Adjusted some prop assets and added the cones with -rigid and -col options from blender
This commit is contained in:
+136
-124
@@ -43,25 +43,25 @@ script = ExtResource("1_03pdh")
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[node name="Abe_Lo" parent="." instance=ExtResource("2_ec8d2")]
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[node name="Skeleton3D" parent="Abe_Lo/CLOUDRIG_Abe" index="0"]
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bones/0/position = Vector3(2.44296e-15, 0.846554, -0.339267)
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bones/0/position = Vector3(-9.56341e-15, 0.834584, -0.338982)
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bones/0/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(1.17192e-15, 0.846554, -0.109783)
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bones/1/position = Vector3(3.55271e-15, 0.834584, -0.109498)
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bones/1/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
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bones/2/position = Vector3(-1.02567e-14, 0.846554, 0.1197)
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bones/2/position = Vector3(-7.75607e-15, 0.834584, 0.119985)
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bones/2/rotation = Quaternion(0.707107, -5.33851e-08, -5.33851e-08, 0.707107)
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bones/3/position = Vector3(0.108782, 0.452581, 0.687795)
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bones/3/rotation = Quaternion(0.708387, -0.0281323, 0.0282804, 0.704696)
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bones/3/scale = Vector3(1.00001, 1, 1)
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bones/4/position = Vector3(1.15857e-08, -1.0361e-07, -2.15004e-08)
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bones/5/rotation = Quaternion(-0.00149004, -2.66694e-11, 0.000911234, 0.999999)
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bones/6/rotation = Quaternion(-6.46946e-08, 0.00149002, 0.999999, -0.000911244)
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bones/6/scale = Vector3(1, 0.960708, 1)
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bones/7/position = Vector3(0.115194, 0.455178, 0.60763)
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bones/7/rotation = Quaternion(0.689093, 0.00521478, 0.724088, -0.0286373)
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bones/5/rotation = Quaternion(-0.00560867, 7.05406e-11, 0.00190795, 0.999983)
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bones/6/rotation = Quaternion(-6.46716e-08, 0.00560872, 0.999983, -0.00190796)
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bones/6/scale = Vector3(1, 0.911684, 1)
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bones/7/position = Vector3(0.111407, 0.454822, 0.642132)
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bones/7/rotation = Quaternion(0.687869, 0.00850225, 0.725324, -0.0258699)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/position = Vector3(0.183301, 0.0320629, 0.168592)
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bones/9/position = Vector3(0.139509, 0.772434, -0.0330334)
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bones/9/position = Vector3(0.139509, 0.760465, -0.0327484)
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bones/9/rotation = Quaternion(0.998093, 0.0408963, 0.0408964, 0.0215775)
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bones/11/rotation = Quaternion(0.0416217, -0.0157768, 0.0184478, 0.998839)
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bones/11/scale = Vector3(1, 1, 1)
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@@ -69,14 +69,14 @@ bones/12/rotation = Quaternion(-0.652949, -0.0462559, 0.0164149, 0.75581)
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bones/13/rotation = Quaternion(0.708387, 0.0281323, -0.0282804, 0.704696)
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bones/13/scale = Vector3(1.00001, 1, 1)
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bones/14/position = Vector3(-1.15858e-08, -1.06171e-07, -2.14932e-08)
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bones/15/rotation = Quaternion(-0.00149002, 2.31711e-11, -0.000911263, 0.999999)
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bones/16/rotation = Quaternion(6.29591e-08, 0.00149002, 0.999999, 0.000911252)
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bones/16/scale = Vector3(1, 0.960708, 1)
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bones/17/position = Vector3(-0.115194, 0.455178, 0.60763)
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bones/17/rotation = Quaternion(0.724088, -0.0286372, 0.689094, 0.00521482)
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bones/15/rotation = Quaternion(-0.00560869, -7.20234e-12, -0.00190795, 0.999983)
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bones/16/rotation = Quaternion(6.29124e-08, 0.00560872, 0.999983, 0.00190794)
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bones/16/scale = Vector3(1, 0.911684, 1)
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bones/17/position = Vector3(-0.111407, 0.454822, 0.642132)
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bones/17/rotation = Quaternion(0.725324, -0.0258699, 0.687869, 0.00850231)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/position = Vector3(-0.183301, 0.0320629, 0.168592)
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bones/19/position = Vector3(-0.139509, 0.772435, -0.0330334)
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bones/19/position = Vector3(-0.139509, 0.760465, -0.0327484)
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bones/19/rotation = Quaternion(0.998093, -0.0408963, -0.0408964, 0.0215775)
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bones/21/rotation = Quaternion(0.0416217, 0.0157768, -0.0184478, 0.998839)
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bones/21/scale = Vector3(1, 1, 1)
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@@ -84,42 +84,42 @@ bones/22/rotation = Quaternion(-0.652949, 0.0462559, -0.0164149, 0.75581)
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bones/23/rotation = Quaternion(-0.000598773, 0.707794, -0.706419, -0.000599891)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/position = Vector3(4.38533e-08, -1.0943e-08, 8.31342e-08)
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bones/25/rotation = Quaternion(-0.167863, -2.81581e-09, 0.132465, 0.97687)
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bones/26/rotation = Quaternion(-7.64918e-09, 0.167863, 0.97687, -0.132465)
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bones/26/scale = Vector3(1, 0.752002, 1)
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bones/27/position = Vector3(0.281916, 0.860277, -0.0319441)
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bones/25/rotation = Quaternion(-0.167783, -9.52683e-10, 0.127235, 0.977579)
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bones/26/rotation = Quaternion(-7.62146e-09, 0.167783, 0.977579, -0.127235)
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bones/26/scale = Vector3(1, 0.749235, 1)
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bones/27/position = Vector3(0.281916, 0.848307, -0.0316591)
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bones/27/rotation = Quaternion(-0.00491779, 0.00628552, -0.706444, 0.707724)
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bones/29/rotation = Quaternion(0.0146383, 1.06669e-06, 9.14342e-05, 0.999893)
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bones/30/rotation = Quaternion(-0.00671585, 1.88861e-09, -0.000988972, 0.999977)
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bones/31/position = Vector3(0.497069, 0.241987, 0.244877)
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bones/31/position = Vector3(0.517764, 0.241987, 0.244877)
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bones/31/rotation = Quaternion(0.843504, -0.245402, -0.115874, 0.463522)
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bones/34/position = Vector3(0.431412, 0.341106, 0.148042)
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bones/34/position = Vector3(0.452107, 0.341106, 0.148042)
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bones/34/rotation = Quaternion(0.609001, -0.646138, 0.171796, 0.426743)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/position = Vector3(-4.38533e-08, -1.07102e-08, 8.31342e-08)
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bones/39/rotation = Quaternion(-0.167863, 1.92891e-09, -0.132465, 0.97687)
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bones/40/rotation = Quaternion(-1.37198e-07, 0.167863, 0.97687, 0.132465)
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bones/40/scale = Vector3(1, 0.752002, 1)
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bones/41/position = Vector3(-0.281916, 0.860277, -0.0319441)
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bones/39/rotation = Quaternion(-0.167783, 9.52683e-10, -0.127235, 0.977579)
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bones/40/rotation = Quaternion(-1.39092e-07, 0.167783, 0.977579, 0.127235)
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bones/40/scale = Vector3(1, 0.749235, 1)
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bones/41/position = Vector3(-0.281916, 0.848307, -0.0316591)
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bones/41/rotation = Quaternion(-0.00491779, -0.00628552, 0.706444, 0.707724)
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bones/43/rotation = Quaternion(0.0146383, -1.06669e-06, -9.14342e-05, 0.999893)
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bones/44/rotation = Quaternion(-0.00671585, -1.88861e-09, 0.000988972, 0.999977)
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bones/45/position = Vector3(-0.497069, 0.241987, 0.244877)
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bones/45/position = Vector3(-0.517764, 0.241987, 0.244877)
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bones/45/rotation = Quaternion(0.843504, 0.245402, 0.115874, 0.463522)
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bones/48/position = Vector3(-0.431412, 0.341106, 0.148042)
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bones/48/position = Vector3(-0.452107, 0.341106, 0.148042)
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bones/48/rotation = Quaternion(0.609001, 0.646138, -0.171796, 0.426743)
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bones/53/position = Vector3(2.33451e-15, 0.339267, 0.846554)
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bones/53/position = Vector3(4.4254e-15, 0.338982, 0.834584)
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bones/53/rotation = Quaternion(1, -8.60132e-15, -7.54979e-08, -3.46312e-07)
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bones/54/position = Vector3(1.57101e-14, 0.229484, -4.30948e-08)
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bones/54/rotation = Quaternion(-2.59734e-07, 3.17865e-08, 1.13533e-14, 1)
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bones/55/position = Vector3(-1.28961e-14, 0.229484, -1.08855e-07)
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bones/55/rotation = Quaternion(-3.46312e-07, -7.10543e-15, 1.75445e-14, 1)
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bones/62/rotation = Quaternion(0.690501, 0.0578362, 5.94173e-08, 0.721016)
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bones/63/rotation = Quaternion(-0.0431732, -0.00602341, -0.00197977, 0.999048)
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bones/64/rotation = Quaternion(0.120842, -0.0142614, 0.0196429, 0.992375)
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bones/63/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
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bones/64/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
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bones/64/scale = Vector3(1, 1, 1)
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bones/65/position = Vector3(-3.52642e-08, 0.386825, -1.78805e-08)
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bones/65/rotation = Quaternion(-0.679739, -0.0421004, 0.0208819, 0.731947)
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bones/65/rotation = Quaternion(-0.712328, -0.0418331, 0.0227654, 0.700229)
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bones/66/rotation = Quaternion(-0.0932356, -7.75849e-08, 0.00172522, 0.995643)
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bones/67/rotation = Quaternion(0.0549193, -2.74158e-05, -0.00101757, 0.99849)
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bones/67/scale = Vector3(1, 1, 1)
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@@ -128,7 +128,7 @@ bones/69/rotation = Quaternion(0.0549193, -2.74866e-05, -0.00101776, 0.99849)
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bones/69/scale = Vector3(1, 1, 1)
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bones/70/position = Vector3(1.36182e-08, 0.143821, -1.3902e-09)
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bones/70/rotation = Quaternion(7.4541e-09, -0.000163676, -4.41826e-11, 1)
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bones/71/rotation = Quaternion(0.266022, 0.0610619, -0.00659357, 0.962009)
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bones/71/rotation = Quaternion(0.2786, 0.0612847, -0.00773649, 0.958419)
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bones/71/scale = Vector3(1, 1, 1)
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bones/72/rotation = Quaternion(0.466077, 0.0558265, -0.0107742, 0.882915)
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bones/72/scale = Vector3(1, 1, 1)
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@@ -138,61 +138,62 @@ bones/75/position = Vector3(-3.25963e-09, -4.61587e-08, 9.31323e-10)
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bones/76/position = Vector3(-6.05361e-09, -1.19326e-08, -9.31322e-10)
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bones/76/rotation = Quaternion(2.82307e-08, 3.87082e-09, 1.89466e-08, 1)
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bones/77/position = Vector3(-3.25963e-09, 0.257883, -7.45058e-09)
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bones/77/rotation = Quaternion(1.61607e-06, 0.00950054, 4.04271e-07, 0.999955)
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bones/77/rotation = Quaternion(1.22611e-06, 0.00965996, 3.24168e-07, 0.999953)
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bones/78/position = Vector3(3.6438e-08, 6.0536e-09, -1.86265e-09)
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bones/79/position = Vector3(3.31784e-08, 1.47848e-08, -9.31323e-10)
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bones/79/rotation = Quaternion(7.70669e-08, -8.64382e-09, -4.5431e-08, 1)
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bones/80/position = Vector3(-3.69553e-10, 1.48274e-08, -3.17964e-09)
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bones/80/rotation = Quaternion(-0.0549733, 0.0162937, -0.00904719, 0.998314)
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bones/80/rotation = Quaternion(-0.100088, 0.016598, -0.00998912, 0.99479)
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bones/81/rotation = Quaternion(1.65871e-08, 0.707107, -1.75338e-08, 0.707107)
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bones/82/position = Vector3(1.52717e-08, -3.24731e-08, -5.63805e-09)
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bones/82/rotation = Quaternion(-0.0189144, 0.0160251, -0.00838864, 0.999658)
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bones/83/position = Vector3(-3.84171e-09, 2.49001e-08, -6.66134e-16)
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bones/84/rotation = Quaternion(1.80612e-06, 0.00574695, 1.25855e-07, 0.999984)
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bones/84/rotation = Quaternion(1.67468e-06, 0.00554163, 1.16524e-07, 0.999985)
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bones/85/rotation = Quaternion(-1.14052e-06, -6.17004e-09, -6.2806e-08, 1)
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bones/85/scale = Vector3(1, 1, 1)
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bones/86/rotation = Quaternion(8.14906e-10, 2.85218e-09, -2.73576e-09, 1)
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bones/86/scale = Vector3(1, 0.999999, 1)
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bones/87/rotation = Quaternion(-2.04891e-08, -1.47265e-08, -1.04134e-07, 1)
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bones/88/rotation = Quaternion(0.120623, -0.0143199, 0.020949, 0.992374)
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bones/88/rotation = Quaternion(0.218998, -0.0123537, 0.0238178, 0.975356)
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bones/88/scale = Vector3(1, 1, 1)
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bones/89/rotation = Quaternion(7.7649e-08, -5.07862e-08, -1.07335e-07, 1)
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bones/89/scale = Vector3(1, 1, 1)
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bones/90/rotation = Quaternion(-5.47734e-08, 5.60831e-08, 1.09401e-07, 1)
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bones/90/scale = Vector3(1, 1, 1)
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bones/91/rotation = Quaternion(-0.679859, -0.0452708, 0.0165278, 0.731757)
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bones/91/rotation = Quaternion(-0.712511, -0.0443565, 0.0161623, 0.700071)
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bones/91/scale = Vector3(1, 1, 1)
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bones/92/rotation = Quaternion(-0.0932345, 4.34894e-06, 0.0017757, 0.995643)
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bones/92/scale = Vector3(1, 0.999999, 1)
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bones/93/position = Vector3(-2.11876e-08, 0.107384, 2.79397e-09)
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bones/93/rotation = Quaternion(-2.02721e-08, 0.00440498, 6.52444e-08, 0.99999)
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bones/93/rotation = Quaternion(-1.05756e-08, 0.00489065, 5.27592e-08, 0.999988)
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bones/94/position = Vector3(2.00234e-08, -2.4098e-08, -1.86264e-09)
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bones/95/position = Vector3(2.67755e-08, -5.59958e-08, -9.31323e-10)
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bones/95/rotation = Quaternion(-5.12228e-09, -3.28873e-08, 1.04774e-08, 1)
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bones/96/position = Vector3(-2.44472e-09, 0.214768, 4.65661e-09)
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bones/96/rotation = Quaternion(4.11189e-07, 0.00334685, 8.15521e-08, 0.999994)
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||||
bones/96/rotation = Quaternion(1.54437e-07, 0.00476809, 2.41699e-08, 0.999989)
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||||
bones/97/position = Vector3(-1.01281e-08, -4.34229e-08, -9.31322e-10)
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bones/98/position = Vector3(4.65675e-10, -1.52504e-08, -6.66134e-16)
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||||
bones/98/rotation = Quaternion(-6.89178e-08, -1.68802e-08, -2.25846e-08, 1)
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||||
bones/99/rotation = Quaternion(1.87195e-06, 0.00574696, 1.61908e-07, 0.999984)
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||||
bones/100/rotation = Quaternion(-0.0431732, -0.00602341, -0.00197977, 0.999048)
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bones/101/rotation = Quaternion(0.120842, -0.0142614, 0.0196429, 0.992375)
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bones/99/rotation = Quaternion(1.73162e-06, 0.00554165, 1.55774e-07, 0.999985)
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||||
bones/100/rotation = Quaternion(-0.0974315, -0.00725811, -0.00432622, 0.995206)
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bones/101/rotation = Quaternion(0.219286, -0.0122297, 0.0209682, 0.975359)
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bones/101/scale = Vector3(1, 1, 1)
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bones/102/rotation = Quaternion(0.0660117, -0.00834247, 0.0111363, 0.997722)
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bones/102/scale = Vector3(1, 0.993487, 1)
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bones/102/rotation = Quaternion(0.120448, -0.0077623, 0.0120914, 0.992616)
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bones/102/scale = Vector3(1, 0.976621, 1)
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bones/103/rotation = Quaternion(0.0226449, -0.00878254, 0.0102272, 0.999653)
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bones/103/scale = Vector3(1, 0.993487, 1)
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bones/103/scale = Vector3(1, 0.976621, 1)
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bones/104/rotation = Quaternion(0.690501, -0.0578361, -1.03334e-07, 0.721016)
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bones/104/scale = Vector3(1, 1, 1)
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bones/105/rotation = Quaternion(-0.0431733, 0.00602337, 0.00197969, 0.999047)
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bones/106/rotation = Quaternion(0.120843, 0.0142614, -0.0196429, 0.992375)
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bones/105/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
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bones/106/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
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bones/106/scale = Vector3(1, 1, 1)
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bones/107/position = Vector3(-3.67291e-09, 0.386825, -7.10854e-09)
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bones/107/rotation = Quaternion(-0.679739, 0.0421005, -0.0208819, 0.731947)
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bones/107/rotation = Quaternion(-0.712328, 0.0418331, -0.0227653, 0.700229)
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bones/108/rotation = Quaternion(-0.0932356, 7.749e-08, -0.00172522, 0.995643)
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bones/109/scale = Vector3(1, 1, 1)
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bones/111/rotation = Quaternion(0.0549193, 2.74856e-05, 0.00101776, 0.99849)
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bones/111/scale = Vector3(1, 1, 1)
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bones/113/rotation = Quaternion(0.266022, -0.0610619, 0.00659351, 0.962009)
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bones/113/rotation = Quaternion(0.2786, -0.0612847, 0.00773651, 0.958419)
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bones/113/scale = Vector3(1, 1, 1)
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bones/114/rotation = Quaternion(0.466077, -0.0558265, 0.0107742, 0.882915)
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bones/114/scale = Vector3(1, 1, 1)
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@@ -202,52 +203,56 @@ bones/117/position = Vector3(-1.86264e-09, -3.89991e-08, 3.72529e-09)
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bones/118/position = Vector3(-1.16412e-09, -2.73576e-09, 5.58794e-09)
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bones/118/rotation = Quaternion(5.52973e-09, 8.99308e-09, -5.14847e-08, 1)
|
||||
bones/119/position = Vector3(-1.74622e-09, 0.257883, 7.91624e-09)
|
||||
bones/119/rotation = Quaternion(1.61936e-06, -0.00950054, -3.3526e-07, 0.999955)
|
||||
bones/119/rotation = Quaternion(1.21145e-06, -0.00965996, -2.50113e-07, 0.999953)
|
||||
bones/120/position = Vector3(-8.26549e-09, -1.24564e-08, -2.79397e-09)
|
||||
bones/121/position = Vector3(-9.66248e-09, -1.04773e-09, -2.79397e-09)
|
||||
bones/121/rotation = Quaternion(9.01055e-08, 1.89175e-08, -1.09431e-08, 1)
|
||||
bones/122/position = Vector3(-4.20612e-09, -3.23389e-08, -2.99743e-09)
|
||||
bones/122/rotation = Quaternion(-0.0549734, -0.0162937, 0.00904716, 0.998314)
|
||||
bones/122/rotation = Quaternion(-0.100088, -0.016598, 0.00998913, 0.99479)
|
||||
bones/123/scale = Vector3(1, 1, 1)
|
||||
bones/124/position = Vector3(-5.77858e-09, -4.56626e-08, -4.87866e-09)
|
||||
bones/124/rotation = Quaternion(-0.0189144, -0.0160251, 0.00838864, 0.999658)
|
||||
bones/125/position = Vector3(-5.3551e-09, 8.49764e-09, 2.3283e-10)
|
||||
bones/126/rotation = Quaternion(1.7499e-06, -0.00574691, -1.24082e-07, 0.999984)
|
||||
bones/126/rotation = Quaternion(1.62444e-06, -0.0055416, -1.13506e-07, 0.999985)
|
||||
bones/127/rotation = Quaternion(-1.05484e-06, 1.25147e-08, 7.22939e-08, 1)
|
||||
bones/127/scale = Vector3(0.999999, 1, 1)
|
||||
bones/128/rotation = Quaternion(2.1304e-08, 1.57161e-09, 6.2224e-08, 1)
|
||||
bones/128/scale = Vector3(1, 1, 1)
|
||||
bones/129/rotation = Quaternion(5.12227e-09, 1.30967e-08, -6.92671e-09, 1)
|
||||
bones/129/scale = Vector3(1, 0.999999, 1)
|
||||
bones/130/rotation = Quaternion(0.120623, 0.0143199, -0.0209492, 0.992374)
|
||||
bones/130/rotation = Quaternion(0.218997, 0.0123537, -0.0238178, 0.975357)
|
||||
bones/130/scale = Vector3(1, 0.999999, 1)
|
||||
bones/131/rotation = Quaternion(2.60188e-08, 5.09317e-08, 9.1124e-08, 1)
|
||||
bones/131/scale = Vector3(1, 1, 1)
|
||||
bones/132/rotation = Quaternion(3.7253e-09, -5.59667e-08, -5.02914e-08, 1)
|
||||
bones/133/rotation = Quaternion(-0.679859, 0.0452709, -0.0165278, 0.731757)
|
||||
bones/132/scale = Vector3(1, 1, 1)
|
||||
bones/133/rotation = Quaternion(-0.712511, 0.0443565, -0.0161623, 0.700071)
|
||||
bones/133/scale = Vector3(1, 1, 1)
|
||||
bones/134/rotation = Quaternion(-0.0932345, -4.33605e-06, -0.0017757, 0.995643)
|
||||
bones/135/position = Vector3(7.45058e-09, 0.107384, 1.86265e-09)
|
||||
bones/135/rotation = Quaternion(-4.07517e-08, -0.00440498, 8.45847e-08, 0.99999)
|
||||
bones/135/rotation = Quaternion(3.01985e-08, -0.00489064, 5.8983e-08, 0.999988)
|
||||
bones/136/position = Vector3(3.25963e-09, 1.69966e-08, -1.86264e-09)
|
||||
bones/137/position = Vector3(2.32825e-10, -1.32713e-08, -2.22045e-16)
|
||||
bones/137/rotation = Quaternion(4.17931e-08, -8.44012e-08, -3.69037e-08, 1)
|
||||
bones/138/position = Vector3(2.56114e-09, 0.214768, 4.65661e-09)
|
||||
bones/138/rotation = Quaternion(-9.24356e-08, -0.00334687, 8.69841e-08, 0.999994)
|
||||
bones/138/rotation = Quaternion(-3.93543e-08, -0.00476809, 4.19782e-08, 0.999989)
|
||||
bones/139/position = Vector3(1.04774e-08, -2.70084e-08, -2.79397e-09)
|
||||
bones/140/position = Vector3(-2.32846e-10, -3.49246e-10, -1.86265e-09)
|
||||
bones/140/rotation = Quaternion(2.51457e-08, 1.36206e-08, 1.45521e-09, 1)
|
||||
bones/141/rotation = Quaternion(1.7649e-06, -0.00574693, -1.73661e-07, 0.999984)
|
||||
bones/142/rotation = Quaternion(-0.0431733, 0.00602337, 0.00197969, 0.999047)
|
||||
bones/143/rotation = Quaternion(0.120843, 0.0142614, -0.0196429, 0.992375)
|
||||
bones/141/rotation = Quaternion(1.64399e-06, -0.00554161, -1.6142e-07, 0.999985)
|
||||
bones/142/rotation = Quaternion(-0.097431, 0.00725804, 0.00432611, 0.995206)
|
||||
bones/143/rotation = Quaternion(0.219285, 0.0122297, -0.0209682, 0.975359)
|
||||
bones/143/scale = Vector3(1, 1, 1)
|
||||
bones/144/rotation = Quaternion(0.0660118, 0.00834246, -0.0111363, 0.997722)
|
||||
bones/144/scale = Vector3(1, 0.993487, 1)
|
||||
bones/144/rotation = Quaternion(0.120448, 0.00776231, -0.0120913, 0.992616)
|
||||
bones/144/scale = Vector3(1, 0.976622, 1)
|
||||
bones/145/rotation = Quaternion(0.0226449, 0.00878252, -0.0102273, 0.999653)
|
||||
bones/145/scale = Vector3(1, 0.993487, 1)
|
||||
bones/147/rotation = Quaternion(-0.219003, 0.341639, -0.369336, 0.836009)
|
||||
bones/148/rotation = Quaternion(0.81522, 7.43909e-05, 5.32059e-05, 0.579152)
|
||||
bones/145/scale = Vector3(1, 0.976622, 1)
|
||||
bones/147/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
|
||||
bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
|
||||
bones/149/position = Vector3(-1.07735e-07, 0.494896, 3.85158e-05)
|
||||
bones/149/rotation = Quaternion(0.107228, 0.83968, 0.051806, 0.529864)
|
||||
bones/149/rotation = Quaternion(0.118528, 0.829653, 0.0556171, 0.54271)
|
||||
bones/151/position = Vector3(1.36807e-08, 2.24339e-08, -1.37479e-08)
|
||||
bones/151/rotation = Quaternion(-0.0732567, -7.13131e-05, 0.00495183, 0.997301)
|
||||
bones/151/rotation = Quaternion(-0.0749533, -5.14767e-05, 0.000363468, 0.997187)
|
||||
bones/151/scale = Vector3(1, 1, 1)
|
||||
bones/152/rotation = Quaternion(1.02442e-08, 6.74359e-06, -3.34531e-08, 1)
|
||||
bones/153/rotation = Quaternion(0.00456637, 6.17241e-07, 0.000672086, 0.999989)
|
||||
@@ -258,58 +263,58 @@ bones/166/scale = Vector3(1, 1, 1)
|
||||
bones/171/rotation = Quaternion(4.65661e-10, 4.36557e-08, 5.31145e-09, 1)
|
||||
bones/173/rotation = Quaternion(-3.21306e-08, 1.49012e-08, 1.10622e-06, 1)
|
||||
bones/177/position = Vector3(-3.56486e-08, 0.164965, 1.28221e-05)
|
||||
bones/177/rotation = Quaternion(2.35277e-05, 0.328324, 8.2827e-06, 0.944565)
|
||||
bones/177/rotation = Quaternion(2.36276e-05, 0.322902, 8.22036e-06, 0.946432)
|
||||
bones/178/position = Vector3(0.0658124, -0.0797506, -0.0365105)
|
||||
bones/179/position = Vector3(0.0658124, -0.0797506, -0.0365105)
|
||||
bones/179/rotation = Quaternion(-0.0693663, 1.49464e-07, -0.122064, 0.990095)
|
||||
bones/179/rotation = Quaternion(-0.0689334, 1.45012e-07, -0.122307, 0.990095)
|
||||
bones/180/position = Vector3(-4.18369e-08, 0.32993, 2.56432e-05)
|
||||
bones/180/rotation = Quaternion(1.95979e-05, 0.621253, 1.54677e-05, 0.78361)
|
||||
bones/180/rotation = Quaternion(1.95433e-05, 0.612415, 1.5362e-05, 0.790536)
|
||||
bones/181/position = Vector3(0.0811552, -0.0461419, 0.0126689)
|
||||
bones/182/position = Vector3(0.0811552, -0.0461419, 0.0126689)
|
||||
bones/182/rotation = Quaternion(-0.0149116, 1.19449e-07, 0.0894791, 0.995877)
|
||||
bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
|
||||
bones/183/position = Vector3(-6.65803e-08, 5.7527e-08, -4.60477e-08)
|
||||
bones/183/rotation = Quaternion(-0.546081, -0.000982046, -0.133186, 0.827076)
|
||||
bones/183/rotation = Quaternion(-0.54556, -0.00100493, -0.136213, 0.826928)
|
||||
bones/183/scale = Vector3(1, 1, 1)
|
||||
bones/184/rotation = Quaternion(-0.00756344, -7.25003e-07, -4.72928e-05, 0.999971)
|
||||
bones/184/scale = Vector3(1, 1, 1)
|
||||
bones/185/position = Vector3(3.64525e-09, 4.06653e-08, 8.95234e-08)
|
||||
bones/186/rotation = Quaternion(-4.92301e-08, -0.342104, -2.11345e-08, 0.939662)
|
||||
bones/187/rotation = Quaternion(-0.0581099, -2.91537e-09, 0.12446, 0.990522)
|
||||
bones/186/rotation = Quaternion(-7.79206e-08, -0.334333, -5.37461e-08, 0.942455)
|
||||
bones/187/rotation = Quaternion(-0.0579986, -1.56116e-10, 0.124512, 0.990522)
|
||||
bones/187/scale = Vector3(1, 1.18887, 1)
|
||||
bones/188/rotation = Quaternion(0.0479844, 0.0270955, -0.104993, 0.992945)
|
||||
bones/188/rotation = Quaternion(0.0485864, 0.0270956, -0.104715, 0.992945)
|
||||
bones/188/scale = Vector3(0.994011, 0.864314, 0.99845)
|
||||
bones/189/rotation = Quaternion(0.118834, 0.0246305, -0.201641, 0.971912)
|
||||
bones/189/rotation = Quaternion(0.120375, 0.0246303, -0.200834, 0.971889)
|
||||
bones/189/scale = Vector3(0.997495, 0.906595, 0.99911)
|
||||
bones/190/rotation = Quaternion(0.29514, 0.0749761, -0.300512, 0.90386)
|
||||
bones/190/scale = Vector3(1.02235, 0.709612, 1.0299)
|
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bones/191/rotation = Quaternion(0.32316, 0.116134, -0.10982, 0.932749)
|
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bones/191/scale = Vector3(1.0094, 1.54739, 1.20044)
|
||||
bones/192/rotation = Quaternion(0.173214, 0.179398, 0.0447759, 0.967372)
|
||||
bones/192/scale = Vector3(0.996346, 1.17857, 0.985403)
|
||||
bones/193/rotation = Quaternion(-0.0862938, 0.181149, -0.0279599, 0.979263)
|
||||
bones/193/scale = Vector3(0.998068, 0.720967, 0.994873)
|
||||
bones/190/rotation = Quaternion(0.298177, 0.074966, -0.29928, 0.903273)
|
||||
bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
|
||||
bones/191/rotation = Quaternion(0.323719, 0.116071, -0.105447, 0.933067)
|
||||
bones/191/scale = Vector3(1.00902, 1.54772, 1.20062)
|
||||
bones/192/rotation = Quaternion(0.173153, 0.179295, 0.0521826, 0.967031)
|
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bones/192/scale = Vector3(0.995678, 1.18119, 0.985673)
|
||||
bones/193/rotation = Quaternion(-0.0738482, 0.180957, -0.0428573, 0.979778)
|
||||
bones/193/scale = Vector3(0.997028, 0.715805, 0.99675)
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bones/194/position = Vector3(1.85901e-08, 0.176364, 1.38534e-08)
|
||||
bones/194/rotation = Quaternion(-9.99147e-08, -0.264142, 3.42653e-08, 0.964484)
|
||||
bones/194/rotation = Quaternion(-1.32433e-07, -0.258015, 5.84031e-08, 0.966141)
|
||||
bones/195/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
|
||||
bones/196/position = Vector3(-0.0470743, 0.0253987, -0.0322391)
|
||||
bones/196/rotation = Quaternion(-0.0494305, -3.47834e-08, 0.0703945, 0.996294)
|
||||
bones/196/rotation = Quaternion(-0.049341, -3.03962e-08, 0.0704573, 0.996294)
|
||||
bones/197/position = Vector3(1.38389e-08, 0.352729, -3.46918e-08)
|
||||
bones/197/rotation = Quaternion(-1.47716e-07, -0.164722, -5.48462e-08, 0.98634)
|
||||
bones/197/rotation = Quaternion(-2.30243e-07, -0.160944, 2.90294e-08, 0.986964)
|
||||
bones/198/position = Vector3(-0.045366, 0.0281271, -0.0482924)
|
||||
bones/199/position = Vector3(-0.045366, 0.028127, -0.0482924)
|
||||
bones/199/rotation = Quaternion(0.0621149, -6.1895e-08, -0.0597352, 0.99628)
|
||||
bones/200/rotation = Quaternion(-0.136841, -0.338861, 0.0118695, 0.930756)
|
||||
bones/201/rotation = Quaternion(-0.219003, 0.341639, -0.369336, 0.836009)
|
||||
bones/202/rotation = Quaternion(0.81522, 7.43909e-05, 5.32059e-05, 0.579152)
|
||||
bones/203/rotation = Quaternion(0.501391, 0.805919, -0.0957336, 0.299897)
|
||||
bones/203/scale = Vector3(1, 0.57981, 1)
|
||||
bones/199/rotation = Quaternion(0.0621908, -6.01765e-08, -0.0596562, 0.99628)
|
||||
bones/200/rotation = Quaternion(-0.136567, -0.331164, 0.0147343, 0.933522)
|
||||
bones/201/rotation = Quaternion(-0.226939, 0.335595, -0.353352, 0.843218)
|
||||
bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
|
||||
bones/203/rotation = Quaternion(0.483473, 0.811405, -0.0967988, 0.313857)
|
||||
bones/203/scale = Vector3(1, 0.580216, 1)
|
||||
bones/204/rotation = Quaternion(-0.503914, 0.495087, 0.503976, 0.496959)
|
||||
bones/205/rotation = Quaternion(-0.219003, -0.341639, 0.369336, 0.836009)
|
||||
bones/206/rotation = Quaternion(0.81522, -7.44085e-05, -5.31957e-05, 0.579152)
|
||||
bones/205/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
|
||||
bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
|
||||
bones/207/position = Vector3(-1.15469e-08, 0.494896, 3.84836e-05)
|
||||
bones/207/rotation = Quaternion(0.107228, -0.83968, -0.051806, 0.529864)
|
||||
bones/207/rotation = Quaternion(0.118528, -0.829653, -0.0556171, 0.54271)
|
||||
bones/209/position = Vector3(-1.33819e-08, -1.53429e-08, 2.13007e-08)
|
||||
bones/209/rotation = Quaternion(-0.0732567, 7.13137e-05, -0.00495196, 0.997301)
|
||||
bones/209/rotation = Quaternion(-0.074953, 5.14952e-05, -0.000363436, 0.997187)
|
||||
bones/209/scale = Vector3(1, 1, 1)
|
||||
bones/210/rotation = Quaternion(1.02442e-08, -6.74359e-06, 3.34531e-08, 1)
|
||||
bones/211/rotation = Quaternion(0.00456637, -6.17241e-07, -0.000672086, 0.999989)
|
||||
@@ -320,71 +325,78 @@ bones/224/scale = Vector3(1, 1, 1)
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||||
bones/229/rotation = Quaternion(4.65661e-10, -4.36557e-08, -5.31145e-09, 1)
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bones/231/rotation = Quaternion(-3.21306e-08, -1.49012e-08, -1.10622e-06, 1)
|
||||
bones/235/position = Vector3(2.81981e-08, 0.164965, 1.28519e-05)
|
||||
bones/235/rotation = Quaternion(2.36268e-05, -0.328324, -8.07753e-06, 0.944565)
|
||||
bones/235/rotation = Quaternion(2.35912e-05, -0.322902, -7.84077e-06, 0.946432)
|
||||
bones/236/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
|
||||
bones/237/position = Vector3(-0.0658125, -0.0797506, -0.0365105)
|
||||
bones/237/rotation = Quaternion(-0.0693662, -1.45787e-07, 0.122063, 0.990095)
|
||||
bones/237/rotation = Quaternion(-0.0689333, -1.48362e-07, 0.122307, 0.990096)
|
||||
bones/238/position = Vector3(6.7914e-08, 0.32993, 2.5632e-05)
|
||||
bones/238/rotation = Quaternion(1.99667e-05, -0.621253, -1.54502e-05, 0.78361)
|
||||
bones/238/rotation = Quaternion(1.95633e-05, -0.612415, -1.52919e-05, 0.790536)
|
||||
bones/239/position = Vector3(-0.0811552, -0.0461419, 0.0126689)
|
||||
bones/240/position = Vector3(-0.0811551, -0.0461419, 0.0126689)
|
||||
bones/240/rotation = Quaternion(-0.0149117, -1.07845e-07, -0.0894789, 0.995877)
|
||||
bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
|
||||
bones/241/position = Vector3(-7.9269e-09, 7.26937e-08, -1.27491e-08)
|
||||
bones/241/rotation = Quaternion(-0.546081, 0.00098205, 0.133186, 0.827076)
|
||||
bones/241/rotation = Quaternion(-0.54556, 0.00100493, 0.136213, 0.826928)
|
||||
bones/241/scale = Vector3(1, 1, 1)
|
||||
bones/242/rotation = Quaternion(-0.00756344, 7.24974e-07, 4.72928e-05, 0.999971)
|
||||
bones/242/scale = Vector3(1, 1, 1)
|
||||
bones/243/position = Vector3(5.59594e-08, 2.55313e-08, 2.23517e-08)
|
||||
bones/244/rotation = Quaternion(-2.42667e-08, 0.342104, 3.48847e-09, 0.939662)
|
||||
bones/245/rotation = Quaternion(-0.0581097, 3.55013e-09, -0.12446, 0.990522)
|
||||
bones/244/rotation = Quaternion(-1.27005e-08, 0.334333, 3.83886e-10, 0.942455)
|
||||
bones/245/rotation = Quaternion(-0.0579985, 1.35583e-09, -0.124512, 0.990522)
|
||||
bones/245/scale = Vector3(1, 1.18887, 1)
|
||||
bones/246/rotation = Quaternion(0.0433332, 0.0270641, 0.102198, 0.993451)
|
||||
bones/246/rotation = Quaternion(0.0439492, 0.0270641, 0.101882, 0.993457)
|
||||
bones/246/scale = Vector3(0.993998, 0.863624, 0.999039)
|
||||
bones/247/rotation = Quaternion(0.0964902, -0.0245834, 0.221737, 0.970009)
|
||||
bones/247/rotation = Quaternion(0.0988412, -0.0245845, 0.220741, 0.97)
|
||||
bones/247/scale = Vector3(0.996973, 0.910928, 0.99941)
|
||||
bones/248/rotation = Quaternion(0.264407, -0.0749736, 0.322956, 0.905631)
|
||||
bones/248/scale = Vector3(1.02527, 0.709419, 1.02345)
|
||||
bones/249/rotation = Quaternion(0.316387, -0.116425, 0.149686, 0.929483)
|
||||
bones/249/scale = Vector3(1.02182, 1.5388, 1.19392)
|
||||
bones/250/rotation = Quaternion(0.171979, -0.179688, -0.0231134, 0.968298)
|
||||
bones/250/scale = Vector3(0.99805, 1.1723, 0.984874)
|
||||
bones/251/rotation = Quaternion(-0.0961541, -0.232497, 0.00881001, 0.967792)
|
||||
bones/251/scale = Vector3(0.998816, 0.728407, 0.993272)
|
||||
bones/248/rotation = Quaternion(0.267615, -0.0749636, 0.322117, 0.904988)
|
||||
bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
|
||||
bones/249/rotation = Quaternion(0.31725, -0.11642, 0.145573, 0.929843)
|
||||
bones/249/scale = Vector3(1.02075, 1.53943, 1.19456)
|
||||
bones/250/rotation = Quaternion(0.172645, -0.179587, -0.0303798, 0.967998)
|
||||
bones/250/scale = Vector3(0.997709, 1.17401, 0.984977)
|
||||
bones/251/rotation = Quaternion(-0.0848517, -0.232238, 0.0244435, 0.968642)
|
||||
bones/251/scale = Vector3(0.997992, 0.722583, 0.995424)
|
||||
bones/252/position = Vector3(1.26696e-07, 0.176364, -8.87085e-08)
|
||||
bones/252/rotation = Quaternion(-2.3399e-09, 0.264142, -1.32725e-07, 0.964484)
|
||||
bones/252/rotation = Quaternion(6.22874e-08, 0.258015, -8.43097e-08, 0.966141)
|
||||
bones/253/position = Vector3(0.0470742, 0.0253987, -0.0322391)
|
||||
bones/254/position = Vector3(0.0470742, 0.0253988, -0.0322391)
|
||||
bones/254/rotation = Quaternion(-0.0494307, 2.39894e-08, -0.0703947, 0.996294)
|
||||
bones/254/rotation = Quaternion(-0.0493412, 1.81399e-08, -0.0704575, 0.996294)
|
||||
bones/255/position = Vector3(6.06669e-08, 0.352729, -3.10829e-08)
|
||||
bones/255/rotation = Quaternion(4.47978e-08, 0.164722, -1.07918e-07, 0.98634)
|
||||
bones/255/rotation = Quaternion(1.85405e-07, 0.160944, -2.51643e-08, 0.986964)
|
||||
bones/256/position = Vector3(0.0453662, 0.0281271, -0.0482923)
|
||||
bones/257/position = Vector3(0.0453661, 0.028127, -0.0482923)
|
||||
bones/257/rotation = Quaternion(0.0621146, 7.41652e-08, 0.0597349, 0.99628)
|
||||
bones/258/rotation = Quaternion(-0.136841, 0.338862, -0.0118696, 0.930756)
|
||||
bones/259/rotation = Quaternion(-0.219003, -0.341639, 0.369336, 0.836009)
|
||||
bones/260/rotation = Quaternion(0.81522, -7.44085e-05, -5.31957e-05, 0.579152)
|
||||
bones/261/rotation = Quaternion(0.501391, -0.805919, 0.0957336, 0.299897)
|
||||
bones/261/scale = Vector3(1, 0.57981, 1)
|
||||
bones/257/rotation = Quaternion(0.0621905, 7.20445e-08, 0.0596559, 0.99628)
|
||||
bones/258/rotation = Quaternion(-0.136566, 0.331164, -0.0147344, 0.933522)
|
||||
bones/259/rotation = Quaternion(-0.226939, -0.335595, 0.353352, 0.843218)
|
||||
bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
|
||||
bones/261/rotation = Quaternion(0.483473, -0.811405, 0.0967988, 0.313856)
|
||||
bones/261/scale = Vector3(1, 0.580216, 1)
|
||||
bones/262/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
|
||||
bones/262/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
|
||||
bones/263/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
|
||||
bones/263/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
|
||||
bones/264/position = Vector3(1.65165e-15, -6.35167e-08, -6.64239e-09)
|
||||
bones/264/rotation = Quaternion(0.0145709, -1.19197e-07, 1.73699e-09, 0.999894)
|
||||
bones/264/scale = Vector3(1, 1, 1)
|
||||
bones/266/position = Vector3(1.2315e-16, 0.262514, -1.86264e-09)
|
||||
bones/266/rotation = Quaternion(9.31323e-10, -5.40167e-08, 6.35104e-15, 1)
|
||||
bones/268/position = Vector3(7.72315e-15, 2.5495e-08, -7.45058e-09)
|
||||
bones/268/rotation = Quaternion(-3.72529e-08, -1.00583e-07, 7.56064e-15, 1)
|
||||
bones/268/scale = Vector3(1, 1, 1)
|
||||
bones/269/rotation = Quaternion(7.45058e-09, 1.00583e-07, -3.46469e-16, 1)
|
||||
bones/269/scale = Vector3(1, 1, 1)
|
||||
bones/270/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
|
||||
bones/270/scale = Vector3(1, 1, 1)
|
||||
bones/272/position = Vector3(-1.21964e-08, 0.0616701, -0.139511)
|
||||
bones/272/rotation = Quaternion(-0.695299, 3.14162e-08, 3.03925e-08, 0.71872)
|
||||
bones/273/position = Vector3(5.10703e-15, 0.230976, -1.16472e-08)
|
||||
bones/273/rotation = Quaternion(-0.0311281, 1.19152e-07, -3.71076e-09, 0.999515)
|
||||
bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
|
||||
bones/277/rotation = Quaternion(2.59734e-07, -8.74228e-08, 8.2323e-15, 1)
|
||||
bones/277/scale = Vector3(1, 1, 1)
|
||||
bones/278/rotation = Quaternion(-3.89601e-07, -7.10543e-15, 1.75954e-14, 1)
|
||||
bones/278/scale = Vector3(1, 1, 1)
|
||||
bones/279/rotation = Quaternion(-1.29867e-07, -3.55271e-15, 1.13533e-14, 1)
|
||||
bones/279/scale = Vector3(1, 1, 1)
|
||||
bones/281/rotation = Quaternion(8.74228e-08, 8.65779e-08, 1, 1.69407e-21)
|
||||
bones/283/rotation = Quaternion(0.995472, -1.03344e-08, -0.0184201, -0.0932516)
|
||||
bones/283/scale = Vector3(1, 1, 0.999995)
|
||||
@@ -412,9 +424,9 @@ bones/301/position = Vector3(-0.000173845, 0.290832, -6.4288e-06)
|
||||
bones/301/rotation = Quaternion(1.03274e-07, -0.0932359, 0.995643, -0.00172523)
|
||||
bones/301/scale = Vector3(1, 1, 1)
|
||||
bones/302/rotation = Quaternion(1.39728e-07, 4.10728e-09, 1, 1.16415e-10)
|
||||
bones/303/position = Vector3(0.52051, -0.0494387, 0.346797)
|
||||
bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
|
||||
bones/303/rotation = Quaternion(0.924457, -0.0918536, -0.254553, -0.268597)
|
||||
bones/306/position = Vector3(-0.52051, -0.0494387, 0.346797)
|
||||
bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
|
||||
bones/306/rotation = Quaternion(0.924457, 0.0918536, 0.254553, -0.268597)
|
||||
|
||||
[node name="Abe_GEO_Lo" parent="Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
|
||||
|
||||
Reference in New Issue
Block a user