-0.0583205, -6.23305e-09, 0.124362, 0.990522) bones/261/rotation = Quaternion(0.525947, -0.796937, 0.0926828, 0.282278)
bones/187/scale = Vector3(1, 1.18887, 1) bones/261/scale = Vector3(1, 0.567494, 1)
bones/188/rotation = Quaternion(0.0483008, 0.0270955, -0.104847, 0.992945) bones/274/position = Vector3(-3.33067e-16, 0.224522, 0.846444)
bones/188/scale = Vector3(0.994011, 0.864314, 0.99845) bones/283/scale = Vector3(1, 1, 0.999995)
bones/189/rotation = Quaternion(0.120582, 0.0246303, -0.200725, 0.971886) bones/284/scale = Vector3(1, 1, 1)
bones/189/scale = Vector3(0.997495, 0.906595, 0.99911) bones/285/scale = Vector3(1, 1, 1)
bones/190/rotation = Quaternion(0.297822, 0.074968, -0.299365, 0.903362) bones/291/scale = Vector3(1, 1, 1)
bones/190/scale = Vector3(1.02228, 0.709667, 1.02989) bones/293/scale = Vector3(1, 1, 0.999995)
bones/191/rotation = Quaternion(0.323663, 0.116078, -0.105909, 0.933033) bones/294/rotation = Quaternion(-0.0931348, -0.000255354, -0.00444673, 0.995644)
bones/191/scale = Vector3(1.0087, 1.54804, 1.20077) bones/294/scale = Vector3(1, 1, 1)
bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031) bones/295/scale = Vector3(1, 1, 1)
bones/192/scale = Vector3(0.99575, 1.18091, 0.985644) bones/301/scale = Vector3(1, 1, 1)
bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778) bones/303/position = Vector3(0.569635, -0.0494387, 0.346797)
bones/193/scale = Vector3(0.997028, 0.715805, 0.99675) bones/306/position = Vector3(-0.569635, -0.0494387, 0.346797)
bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08)
bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141)
bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
bones/196/rotation = Quaternion(-0.0496126, -3.64071e-08, 0.0702671, 0.996294)
bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08)
bones/197/rotation = Quaternion(-2.21124e-07, -0.161338, 1.92805e-08, 0.986899)
bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924)
bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924)
bones/199/rotation = Quaternion(0.061961, -6.81295e-08, -0.059896, 0.99628)
bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522)
bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
bones/203/rotation = Quaternion(0.483473, 0.811405, -0.0967988, 0.313857)
bones/203/scale = Vector3(1, 0.580216, 1)
bones/205/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05)
bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271)
bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08)
bones/209/rotation = Quaternion(-0.0747631, 5.35541e-05, -0.000842145, 0.997201)
bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1)
bones/212/position = Vector3(2.54804e-08, 1.29512e-08, 1.10595e-08)
bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05)
bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946432)
bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
bones/237/rotation = Quaternion(-0.0685076, -1.51774e-07, 0.122546, 0.990096)
bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05)
bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536)
bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689)
bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689)
bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08)
bones/241/rotation = Quaternion(-0.54559, 0.00100244, 0.135883, 0.826962)
bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08)
bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455)
bones/245/rotation = Quaternion(-0.0583204, 6.25458e-09, -0.124362, 0.990522)
bones/245/scale = Vector3(1, 1.18887, 1)
bones/246/rotation = Quaternion(0.0436569, 0.0270641, 0.102032, 0.993454)
bones/246/scale = Vector3(0.993998, 0.863624, 0.999039)
bones/247/rotation = Quaternion(0.0985868, -0.0245844, 0.220849, 0.970001)
bones/247/scale = Vector3(0.996973, 0.910928, 0.99941)
bones/248/rotation = Quaternion(0.267247, -0.0749658, 0.322158, 0.905082)
bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
bones/249/rotation = Quaternion(0.317163, -0.11642, 0.146007, 0.929805)
bones/249/scale = Vector3(1.02061, 1.53952, 1.19464)
bones/250/rotation = Quaternion(0.172645, -0.179587, -0.0303798, 0.967998)
bones/250/scale = Vector3(0.997664, 1.17424, 0.984991)
bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968643)
bones/251/scale = Vector3(0.997992, 0.722583, 0.995424)
bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08)
bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141)
bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391)
bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391)
bones/254/rotation = Quaternion(-0.0496128, 3.14256e-08, -0.0702673, 0.996294)
bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08)
bones/255/rotation = Quaternion(1.69437e-07, 0.161338, -3.51333e-08, 0.986899)
bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923)
bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923)
bones/257/rotation = Quaternion(0.0619606, 7.56819e-08, 0.0598957, 0.99628)
bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522)
bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
bones/261/rotation = Quaternion(0.483473, -0.811405, 0.0967988, 0.313856)
bones/261/scale = Vector3(1, 0.580216, 1)
bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09)
bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894)
bones/264/scale = Vector3(1, 1, 1)
bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09)
bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1)
bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09)
bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1)
bones/268/scale = Vector3(1, 1, 1)
bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1)
bones/269/scale = Vector3(1, 1, 1)
bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/270/scale = Vector3(1, 1, 1)
bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1)
bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1)
bones/278/scale = Vector3(1, 1, 1)
bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1)
bones/279/scale = Vector3(1, 1, 1)
bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21)
bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516)
bones/284/rotation = Quaternion(-0.00444672, 0.995644, -0.0931348, -0.000255377)
bones/285/rotation = Quaternion(-0.0732337, 0.000863981, 0.0118871, 0.997244)
bones/288/rotation = Quaternion(-0.0932358, -3.07698e-08, 0.00172522, 0.995643)
bones/289/rotation = Quaternion(3.25963e-08, 2.17263e-15, 1, 1.39045e-15)
bones/290/rotation = Quaternion(3.1665e-08, -1.70334e-15, 1, 4.4403e-16)
bones/291/position = Vector3(0.000173845, 0.290832, -6.4288e-06)
bones/291/rotation = Quaternion(-1.03274e-07, -0.0932359, 0.995643, 0.00172523)
bones/292/rotation = Quaternion(-1.39728e-07, 4.10728e-09, 1, -1.16415e-10)
bones/293/rotation = Quaternion(0.995472, 1.03344e-08, 0.0184201, -0.0932516)
bones/295/rotation = Quaternion(-0.0732337, -0.000863981, -0.0118871, 0.997244)
bones/298/rotation = Quaternion(-0.0932358, 3.07698e-08, -0.00172522, 0.995643)
bones/299/rotation = Quaternion(-9.31324e-10, 1.7229e-15, 1, -1.83186e-15)
bones/300/rotation = Quaternion(1.07553e-15, -1.68127e-15, 1, -8.88167e-16)
bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06)
bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523)
bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10)
bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597)
bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597)
[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"] [node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
material_override = SubResource("ShaderMaterial_o5d2o") material_override = SubResource("ShaderMaterial_o5d2o")
@ -391,7 +494,7 @@ shadow_blur = 8.0
directional_shadow_blend_splits = true directional_shadow_blend_splits = true
[node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("5_gxkek")] [node name="Camera3D" parent="." node_paths=PackedStringArray("rail", "target") instance=ExtResource("5_gxkek")]
transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0.296257, 5.39118, 15.9966) transform = Transform3D(1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0.0400924, 5.39118, 16.0247)
attributes = SubResource("CameraAttributesPhysical_penuw") attributes = SubResource("CameraAttributesPhysical_penuw")
current = true current = true
rail = NodePath("../Path3D") rail = NodePath("../Path3D")
@ -401,5 +504,6 @@ seek_easing = 2.0
[node name="Path3D" type="Path3D" parent="."] [node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_0vf4k") curve = SubResource("Curve3D_0vf4k")
[editable path="LVL_Promenade"]
[editable path="Abe"] [editable path="Abe"]
[editable path="Abe/Abe_Lo"] [editable path="Abe/Abe_Lo"]

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